Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.2.10997
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 20
- -spec_static 1.5
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 35
- -missile_lighting
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod The_Antagonist,mediavps_3612
- Building file index...
- Found root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' with a checksum of 0xe0243c08
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
- Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
- Found root pack 'E:\games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'E:\games\FreeSpace2\The_Antagonist\' ... 3 files
- Searching root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' ... 713 files
- Searching root 'E:\games\FreeSpace2\mediavps_3612\' ... 2 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'E:\games\FreeSpace2\' ... 66 files
- Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
- Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
- Searching root pack 'E:\games\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 25 roots and 15011 files.
- ERROR: Unknown Language Checksum: 589986744
- Using default language settings...
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Realtek High Definition Audio)
- Capture device: Microphone (4- Webcam C110)
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
- OpenGL Version : 4.5.0 NVIDIA 347.25
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50 NVIDIA
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'ai-aip.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'ai-obt.tbm' ...
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'radar-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'Atg-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 379
- TrackIR Init Failed - 4
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'deathspeed.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'BP Deathspeed.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- PLR => Verifying 'deathspeed.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- PLR => Verifying 'deathspeed.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Verifying complete!
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'deathspeed.plr' with version 2...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'Atg-m06b.fs2'
- Hmmm... Extension passed to mission_load...
- Loading model 'TCD-DiemosSS.pof'
- BMPMAN: Found EFF (ionsub.eff) with 10 frames at 15 fps.
- BMPMAN: Found EFF (ionsub-glow.eff) with 10 frames at 15 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-DiemosSS.pof
- Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-DiemosSS.pof
- IBX: Found a good IBX to read for 'TCD-DiemosSS.pof'.
- IBX-DEBUG => POF checksum: 0x81b9f079, IBX checksum: 0x2e0efa14 -- "TCD-DiemosSS.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
- Loading model 'TCD-Diemos.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Normal Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-Diemos.pof
- Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-Diemos.pof
- IBX: Found a good IBX to read for 'TCD-Diemos.pof'.
- IBX-DEBUG => POF checksum: 0x4e558b27, IBX checksum: 0x744dde78 -- "TCD-Diemos.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret03b' is detail level 1 of 'turret03a'
- Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
- Loading model 'kama_kcsl.pof'
- DDS ERROR: Couldn't open 'kcsl_kama-shine.dds' -- DDS was in an unsupported/unknown format
- IBX: Found a good IBX to read for 'kama_kcsl.pof'.
- IBX-DEBUG => POF checksum: 0x0c375db6, IBX checksum: 0xd4808224 -- "kama_kcsl.pof"
- Loading model 'SthenoASS.pof'
- IBX: Found a good IBX to read for 'SthenoASS.pof'.
- IBX-DEBUG => POF checksum: 0x3b349fce, IBX checksum: 0x0228365f -- "SthenoASS.pof"
- Loading model 'SthenoA.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'SthenoA.pof'.
- IBX-DEBUG => POF checksum: 0x1b45c4e4, IBX checksum: 0x8dab6595 -- "SthenoA.pof"
- Loading model 'kama_kcslSS.pof'
- IBX: Found a good IBX to read for 'kama_kcslSS.pof'.
- IBX-DEBUG => POF checksum: 0xdb3b5868, IBX checksum: 0xaeeb364e -- "kama_kcslSS.pof"
- Starting mission message count : 205
- Someone passed an extension to bm_load_animation for file 'Oligarch.ani'
- Someone passed an extension to bm_load_animation for file 'Oligarch3a.ani'
- ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
- Someone passed an extension to bm_load_animation for file 'Oligarch3.ani'
- ANI Oligarch3.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 215
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 'starcracker.pof'
- IBX: Found a good IBX to read for 'starcracker.pof'.
- IBX-DEBUG => POF checksum: 0xb6cd8f2f, IBX checksum: 0xfe60761f -- "starcracker.pof"
- Loading model 'Empty.pof'
- IBX: Found a good IBX to read for 'Empty.pof'.
- IBX-DEBUG => POF checksum: 0x3b967aca, IBX checksum: 0x2df238f5 -- "Empty.pof"
- Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'A1SKYBOX.pof'
- Model A1SKYBOX.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'A1SKYBOX.pof'.
- IBX-DEBUG => POF checksum: 0xb2e2a4ad, IBX checksum: 0x45619ce7 -- "A1SKYBOX.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Allocating space for at least 256 new ship subsystems ... a total of 400 is now available (36 in-use).
- About to page in ships!
- ANI Shield-Atg with size 112x93 (27.3% wasted)
- ANI Shield-Arbalest with size 112x93 (27.3% wasted)
- ANI Shield-K10 with size 112x93 (27.3% wasted)
- ANI shield_diemos with size 53x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- Loading model 'Yari.pof'
- IBX: Found a good IBX to read for 'Yari.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'Macana.pof'
- IBX: Found a good IBX to read for 'Macana.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
- Loading model 'SIM-6N.pof'
- IBX: Found a good IBX to read for 'SIM-6N.pof'.
- IBX-DEBUG => POF checksum: 0x860f772a, IBX checksum: 0x2a147824 -- "SIM-6N.pof"
- Loading model 'Karambit.pof'
- IBX: Found a good IBX to read for 'Karambit.pof'.
- IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
- Loading model 'helios.pof'
- No subsystems found for model "helios.pof".
- IBX: Found a good IBX to read for 'helios.pof'.
- IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI Shield-Atg.ani with size 112x93 (27.3% wasted)
- ANI Shield-Arbalest.ani with size 112x93 (27.3% wasted)
- ANI Shield-K10.ani with size 112x93 (27.3% wasted)
- ANI shield_diemos.ani with size 53x93 (27.3% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1667/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 407, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- FRM: 1
- FE: 1
- Class: gtf hercules
- FRM: 1
- FE: 1
- Class: gtf hercules mark ii
- FRM: 1
- FE: 1
- Class: gtf ares
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf loki
- FRM: 1
- FE: 1
- Class: gtf pegasus
- FRM: 1
- FE: 1
- Class: gtf perseus
- FRM: 1
- FE: 1
- Class: gtf myrmidon
- FRM: 1
- FE: 1
- Class: sf mara (terrans)
- FRM: 1
- FE: 1
- Class: gtb artemis
- FRM: 1
- FE: 1
- Class: gtb artemis d.h.
- FRM: 1
- FE: 1
- Class: gtb medusa
- FRM: 1
- FE: 1
- Class: gtb ursa
- FRM: 1
- FE: 1
- Class: gtb zeus
- FRM: 1
- FE: 1
- Class: gtb boanerges
- FRM: 1
- FE: 1
- Class: gtdr amazon
- FRM: 1
- FE: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtfr triton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tsc 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: tac 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ttc 1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- FRM: 1
- FE: 1
- Class: gtsg cerberus
- FRM: 1
- FE: 1
- Class: gtsg alastor
- FRM: 1
- FE: 1
- Class: gtep hermes
- FRM: 1
- FE: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- FRM: 1
- FE: 1
- Class: gvf horus
- FRM: 1
- FE: 1
- Class: gvf thoth
- FRM: 1
- FE: 1
- Class: gvf serapis
- FRM: 1
- FE: 1
- Class: gvf tauret
- FRM: 1
- FE: 1
- Class: gvb sekhmet
- FRM: 1
- FE: 1
- Class: gvb osiris
- FRM: 1
- FE: 1
- Class: gvb bakha
- FRM: 1
- FE: 1
- Class: gvf ptah
- FRM: 1
- FE: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: pvfr ma'at
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: vac 4
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- FRM: 1
- FE: 1
- Class: gvsg edjo
- FRM: 1
- FE: 1
- Class: gvep ra
- FRM: 1
- FE: 1
- Class: gva setekh
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf manticore
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sf astaroth
- FRM: 1
- FE: 1
- Class: sb nephilim
- FRM: 1
- FE: 1
- Class: sb taurvi
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: st azrael
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sfr dis
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- FRM: 1
- FE: 1
- Class: ssg belial
- FRM: 1
- FE: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Frame 0 too long!!: frametime = 45.478 (45.478)
- CSG => Saving 'deathspeed.Atg-CP.csg' with version 5...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 52.915
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Frame 1 too long!!: frametime = 0.349 (0.349)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- 1709 frames executed in 30.004 seconds, 56.959 frames per second.
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#1
- Setting mode to warpout
- Loading model 'subspace_small.pof'
- Model subspace_small.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'subspace_small.pof'.
- IBX-DEBUG => POF checksum: 0xe7fa5964, IBX checksum: 0x0244b70a -- "subspace_small.pof"
- Loading model 'subspace_big.pof'
- Model subspace_big.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'subspace_big.pof'.
- IBX-DEBUG => POF checksum: 0x0ab373fb, IBX checksum: 0xe3e140e5 -- "subspace_big.pof"
- Frame 3043 too long!!: frametime = 0.530 (0.530)
- Loading model 'Atgeir.pof'
- IBX: Found a good IBX to read for 'Atgeir.pof'.
- IBX-DEBUG => POF checksum: 0xd0b81555, IBX checksum: 0xc05de533 -- "Atgeir.pof"
- Frame 4414 too long!!: frametime = 0.255 (0.255)
- Recycling SSM, 0 leftEntered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- Entered mission_do_departure() for Commodore Ozmund#ss1
- Setting mode to warpout
- ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
- Recycling SSM, 0 leftWARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
- WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
- WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
- Int3(): From c:\code\fs2_open_3_7_2_rc4\code\globalincs\windebug.cpp at line 1379
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement