Advertisement
Guest User

Untitled

a guest
Feb 12th, 2015
332
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 75.46 KB | None | 0 0
  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.10997
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 20
  9. -spec_static 1.5
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 35
  13. -missile_lighting
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -ballistic_gauge
  19. -dualscanlines
  20. -orbradar
  21. -rearm_timer
  22. -targetinfo
  23. -3dwarp
  24. -ship_choice_3d
  25. -weapon_choice_3d
  26. -warp_flash
  27. -snd_preload
  28. -mod The_Antagonist,mediavps_3612
  29. Building file index...
  30. Found root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' with a checksum of 0xe0243c08
  31. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
  33. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  34. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  35. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  36. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  37. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  38. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
  39. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  40. Found root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  41. Found root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
  42. Found root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
  43. Found root pack 'E:\games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
  44. Found root pack 'E:\games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  45. Found root pack 'E:\games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  46. Found root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  47. Found root pack 'E:\games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  48. Found root pack 'E:\games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  49. Found root pack 'E:\games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  50. Found root pack 'E:\games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  51. Found root pack 'E:\games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  52. Searching root 'E:\games\FreeSpace2\The_Antagonist\' ... 3 files
  53. Searching root pack 'E:\games\FreeSpace2\The_Antagonist\Antagonist.vp' ... 713 files
  54. Searching root 'E:\games\FreeSpace2\mediavps_3612\' ... 2 files
  55. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  56. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
  57. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  58. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  59. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  60. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  61. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  62. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files
  63. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  64. Searching root pack 'E:\games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  65. Searching root 'E:\games\FreeSpace2\' ... 66 files
  66. Searching root pack 'E:\games\FreeSpace2\multi-mission-pack.vp' ... 110 files
  67. Searching root pack 'E:\games\FreeSpace2\multi-voice-pack.vp' ... 307 files
  68. Searching root pack 'E:\games\FreeSpace2\root_fs2.vp' ... 157 files
  69. Searching root pack 'E:\games\FreeSpace2\smarty_fs2.vp' ... 10 files
  70. Searching root pack 'E:\games\FreeSpace2\sparky_fs2.vp' ... 3027 files
  71. Searching root pack 'E:\games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  72. Searching root pack 'E:\games\FreeSpace2\stu_fs2.vp' ... 2355 files
  73. Searching root pack 'E:\games\FreeSpace2\tango1_fs2.vp' ... 32 files
  74. Searching root pack 'E:\games\FreeSpace2\tango2_fs2.vp' ... 15 files
  75. Searching root pack 'E:\games\FreeSpace2\tango3_fs2.vp' ... 10 files
  76. Searching root pack 'E:\games\FreeSpace2\warble_fs2.vp' ... 52 files
  77. Found 25 roots and 15011 files.
  78. ERROR: Unknown Language Checksum: 589986744
  79. Using default language settings...
  80. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  81. Setting language to English
  82. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  83. Game Settings Table: Using Standard Loops For SEXP Arguments
  84. Game Settings Table: Using standard event chaining behavior
  85. Game Settings Table: External shaders are DISABLED
  86. Initializing OpenAL...
  87. OpenAL Vendor : Creative Labs Inc.
  88. OpenAL Renderer : Software
  89. OpenAL Version : 1.1
  90.  
  91. Found extension "ALC_EXT_EFX".
  92.  
  93. Sample rate: 44100 (44100)
  94. EFX version: 1.0
  95. Max auxiliary sends: 1
  96. Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  97. Capture device: Microphone (4- Webcam C110)
  98. ... OpenAL successfully initialized!
  99. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  100. Initializing WGL...
  101. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  102. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  103. OpenGL Vendor : NVIDIA Corporation
  104. OpenGL Renderer : GeForce GTX 480/PCIe/SSE2
  105. OpenGL Version : 4.5.0 NVIDIA 347.25
  106.  
  107. Using extension "GL_EXT_fog_coord".
  108. Using extension "GL_ARB_multitexture".
  109. Using extension "GL_ARB_texture_env_add".
  110. Using extension "GL_ARB_texture_compression".
  111. Using extension "GL_EXT_texture_compression_s3tc".
  112. Using extension "GL_EXT_texture_filter_anisotropic".
  113. Using extension "GL_ARB_texture_env_combine".
  114. Using extension "GL_EXT_compiled_vertex_array".
  115. Using extension "GL_EXT_draw_range_elements".
  116. Using extension "GL_ARB_texture_mirrored_repeat".
  117. Using extension "GL_ARB_texture_non_power_of_two".
  118. Using extension "GL_ARB_vertex_buffer_object".
  119. Using extension "GL_ARB_pixel_buffer_object".
  120. Using extension "GL_SGIS_generate_mipmap".
  121. Using extension "GL_EXT_framebuffer_object".
  122. Using extension "GL_ARB_texture_rectangle".
  123. Using extension "GL_EXT_bgra".
  124. Using extension "GL_ARB_texture_cube_map".
  125. Using extension "GL_EXT_texture_lod_bias".
  126. Using extension "GL_ARB_point_sprite".
  127. Using extension "GL_ARB_shading_language_100".
  128. Using extension "GL_ARB_shader_objects".
  129. Using extension "GL_ARB_vertex_shader".
  130. Using extension "GL_ARB_fragment_shader".
  131. Using extension "GL_ARB_shader_texture_lod".
  132. Using extension "GL_ARB_texture_float".
  133. Using extension "GL_ARB_draw_elements_base_vertex".
  134. Found special extension function "wglSwapIntervalEXT".
  135.  
  136. Compiling new shader:
  137. Loading built-in default shader for: soft-v.sdr
  138. Loading built-in default shader for: soft-f.sdr
  139. Shader features:
  140. Depth-blended Particles
  141. Compiling new shader:
  142. Loading built-in default shader for: soft-v.sdr
  143. Loading built-in default shader for: soft-f.sdr
  144. Shader features:
  145. Distorted Particles
  146.  
  147. Compiling post-processing shader 1 ...
  148. Loading built-in default shader for: post-v.sdr
  149. Loading built-in default shader for: post-f.sdr
  150. Compiling post-processing shader 2 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: blur-f.sdr
  153. Compiling post-processing shader 3 ...
  154. Loading built-in default shader for: post-v.sdr
  155. Loading built-in default shader for: blur-f.sdr
  156. Compiling post-processing shader 4 ...
  157. Loading built-in default shader for: post-v.sdr
  158. Loading built-in default shader for: brightpass-f.sdr
  159. Compiling post-processing shader 5 ...
  160. Loading built-in default shader for: fxaa-v.sdr
  161. Loading built-in default shader for: fxaa-f.sdr
  162. Compiling post-processing shader 6 ...
  163. Loading built-in default shader for: post-v.sdr
  164. Loading built-in default shader for: fxaapre-f.sdr
  165. Compiling post-processing shader 7 ...
  166. Loading built-in default shader for: post-v.sdr
  167. Loading built-in default shader for: ls-f.sdr
  168.  
  169. Max texture units: 4 (32)
  170. Max elements vertices: 1048576
  171. Max elements indices: 1048576
  172. Max texture size: 16384x16384
  173. Max render buffer size: 16384x16384
  174. Can use compressed textures: YES
  175. Texture compression available: YES
  176. Post-processing enabled: YES
  177. Using trilinear texture filter.
  178. OpenGL Shader Version: 4.50 NVIDIA
  179. ... OpenGL init is complete!
  180. Size of bitmap info = 742 KB
  181. Size of bitmap extra info = 48 bytes
  182. ANI cursorweb with size 24x24 (25.0% wasted)
  183. GRAPHICS: Initializing default colors...
  184. SCRIPTING: Beginning initialization sequence...
  185. SCRIPTING: Beginning Lua initialization...
  186. LUA: Opening LUA state...
  187. LUA: Initializing base Lua libraries...
  188. LUA: Beginning ADE initialization
  189. ADE: Initializing enumeration constants...
  190. ADE: Assigning Lua session...
  191. SCRIPTING: Beginning main hook parse sequence....
  192. Wokka! Error opening file (scripting.tbl)!
  193. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  194. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  195. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  196. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  197. SCRIPTING: Inititialization complete.
  198. SCRIPTING: Splash screen overrides checked
  199. SCRIPTING: Splash hook has been run
  200. SCRIPTING: Splash screen conditional hook has been run
  201. Using high memory settings...
  202. Wokka! Error opening file (interface.tbl)!
  203. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  204. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  205. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  206. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  207. Windows reported 16 joysticks, we found 1
  208. Current soundtrack set to -1 in event_music_reset_choices
  209. TBM => Starting parse of 'mv_music-mus.tbm' ...
  210. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  211. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  212. TBM => Starting parse of 'ai-aip.tbm' ...
  213. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  214. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  215. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  216. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  217. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  218. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  219. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  220. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  221. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  222. TBM => Starting parse of 'mv_core-wep.tbm' ...
  223. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  224. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  225. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  226. TBM => Starting parse of 'ai-obt.tbm' ...
  227. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  228. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  229. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  230. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  231. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  232. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  233. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  234. The "turret firing" animation type name is deprecated. Specify "turret-firing" instead.
  235. TBM => Starting parse of 'mv_core-shp.tbm' ...
  236. TBM => Starting parse of 'radar-shp.tbm' ...
  237. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  238. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  239. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  240. ANI support1 with size 108x24 (25.0% wasted)
  241. ANI damage1 with size 148x25 (21.9% wasted)
  242. ANI wingman1 with size 71x53 (17.2% wasted)
  243. ANI wingman2 with size 35x53 (17.2% wasted)
  244. ANI wingman3 with size 14x53 (17.2% wasted)
  245. ANI toggle1 with size 57x20 (37.5% wasted)
  246. ANI head1 with size 164x132 (48.4% wasted)
  247. ANI weapons1 with size 126x20 (37.5% wasted)
  248. ANI weapons1_b with size 150x20 (37.5% wasted)
  249. ANI objective1 with size 149x21 (34.4% wasted)
  250. ANI netlag1 with size 29x30 (6.3% wasted)
  251. ANI targhit1 with size 31x21 (34.4% wasted)
  252. ANI time1 with size 47x23 (28.1% wasted)
  253. ANI targetview1 with size 137x156 (39.1% wasted)
  254. ANI targetview2 with size 4x96 (25.0% wasted)
  255. ANI targetview3 with size 7x20 (37.5% wasted)
  256. ANI 2_energy2 with size 86x96 (25.0% wasted)
  257. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  258. ANI 2_leftarc with size 103x252 (1.6% wasted)
  259. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  260. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  261. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  262. ANI 2_lead1 with size 26x26 (18.8% wasted)
  263. ANI 2_lock1 with size 56x53 (17.2% wasted)
  264. ANI 2_lockspin with size 100x100 (21.9% wasted)
  265. ANI energy1 with size 12x41 (35.9% wasted)
  266. ANI 2_radar1 with size 209x170 (33.6% wasted)
  267. TBM => Starting parse of 'mv_effects-str.tbm' ...
  268. TBM => Starting parse of 'Atg-str.tbm' ...
  269. loading animated cursor "cursor"
  270. ANI cursor with size 24x24 (25.0% wasted)
  271. MediaVPs: Flaming debris script loaded!
  272. MediaVPs: Explosions script loaded!
  273. Ships.tbl is : INVALID!!!!
  274. Weapons.tbl is : INVALID!!!!
  275. cfile_init() took 379
  276. TrackIR Init Failed - 4
  277. Compiling video-processing shader ...
  278. Loading built-in default shader for: video-v.sdr
  279. Loading built-in default shader for: video-f.sdr
  280. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  281. PLR => Loading 'deathspeed.plr' with version 2...
  282. PLR => Parsing: Flags...
  283. PLR => Parsing: Info...
  284. PLR => Parsing: Scoring...
  285. PLR => Parsing: ScoringMulti...
  286. PLR => Parsing: HUD...
  287. PLR => Parsing: Variables...
  288. PLR => Parsing: Multiplayer...
  289. PLR => Parsing: Controls...
  290. PLR => Parsing: Settings...
  291. PLR => Loading complete!
  292. PLR => Verifying 'BP Deathspeed.plr' with version 2...
  293. PLR => Parsing: Flags...
  294. PLR => Parsing: Info...
  295. PLR => Verifying complete!
  296. PLR => Verifying 'deathspeed.plr' with version 2...
  297. PLR => Parsing: Flags...
  298. PLR => Parsing: Info...
  299. PLR => Verifying complete!
  300. ANI cursor.ani with size 24x24 (25.0% wasted)
  301. PLR => Verifying 'deathspeed.plr' with version 2...
  302. PLR => Parsing: Flags...
  303. PLR => Parsing: Info...
  304. PLR => Verifying complete!
  305. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  306. PLR => Loading 'deathspeed.plr' with version 2...
  307. PLR => Parsing: Flags...
  308. PLR => Parsing: Info...
  309. PLR => Parsing: Scoring...
  310. PLR => Parsing: ScoringMulti...
  311. PLR => Parsing: HUD...
  312. PLR => Parsing: Variables...
  313. PLR => Parsing: Multiplayer...
  314. PLR => Parsing: Controls...
  315. PLR => Parsing: Settings...
  316. PLR => Loading complete!
  317. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  318. CSG => Parsing: Flags...
  319. CSG => Parsing: Info...
  320. CSG => Parsing: Missions...
  321. CSG => Parsing: Techroom...
  322. CSG => Parsing: Loadout...
  323. CSG => Parsing: Scoring...
  324. CSG => Parsing: RedAlert...
  325. CSG => Parsing: HUD...
  326. CSG => Parsing: Variables...
  327. CSG => Parsing: Settings...
  328. CSG => Parsing: Controls...
  329. CSG => Parsing: Cutscenes...
  330. CSG => Parsing: Last Missions...
  331. CSG => Loading complete!
  332. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  333. CSG => Parsing: Flags...
  334. CSG => Parsing: Info...
  335. CSG => Parsing: Missions...
  336. CSG => Parsing: Techroom...
  337. CSG => Parsing: Loadout...
  338. CSG => Parsing: Scoring...
  339. CSG => Parsing: RedAlert...
  340. CSG => Parsing: HUD...
  341. CSG => Parsing: Variables...
  342. CSG => Parsing: Settings...
  343. CSG => Parsing: Controls...
  344. CSG => Parsing: Cutscenes...
  345. CSG => Parsing: Last Missions...
  346. CSG => Loading complete!
  347. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  348. CSG => Loading 'deathspeed.Atg-CP.csg' with version 5...
  349. CSG => Parsing: Flags...
  350. CSG => Parsing: Info...
  351. CSG => Parsing: Missions...
  352. CSG => Parsing: Techroom...
  353. CSG => Parsing: Loadout...
  354. CSG => Parsing: Scoring...
  355. CSG => Parsing: RedAlert...
  356. CSG => Parsing: HUD...
  357. CSG => Parsing: Variables...
  358. CSG => Parsing: Settings...
  359. CSG => Parsing: Controls...
  360. CSG => Parsing: Cutscenes...
  361. CSG => Parsing: Last Missions...
  362. CSG => Loading complete!
  363. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  364. =================== STARTING LEVEL LOAD ==================
  365. ANI 2_Loading with size 824x43 (32.8% wasted)
  366. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  367. Starting model page in...
  368. Beginning level bitmap paging...
  369. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  370. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
  371. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  372. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  373. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  374. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  375. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  376. Loading warp model
  377. Loading model 'warp.pof'
  378. Compiling new shader:
  379. Loading built-in default shader for: main-v.sdr
  380. Loading built-in default shader for: main-f.sdr
  381. Shader features:
  382. Lighting
  383. Compiling new shader:
  384. Loading built-in default shader for: main-v.sdr
  385. Loading built-in default shader for: main-f.sdr
  386. Shader features:
  387. Lighting
  388. Fog Effect
  389. Compiling new shader:
  390. Loading built-in default shader for: main-v.sdr
  391. Loading built-in default shader for: main-f.sdr
  392. Shader features:
  393. Lighting
  394. Animated Effects
  395. Compiling new shader:
  396. Loading built-in default shader for: main-v.sdr
  397. Loading built-in default shader for: main-f.sdr
  398. Shader features:
  399. Lighting
  400. Fog Effect
  401. Animated Effects
  402. IBX: Found a good IBX to read for 'warp.pof'.
  403. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  404. 300
  405. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  406. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  407. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  408. SHOCKWAVE => Loading default shockwave model...
  409. Loading model 'shockwave.pof'
  410. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  411. Compiling new shader:
  412. Loading built-in default shader for: main-v.sdr
  413. Loading built-in default shader for: main-f.sdr
  414. Shader features:
  415. Lighting
  416. Diffuse Mapping
  417. Glow Mapping
  418. Compiling new shader:
  419. Loading built-in default shader for: main-v.sdr
  420. Loading built-in default shader for: main-f.sdr
  421. Shader features:
  422. Lighting
  423. Fog Effect
  424. Diffuse Mapping
  425. Glow Mapping
  426. Compiling new shader:
  427. Loading built-in default shader for: main-v.sdr
  428. Loading built-in default shader for: main-f.sdr
  429. Shader features:
  430. Lighting
  431. Diffuse Mapping
  432. Glow Mapping
  433. Animated Effects
  434. Compiling new shader:
  435. Loading built-in default shader for: main-v.sdr
  436. Loading built-in default shader for: main-f.sdr
  437. Shader features:
  438. Lighting
  439. Fog Effect
  440. Diffuse Mapping
  441. Glow Mapping
  442. Animated Effects
  443. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  444. IBX: Found a good IBX to read for 'shockwave.pof'.
  445. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  446. SHOCKWAVE => Default model load: SUCCEEDED!!
  447. MISSION LOAD: 'Atg-m06b.fs2'
  448. Hmmm... Extension passed to mission_load...
  449. Loading model 'TCD-DiemosSS.pof'
  450. BMPMAN: Found EFF (ionsub.eff) with 10 frames at 15 fps.
  451. BMPMAN: Found EFF (ionsub-glow.eff) with 10 frames at 15 fps.
  452. Compiling new shader:
  453. Loading built-in default shader for: main-v.sdr
  454. Loading built-in default shader for: main-f.sdr
  455. Shader features:
  456. Lighting
  457. Diffuse Mapping
  458. Glow Mapping
  459. Specular Mapping
  460. Environment Mapping
  461. Compiling new shader:
  462. Loading built-in default shader for: main-v.sdr
  463. Loading built-in default shader for: main-f.sdr
  464. Shader features:
  465. Lighting
  466. Fog Effect
  467. Diffuse Mapping
  468. Glow Mapping
  469. Specular Mapping
  470. Environment Mapping
  471. Compiling new shader:
  472. Loading built-in default shader for: main-v.sdr
  473. Loading built-in default shader for: main-f.sdr
  474. Shader features:
  475. Lighting
  476. Diffuse Mapping
  477. Glow Mapping
  478. Specular Mapping
  479. Environment Mapping
  480. Animated Effects
  481. Compiling new shader:
  482. Loading built-in default shader for: main-v.sdr
  483. Loading built-in default shader for: main-f.sdr
  484. Shader features:
  485. Lighting
  486. Fog Effect
  487. Diffuse Mapping
  488. Glow Mapping
  489. Specular Mapping
  490. Environment Mapping
  491. Animated Effects
  492. Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-DiemosSS.pof
  493. Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-DiemosSS.pof
  494. Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-DiemosSS.pof
  495. Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-DiemosSS.pof
  496. Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-DiemosSS.pof
  497. Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-DiemosSS.pof
  498. Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-DiemosSS.pof
  499. Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-DiemosSS.pof
  500. Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-DiemosSS.pof
  501. Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-DiemosSS.pof
  502. Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-DiemosSS.pof
  503. Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-DiemosSS.pof
  504. Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-DiemosSS.pof
  505. Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-DiemosSS.pof
  506. IBX: Found a good IBX to read for 'TCD-DiemosSS.pof'.
  507. IBX-DEBUG => POF checksum: 0x81b9f079, IBX checksum: 0x2e0efa14 -- "TCD-DiemosSS.pof"
  508. Submodel 'turret01b' is detail level 1 of 'turret01a'
  509. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  510. Submodel 'turret02b' is detail level 1 of 'turret02a'
  511. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  512. Submodel 'turret03b' is detail level 1 of 'turret03a'
  513. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  514. Loading model 'TCD-Diemos.pof'
  515. Compiling new shader:
  516. Loading built-in default shader for: main-v.sdr
  517. Loading built-in default shader for: main-f.sdr
  518. Shader features:
  519. Lighting
  520. Diffuse Mapping
  521. Glow Mapping
  522. Normal Mapping
  523. Compiling new shader:
  524. Loading built-in default shader for: main-v.sdr
  525. Loading built-in default shader for: main-f.sdr
  526. Shader features:
  527. Lighting
  528. Fog Effect
  529. Diffuse Mapping
  530. Glow Mapping
  531. Normal Mapping
  532. Compiling new shader:
  533. Loading built-in default shader for: main-v.sdr
  534. Loading built-in default shader for: main-f.sdr
  535. Shader features:
  536. Lighting
  537. Diffuse Mapping
  538. Glow Mapping
  539. Normal Mapping
  540. Animated Effects
  541. Compiling new shader:
  542. Loading built-in default shader for: main-v.sdr
  543. Loading built-in default shader for: main-f.sdr
  544. Shader features:
  545. Lighting
  546. Fog Effect
  547. Diffuse Mapping
  548. Glow Mapping
  549. Normal Mapping
  550. Animated Effects
  551. Compiling new shader:
  552. Loading built-in default shader for: main-v.sdr
  553. Loading built-in default shader for: main-f.sdr
  554. Shader features:
  555. Lighting
  556. Diffuse Mapping
  557. Specular Mapping
  558. Normal Mapping
  559. Environment Mapping
  560. Compiling new shader:
  561. Loading built-in default shader for: main-v.sdr
  562. Loading built-in default shader for: main-f.sdr
  563. Shader features:
  564. Lighting
  565. Fog Effect
  566. Diffuse Mapping
  567. Specular Mapping
  568. Normal Mapping
  569. Environment Mapping
  570. Compiling new shader:
  571. Loading built-in default shader for: main-v.sdr
  572. Loading built-in default shader for: main-f.sdr
  573. Shader features:
  574. Lighting
  575. Diffuse Mapping
  576. Specular Mapping
  577. Normal Mapping
  578. Environment Mapping
  579. Animated Effects
  580. Compiling new shader:
  581. Loading built-in default shader for: main-v.sdr
  582. Loading built-in default shader for: main-f.sdr
  583. Shader features:
  584. Lighting
  585. Fog Effect
  586. Diffuse Mapping
  587. Specular Mapping
  588. Normal Mapping
  589. Environment Mapping
  590. Animated Effects
  591. Compiling new shader:
  592. Loading built-in default shader for: main-v.sdr
  593. Loading built-in default shader for: main-f.sdr
  594. Shader features:
  595. Lighting
  596. Diffuse Mapping
  597. Specular Mapping
  598. Environment Mapping
  599. Compiling new shader:
  600. Loading built-in default shader for: main-v.sdr
  601. Loading built-in default shader for: main-f.sdr
  602. Shader features:
  603. Lighting
  604. Fog Effect
  605. Diffuse Mapping
  606. Specular Mapping
  607. Environment Mapping
  608. Compiling new shader:
  609. Loading built-in default shader for: main-v.sdr
  610. Loading built-in default shader for: main-f.sdr
  611. Shader features:
  612. Lighting
  613. Diffuse Mapping
  614. Specular Mapping
  615. Environment Mapping
  616. Animated Effects
  617. Compiling new shader:
  618. Loading built-in default shader for: main-v.sdr
  619. Loading built-in default shader for: main-f.sdr
  620. Shader features:
  621. Lighting
  622. Fog Effect
  623. Diffuse Mapping
  624. Specular Mapping
  625. Environment Mapping
  626. Animated Effects
  627. Compiling new shader:
  628. Loading built-in default shader for: main-v.sdr
  629. Loading built-in default shader for: main-f.sdr
  630. Shader features:
  631. Lighting
  632. Diffuse Mapping
  633. Compiling new shader:
  634. Loading built-in default shader for: main-v.sdr
  635. Loading built-in default shader for: main-f.sdr
  636. Shader features:
  637. Lighting
  638. Fog Effect
  639. Diffuse Mapping
  640. Compiling new shader:
  641. Loading built-in default shader for: main-v.sdr
  642. Loading built-in default shader for: main-f.sdr
  643. Shader features:
  644. Lighting
  645. Diffuse Mapping
  646. Animated Effects
  647. Compiling new shader:
  648. Loading built-in default shader for: main-v.sdr
  649. Loading built-in default shader for: main-f.sdr
  650. Shader features:
  651. Lighting
  652. Fog Effect
  653. Diffuse Mapping
  654. Animated Effects
  655. Potential problem found: Unrecognized subsystem type 'dish', believed to be in ship TCD-Diemos.pof
  656. Potential problem found: Unrecognized subsystem type 'intake02', believed to be in ship TCD-Diemos.pof
  657. Potential problem found: Unrecognized subsystem type 'intake03', believed to be in ship TCD-Diemos.pof
  658. Potential problem found: Unrecognized subsystem type 'intake05', believed to be in ship TCD-Diemos.pof
  659. Potential problem found: Unrecognized subsystem type 'intake06', believed to be in ship TCD-Diemos.pof
  660. Potential problem found: Unrecognized subsystem type 'intake04', believed to be in ship TCD-Diemos.pof
  661. Potential problem found: Unrecognized subsystem type 'intake01', believed to be in ship TCD-Diemos.pof
  662. Potential problem found: Unrecognized subsystem type 'intake08', believed to be in ship TCD-Diemos.pof
  663. Potential problem found: Unrecognized subsystem type 'intake07', believed to be in ship TCD-Diemos.pof
  664. Potential problem found: Unrecognized subsystem type 'intake10', believed to be in ship TCD-Diemos.pof
  665. Potential problem found: Unrecognized subsystem type 'intake11', believed to be in ship TCD-Diemos.pof
  666. Potential problem found: Unrecognized subsystem type 'intake09', believed to be in ship TCD-Diemos.pof
  667. Potential problem found: Unrecognized subsystem type 'intake12', believed to be in ship TCD-Diemos.pof
  668. Potential problem found: Unrecognized subsystem type 'Generator', believed to be in ship TCD-Diemos.pof
  669. IBX: Found a good IBX to read for 'TCD-Diemos.pof'.
  670. IBX-DEBUG => POF checksum: 0x4e558b27, IBX checksum: 0x744dde78 -- "TCD-Diemos.pof"
  671. Submodel 'turret01b' is detail level 1 of 'turret01a'
  672. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  673. Submodel 'turret02b' is detail level 1 of 'turret02a'
  674. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  675. Submodel 'turret03b' is detail level 1 of 'turret03a'
  676. Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm'
  677. Loading model 'kama_kcsl.pof'
  678. DDS ERROR: Couldn't open 'kcsl_kama-shine.dds' -- DDS was in an unsupported/unknown format
  679. IBX: Found a good IBX to read for 'kama_kcsl.pof'.
  680. IBX-DEBUG => POF checksum: 0x0c375db6, IBX checksum: 0xd4808224 -- "kama_kcsl.pof"
  681. Loading model 'SthenoASS.pof'
  682. IBX: Found a good IBX to read for 'SthenoASS.pof'.
  683. IBX-DEBUG => POF checksum: 0x3b349fce, IBX checksum: 0x0228365f -- "SthenoASS.pof"
  684. Loading model 'SthenoA.pof'
  685. Compiling new shader:
  686. Loading built-in default shader for: main-v.sdr
  687. Loading built-in default shader for: main-f.sdr
  688. Shader features:
  689. Lighting
  690. Diffuse Mapping
  691. Glow Mapping
  692. Specular Mapping
  693. Normal Mapping
  694. Environment Mapping
  695. Compiling new shader:
  696. Loading built-in default shader for: main-v.sdr
  697. Loading built-in default shader for: main-f.sdr
  698. Shader features:
  699. Lighting
  700. Fog Effect
  701. Diffuse Mapping
  702. Glow Mapping
  703. Specular Mapping
  704. Normal Mapping
  705. Environment Mapping
  706. Compiling new shader:
  707. Loading built-in default shader for: main-v.sdr
  708. Loading built-in default shader for: main-f.sdr
  709. Shader features:
  710. Lighting
  711. Diffuse Mapping
  712. Glow Mapping
  713. Specular Mapping
  714. Normal Mapping
  715. Environment Mapping
  716. Animated Effects
  717. Compiling new shader:
  718. Loading built-in default shader for: main-v.sdr
  719. Loading built-in default shader for: main-f.sdr
  720. Shader features:
  721. Lighting
  722. Fog Effect
  723. Diffuse Mapping
  724. Glow Mapping
  725. Specular Mapping
  726. Normal Mapping
  727. Environment Mapping
  728. Animated Effects
  729. IBX: Found a good IBX to read for 'SthenoA.pof'.
  730. IBX-DEBUG => POF checksum: 0x1b45c4e4, IBX checksum: 0x8dab6595 -- "SthenoA.pof"
  731. Loading model 'kama_kcslSS.pof'
  732. IBX: Found a good IBX to read for 'kama_kcslSS.pof'.
  733. IBX-DEBUG => POF checksum: 0xdb3b5868, IBX checksum: 0xaeeb364e -- "kama_kcslSS.pof"
  734. Starting mission message count : 205
  735. Someone passed an extension to bm_load_animation for file 'Oligarch.ani'
  736. Someone passed an extension to bm_load_animation for file 'Oligarch3a.ani'
  737. ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
  738. Someone passed an extension to bm_load_animation for file 'Oligarch3.ani'
  739. ANI Oligarch3.ani with size 160x120 (6.3% wasted)
  740. Ending mission message count : 215
  741. Current soundtrack set to -1 in event_music_reset_choices
  742. Current soundtrack set to -1 in event_music_set_soundtrack
  743. Loading model 'starcracker.pof'
  744. IBX: Found a good IBX to read for 'starcracker.pof'.
  745. IBX-DEBUG => POF checksum: 0xb6cd8f2f, IBX checksum: 0xfe60761f -- "starcracker.pof"
  746. Loading model 'Empty.pof'
  747. IBX: Found a good IBX to read for 'Empty.pof'.
  748. IBX-DEBUG => POF checksum: 0x3b967aca, IBX checksum: 0x2df238f5 -- "Empty.pof"
  749. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  750. OpenGL: Created 512x512 FBO!
  751. Loading model 'A1SKYBOX.pof'
  752. Model A1SKYBOX.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  753. IBX: Found a good IBX to read for 'A1SKYBOX.pof'.
  754. IBX-DEBUG => POF checksum: 0xb2e2a4ad, IBX checksum: 0x45619ce7 -- "A1SKYBOX.pof"
  755. ANI debris01 with size 51x38 (40.6% wasted)
  756. ANI debris02 with size 26x19 (40.6% wasted)
  757. ANI debris04 with size 36x27 (15.6% wasted)
  758. =================== STARTING LEVEL DATA LOAD ==================
  759. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  760. Allocating space for at least 256 new ship subsystems ... a total of 400 is now available (36 in-use).
  761. About to page in ships!
  762. ANI Shield-Atg with size 112x93 (27.3% wasted)
  763. ANI Shield-Arbalest with size 112x93 (27.3% wasted)
  764. ANI Shield-K10 with size 112x93 (27.3% wasted)
  765. ANI shield_diemos with size 53x93 (27.3% wasted)
  766. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  767. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  768. Loading model 'Yari.pof'
  769. IBX: Found a good IBX to read for 'Yari.pof'.
  770. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  771. Loading model 'Tempest.pof'
  772. IBX: Found a good IBX to read for 'Tempest.pof'.
  773. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  774. Loading model 'Macana.pof'
  775. IBX: Found a good IBX to read for 'Macana.pof'.
  776. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  777. Loading model 'SIM-6N.pof'
  778. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  779. IBX-DEBUG => POF checksum: 0x860f772a, IBX checksum: 0x2a147824 -- "SIM-6N.pof"
  780. Loading model 'Karambit.pof'
  781. IBX: Found a good IBX to read for 'Karambit.pof'.
  782. IBX-DEBUG => POF checksum: 0x0f351155, IBX checksum: 0xf4f8cfb9 -- "Karambit.pof"
  783. Loading model 'helios.pof'
  784. No subsystems found for model "helios.pof".
  785. IBX: Found a good IBX to read for 'helios.pof'.
  786. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof"
  787. Loading model 'debris01.pof'
  788. IBX: Found a good IBX to read for 'debris01.pof'.
  789. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  790. Loading model 'debris02.pof'
  791. IBX: Found a good IBX to read for 'debris02.pof'.
  792. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  793. Paging in mission messages
  794. Stopping model page in...
  795. ANI support1.ani with size 108x24 (25.0% wasted)
  796. ANI damage1.ani with size 148x25 (21.9% wasted)
  797. ANI wingman1.ani with size 71x53 (17.2% wasted)
  798. ANI wingman2.ani with size 35x53 (17.2% wasted)
  799. ANI wingman3.ani with size 14x53 (17.2% wasted)
  800. ANI toggle1.ani with size 57x20 (37.5% wasted)
  801. ANI head1.ani with size 164x132 (48.4% wasted)
  802. ANI weapons1.ani with size 126x20 (37.5% wasted)
  803. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  804. ANI objective1.ani with size 149x21 (34.4% wasted)
  805. ANI netlag1.ani with size 29x30 (6.3% wasted)
  806. ANI targhit1.ani with size 31x21 (34.4% wasted)
  807. ANI time1.ani with size 47x23 (28.1% wasted)
  808. ANI targetview1.ani with size 137x156 (39.1% wasted)
  809. ANI targetview2.ani with size 4x96 (25.0% wasted)
  810. ANI targetview3.ani with size 7x20 (37.5% wasted)
  811. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  812. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  813. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  814. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  815. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  816. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  817. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  818. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  819. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  820. ANI energy1.ani with size 12x41 (35.9% wasted)
  821. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  822. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  823. ANI debris01.ani with size 51x38 (40.6% wasted)
  824. ANI debris02.ani with size 26x19 (40.6% wasted)
  825. ANI debris04.ani with size 36x27 (15.6% wasted)
  826. ANI Shield-Atg.ani with size 112x93 (27.3% wasted)
  827. ANI Shield-Arbalest.ani with size 112x93 (27.3% wasted)
  828. ANI Shield-K10.ani with size 112x93 (27.3% wasted)
  829. ANI shield_diemos.ani with size 53x93 (27.3% wasted)
  830. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  831. User bitmap 'TMP512x512+8'
  832. User bitmap 'TMP512x512+8'
  833. User bitmap 'TMP256x256+8'
  834. Bmpman: 1667/4750 bitmap slots in use.
  835. Ending level bitmap paging...
  836. =================== ENDING LOAD ================
  837. Real count = 407, Estimated count = 425
  838. ================================================
  839. MediaVPs: Flaming debris script ACTIVE!
  840. SCRIPTING: Starting flashy deaths script loading
  841.  
  842. Class: gtf ulysses
  843. FRM: 1
  844. FE: 1
  845.  
  846. Class: gtf hercules
  847. FRM: 1
  848. FE: 1
  849.  
  850. Class: gtf hercules mark ii
  851. FRM: 1
  852. FE: 1
  853.  
  854. Class: gtf ares
  855. FRM: 1
  856. FE: 1
  857.  
  858. Class: gtf erinyes
  859. FRM: 1
  860. FE: 1
  861.  
  862. Class: gtf loki
  863. FRM: 1
  864. FE: 1
  865.  
  866. Class: gtf pegasus
  867. FRM: 1
  868. FE: 1
  869.  
  870. Class: gtf perseus
  871. FRM: 1
  872. FE: 1
  873.  
  874. Class: gtf myrmidon
  875. FRM: 1
  876. FE: 1
  877.  
  878. Class: sf mara (terrans)
  879. FRM: 1
  880. FE: 1
  881.  
  882. Class: gtb artemis
  883. FRM: 1
  884. FE: 1
  885.  
  886. Class: gtb artemis d.h.
  887. FRM: 1
  888. FE: 1
  889.  
  890. Class: gtb medusa
  891. FRM: 1
  892. FE: 1
  893.  
  894. Class: gtb ursa
  895. FRM: 1
  896. FE: 1
  897.  
  898. Class: gtb zeus
  899. FRM: 1
  900. FE: 1
  901.  
  902. Class: gtb boanerges
  903. FRM: 1
  904. FE: 1
  905.  
  906. Class: gtdr amazon
  907. FRM: 1
  908. FE: 1
  909.  
  910. Class: gtdr amazon advanced
  911. DRM: 0.25
  912. DE: 2
  913. DM: 1
  914. FRM: 1
  915. FE: 6
  916. BE: 0.45
  917. BEDu: 5000
  918. BEDM: 2.5
  919.  
  920. Class: gts hygeia
  921. DRM: 0.25
  922. DE: 2
  923. DM: 1
  924. FRM: 1
  925. FE: 1
  926.  
  927. Class: gtfr triton
  928. DRM: 0.25
  929. DE: 2
  930. DM: 1
  931. FRM: 1
  932. FE: 6
  933. BE: 0.45
  934. BEDu: 5000
  935. BEDM: 2.5
  936.  
  937. Class: tc-tri
  938. DRM: 0.25
  939. DE: 2
  940. DM: 1
  941. FRM: 1
  942. FE: 6
  943. BE: 0.4
  944. BEDu: 4000
  945. BEDM: 2.5
  946.  
  947. Class: gtfr poseidon
  948. DRM: 0.25
  949. DE: 2
  950. DM: 1
  951. FRM: 1
  952. FE: 6
  953.  
  954. Class: tc 2
  955. DRM: 0.25
  956. DE: 2
  957. DM: 1
  958. FRM: 1
  959. FE: 1
  960.  
  961. Class: tsc 2
  962. DRM: 0.25
  963. DE: 2
  964. DM: 1
  965. FRM: 1
  966. FE: 1
  967.  
  968. Class: tac 1
  969. DRM: 0.25
  970. DE: 2
  971. DM: 1
  972. FRM: 1
  973. FE: 1
  974.  
  975. Class: ttc 1
  976. DRM: 0.25
  977. DE: 2
  978. DM: 1
  979. FRM: 1
  980. FE: 1
  981.  
  982. Class: gtc fenris
  983. DRM: 0.25
  984. DE: 2
  985. DM: 1
  986. FRM: 2
  987. FE: 6
  988. BE: 0.6
  989. BEDu: 8000
  990. BEDM: 2.5
  991.  
  992. Class: gtm hippocrates
  993. DRM: 0.25
  994. DE: 2
  995. DM: 1
  996. FRM: 1
  997. FE: 6
  998. BE: 0.6
  999. BEDu: 8000
  1000. BEDM: 2.5
  1001.  
  1002. Class: gtc leviathan
  1003. DRM: 0.25
  1004. DE: 2
  1005. DM: 1
  1006. FRM: 2
  1007. FE: 6
  1008. BE: 0.6
  1009. BEDu: 8000
  1010. BEDM: 2.5
  1011.  
  1012. Class: gtsc faustus
  1013. DRM: 0.25
  1014. DE: 2
  1015. DM: 1
  1016. FRM: 1
  1017. FE: 6
  1018. BE: 0.6
  1019. BEDu: 8000
  1020. BEDM: 2.5
  1021.  
  1022. Class: gtg zephyrus
  1023. DRM: 0.25
  1024. DE: 2
  1025. DM: 1
  1026. FRM: 1
  1027. FE: 6
  1028. BE: 0.55
  1029. BEDu: 7000
  1030. BEDM: 2.5
  1031.  
  1032. Class: gta charybdis
  1033. DRM: 0.25
  1034. DE: 2
  1035. DM: 1
  1036. FRM: 1
  1037. FE: 6
  1038. BE: 0.5
  1039. BEDu: 6000
  1040. BEDM: 2.5
  1041.  
  1042. Class: gtd orion
  1043. DRM: 0.25
  1044. DE: 2
  1045. DM: 1
  1046. FRM: 2
  1047. FE: 6
  1048. BE: 0.7
  1049. BEDu: 10000
  1050. BEDM: 2.5
  1051.  
  1052. Class: gtd hecate
  1053. DRM: 0.25
  1054. DE: 2
  1055. DM: 1
  1056. FRM: 2
  1057. FE: 6
  1058. BE: 0.7
  1059. BEDu: 10000
  1060. BEDM: 2.5
  1061.  
  1062. Class: gtd orion#2 (bastion)
  1063. DRM: 0.25
  1064. DE: 2
  1065. DM: 1
  1066. FRM: 2
  1067. FE: 6
  1068. BE: 0.7
  1069. BEDu: 10000
  1070. BEDM: 2.5
  1071.  
  1072. Class: gtd hades
  1073. DRM: 0.25
  1074. DE: 2
  1075. DM: 1
  1076. FRM: 2
  1077. FE: 6
  1078. BE: 0.7
  1079. BEDu: 10000
  1080. BEDM: 2.5
  1081.  
  1082. Class: gti arcadia
  1083. DRM: 0.25
  1084. DE: 2
  1085. DM: 1
  1086. FRM: 2
  1087. FE: 6
  1088. BE: 0.7
  1089. BEDu: 10000
  1090. BEDM: 2.5
  1091.  
  1092. Class: gtva colossus
  1093. DRM: 0.25
  1094. DE: 2
  1095. DM: 1
  1096. FRM: 5
  1097. FE: 6
  1098. BE: 0.75
  1099. BEDu: 11000
  1100. BEDM: 2.5
  1101.  
  1102. Class: gtcv deimos
  1103. DRM: 0.25
  1104. DE: 2
  1105. DM: 1
  1106. FRM: 2
  1107. FE: 6
  1108. BE: 0.65
  1109. BEDu: 9000
  1110. BEDM: 2.5
  1111.  
  1112. Class: gtc aeolus
  1113. DRM: 0.25
  1114. DE: 2
  1115. DM: 1
  1116. FRM: 2
  1117. FE: 6
  1118. BE: 0.6
  1119. BEDu: 8000
  1120. BEDM: 2.5
  1121.  
  1122. Class: ntf iceni
  1123. DRM: 0.25
  1124. DE: 2
  1125. DM: 1
  1126. FRM: 2
  1127. FE: 6
  1128. BE: 0.65
  1129. BEDu: 9000
  1130. BEDM: 2.5
  1131.  
  1132. Class: ntf boadicea
  1133. DRM: 0.25
  1134. DE: 2
  1135. DM: 1
  1136. FRM: 2
  1137. FE: 6
  1138. BE: 0.6
  1139. BEDu: 8000
  1140. BEDM: 2.5
  1141.  
  1142. Class: gtt elysium
  1143. DRM: 0.25
  1144. DE: 2
  1145. DM: 1
  1146. FRM: 1
  1147. FE: 6
  1148.  
  1149. Class: gtt argo
  1150. DRM: 0.25
  1151. DE: 2
  1152. DM: 1
  1153. FRM: 1
  1154. FE: 6
  1155. BE: 0.4
  1156. BEDu: 4000
  1157. BEDM: 2.5
  1158.  
  1159. Class: gti ganymede
  1160. DRM: 0.25
  1161. DE: 2
  1162. DM: 1
  1163. FRM: 2
  1164. FE: 6
  1165. BE: 0.7
  1166. BEDu: 10000
  1167. BEDM: 2.5
  1168.  
  1169. Class: knossos
  1170. DRM: 0.25
  1171. DE: 2
  1172. DM: 1
  1173. FRM: 5
  1174. FE: 6
  1175. BE: 0.8
  1176. BEDu: 12000
  1177. BEDM: 2.5
  1178.  
  1179. Class: gtsg watchdog
  1180. FRM: 1
  1181. FE: 1
  1182.  
  1183. Class: gtsg cerberus
  1184. FRM: 1
  1185. FE: 1
  1186.  
  1187. Class: gtsg alastor
  1188. FRM: 1
  1189. FE: 1
  1190.  
  1191. Class: gtep hermes
  1192. FRM: 1
  1193. FE: 1
  1194.  
  1195. Class: tc-meson bomb
  1196. FRM: 4
  1197. FE: 6
  1198. BE: 0.8
  1199. BEDu: 10000
  1200. BEDM: 10
  1201.  
  1202. Class: gtsg mjolnir
  1203. DRM: 0.25
  1204. DE: 2
  1205. DM: 1
  1206. FRM: 2
  1207. FE: 6
  1208. BE: 0.6
  1209. BEDu: 8000
  1210. BEDM: 2.5
  1211.  
  1212. Class: gtsg mjolnir#home
  1213. DRM: 0.25
  1214. DE: 2
  1215. DM: 1
  1216. FRM: 2
  1217. FE: 6
  1218. BE: 0.6
  1219. BEDu: 8000
  1220. BEDM: 2.5
  1221.  
  1222. Class: gvf seth
  1223. FRM: 1
  1224. FE: 1
  1225.  
  1226. Class: gvf horus
  1227. FRM: 1
  1228. FE: 1
  1229.  
  1230. Class: gvf thoth
  1231. FRM: 1
  1232. FE: 1
  1233.  
  1234. Class: gvf serapis
  1235. FRM: 1
  1236. FE: 1
  1237.  
  1238. Class: gvf tauret
  1239. FRM: 1
  1240. FE: 1
  1241.  
  1242. Class: gvb sekhmet
  1243. FRM: 1
  1244. FE: 1
  1245.  
  1246. Class: gvb osiris
  1247. FRM: 1
  1248. FE: 1
  1249.  
  1250. Class: gvb bakha
  1251. FRM: 1
  1252. FE: 1
  1253.  
  1254. Class: gvf ptah
  1255. FRM: 1
  1256. FE: 1
  1257.  
  1258. Class: gvs nephthys
  1259. DRM: 0.25
  1260. DE: 2
  1261. DM: 1
  1262. FRM: 1
  1263. FE: 6
  1264.  
  1265. Class: gvt isis
  1266. DRM: 0.25
  1267. DE: 2
  1268. DM: 1
  1269. FRM: 1
  1270. FE: 6
  1271.  
  1272. Class: pvfr ma'at
  1273. DRM: 0.25
  1274. DE: 2
  1275. DM: 1
  1276. FRM: 1
  1277. FE: 6
  1278.  
  1279. Class: gvfr bes
  1280. DRM: 0.25
  1281. DE: 2
  1282. DM: 1
  1283. FRM: 1
  1284. FE: 6
  1285.  
  1286. Class: vac 5
  1287. DRM: 0.25
  1288. DE: 2
  1289. DM: 1
  1290. FRM: 1
  1291. FE: 1
  1292.  
  1293. Class: vac 4
  1294. DRM: 0.25
  1295. DE: 2
  1296. DM: 1
  1297. FRM: 1
  1298. FE: 1
  1299.  
  1300. Class: gvfr satis
  1301. DRM: 0.25
  1302. DE: 2
  1303. DM: 1
  1304. FRM: 1
  1305. FE: 6
  1306. BE: 0.45
  1307. BEDu: 5000
  1308. BEDM: 2.5
  1309.  
  1310. Class: gvg anuket
  1311. DRM: 0.25
  1312. DE: 2
  1313. DM: 1
  1314. FRM: 1
  1315. FE: 6
  1316. BE: 0.55
  1317. BEDu: 7000
  1318. BEDM: 2.5
  1319.  
  1320. Class: gvc aten
  1321. DRM: 0.25
  1322. DE: 2
  1323. DM: 1
  1324. FRM: 2
  1325. FE: 6
  1326. BE: 0.6
  1327. BEDu: 8000
  1328. BEDM: 2.5
  1329.  
  1330. Class: gvc mentu
  1331. DRM: 0.25
  1332. DE: 2
  1333. DM: 1
  1334. FRM: 2
  1335. FE: 6
  1336. BE: 0.6
  1337. BEDu: 8000
  1338. BEDM: 2.5
  1339.  
  1340. Class: gvcv sobek
  1341. DRM: 0.25
  1342. DE: 2
  1343. DM: 1
  1344. FRM: 2
  1345. FE: 6
  1346. BE: 0.65
  1347. BEDu: 9000
  1348. BEDM: 2.5
  1349.  
  1350. Class: gvd typhon
  1351. DRM: 0.25
  1352. DE: 2
  1353. DM: 1
  1354. FRM: 2
  1355. FE: 6
  1356. BE: 0.7
  1357. BEDu: 10000
  1358. BEDM: 2.5
  1359.  
  1360. Class: gvsg ankh
  1361. FRM: 1
  1362. FE: 1
  1363.  
  1364. Class: gvsg edjo
  1365. FRM: 1
  1366. FE: 1
  1367.  
  1368. Class: gvep ra
  1369. FRM: 1
  1370. FE: 1
  1371.  
  1372. Class: gva setekh
  1373. DRM: 0.25
  1374. DE: 2
  1375. DM: 1
  1376. FRM: 1
  1377. FE: 6
  1378. BE: 0.5
  1379. BEDu: 6000
  1380. BEDM: 2.5
  1381.  
  1382. Class: gvd hatshepsut
  1383. DRM: 0.25
  1384. DE: 2
  1385. DM: 1
  1386. FRM: 2
  1387. FE: 6
  1388. BE: 0.7
  1389. BEDu: 10000
  1390. BEDM: 2.5
  1391.  
  1392. Class: sf dragon
  1393. FRM: 1
  1394. FE: 1
  1395.  
  1396. Class: sf basilisk
  1397. FRM: 1
  1398. FE: 1
  1399.  
  1400. Class: sf manticore
  1401. FRM: 1
  1402. FE: 1
  1403.  
  1404. Class: sf aeshma
  1405. FRM: 1
  1406. FE: 1
  1407.  
  1408. Class: sf mara
  1409. FRM: 1
  1410. FE: 1
  1411.  
  1412. Class: sf astaroth
  1413. FRM: 1
  1414. FE: 1
  1415.  
  1416. Class: sb nephilim
  1417. FRM: 1
  1418. FE: 1
  1419.  
  1420. Class: sb taurvi
  1421. FRM: 1
  1422. FE: 1
  1423.  
  1424. Class: sb nahema
  1425. FRM: 1
  1426. FE: 1
  1427.  
  1428. Class: sb seraphim
  1429. FRM: 1
  1430. FE: 1
  1431.  
  1432. Class: st azrael
  1433. DRM: 0.25
  1434. DE: 2
  1435. DM: 1
  1436. FRM: 1
  1437. FE: 6
  1438.  
  1439. Class: sfr dis
  1440. DRM: 0.25
  1441. DE: 2
  1442. DM: 1
  1443. FRM: 1
  1444. FE: 6
  1445. BE: 0.45
  1446. BEDu: 5000
  1447. BEDM: 2.5
  1448.  
  1449. Class: sac 3
  1450. DRM: 0.25
  1451. DE: 2
  1452. DM: 1
  1453. FRM: 1
  1454. FE: 6
  1455. BE: 0.4
  1456. BEDu: 4000
  1457. BEDM: 2.5
  1458.  
  1459. Class: sfr mephisto
  1460. DRM: 0.25
  1461. DE: 2
  1462. DM: 1
  1463. FRM: 1
  1464. FE: 6
  1465.  
  1466. Class: sc 5
  1467. DRM: 0.25
  1468. DE: 2
  1469. DM: 1
  1470. FRM: 1
  1471. FE: 1
  1472.  
  1473. Class: sfr asmodeus
  1474. DRM: 0.25
  1475. DE: 2
  1476. DM: 1
  1477. FRM: 1
  1478. FE: 6
  1479. BE: 0.45
  1480. BEDu: 5000
  1481. BEDM: 2.5
  1482.  
  1483. Class: sac 2
  1484. DRM: 0.25
  1485. DE: 2
  1486. DM: 1
  1487. FRM: 1
  1488. FE: 1
  1489.  
  1490. Class: sc lilith
  1491. DRM: 0.25
  1492. DE: 2
  1493. DM: 1
  1494. FRM: 2
  1495. FE: 6
  1496. BE: 0.6
  1497. BEDu: 8000
  1498. BEDM: 2.5
  1499.  
  1500. Class: sc rakshasa
  1501. DRM: 0.25
  1502. DE: 2
  1503. DM: 1
  1504. FRM: 2
  1505. FE: 6
  1506. BE: 0.6
  1507. BEDu: 8000
  1508. BEDM: 2.5
  1509.  
  1510. Class: sd demon
  1511. DRM: 0.25
  1512. DE: 2
  1513. DM: 1
  1514. FRM: 2
  1515. FE: 6
  1516. BE: 0.7
  1517. BEDu: 10000
  1518. BEDM: 2.5
  1519.  
  1520. Class: sd ravana
  1521. DRM: 0.25
  1522. DE: 2
  1523. DM: 1
  1524. FRM: 2
  1525. FE: 6
  1526. BE: 0.7
  1527. BEDu: 10000
  1528. BEDM: 2.5
  1529.  
  1530. Class: sd lucifer
  1531. DRM: 0.25
  1532. DE: 2
  1533. DM: 1
  1534. FRM: 2
  1535. FE: 6
  1536. BE: 0.7
  1537. BEDu: 10000
  1538. BEDM: 2.5
  1539.  
  1540. Class: ssg trident
  1541. FRM: 1
  1542. FE: 1
  1543.  
  1544. Class: ssg belial
  1545. FRM: 1
  1546. FE: 1
  1547.  
  1548. Class: ssg rahu
  1549. DRM: 0.25
  1550. DE: 2
  1551. DM: 1
  1552. FRM: 1
  1553. FE: 6
  1554. BE: 0.55
  1555. BEDu: 7000
  1556. BEDM: 2.5
  1557.  
  1558. Class: scv moloch
  1559. DRM: 0.25
  1560. DE: 2
  1561. DM: 1
  1562. FRM: 2
  1563. FE: 6
  1564. BE: 0.65
  1565. BEDu: 9000
  1566. BEDM: 2.5
  1567.  
  1568. Class: sj sathanas
  1569. DRM: 0.25
  1570. DE: 2
  1571. DM: 1
  1572. FRM: 5
  1573. FE: 6
  1574. BE: 0.75
  1575. BEDu: 11000
  1576. BEDM: 2.5
  1577.  
  1578. Class: shivan comm node
  1579. DRM: 0.25
  1580. DE: 2
  1581. DM: 1
  1582. FRM: 1
  1583. FE: 6
  1584. BE: 0.65
  1585. BEDu: 9000
  1586. BEDM: 2.5
  1587.  
  1588. Class: sred
  1589. BEI: 0.2
  1590. BEDu: 200
  1591. BEDi: 100
  1592.  
  1593. Class: lred
  1594. BEI: 0.2
  1595. BEDu: 600
  1596. BEDi: 300
  1597.  
  1598. Class: bfred
  1599. BEI: 0.2
  1600. BEDu: 2100
  1601. BEDi: 1050
  1602.  
  1603. Class: terslash
  1604. BEI: 0.2
  1605. BEDu: 350
  1606. BEDi: 175
  1607.  
  1608. Class: lterslash
  1609. BEI: 0.2
  1610. BEDu: 150
  1611. BEDi: 75
  1612.  
  1613. Class: bfgreen
  1614. BEI: 0.2
  1615. BEDu: 1900
  1616. BEDi: 950
  1617.  
  1618. Class: lrbgreen
  1619. BEI: 0.2
  1620. BEDu: 1900
  1621. BEDi: 950
  1622.  
  1623. Class: bgreen
  1624. BEI: 0.2
  1625. BEDu: 1200
  1626. BEDi: 650
  1627.  
  1628. Class: sgreen
  1629. BEI: 0.2
  1630. BEDu: 210
  1631. BEDi: 105
  1632.  
  1633. Class: svas
  1634. BEI: 0.2
  1635. BEDu: 350
  1636. BEDi: 175
  1637.  
  1638. Class: bvas
  1639. BEI: 0.2
  1640. BEDu: 1100
  1641. BEDi: 550
  1642.  
  1643. Class: vslash
  1644. BEI: 0.2
  1645. BEDu: 750
  1646. BEDi: 375
  1647.  
  1648. Class: green beam
  1649. BEI: 0.2
  1650. BEDu: 200
  1651. BEDi: 100
  1652.  
  1653. Class: mjolnirbeam
  1654. BEI: 0.2
  1655. BEDu: 750
  1656. BEDi: 375
  1657.  
  1658. Class: mjolnirbeam#home
  1659. BEI: 0.2
  1660. BEDu: 400
  1661. BEDi: 200
  1662.  
  1663. Class: cyclops
  1664. FR: 100
  1665. FE: 6
  1666. BEI: 0.6
  1667. BEDu: 2000
  1668. BEDi: 1000
  1669.  
  1670. Class: cyclops#short
  1671. FR: 100
  1672. FE: 6
  1673. BEI: 0.6
  1674. BEDu: 2000
  1675. BEDi: 1000
  1676.  
  1677. Class: rebel bomb
  1678. FR: 100
  1679. FE: 6
  1680. BEI: 0.6
  1681. BEDu: 400
  1682. BEDi: 200
  1683.  
  1684. Class: helios
  1685. FR: 100
  1686. FE: 6
  1687. BEI: 0.6
  1688. BEDu: 6800
  1689. BEDi: 3400
  1690.  
  1691. Class: unknown bomb
  1692. FR: 100
  1693. FE: 6
  1694. BEI: 0.6
  1695. BEDu: 1500
  1696. BEDi: 750
  1697.  
  1698. Class: unknown megabomb
  1699. FR: 100
  1700. FE: 6
  1701. BEI: 0.6
  1702. BEDu: 3200
  1703. BEDi: 1600
  1704.  
  1705. Class: shivan bomb
  1706. FR: 100
  1707. FE: 6
  1708. BEI: 0.6
  1709. BEDu: 2000
  1710. BEDi: 1000
  1711.  
  1712. Class: shivan bomb#short
  1713. FR: 100
  1714. FE: 6
  1715. BEI: 0.6
  1716. BEDu: 2000
  1717. BEDi: 1000
  1718.  
  1719. Class: shivan weak bomb
  1720. FR: 100
  1721. FE: 6
  1722. BEI: 0.6
  1723. BEDu: 400
  1724. BEDi: 200
  1725.  
  1726. Class: shivan megabomb
  1727. FR: 100
  1728. FE: 6
  1729. BEI: 0.6
  1730. BEDu: 6800
  1731. BEDi: 3400
  1732.  
  1733. Class: fusion mortar
  1734. FR: 20
  1735. FE: 6
  1736. BEI: 0.2
  1737. BEDu: 80
  1738. BEDi: 40
  1739.  
  1740. Class: vasudan flux cannon
  1741. FR: 20
  1742. FE: 6
  1743. BEI: 0.4
  1744. BEDu: 500
  1745. BEDi: 250
  1746. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1747. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  1748. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1749. ANI iconwing01 with size 32x28 (12.5% wasted)
  1750. Frame 0 too long!!: frametime = 45.478 (45.478)
  1751. CSG => Saving 'deathspeed.Atg-CP.csg' with version 5...
  1752. CSG => Saving: Flags...
  1753. CSG => Saving: Info...
  1754. CSG => Saving: Missions...
  1755. CSG => Saving: Techroom...
  1756. CSG => Saving: Loadout...
  1757. CSG => Saving: Scoring...
  1758. CSG => Saving: RedAlert...
  1759. CSG => Saving: HUD...
  1760. CSG => Saving: Variables...
  1761. CSG => Saving: Settings...
  1762. CSG => Saving: Controls...
  1763. CSG => Saving: Cutscenes...
  1764. CSG => Saving: Last Missions...
  1765. CSG => Saving complete!
  1766. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1767. Entering game at time = 52.915
  1768. Compiling new shader:
  1769. Loading built-in default shader for: main-v.sdr
  1770. Loading built-in default shader for: main-f.sdr
  1771. Shader features:
  1772. Diffuse Mapping
  1773. Frame 1 too long!!: frametime = 0.349 (0.349)
  1774. Compiling new shader:
  1775. Loading built-in default shader for: main-v.sdr
  1776. Loading built-in default shader for: main-f.sdr
  1777. Shader features:
  1778. Diffuse Mapping
  1779. Glow Mapping
  1780. 1709 frames executed in 30.004 seconds, 56.959 frames per second.
  1781. Entered mission_do_departure() for Commodore Ozmund#1
  1782. Setting mode to warpout
  1783. Entered mission_do_departure() for Commodore Ozmund#1
  1784. Setting mode to warpout
  1785. Entered mission_do_departure() for Commodore Ozmund#1
  1786. Setting mode to warpout
  1787. Entered mission_do_departure() for Commodore Ozmund#1
  1788. Setting mode to warpout
  1789. Entered mission_do_departure() for Commodore Ozmund#1
  1790. Setting mode to warpout
  1791. Entered mission_do_departure() for Commodore Ozmund#1
  1792. Setting mode to warpout
  1793. Entered mission_do_departure() for Commodore Ozmund#1
  1794. Setting mode to warpout
  1795. Entered mission_do_departure() for Commodore Ozmund#1
  1796. Setting mode to warpout
  1797. Entered mission_do_departure() for Commodore Ozmund#1
  1798. Setting mode to warpout
  1799. Entered mission_do_departure() for Commodore Ozmund#1
  1800. Setting mode to warpout
  1801. Entered mission_do_departure() for Commodore Ozmund#1
  1802. Setting mode to warpout
  1803. Entered mission_do_departure() for Commodore Ozmund#1
  1804. Setting mode to warpout
  1805. Entered mission_do_departure() for Commodore Ozmund#1
  1806. Setting mode to warpout
  1807. Entered mission_do_departure() for Commodore Ozmund#1
  1808. Setting mode to warpout
  1809. Entered mission_do_departure() for Commodore Ozmund#1
  1810. Setting mode to warpout
  1811. Entered mission_do_departure() for Commodore Ozmund#1
  1812. Setting mode to warpout
  1813. Entered mission_do_departure() for Commodore Ozmund#1
  1814. Setting mode to warpout
  1815. Entered mission_do_departure() for Commodore Ozmund#1
  1816. Setting mode to warpout
  1817. Entered mission_do_departure() for Commodore Ozmund#1
  1818. Setting mode to warpout
  1819. Entered mission_do_departure() for Commodore Ozmund#1
  1820. Setting mode to warpout
  1821. Entered mission_do_departure() for Commodore Ozmund#1
  1822. Setting mode to warpout
  1823. Entered mission_do_departure() for Commodore Ozmund#1
  1824. Setting mode to warpout
  1825. Entered mission_do_departure() for Commodore Ozmund#1
  1826. Setting mode to warpout
  1827. Entered mission_do_departure() for Commodore Ozmund#1
  1828. Setting mode to warpout
  1829. Entered mission_do_departure() for Commodore Ozmund#1
  1830. Setting mode to warpout
  1831. Entered mission_do_departure() for Commodore Ozmund#1
  1832. Setting mode to warpout
  1833. Entered mission_do_departure() for Commodore Ozmund#1
  1834. Setting mode to warpout
  1835. Entered mission_do_departure() for Commodore Ozmund#1
  1836. Setting mode to warpout
  1837. Entered mission_do_departure() for Commodore Ozmund#1
  1838. Setting mode to warpout
  1839. Entered mission_do_departure() for Commodore Ozmund#1
  1840. Setting mode to warpout
  1841. Entered mission_do_departure() for Commodore Ozmund#1
  1842. Setting mode to warpout
  1843. Entered mission_do_departure() for Commodore Ozmund#1
  1844. Setting mode to warpout
  1845. Entered mission_do_departure() for Commodore Ozmund#1
  1846. Setting mode to warpout
  1847. Entered mission_do_departure() for Commodore Ozmund#1
  1848. Setting mode to warpout
  1849. Entered mission_do_departure() for Commodore Ozmund#1
  1850. Setting mode to warpout
  1851. Entered mission_do_departure() for Commodore Ozmund#1
  1852. Setting mode to warpout
  1853. Entered mission_do_departure() for Commodore Ozmund#1
  1854. Setting mode to warpout
  1855. Entered mission_do_departure() for Commodore Ozmund#1
  1856. Setting mode to warpout
  1857. Entered mission_do_departure() for Commodore Ozmund#1
  1858. Setting mode to warpout
  1859. Entered mission_do_departure() for Commodore Ozmund#1
  1860. Setting mode to warpout
  1861. Entered mission_do_departure() for Commodore Ozmund#1
  1862. Setting mode to warpout
  1863. Entered mission_do_departure() for Commodore Ozmund#1
  1864. Setting mode to warpout
  1865. Entered mission_do_departure() for Commodore Ozmund#1
  1866. Setting mode to warpout
  1867. Entered mission_do_departure() for Commodore Ozmund#1
  1868. Setting mode to warpout
  1869. Entered mission_do_departure() for Commodore Ozmund#1
  1870. Setting mode to warpout
  1871. Entered mission_do_departure() for Commodore Ozmund#1
  1872. Setting mode to warpout
  1873. Entered mission_do_departure() for Commodore Ozmund#1
  1874. Setting mode to warpout
  1875. Entered mission_do_departure() for Commodore Ozmund#1
  1876. Setting mode to warpout
  1877. Entered mission_do_departure() for Commodore Ozmund#1
  1878. Setting mode to warpout
  1879. Entered mission_do_departure() for Commodore Ozmund#1
  1880. Setting mode to warpout
  1881. Entered mission_do_departure() for Commodore Ozmund#1
  1882. Setting mode to warpout
  1883. Entered mission_do_departure() for Commodore Ozmund#1
  1884. Setting mode to warpout
  1885. Entered mission_do_departure() for Commodore Ozmund#1
  1886. Setting mode to warpout
  1887. Entered mission_do_departure() for Commodore Ozmund#1
  1888. Setting mode to warpout
  1889. Entered mission_do_departure() for Commodore Ozmund#1
  1890. Setting mode to warpout
  1891. Entered mission_do_departure() for Commodore Ozmund#1
  1892. Setting mode to warpout
  1893. Entered mission_do_departure() for Commodore Ozmund#1
  1894. Setting mode to warpout
  1895. Entered mission_do_departure() for Commodore Ozmund#1
  1896. Setting mode to warpout
  1897. Entered mission_do_departure() for Commodore Ozmund#1
  1898. Setting mode to warpout
  1899. Entered mission_do_departure() for Commodore Ozmund#1
  1900. Setting mode to warpout
  1901. Entered mission_do_departure() for Commodore Ozmund#1
  1902. Setting mode to warpout
  1903. Entered mission_do_departure() for Commodore Ozmund#1
  1904. Setting mode to warpout
  1905. Entered mission_do_departure() for Commodore Ozmund#1
  1906. Setting mode to warpout
  1907. Entered mission_do_departure() for Commodore Ozmund#1
  1908. Setting mode to warpout
  1909. Entered mission_do_departure() for Commodore Ozmund#1
  1910. Setting mode to warpout
  1911. Entered mission_do_departure() for Commodore Ozmund#1
  1912. Setting mode to warpout
  1913. Entered mission_do_departure() for Commodore Ozmund#1
  1914. Setting mode to warpout
  1915. Entered mission_do_departure() for Commodore Ozmund#1
  1916. Setting mode to warpout
  1917. Entered mission_do_departure() for Commodore Ozmund#1
  1918. Setting mode to warpout
  1919. Entered mission_do_departure() for Commodore Ozmund#1
  1920. Setting mode to warpout
  1921. Entered mission_do_departure() for Commodore Ozmund#1
  1922. Setting mode to warpout
  1923. Entered mission_do_departure() for Commodore Ozmund#1
  1924. Setting mode to warpout
  1925. Entered mission_do_departure() for Commodore Ozmund#1
  1926. Setting mode to warpout
  1927. Entered mission_do_departure() for Commodore Ozmund#1
  1928. Setting mode to warpout
  1929. Entered mission_do_departure() for Commodore Ozmund#1
  1930. Setting mode to warpout
  1931. Entered mission_do_departure() for Commodore Ozmund#1
  1932. Setting mode to warpout
  1933. Entered mission_do_departure() for Commodore Ozmund#1
  1934. Setting mode to warpout
  1935. Entered mission_do_departure() for Commodore Ozmund#1
  1936. Setting mode to warpout
  1937. Entered mission_do_departure() for Commodore Ozmund#1
  1938. Setting mode to warpout
  1939. Entered mission_do_departure() for Commodore Ozmund#1
  1940. Setting mode to warpout
  1941. Entered mission_do_departure() for Commodore Ozmund#1
  1942. Setting mode to warpout
  1943. Entered mission_do_departure() for Commodore Ozmund#1
  1944. Setting mode to warpout
  1945. Entered mission_do_departure() for Commodore Ozmund#1
  1946. Setting mode to warpout
  1947. Entered mission_do_departure() for Commodore Ozmund#1
  1948. Setting mode to warpout
  1949. Entered mission_do_departure() for Commodore Ozmund#1
  1950. Setting mode to warpout
  1951. Entered mission_do_departure() for Commodore Ozmund#1
  1952. Setting mode to warpout
  1953. Entered mission_do_departure() for Commodore Ozmund#1
  1954. Setting mode to warpout
  1955. Entered mission_do_departure() for Commodore Ozmund#1
  1956. Setting mode to warpout
  1957. Entered mission_do_departure() for Commodore Ozmund#1
  1958. Setting mode to warpout
  1959. Entered mission_do_departure() for Commodore Ozmund#1
  1960. Setting mode to warpout
  1961. Entered mission_do_departure() for Commodore Ozmund#1
  1962. Setting mode to warpout
  1963. Entered mission_do_departure() for Commodore Ozmund#1
  1964. Setting mode to warpout
  1965. Entered mission_do_departure() for Commodore Ozmund#1
  1966. Setting mode to warpout
  1967. Entered mission_do_departure() for Commodore Ozmund#1
  1968. Setting mode to warpout
  1969. Entered mission_do_departure() for Commodore Ozmund#1
  1970. Setting mode to warpout
  1971. Entered mission_do_departure() for Commodore Ozmund#1
  1972. Setting mode to warpout
  1973. Entered mission_do_departure() for Commodore Ozmund#1
  1974. Setting mode to warpout
  1975. Entered mission_do_departure() for Commodore Ozmund#1
  1976. Setting mode to warpout
  1977. Entered mission_do_departure() for Commodore Ozmund#1
  1978. Setting mode to warpout
  1979. Entered mission_do_departure() for Commodore Ozmund#1
  1980. Setting mode to warpout
  1981. Entered mission_do_departure() for Commodore Ozmund#1
  1982. Setting mode to warpout
  1983. Entered mission_do_departure() for Commodore Ozmund#1
  1984. Setting mode to warpout
  1985. Entered mission_do_departure() for Commodore Ozmund#1
  1986. Setting mode to warpout
  1987. Entered mission_do_departure() for Commodore Ozmund#1
  1988. Setting mode to warpout
  1989. Entered mission_do_departure() for Commodore Ozmund#1
  1990. Setting mode to warpout
  1991. Entered mission_do_departure() for Commodore Ozmund#1
  1992. Setting mode to warpout
  1993. Entered mission_do_departure() for Commodore Ozmund#1
  1994. Setting mode to warpout
  1995. Entered mission_do_departure() for Commodore Ozmund#1
  1996. Setting mode to warpout
  1997. Entered mission_do_departure() for Commodore Ozmund#1
  1998. Setting mode to warpout
  1999. Entered mission_do_departure() for Commodore Ozmund#1
  2000. Setting mode to warpout
  2001. Entered mission_do_departure() for Commodore Ozmund#1
  2002. Setting mode to warpout
  2003. Entered mission_do_departure() for Commodore Ozmund#1
  2004. Setting mode to warpout
  2005. Entered mission_do_departure() for Commodore Ozmund#1
  2006. Setting mode to warpout
  2007. Entered mission_do_departure() for Commodore Ozmund#1
  2008. Setting mode to warpout
  2009. Entered mission_do_departure() for Commodore Ozmund#1
  2010. Setting mode to warpout
  2011. Entered mission_do_departure() for Commodore Ozmund#1
  2012. Setting mode to warpout
  2013. Entered mission_do_departure() for Commodore Ozmund#1
  2014. Setting mode to warpout
  2015. Entered mission_do_departure() for Commodore Ozmund#1
  2016. Setting mode to warpout
  2017. Entered mission_do_departure() for Commodore Ozmund#1
  2018. Setting mode to warpout
  2019. Entered mission_do_departure() for Commodore Ozmund#1
  2020. Setting mode to warpout
  2021. Entered mission_do_departure() for Commodore Ozmund#1
  2022. Setting mode to warpout
  2023. Entered mission_do_departure() for Commodore Ozmund#1
  2024. Setting mode to warpout
  2025. Entered mission_do_departure() for Commodore Ozmund#1
  2026. Setting mode to warpout
  2027. Entered mission_do_departure() for Commodore Ozmund#1
  2028. Setting mode to warpout
  2029. Entered mission_do_departure() for Commodore Ozmund#1
  2030. Setting mode to warpout
  2031. Entered mission_do_departure() for Commodore Ozmund#1
  2032. Setting mode to warpout
  2033. Entered mission_do_departure() for Commodore Ozmund#1
  2034. Setting mode to warpout
  2035. Entered mission_do_departure() for Commodore Ozmund#1
  2036. Setting mode to warpout
  2037. Entered mission_do_departure() for Commodore Ozmund#1
  2038. Setting mode to warpout
  2039. Entered mission_do_departure() for Commodore Ozmund#1
  2040. Setting mode to warpout
  2041. Entered mission_do_departure() for Commodore Ozmund#1
  2042. Setting mode to warpout
  2043. Entered mission_do_departure() for Commodore Ozmund#1
  2044. Setting mode to warpout
  2045. Entered mission_do_departure() for Commodore Ozmund#1
  2046. Setting mode to warpout
  2047. Entered mission_do_departure() for Commodore Ozmund#1
  2048. Setting mode to warpout
  2049. Entered mission_do_departure() for Commodore Ozmund#1
  2050. Setting mode to warpout
  2051. Entered mission_do_departure() for Commodore Ozmund#1
  2052. Setting mode to warpout
  2053. Entered mission_do_departure() for Commodore Ozmund#1
  2054. Setting mode to warpout
  2055. Entered mission_do_departure() for Commodore Ozmund#1
  2056. Setting mode to warpout
  2057. Entered mission_do_departure() for Commodore Ozmund#1
  2058. Setting mode to warpout
  2059. Entered mission_do_departure() for Commodore Ozmund#1
  2060. Setting mode to warpout
  2061. Entered mission_do_departure() for Commodore Ozmund#1
  2062. Setting mode to warpout
  2063. Entered mission_do_departure() for Commodore Ozmund#1
  2064. Setting mode to warpout
  2065. Entered mission_do_departure() for Commodore Ozmund#1
  2066. Setting mode to warpout
  2067. Entered mission_do_departure() for Commodore Ozmund#1
  2068. Setting mode to warpout
  2069. Entered mission_do_departure() for Commodore Ozmund#1
  2070. Setting mode to warpout
  2071. Entered mission_do_departure() for Commodore Ozmund#1
  2072. Setting mode to warpout
  2073. Entered mission_do_departure() for Commodore Ozmund#1
  2074. Setting mode to warpout
  2075. Entered mission_do_departure() for Commodore Ozmund#1
  2076. Setting mode to warpout
  2077. Entered mission_do_departure() for Commodore Ozmund#1
  2078. Setting mode to warpout
  2079. Entered mission_do_departure() for Commodore Ozmund#1
  2080. Setting mode to warpout
  2081. Entered mission_do_departure() for Commodore Ozmund#1
  2082. Setting mode to warpout
  2083. Entered mission_do_departure() for Commodore Ozmund#1
  2084. Setting mode to warpout
  2085. Entered mission_do_departure() for Commodore Ozmund#1
  2086. Setting mode to warpout
  2087. Entered mission_do_departure() for Commodore Ozmund#1
  2088. Setting mode to warpout
  2089. Entered mission_do_departure() for Commodore Ozmund#1
  2090. Setting mode to warpout
  2091. Entered mission_do_departure() for Commodore Ozmund#1
  2092. Setting mode to warpout
  2093. Entered mission_do_departure() for Commodore Ozmund#1
  2094. Setting mode to warpout
  2095. Entered mission_do_departure() for Commodore Ozmund#1
  2096. Setting mode to warpout
  2097. Entered mission_do_departure() for Commodore Ozmund#1
  2098. Setting mode to warpout
  2099. Entered mission_do_departure() for Commodore Ozmund#1
  2100. Setting mode to warpout
  2101. Entered mission_do_departure() for Commodore Ozmund#1
  2102. Setting mode to warpout
  2103. Entered mission_do_departure() for Commodore Ozmund#1
  2104. Setting mode to warpout
  2105. Entered mission_do_departure() for Commodore Ozmund#1
  2106. Setting mode to warpout
  2107. Entered mission_do_departure() for Commodore Ozmund#1
  2108. Setting mode to warpout
  2109. Entered mission_do_departure() for Commodore Ozmund#1
  2110. Setting mode to warpout
  2111. Entered mission_do_departure() for Commodore Ozmund#1
  2112. Setting mode to warpout
  2113. Entered mission_do_departure() for Commodore Ozmund#1
  2114. Setting mode to warpout
  2115. Entered mission_do_departure() for Commodore Ozmund#1
  2116. Setting mode to warpout
  2117. Entered mission_do_departure() for Commodore Ozmund#1
  2118. Setting mode to warpout
  2119. Entered mission_do_departure() for Commodore Ozmund#1
  2120. Setting mode to warpout
  2121. Entered mission_do_departure() for Commodore Ozmund#1
  2122. Setting mode to warpout
  2123. Entered mission_do_departure() for Commodore Ozmund#1
  2124. Setting mode to warpout
  2125. Entered mission_do_departure() for Commodore Ozmund#1
  2126. Setting mode to warpout
  2127. Entered mission_do_departure() for Commodore Ozmund#1
  2128. Setting mode to warpout
  2129. Entered mission_do_departure() for Commodore Ozmund#1
  2130. Setting mode to warpout
  2131. Entered mission_do_departure() for Commodore Ozmund#1
  2132. Setting mode to warpout
  2133. Entered mission_do_departure() for Commodore Ozmund#1
  2134. Setting mode to warpout
  2135. Entered mission_do_departure() for Commodore Ozmund#1
  2136. Setting mode to warpout
  2137. Entered mission_do_departure() for Commodore Ozmund#1
  2138. Setting mode to warpout
  2139. Entered mission_do_departure() for Commodore Ozmund#1
  2140. Setting mode to warpout
  2141. Entered mission_do_departure() for Commodore Ozmund#1
  2142. Setting mode to warpout
  2143. Entered mission_do_departure() for Commodore Ozmund#1
  2144. Setting mode to warpout
  2145. Entered mission_do_departure() for Commodore Ozmund#1
  2146. Setting mode to warpout
  2147. Entered mission_do_departure() for Commodore Ozmund#1
  2148. Setting mode to warpout
  2149. Entered mission_do_departure() for Commodore Ozmund#1
  2150. Setting mode to warpout
  2151. Entered mission_do_departure() for Commodore Ozmund#1
  2152. Setting mode to warpout
  2153. Entered mission_do_departure() for Commodore Ozmund#1
  2154. Setting mode to warpout
  2155. Entered mission_do_departure() for Commodore Ozmund#1
  2156. Setting mode to warpout
  2157. Entered mission_do_departure() for Commodore Ozmund#1
  2158. Setting mode to warpout
  2159. Entered mission_do_departure() for Commodore Ozmund#1
  2160. Setting mode to warpout
  2161. Entered mission_do_departure() for Commodore Ozmund#1
  2162. Setting mode to warpout
  2163. Entered mission_do_departure() for Commodore Ozmund#1
  2164. Setting mode to warpout
  2165. Entered mission_do_departure() for Commodore Ozmund#1
  2166. Setting mode to warpout
  2167. Entered mission_do_departure() for Commodore Ozmund#1
  2168. Setting mode to warpout
  2169. Entered mission_do_departure() for Commodore Ozmund#1
  2170. Setting mode to warpout
  2171. Entered mission_do_departure() for Commodore Ozmund#1
  2172. Setting mode to warpout
  2173. Entered mission_do_departure() for Commodore Ozmund#1
  2174. Setting mode to warpout
  2175. Entered mission_do_departure() for Commodore Ozmund#1
  2176. Setting mode to warpout
  2177. Entered mission_do_departure() for Commodore Ozmund#1
  2178. Setting mode to warpout
  2179. Loading model 'subspace_small.pof'
  2180. Model subspace_small.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2181. IBX: Found a good IBX to read for 'subspace_small.pof'.
  2182. IBX-DEBUG => POF checksum: 0xe7fa5964, IBX checksum: 0x0244b70a -- "subspace_small.pof"
  2183. Loading model 'subspace_big.pof'
  2184. Model subspace_big.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  2185. IBX: Found a good IBX to read for 'subspace_big.pof'.
  2186. IBX-DEBUG => POF checksum: 0x0ab373fb, IBX checksum: 0xe3e140e5 -- "subspace_big.pof"
  2187. Frame 3043 too long!!: frametime = 0.530 (0.530)
  2188. Loading model 'Atgeir.pof'
  2189. IBX: Found a good IBX to read for 'Atgeir.pof'.
  2190. IBX-DEBUG => POF checksum: 0xd0b81555, IBX checksum: 0xc05de533 -- "Atgeir.pof"
  2191. Frame 4414 too long!!: frametime = 0.255 (0.255)
  2192. Recycling SSM, 0 leftEntered mission_do_departure() for Commodore Ozmund#ss1
  2193. Setting mode to warpout
  2194. Entered mission_do_departure() for Commodore Ozmund#ss1
  2195. Setting mode to warpout
  2196. Entered mission_do_departure() for Commodore Ozmund#ss1
  2197. Setting mode to warpout
  2198. Entered mission_do_departure() for Commodore Ozmund#ss1
  2199. Setting mode to warpout
  2200. Entered mission_do_departure() for Commodore Ozmund#ss1
  2201. Setting mode to warpout
  2202. Entered mission_do_departure() for Commodore Ozmund#ss1
  2203. Setting mode to warpout
  2204. Entered mission_do_departure() for Commodore Ozmund#ss1
  2205. Setting mode to warpout
  2206. Entered mission_do_departure() for Commodore Ozmund#ss1
  2207. Setting mode to warpout
  2208. Entered mission_do_departure() for Commodore Ozmund#ss1
  2209. Setting mode to warpout
  2210. Entered mission_do_departure() for Commodore Ozmund#ss1
  2211. Setting mode to warpout
  2212. Entered mission_do_departure() for Commodore Ozmund#ss1
  2213. Setting mode to warpout
  2214. Entered mission_do_departure() for Commodore Ozmund#ss1
  2215. Setting mode to warpout
  2216. Entered mission_do_departure() for Commodore Ozmund#ss1
  2217. Setting mode to warpout
  2218. Entered mission_do_departure() for Commodore Ozmund#ss1
  2219. Setting mode to warpout
  2220. Entered mission_do_departure() for Commodore Ozmund#ss1
  2221. Setting mode to warpout
  2222. Entered mission_do_departure() for Commodore Ozmund#ss1
  2223. Setting mode to warpout
  2224. Entered mission_do_departure() for Commodore Ozmund#ss1
  2225. Setting mode to warpout
  2226. Entered mission_do_departure() for Commodore Ozmund#ss1
  2227. Setting mode to warpout
  2228. Entered mission_do_departure() for Commodore Ozmund#ss1
  2229. Setting mode to warpout
  2230. Entered mission_do_departure() for Commodore Ozmund#ss1
  2231. Setting mode to warpout
  2232. Entered mission_do_departure() for Commodore Ozmund#ss1
  2233. Setting mode to warpout
  2234. Entered mission_do_departure() for Commodore Ozmund#ss1
  2235. Setting mode to warpout
  2236. Entered mission_do_departure() for Commodore Ozmund#ss1
  2237. Setting mode to warpout
  2238. Entered mission_do_departure() for Commodore Ozmund#ss1
  2239. Setting mode to warpout
  2240. Entered mission_do_departure() for Commodore Ozmund#ss1
  2241. Setting mode to warpout
  2242. Entered mission_do_departure() for Commodore Ozmund#ss1
  2243. Setting mode to warpout
  2244. Entered mission_do_departure() for Commodore Ozmund#ss1
  2245. Setting mode to warpout
  2246. Entered mission_do_departure() for Commodore Ozmund#ss1
  2247. Setting mode to warpout
  2248. Entered mission_do_departure() for Commodore Ozmund#ss1
  2249. Setting mode to warpout
  2250. Entered mission_do_departure() for Commodore Ozmund#ss1
  2251. Setting mode to warpout
  2252. Entered mission_do_departure() for Commodore Ozmund#ss1
  2253. Setting mode to warpout
  2254. Entered mission_do_departure() for Commodore Ozmund#ss1
  2255. Setting mode to warpout
  2256. Entered mission_do_departure() for Commodore Ozmund#ss1
  2257. Setting mode to warpout
  2258. Entered mission_do_departure() for Commodore Ozmund#ss1
  2259. Setting mode to warpout
  2260. Entered mission_do_departure() for Commodore Ozmund#ss1
  2261. Setting mode to warpout
  2262. Entered mission_do_departure() for Commodore Ozmund#ss1
  2263. Setting mode to warpout
  2264. Entered mission_do_departure() for Commodore Ozmund#ss1
  2265. Setting mode to warpout
  2266. Entered mission_do_departure() for Commodore Ozmund#ss1
  2267. Setting mode to warpout
  2268. Entered mission_do_departure() for Commodore Ozmund#ss1
  2269. Setting mode to warpout
  2270. Entered mission_do_departure() for Commodore Ozmund#ss1
  2271. Setting mode to warpout
  2272. Entered mission_do_departure() for Commodore Ozmund#ss1
  2273. Setting mode to warpout
  2274. Entered mission_do_departure() for Commodore Ozmund#ss1
  2275. Setting mode to warpout
  2276. Entered mission_do_departure() for Commodore Ozmund#ss1
  2277. Setting mode to warpout
  2278. Entered mission_do_departure() for Commodore Ozmund#ss1
  2279. Setting mode to warpout
  2280. Entered mission_do_departure() for Commodore Ozmund#ss1
  2281. Setting mode to warpout
  2282. Entered mission_do_departure() for Commodore Ozmund#ss1
  2283. Setting mode to warpout
  2284. Entered mission_do_departure() for Commodore Ozmund#ss1
  2285. Setting mode to warpout
  2286. Entered mission_do_departure() for Commodore Ozmund#ss1
  2287. Setting mode to warpout
  2288. Entered mission_do_departure() for Commodore Ozmund#ss1
  2289. Setting mode to warpout
  2290. Entered mission_do_departure() for Commodore Ozmund#ss1
  2291. Setting mode to warpout
  2292. Entered mission_do_departure() for Commodore Ozmund#ss1
  2293. Setting mode to warpout
  2294. Entered mission_do_departure() for Commodore Ozmund#ss1
  2295. Setting mode to warpout
  2296. Entered mission_do_departure() for Commodore Ozmund#ss1
  2297. Setting mode to warpout
  2298. Entered mission_do_departure() for Commodore Ozmund#ss1
  2299. Setting mode to warpout
  2300. Entered mission_do_departure() for Commodore Ozmund#ss1
  2301. Setting mode to warpout
  2302. Entered mission_do_departure() for Commodore Ozmund#ss1
  2303. Setting mode to warpout
  2304. Entered mission_do_departure() for Commodore Ozmund#ss1
  2305. Setting mode to warpout
  2306. Entered mission_do_departure() for Commodore Ozmund#ss1
  2307. Setting mode to warpout
  2308. Entered mission_do_departure() for Commodore Ozmund#ss1
  2309. Setting mode to warpout
  2310. Entered mission_do_departure() for Commodore Ozmund#ss1
  2311. Setting mode to warpout
  2312. Entered mission_do_departure() for Commodore Ozmund#ss1
  2313. Setting mode to warpout
  2314. Entered mission_do_departure() for Commodore Ozmund#ss1
  2315. Setting mode to warpout
  2316. Entered mission_do_departure() for Commodore Ozmund#ss1
  2317. Setting mode to warpout
  2318. Entered mission_do_departure() for Commodore Ozmund#ss1
  2319. Setting mode to warpout
  2320. Entered mission_do_departure() for Commodore Ozmund#ss1
  2321. Setting mode to warpout
  2322. Entered mission_do_departure() for Commodore Ozmund#ss1
  2323. Setting mode to warpout
  2324. Entered mission_do_departure() for Commodore Ozmund#ss1
  2325. Setting mode to warpout
  2326. Entered mission_do_departure() for Commodore Ozmund#ss1
  2327. Setting mode to warpout
  2328. Entered mission_do_departure() for Commodore Ozmund#ss1
  2329. Setting mode to warpout
  2330. Entered mission_do_departure() for Commodore Ozmund#ss1
  2331. Setting mode to warpout
  2332. Entered mission_do_departure() for Commodore Ozmund#ss1
  2333. Setting mode to warpout
  2334. Entered mission_do_departure() for Commodore Ozmund#ss1
  2335. Setting mode to warpout
  2336. Entered mission_do_departure() for Commodore Ozmund#ss1
  2337. Setting mode to warpout
  2338. Entered mission_do_departure() for Commodore Ozmund#ss1
  2339. Setting mode to warpout
  2340. Entered mission_do_departure() for Commodore Ozmund#ss1
  2341. Setting mode to warpout
  2342. Entered mission_do_departure() for Commodore Ozmund#ss1
  2343. Setting mode to warpout
  2344. Entered mission_do_departure() for Commodore Ozmund#ss1
  2345. Setting mode to warpout
  2346. Entered mission_do_departure() for Commodore Ozmund#ss1
  2347. Setting mode to warpout
  2348. Entered mission_do_departure() for Commodore Ozmund#ss1
  2349. Setting mode to warpout
  2350. Entered mission_do_departure() for Commodore Ozmund#ss1
  2351. Setting mode to warpout
  2352. Entered mission_do_departure() for Commodore Ozmund#ss1
  2353. Setting mode to warpout
  2354. Entered mission_do_departure() for Commodore Ozmund#ss1
  2355. Setting mode to warpout
  2356. Entered mission_do_departure() for Commodore Ozmund#ss1
  2357. Setting mode to warpout
  2358. Entered mission_do_departure() for Commodore Ozmund#ss1
  2359. Setting mode to warpout
  2360. Entered mission_do_departure() for Commodore Ozmund#ss1
  2361. Setting mode to warpout
  2362. Entered mission_do_departure() for Commodore Ozmund#ss1
  2363. Setting mode to warpout
  2364. Entered mission_do_departure() for Commodore Ozmund#ss1
  2365. Setting mode to warpout
  2366. Entered mission_do_departure() for Commodore Ozmund#ss1
  2367. Setting mode to warpout
  2368. Entered mission_do_departure() for Commodore Ozmund#ss1
  2369. Setting mode to warpout
  2370. Entered mission_do_departure() for Commodore Ozmund#ss1
  2371. Setting mode to warpout
  2372. Entered mission_do_departure() for Commodore Ozmund#ss1
  2373. Setting mode to warpout
  2374. Entered mission_do_departure() for Commodore Ozmund#ss1
  2375. Setting mode to warpout
  2376. Entered mission_do_departure() for Commodore Ozmund#ss1
  2377. Setting mode to warpout
  2378. Entered mission_do_departure() for Commodore Ozmund#ss1
  2379. Setting mode to warpout
  2380. Entered mission_do_departure() for Commodore Ozmund#ss1
  2381. Setting mode to warpout
  2382. Entered mission_do_departure() for Commodore Ozmund#ss1
  2383. Setting mode to warpout
  2384. Entered mission_do_departure() for Commodore Ozmund#ss1
  2385. Setting mode to warpout
  2386. Entered mission_do_departure() for Commodore Ozmund#ss1
  2387. Setting mode to warpout
  2388. Entered mission_do_departure() for Commodore Ozmund#ss1
  2389. Setting mode to warpout
  2390. Entered mission_do_departure() for Commodore Ozmund#ss1
  2391. Setting mode to warpout
  2392. Entered mission_do_departure() for Commodore Ozmund#ss1
  2393. Setting mode to warpout
  2394. Entered mission_do_departure() for Commodore Ozmund#ss1
  2395. Setting mode to warpout
  2396. Entered mission_do_departure() for Commodore Ozmund#ss1
  2397. Setting mode to warpout
  2398. Entered mission_do_departure() for Commodore Ozmund#ss1
  2399. Setting mode to warpout
  2400. Entered mission_do_departure() for Commodore Ozmund#ss1
  2401. Setting mode to warpout
  2402. Entered mission_do_departure() for Commodore Ozmund#ss1
  2403. Setting mode to warpout
  2404. Entered mission_do_departure() for Commodore Ozmund#ss1
  2405. Setting mode to warpout
  2406. Entered mission_do_departure() for Commodore Ozmund#ss1
  2407. Setting mode to warpout
  2408. Entered mission_do_departure() for Commodore Ozmund#ss1
  2409. Setting mode to warpout
  2410. Entered mission_do_departure() for Commodore Ozmund#ss1
  2411. Setting mode to warpout
  2412. Entered mission_do_departure() for Commodore Ozmund#ss1
  2413. Setting mode to warpout
  2414. Entered mission_do_departure() for Commodore Ozmund#ss1
  2415. Setting mode to warpout
  2416. Entered mission_do_departure() for Commodore Ozmund#ss1
  2417. Setting mode to warpout
  2418. Entered mission_do_departure() for Commodore Ozmund#ss1
  2419. Setting mode to warpout
  2420. Entered mission_do_departure() for Commodore Ozmund#ss1
  2421. Setting mode to warpout
  2422. Entered mission_do_departure() for Commodore Ozmund#ss1
  2423. Setting mode to warpout
  2424. Entered mission_do_departure() for Commodore Ozmund#ss1
  2425. Setting mode to warpout
  2426. Entered mission_do_departure() for Commodore Ozmund#ss1
  2427. Setting mode to warpout
  2428. Entered mission_do_departure() for Commodore Ozmund#ss1
  2429. Setting mode to warpout
  2430. Entered mission_do_departure() for Commodore Ozmund#ss1
  2431. Setting mode to warpout
  2432. Entered mission_do_departure() for Commodore Ozmund#ss1
  2433. Setting mode to warpout
  2434. Entered mission_do_departure() for Commodore Ozmund#ss1
  2435. Setting mode to warpout
  2436. Entered mission_do_departure() for Commodore Ozmund#ss1
  2437. Setting mode to warpout
  2438. Entered mission_do_departure() for Commodore Ozmund#ss1
  2439. Setting mode to warpout
  2440. Entered mission_do_departure() for Commodore Ozmund#ss1
  2441. Setting mode to warpout
  2442. Entered mission_do_departure() for Commodore Ozmund#ss1
  2443. Setting mode to warpout
  2444. Entered mission_do_departure() for Commodore Ozmund#ss1
  2445. Setting mode to warpout
  2446. Entered mission_do_departure() for Commodore Ozmund#ss1
  2447. Setting mode to warpout
  2448. Entered mission_do_departure() for Commodore Ozmund#ss1
  2449. Setting mode to warpout
  2450. Entered mission_do_departure() for Commodore Ozmund#ss1
  2451. Setting mode to warpout
  2452. Entered mission_do_departure() for Commodore Ozmund#ss1
  2453. Setting mode to warpout
  2454. Entered mission_do_departure() for Commodore Ozmund#ss1
  2455. Setting mode to warpout
  2456. Entered mission_do_departure() for Commodore Ozmund#ss1
  2457. Setting mode to warpout
  2458. Entered mission_do_departure() for Commodore Ozmund#ss1
  2459. Setting mode to warpout
  2460. Entered mission_do_departure() for Commodore Ozmund#ss1
  2461. Setting mode to warpout
  2462. Entered mission_do_departure() for Commodore Ozmund#ss1
  2463. Setting mode to warpout
  2464. Entered mission_do_departure() for Commodore Ozmund#ss1
  2465. Setting mode to warpout
  2466. Entered mission_do_departure() for Commodore Ozmund#ss1
  2467. Setting mode to warpout
  2468. Entered mission_do_departure() for Commodore Ozmund#ss1
  2469. Setting mode to warpout
  2470. Entered mission_do_departure() for Commodore Ozmund#ss1
  2471. Setting mode to warpout
  2472. Entered mission_do_departure() for Commodore Ozmund#ss1
  2473. Setting mode to warpout
  2474. Entered mission_do_departure() for Commodore Ozmund#ss1
  2475. Setting mode to warpout
  2476. Entered mission_do_departure() for Commodore Ozmund#ss1
  2477. Setting mode to warpout
  2478. Entered mission_do_departure() for Commodore Ozmund#ss1
  2479. Setting mode to warpout
  2480. Entered mission_do_departure() for Commodore Ozmund#ss1
  2481. Setting mode to warpout
  2482. Entered mission_do_departure() for Commodore Ozmund#ss1
  2483. Setting mode to warpout
  2484. Entered mission_do_departure() for Commodore Ozmund#ss1
  2485. Setting mode to warpout
  2486. Entered mission_do_departure() for Commodore Ozmund#ss1
  2487. Setting mode to warpout
  2488. Entered mission_do_departure() for Commodore Ozmund#ss1
  2489. Setting mode to warpout
  2490. Entered mission_do_departure() for Commodore Ozmund#ss1
  2491. Setting mode to warpout
  2492. Entered mission_do_departure() for Commodore Ozmund#ss1
  2493. Setting mode to warpout
  2494. Entered mission_do_departure() for Commodore Ozmund#ss1
  2495. Setting mode to warpout
  2496. Entered mission_do_departure() for Commodore Ozmund#ss1
  2497. Setting mode to warpout
  2498. Entered mission_do_departure() for Commodore Ozmund#ss1
  2499. Setting mode to warpout
  2500. Entered mission_do_departure() for Commodore Ozmund#ss1
  2501. Setting mode to warpout
  2502. Entered mission_do_departure() for Commodore Ozmund#ss1
  2503. Setting mode to warpout
  2504. Entered mission_do_departure() for Commodore Ozmund#ss1
  2505. Setting mode to warpout
  2506. Entered mission_do_departure() for Commodore Ozmund#ss1
  2507. Setting mode to warpout
  2508. Entered mission_do_departure() for Commodore Ozmund#ss1
  2509. Setting mode to warpout
  2510. Entered mission_do_departure() for Commodore Ozmund#ss1
  2511. Setting mode to warpout
  2512. Entered mission_do_departure() for Commodore Ozmund#ss1
  2513. Setting mode to warpout
  2514. Entered mission_do_departure() for Commodore Ozmund#ss1
  2515. Setting mode to warpout
  2516. Entered mission_do_departure() for Commodore Ozmund#ss1
  2517. Setting mode to warpout
  2518. Entered mission_do_departure() for Commodore Ozmund#ss1
  2519. Setting mode to warpout
  2520. Entered mission_do_departure() for Commodore Ozmund#ss1
  2521. Setting mode to warpout
  2522. Entered mission_do_departure() for Commodore Ozmund#ss1
  2523. Setting mode to warpout
  2524. Entered mission_do_departure() for Commodore Ozmund#ss1
  2525. Setting mode to warpout
  2526. Entered mission_do_departure() for Commodore Ozmund#ss1
  2527. Setting mode to warpout
  2528. Entered mission_do_departure() for Commodore Ozmund#ss1
  2529. Setting mode to warpout
  2530. Entered mission_do_departure() for Commodore Ozmund#ss1
  2531. Setting mode to warpout
  2532. ANI Oligarch3a.ani with size 160x120 (6.3% wasted)
  2533. Recycling SSM, 0 leftWARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
  2534. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
  2535. WARNING: "For ship 'Arbalest#SS', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8916
  2536. Int3(): From c:\code\fs2_open_3_7_2_rc4\code\globalincs\windebug.cpp at line 1379
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement