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- * Lines marked with a * can be deleted from final sheet
- * This sheet produced by TheWyrm
- * The premise behind this sheet is that any calculated variable (such as armor class) has the full details of how it was reached in () after it.
- * Yes, this format is harder to use than a character generator. I use the character sheet to screen players.
- ** NOTE : Keep the char sheet format in .txt. If you change it,
- ** the DM may not be able to open it. Anyone can open .txt
- ** so use notepad.
- Character format
- ____________________________
- Name, Race, Classes with levels.
- Alignment :
- Str : XX : +X (original stat) (+- racial) (other stat bonuses)
- Dex : XX : +X (original stat) (+- racial) (other stat bonuses)
- Con : XX : +X (original stat) (+- racial) (other stat bonuses)
- Int : XX : +X (original stat) (+- racial) (other stat bonuses)
- Wis : XX : +X (original stat) (+- racial) (other stat bonuses)
- Cha : XX : +X (original stat) (+- racial) (other stat bonuses)
- HP : __ (Indicate how you got the total HP here. Max HP/level for my games)
- Saves
- Fort : +X (X Class, X con)
- Reflex : +X (X Class, X dex)
- Will : +X (X Class, X wis)
- Speed : XX (Indicate base speed + bonuses)
- Initiative : +X (X dex + X feats)
- AC : XX (X dex, X armor, X shield, etc)
- Touch AC : XX (X dexterity, X deflection, etc. Do not include armor, shield, etc)
- Flat Foot: XX (X armor, X shield, etc. Do not include dexterity)
- BAB : +X (+x class, +x class, etc)
- CMB:
- CMD:
- ** This line is to check if you actually read the instructions. If the DM sees this line on your character sheet, you will be laughed at.
- Weapons :
- Weapon name (Weapon damage, Weapon threat range) (range increment for ranged)
- +X (+X BAB, +X Ability mod, +X etc)
- Special : Put anything special about weapon here
- Special : Such as reach weapon, point blank shot, etc
- Repeat for each weapon
- * Note : If there's nothing 'special' about a weapon, then you don't
- * need to put anything in the special category. Examples of
- * special stuff includes bonuses to opposed disarm, ability
- * to make trip attacks with weapon, etc.
- * Note : If you have any natural weapons, refer to the front of the
- monster manual for how natural weapons are dealt with.
- If you are using a natural weapon as a secondary natural weapon
- most of the time, write it up as such.
- Feats
- * (identify actual feat and virtual feats. Identify what level you got each feat at. If the feats are not from PHB, indicate where they are from)
- Class Abilities
- * (If you have more than one class, indicate which ability came from which class)
- Racial abilities
- * (If you have more than one source of racial abilities, indicate which ability came from which race)
- Languages :
- * You get Common, plus one per point of inteligence bonus
- * If your inteligence later goes up, you do not gain more languages,
- * you must spend skill points on speak language to get more languages
- * past lvl 1.
- Skills
- Lvl 1 : X class + X int + (1 if human) : X : XX (total)
- Lvl 2 : X class + X int + (1 if human) : X : XX (total)
- Lvl 3 : X class + X int + (1 if human) : X : XX (Total)
- * Indicate skills gained each level. This is so I can track total
- * if ranks per level change, such as stat increase.
- * If you use an alternate class skills set from sword and fist,
- * please check with DM first. Remember that an increase in INT bonus
- * does not grant skills retroactively, which is why you write out each
- * level. If you're not human, just ditch the (1 if human) part.
- * Format : Skill : Total (X ability bonus, X ranks, X synergy, X misc)
- * If skill is cross class, put (cc) after the ranks that are cross class
- * This tells the DM to count them double when checking the sheet.
- * Example :
- * Climb : 9 (3 str bonus, 2 rank (cc) (cleric), 4 rank (rouge), +2 kit, -2 armor)
- * For skill modifier order, put ability first, then ranks, then everything else.
- Total skill points : XX
- ** : NOTE : Leave all the skills here, even if you don't think you'll use
- ** a skill. If you are adding craft or extra knowledge skills, just add them into the list alphabetically
- ** Easiest way to start is do a find/replace of "X (X Str" with "Y (Y Str", repeat for all 6 stats
- ** -x armor is the armor check penatly for your armor. It's doubled for Swim
- Acrobatics : X (X dex bonus)
- Appraise : X (X int bonus)
- Bluff : X (X cha bonus)
- Climb : X (X str bonus, -X armor)
- Craft : X (X int bonus)
- Diplomacy : X (X cha bonus)
- Disable Device: X (X int bonus)
- Disguise : X (X cha bonus)
- Escape artist : X (X dex bonus, -x armor)
- Fly : X (X dex bonus)
- Handle Animal : X (X cha bonus)
- Heal : X (X wis bonus)
- Intimidate : X (X cha bonus)
- Know arcana : X (X int bonus)
- Know Dungeon : X (X int bonus)
- Know Engineer : X (X int bonus)
- Know Geography: X (X int bonus)
- Know History : X (X int bonus)
- Know Local : X (x int bonus)
- Know nature : X (X int bonus)
- Know nobility : X (X int bonus)
- Know planes : X (X int bonus)
- Know religion : X (X int bonus)
- Linguistics : X (X int bonus)
- Perception : X (X wis bonus)
- Perform : X (X cha bonus)
- Profession : X (X wis bonus)
- Ride : X (X dex bonus)
- Sense motive : X (X wis bonus)
- Sleight/hand : X (X dex bonus, -x armor)
- Spellcraft : X (X int bonus)
- Stealth : X (X dex bonus)
- Survival : X (X wis bonus)
- Swim : X (X str bonus, -2x armor)
- UseMagicDevice: X (X cha bonus)
- Spells
- Lvl 0 : X/day (X class + X ability modifier) (Save DC (10 + Spell level + Ability modifier + Other)
- Spell
- Spell
- Lvl 1 : X/day (X class + X ability modifier) (Save DC (10 + Spell level + Ability modifier + Other)
- Spell
- Spell
- ** Use this pattern. If you have a feat that grants certain spells a higher DC (Such as spell focus), indicate which spells recieve the higher DC. Explain the sources of 'other' bonuses to spell DC.
- Equipment
- Starting gold
- - equipment
- - equipment
- - equipment
- Magic item slots
- Armor :
- Arms :
- Cloak :
- Eyes :
- Feet :
- Hands :
- Head :
- Neck :
- Ring 1:
- Ring 2:
- Vest :
- Waist :
- ____ remaining gold
- Companions
- Include the stats block for your companions here, such as a warhorse or familiar.
- Include Armor class, hit points, saves, speed, weapons and any equipment (Horse armor, collar of resistance, etc)
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