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  1. * Lines marked with a * can be deleted from final sheet
  2. * This sheet produced by TheWyrm
  3. * The premise behind this sheet is that any calculated variable (such as armor class) has the full details of how it was reached in () after it.
  4. * Yes, this format is harder to use than a character generator. I use the character sheet to screen players.
  5.  
  6. ** NOTE : Keep the char sheet format in .txt. If you change it,
  7. ** the DM may not be able to open it. Anyone can open .txt
  8. ** so use notepad.
  9.  
  10. Character format
  11. ____________________________
  12. Name, Race, Classes with levels.
  13. Alignment :
  14. Str : XX : +X (original stat) (+- racial) (other stat bonuses)
  15. Dex : XX : +X (original stat) (+- racial) (other stat bonuses)
  16. Con : XX : +X (original stat) (+- racial) (other stat bonuses)
  17. Int : XX : +X (original stat) (+- racial) (other stat bonuses)
  18. Wis : XX : +X (original stat) (+- racial) (other stat bonuses)
  19. Cha : XX : +X (original stat) (+- racial) (other stat bonuses)
  20.  
  21. HP : __ (Indicate how you got the total HP here. Max HP/level for my games)
  22.  
  23. Saves
  24. Fort : +X (X Class, X con)
  25. Reflex : +X (X Class, X dex)
  26. Will : +X (X Class, X wis)
  27.  
  28. Speed : XX (Indicate base speed + bonuses)
  29. Initiative : +X (X dex + X feats)
  30.  
  31. AC : XX (X dex, X armor, X shield, etc)
  32. Touch AC : XX (X dexterity, X deflection, etc. Do not include armor, shield, etc)
  33. Flat Foot: XX (X armor, X shield, etc. Do not include dexterity)
  34.  
  35. BAB : +X (+x class, +x class, etc)
  36. CMB:
  37. CMD:
  38.  
  39. ** This line is to check if you actually read the instructions. If the DM sees this line on your character sheet, you will be laughed at.
  40.  
  41. Weapons :
  42. Weapon name (Weapon damage, Weapon threat range) (range increment for ranged)
  43. +X (+X BAB, +X Ability mod, +X etc)
  44. Special : Put anything special about weapon here
  45. Special : Such as reach weapon, point blank shot, etc
  46. Repeat for each weapon
  47. * Note : If there's nothing 'special' about a weapon, then you don't
  48. * need to put anything in the special category. Examples of
  49. * special stuff includes bonuses to opposed disarm, ability
  50. * to make trip attacks with weapon, etc.
  51. * Note : If you have any natural weapons, refer to the front of the
  52. monster manual for how natural weapons are dealt with.
  53. If you are using a natural weapon as a secondary natural weapon
  54. most of the time, write it up as such.
  55.  
  56. Feats
  57. * (identify actual feat and virtual feats. Identify what level you got each feat at. If the feats are not from PHB, indicate where they are from)
  58.  
  59. Class Abilities
  60. * (If you have more than one class, indicate which ability came from which class)
  61. Racial abilities
  62. * (If you have more than one source of racial abilities, indicate which ability came from which race)
  63. Languages :
  64. * You get Common, plus one per point of inteligence bonus
  65. * If your inteligence later goes up, you do not gain more languages,
  66. * you must spend skill points on speak language to get more languages
  67. * past lvl 1.
  68.  
  69. Skills
  70. Lvl 1 : X class + X int + (1 if human) : X : XX (total)
  71. Lvl 2 : X class + X int + (1 if human) : X : XX (total)
  72. Lvl 3 : X class + X int + (1 if human) : X : XX (Total)
  73. * Indicate skills gained each level. This is so I can track total
  74. * if ranks per level change, such as stat increase.
  75. * If you use an alternate class skills set from sword and fist,
  76. * please check with DM first. Remember that an increase in INT bonus
  77. * does not grant skills retroactively, which is why you write out each
  78. * level. If you're not human, just ditch the (1 if human) part.
  79.  
  80. * Format : Skill : Total (X ability bonus, X ranks, X synergy, X misc)
  81. * If skill is cross class, put (cc) after the ranks that are cross class
  82. * This tells the DM to count them double when checking the sheet.
  83. * Example :
  84. * Climb : 9 (3 str bonus, 2 rank (cc) (cleric), 4 rank (rouge), +2 kit, -2 armor)
  85. * For skill modifier order, put ability first, then ranks, then everything else.
  86. Total skill points : XX
  87.  
  88. ** : NOTE : Leave all the skills here, even if you don't think you'll use
  89. ** a skill. If you are adding craft or extra knowledge skills, just add them into the list alphabetically
  90. ** Easiest way to start is do a find/replace of "X (X Str" with "Y (Y Str", repeat for all 6 stats
  91. ** -x armor is the armor check penatly for your armor. It's doubled for Swim
  92.  
  93. Acrobatics : X (X dex bonus)
  94. Appraise : X (X int bonus)
  95. Bluff : X (X cha bonus)
  96. Climb : X (X str bonus, -X armor)
  97. Craft : X (X int bonus)
  98. Diplomacy : X (X cha bonus)
  99. Disable Device: X (X int bonus)
  100. Disguise : X (X cha bonus)
  101. Escape artist : X (X dex bonus, -x armor)
  102. Fly : X (X dex bonus)
  103. Handle Animal : X (X cha bonus)
  104. Heal : X (X wis bonus)
  105. Intimidate : X (X cha bonus)
  106. Know arcana : X (X int bonus)
  107. Know Dungeon : X (X int bonus)
  108. Know Engineer : X (X int bonus)
  109. Know Geography: X (X int bonus)
  110. Know History : X (X int bonus)
  111. Know Local : X (x int bonus)
  112. Know nature : X (X int bonus)
  113. Know nobility : X (X int bonus)
  114. Know planes : X (X int bonus)
  115. Know religion : X (X int bonus)
  116. Linguistics : X (X int bonus)
  117. Perception : X (X wis bonus)
  118. Perform : X (X cha bonus)
  119. Profession : X (X wis bonus)
  120. Ride : X (X dex bonus)
  121. Sense motive : X (X wis bonus)
  122. Sleight/hand : X (X dex bonus, -x armor)
  123. Spellcraft : X (X int bonus)
  124. Stealth : X (X dex bonus)
  125. Survival : X (X wis bonus)
  126. Swim : X (X str bonus, -2x armor)
  127. UseMagicDevice: X (X cha bonus)
  128.  
  129.  
  130. Spells
  131. Lvl 0 : X/day (X class + X ability modifier) (Save DC (10 + Spell level + Ability modifier + Other)
  132. Spell
  133. Spell
  134. Lvl 1 : X/day (X class + X ability modifier) (Save DC (10 + Spell level + Ability modifier + Other)
  135. Spell
  136. Spell
  137.  
  138. ** Use this pattern. If you have a feat that grants certain spells a higher DC (Such as spell focus), indicate which spells recieve the higher DC. Explain the sources of 'other' bonuses to spell DC.
  139.  
  140. Equipment
  141. Starting gold
  142. - equipment
  143. - equipment
  144. - equipment
  145.  
  146. Magic item slots
  147. Armor :
  148. Arms :
  149. Cloak :
  150. Eyes :
  151. Feet :
  152. Hands :
  153. Head :
  154. Neck :
  155. Ring 1:
  156. Ring 2:
  157. Vest :
  158. Waist :
  159.  
  160. ____ remaining gold
  161.  
  162. Companions
  163. Include the stats block for your companions here, such as a warhorse or familiar.
  164. Include Armor class, hit points, saves, speed, weapons and any equipment (Horse armor, collar of resistance, etc)
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