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- cannon:typex = yes
- weaponType:int = -1
- bUseHookAsRel:typex = yes
- emitColor:typex4 = [1.0, 1.0, 0.0]
- emitI:float = 10.0
- emitR:float = 3.0
- emitTime:float = 0.03
- aimMinDist:float = 10.0
- aimMaxDist:float = 1000.0
- maxDeltaAngle:float = 0.21
- shotFreq:float = 12.5
- shotFreqRndK:float = 0.15
- traceFreq:int = 4
- bEnablePause:bool = no
- bullets:int = 500
- bulletsCluster:int = 1
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0452
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ball_M2'
- hitPowerMult:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0452
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ball_M2'
- hitPowerMult:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.041
- caliber:float = 0.0127
- speed:float = 944.0
- maxDistance:float = 2000.0
- bulletType:str = 'i_ball_M1'
- groundCollisionEffect:str = 'cannon_air_hit'
- groundFxScale:typex3 = [0.5, 0.8]
- hitPowerMult:float = 0.3
- onHitChanceMultFire:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- explodeTreshold:float = 0.1
- explodeHitPower:float = 7.5
- explodeArmorPower:float = 2.5
- explodeRadius:typex3 = [0.03, 0.1]
- shutterDamage:typex = yes
- shutterDamageRadius:float = 0.2
- shutterAmount:int = 8
- shutterArmorPower:float = 3.0
- shutterHit:float = 2.5
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [1.0, 10.0]
- ArmorPower100m:typex3 = [1.0, 100.0]
- ArmorPower500m:typex3 = [1.0, 500.0]
- ArmorPower1000m:typex3 = [1.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- 50cal_universal{
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.041
- caliber:float = 0.0127
- speed:float = 944.0
- maxDistance:float = 2000.0
- bulletType:str = 'i_ball_M1'
- groundCollisionEffect:str = 'cannon_air_hit'
- groundFxScale:typex3 = [0.5, 0.8]
- hitPowerMult:float = 0.3
- onHitChanceMultFire:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- explodeTreshold:float = 0.1
- explodeHitPower:float = 7.5
- explodeArmorPower:float = 2.5
- explodeRadius:typex3 = [0.03, 0.1]
- shutterDamage:typex = yes
- shutterDamageRadius:float = 0.2
- shutterAmount:int = 8
- shutterArmorPower:float = 3.0
- shutterHit:float = 2.5
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [1.0, 10.0]
- ArmorPower100m:typex3 = [1.0, 100.0]
- ArmorPower500m:typex3 = [1.0, 500.0]
- ArmorPower1000m:typex3 = [1.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- }
- 50cal_ground_targets{
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.046
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ap_ball_M2'
- hitPowerMult:float = 9.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [27.0, 10.0]
- ArmorPower100m:typex3 = [26.0, 200.0]
- ArmorPower500m:typex3 = [18.0, 500.0]
- ArmorPower1000m:typex3 = [13.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.046
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ap_ball_M2'
- hitPowerMult:float = 9.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [27.0, 10.0]
- ArmorPower100m:typex3 = [26.0, 200.0]
- ArmorPower500m:typex3 = [18.0, 500.0]
- ArmorPower1000m:typex3 = [13.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.046
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ap_ball_M2'
- hitPowerMult:float = 9.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [27.0, 10.0]
- ArmorPower100m:typex3 = [26.0, 200.0]
- ArmorPower500m:typex3 = [18.0, 500.0]
- ArmorPower1000m:typex3 = [13.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.041
- caliber:float = 0.0127
- speed:float = 944.0
- maxDistance:float = 2000.0
- bulletType:str = 'i_ball_M1'
- groundCollisionEffect:str = 'cannon_air_hit'
- groundFxScale:typex3 = [0.5, 0.8]
- hitPowerMult:float = 0.3
- onHitChanceMultFire:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- explodeTreshold:float = 0.1
- explodeHitPower:float = 7.5
- explodeArmorPower:float = 2.5
- explodeRadius:typex3 = [0.03, 0.1]
- shutterDamage:typex = yes
- shutterDamageRadius:float = 0.2
- shutterAmount:int = 8
- shutterArmorPower:float = 3.0
- shutterHit:float = 2.5
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [1.0, 10.0]
- ArmorPower100m:typex3 = [1.0, 100.0]
- ArmorPower500m:typex3 = [1.0, 500.0]
- ArmorPower1000m:typex3 = [1.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- }
- 50cal_tracers{
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0438
- caliber:float = 0.0127
- speed:float = 832.0
- bulletType:str = 't_ball_M1'
- maxDistance:float = 2000.0
- hitPowerMult:float = 4.8
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [10.0, 10.0]
- ArmorPower100m:typex3 = [8.0, 100.0]
- ArmorPower500m:typex3 = [7.0, 500.0]
- ArmorPower1000m:typex3 = [6.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = '12mmDarkRed'
- trail:str = 'smallTrail'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- }
- 50cal_stealth{
- bullet{
- mass:float = 0.046
- caliber:float = 0.0127
- speed:float = 867.0
- maxDistance:float = 2500.0
- bulletType:str = 'ap_ball_M2'
- hitPowerMult:float = 9.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [27.0, 10.0]
- ArmorPower100m:typex3 = [26.0, 200.0]
- ArmorPower500m:typex3 = [18.0, 500.0]
- ArmorPower1000m:typex3 = [13.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.0403
- caliber:float = 0.0127
- speed:float = 887.0
- maxDistance:float = 2000.0
- bulletType:str = 'ap_i_ball_M8'
- hitPowerMult:float = 8.0
- onHitChanceMultFire:float = 10.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [26.0, 10.0]
- ArmorPower100m:typex3 = [25.0, 100.0]
- ArmorPower500m:typex3 = [16.0, 500.0]
- ArmorPower1000m:typex3 = [12.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.041
- caliber:float = 0.0127
- speed:float = 944.0
- maxDistance:float = 2000.0
- bulletType:str = 'i_ball_M1'
- groundCollisionEffect:str = 'cannon_air_hit'
- groundFxScale:typex3 = [0.5, 0.8]
- hitPowerMult:float = 0.3
- onHitChanceMultFire:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- explodeTreshold:float = 0.1
- explodeHitPower:float = 7.5
- explodeArmorPower:float = 2.5
- explodeRadius:typex3 = [0.03, 0.1]
- shutterDamage:typex = yes
- shutterDamageRadius:float = 0.2
- shutterAmount:int = 8
- shutterArmorPower:float = 3.0
- shutterHit:float = 2.5
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [1.0, 10.0]
- ArmorPower100m:typex3 = [1.0, 100.0]
- ArmorPower500m:typex3 = [1.0, 500.0]
- ArmorPower1000m:typex3 = [1.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- bullet{
- mass:float = 0.041
- caliber:float = 0.0127
- speed:float = 944.0
- maxDistance:float = 2000.0
- bulletType:str = 'i_ball_M1'
- groundCollisionEffect:str = 'cannon_air_hit'
- groundFxScale:typex3 = [0.5, 0.8]
- hitPowerMult:float = 0.3
- onHitChanceMultFire:float = 7.0
- effectiveDistance:float = 1100.0
- relativeVelHitShift:typex3 = [300.0, 1000.0]
- explodeTreshold:float = 0.1
- explodeHitPower:float = 7.5
- explodeArmorPower:float = 2.5
- explodeRadius:typex3 = [0.03, 0.1]
- shutterDamage:typex = yes
- shutterDamageRadius:float = 0.2
- shutterAmount:int = 8
- shutterArmorPower:float = 3.0
- shutterHit:float = 2.5
- relativeVelArmorShift:typex3 = [200.0, 1000.0]
- hitpower{
- HitPower10m:typex3 = [1.0, 10.0]
- HitPower100m:typex3 = [0.96, 100.0]
- HitPower500m:typex3 = [0.79, 500.0]
- HitPower1000m:typex3 = [0.62, 1000.0]
- HitPower1500m:typex3 = [0.46, 1500.0]
- HitPower2000m:typex3 = [0.1, 2000.0]
- }
- armorpower{
- ArmorPower0m:typex3 = [1.0, 10.0]
- ArmorPower100m:typex3 = [1.0, 100.0]
- ArmorPower500m:typex3 = [1.0, 500.0]
- ArmorPower1000m:typex3 = [1.0, 1000.0]
- ArmorPower1500m:typex3 = [0.1, 1500.0]
- }
- visual{
- range_percent_of_ammo:typex3 = [100.0, 0.0]
- traceFreq:int = 1
- tracer:str = 'noColor'
- }
- }
- }
- gunSound{
- path:str = 'sounds/guns'
- outside:str = 'm2_gun_outside'
- cockpit:str = 'm2_gun_inside'
- ai:str = 'm2_gun_ai'
- }
- overheat{
- overheat:typex3 = [7.3, 0.0]
- overheat:typex3 = [11.0, 0.05]
- }
- bmg50_new_gun{
- maxDeltaAngle:float = 0.35
- overheat{
- overheat:typex3 = [6.3, 0.0]
- overheat:typex3 = [10.0, 0.05]
- }
- }
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