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  1. Key: [Text] is for work that isn't done. {Text} is for work that was ripped from the 5th Edition Player's Handbook that I will redo.
  2.  
  3. Mender of Vydizi
  4.  
  5. [Flavor text goes here]
  6.  
  7. [Creating an Mender and Quick Build goes here]
  8.  
  9. Kit Features:
  10.  
  11. Hit Points:
  12. Hit Dice: 1d6 per Mender level
  13. Hit Points at 1st Level: 1d6 + your Constitution modifier
  14. Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per Mender level after 1st
  15.  
  16. Proficiencies:
  17. Armor: None (You cannot obtain any armor proficiencies without losing the benefits of this class)
  18. Weapons: None (You cannot obtain any weapon proficiencies without losing the benefits of this class)
  19. Tools: Herbalism kit, Healer's kit
  20.  
  21. Saving Throws: Charisma, Wisdom
  22. Skills: Choose two from Animal Handling, Insight, Nature, Medicine, Perception, Religion, and Survival.
  23.  
  24. Equipment:
  25. You start with the following equipment, in addition to the equipment granted by your background:
  26. (a) A healer's
  27. (a) A component pouch or (b) A spell focus
  28. (a) A priest's pack or (b) An explorer's pack
  29. A holy symbol
  30.  
  31. Spellcasting:
  32.  
  33. Through your faith to the Zari of Life, Vydizi, and your care for the livelihood of all things, you can cast spells of divine nature with specific talent in those of the healing variety. [Include parts for general spellcasting rules and spell lists.]
  34.  
  35. Cantrips:
  36.  
  37. You know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.
  38.  
  39. Preparing and Casting Spells:
  40.  
  41. {The Cleric table shows how many spell slots you have
  42. to cast your spells o f 1st level and higher. To cast one of
  43. these spells, you must expend a slot of the spell’s level
  44. or higher. You regain all expended spell slots when you
  45. finish a long rest.
  46.  
  47. You prepare the list o f cleric spells that are available
  48. for you to cast, choosing from the cleric spell list. When
  49. you do so, choose a number o f cleric spells equal to
  50. your Wisdom modifier + your cleric level (minimum of
  51. one spell). The spells must be o f a level for which you
  52. have spell slots.
  53.  
  54. For example, if you are a 3rd-level cleric, you have four
  55. 1st-level and two 2nd-level spell slots. With a Wisdom
  56. o f 16, your list o f prepared spells can include six spells
  57. o f 1st or 2nd level, in any combination. If you prepare
  58. the 1st-level spell cure wounds, you can cast it using
  59. a 1st-level or 2nd-level slot. Casting the spell doesn’t
  60. remove it from your list o f prepared spells.
  61. You can change your list o f prepared spells when you
  62. finish a long rest. Preparing a new list o f cleric spells
  63. requires time spent in prayer and meditation: at least 1
  64. minute per spell level for each spell on your list.
  65.  
  66. Spellcasting Ability:
  67.  
  68. Wisdom is your spellcasting ability for your cleric spells.
  69. The power o f your spells comes from your devotion to
  70. your deity. You use your W isdom whenever a cleric spell
  71. refers to your spellcasting ability. In addition, you use
  72. your Wisdom modifier when setting the saving throw
  73. DC for a cleric spell you cast and when making an
  74. attack roll with one.
  75. Spell save DC = 8 + your proficiency bonus +
  76. your Wisdom modifier
  77. Spell attack modifier = your proficiency bonus +
  78. your Wisdom modifier
  79.  
  80. Ritual Casting:
  81. You can cast a cleric spell as a ritual if that spell has the
  82. ritual tag and you have the spell prepared.
  83.  
  84. Spellcasting Focus:
  85.  
  86. You can use a holy symbol as a
  87. spellcasting focus for your cleric spells.}
  88.  
  89. Devout Pacifist:
  90.  
  91. When you become a Mender of Vydizi, you lose any proficiency with armor or weapons that you might have had from racial or previous class features. You are not able to make any attack actions as a Mender of Vydizi. If you do, then you will lose all of the benefits of being a Mender of Vydizi as well as be unable to take further levels in it.
  92.  
  93. What's Mine is Yours:
  94.  
  95. When you become a Mender of Vydizi, all personal range buff spells from your Mender levels are automatically able to apply to targets other than yourself and gain a range of 60ft. This ability applies only to spells granted by your levels as a Mender of Vydizi.
  96.  
  97. Lay on Hands:
  98.  
  99. When you become a Mender of Vydizi, you have a pool of healing power that is equal to five times your Mender of Vydizi level plus your Wisdom and Charisma modifiers. Five points of this healing can be used to cure any negative status effect.
  100.  
  101. Faith from Pacifism:
  102.  
  103. When you become a 2nd level Mender of Vydizi, you regain faith points for every round of combat in which you only heal or support your allies. The amount of faith points regained is based on your Mender level and your Wisdom modifier.
  104.  
  105. Pity:
  106.  
  107. When you become a 2nd level Mender of Vydizi, you receive the pity of Vereriaz, which means, if you are attacked, then you can call upon the aid of the world to assail your attacker since you cannot.. As well, your faith has made it more difficult to harm you which adds your Wisdom modifier to your AC.
  108.  
  109. Mercy:
  110.  
  111. When you become a 4th level Mender of Vydizi, you receive DR/- equal to your Wisdom modifier plus one-half of your Mender level. This damage reduction can only be negated through self-inflicted damage through the Sacrifice ability. Menders of Vydizi do not provoke attacks of opportunity once they obtain Mercy.
  112.  
  113. Healing Touch:
  114.  
  115. When you become a 4th level Mender of Vydizi, you may add your Wisdom and Charisma modifier to all healing spells. Both modifiers are applied to all healing spells. If one of the modifiers is already applied by a healing spell, then the modifier is applied twice.
  116.  
  117. Blessed Healer:
  118.  
  119. When you become a 6th level Mender of Vydizi, you or an ally of your choice are healed as if they were the target of your healing spells.
  120.  
  121. Healer's Knowledge:
  122.  
  123. When you become a 6th level Mender of Vydizi, you gain proficiency in Nature, Medicine, and Survival. If you already have proficiency in these skills, then you gain expertise in them.
  124.  
  125. Aura of Healing:
  126.  
  127. When you become a 8th level Mender of Vydizi, you gain a 30ft aura of healing that heals all allies that start their turn within it. Each ally within the aura rolls their hit dice as if they were restoring health during a short rest.
  128.  
  129. Aura of Grace:
  130.  
  131. When you become a 10th level Mender of Vydizi, you gain a 10ft aura that gives all allies a boost to their saves equal to your Wisdom modifier. This aura increases to 30ft at the 18th level.
  132.  
  133. Hand of Vydizi:
  134.  
  135. When you become a 10th level Mender of Vydizi, your healing cantrips can cure a negative status effect that is afflicting a character. There is no saving throw. The status effect that a cantrip cures may be changed each round and must be determined before casting it.
  136.  
  137. Aura of Stability:
  138.  
  139. When you become a 12th level Mender of Vydizi, you gain a 30ft aura that stabilizes any dying allies. This aura adds your Charisma modifier to the Aura of Grace, and it adds your Wisdom and Charisma modifier to the healing from the Aura of Healing.
  140.  
  141. Greater Mercy:
  142.  
  143. When you become a 14th level Mender of Vydizi, you may add your Charisma modifier to your AC. As well, you may add your Charisma modifier to your damage reduction.
  144.  
  145. Supreme Healer:
  146.  
  147. When you become a 17th level Mender of Vydizi, if you or any allies within 30ft are to roll for healing, then you always use the maximum roll.
  148.  
  149. Vydizi's Grace:
  150.  
  151. When you become a 20th level Mender of Vydizi, you may cast two spells each turn. You have two reactions.
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