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  1. 1 cha 3 int 6 wil 2 per 1 dex 1 con
  2.  
  3. Ambience
  4. Knowledge (And Use): 70 points among mathematics and awareness, and have at least 115 points among orienteering, tracking, awareness, all fieldcraft skills, and cartography
  5.  
  6. Facility: 35% Telesma + 30% Charisma + 20% Mathematics + 15% Eideturgy
  7.  
  8. Minimum Specs Required: None
  9.  
  10. Articulation
  11. Knowledge: 40 points among symbology and linguistics, and one of: 40 forestry, 20 climbing, 5 metamorphosis
  12.  
  13. Facility: 30% eideturgy + 17.5% intelligence + 12.5% dexterity + 12.5% climbing + 12.5% forestry + 10% telesma + 5% linguistics + 5% legerdemain
  14.  
  15. Minimum Specs Required: None
  16.  
  17. Bridge
  18. Knowledge: 40 points among 50% of physics and martial arts and 75 points among 50% physics, 50% martial arts, 30% telesma, 20% eideturgy
  19.  
  20. Facility: 85% martial arts + 10% eideturgy + 10% dexterity + 10% charisma + 10% physics + 10% telesma + 5% siege engineering
  21.  
  22. Minimum Specs Required:
  23.  
  24. Echo
  25. Knowledge: 75+ stringed instruments, wind instruments, or singing and 175+ attunement
  26.  
  27. Facility: 30% charisma + 30% stringed instruments, wind instruments, or singing + 20% intelligence + 20% telesma + 15% eideturgy
  28.  
  29. Minimum Specs Required:
  30.  
  31. Hidden Flourish
  32. Knowledge: 80 points among 10% weapon lore and 50% of shield and sculpture
  33.  
  34. Facility: 30% sculpture + 22.5% eideturgy + 15% charisma + 15% intelligence + 15% weapon lore + 10% telesma
  35.  
  36. Minimum Specs Required:
  37.  
  38. Inertia
  39. Knowledge: 120 physics, 300 points among telesma and symbology
  40.  
  41. Facility: 25% charisma + 25% telesma + 25% physics + 12.5% eideturgy + 12.5% symbology + 5% rune lore + 5% biology
  42.  
  43. Minimum Specs Required:
  44.  
  45. Ka
  46. Knowledge: Be a hanoman wandslinger
  47.  
  48. Facility: 40% Ka + 15% charisma + 15% eideturgy + 15% telesma
  49.  
  50. Minimum Specs Required:
  51.  
  52. Mask
  53. Knowledge: 140 points among 50% elude pursuit and calligraphy and 10% kyotsugo, and 100 QP
  54.  
  55. Facility: 25% eideturgy + 25% calligraphy + 15% charisma + 15% intelligence + 10% telesma + 10% elude pursuit + 10% kyotsugo
  56.  
  57. Minimum Specs Required:
  58.  
  59. Nature's Joints
  60. Knowledge: 35 biology and 190 points among plant lore, insect lore, animal lore, livestock breeding, 50% of politics, 25% of daemonology, elder lore, and 10% of arcane lore
  61.  
  62. Facility: 30% telesma + 20% charisma + 15% intelligence + 15% eideturgy
  63.  
  64. Minimum Specs Required:
  65.  
  66. Prism
  67. Knowledge: Kill Blue
  68.  
  69. Facility: 25% mathematics + 17.5% charisma + 17.5% eideturgy + 17.5% telesma + 12.5% symbology + 7.5% intelligence + 5% rune lore
  70.  
  71. Minimum Specs Required:
  72.  
  73. Tesseract
  74. Knowledge: 115+ mathematics or 135+ cosmology, and 35+ critical thinking
  75.  
  76. Facility: 30% charisma + 25% eideturgy + 20% mathematics + 15% intelligence + 5% telesma
  77.  
  78. Minimum Specs Required:
  79.  
  80. Crucifix
  81. Knowledge: 150 points among theology, 50% of symbology and philosophy
  82.  
  83. Facility: 15% charisma + 15% intelligence + 15% symbology + 15% theology + 15% eideturgy + 15% telesma + 15% philosophy
  84.  
  85. Minimum Specs Required:
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