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GraphicsConfiguration

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Oct 20th, 2016
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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <GraphicsConfig>
  3. <MinimumAspectRatio>1.0</MinimumAspectRatio>
  4. <BloomNode>
  5. <HighlightLumMin>3.940000</HighlightLumMin>
  6. <HighlightLumMax>200.000000</HighlightLumMax>
  7. <GlareWeight0>0.800000</GlareWeight0>
  8. <GlareWeight1>0.700000</GlareWeight1>
  9. <GlareWeight2>0.800000</GlareWeight2>
  10. <GlareWeight3>0.250000</GlareWeight3>
  11. <GlareWeight4>0.415000</GlareWeight4>
  12. <GlareScale>7.600000</GlareScale>
  13. <LumBasedThreshold>false</LumBasedThreshold>
  14. </BloomNode>
  15. <HDRNode>
  16. <KeyValue>0.500000</KeyValue>
  17. <WhiteLevel>0.000000</WhiteLevel>
  18. <DisplayLumScale>164.000000</DisplayLumScale>
  19. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  20. <ExposureThreshold>1.000000</ExposureThreshold>
  21. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  22. <ExposureType>0</ExposureType>
  23. <HistogramMode>2</HistogramMode>
  24. <ManualExposure>0.000000</ManualExposure>
  25. <ShoulderStrength>0.491000</ShoulderStrength>
  26. <LinearStrength>0.707000</LinearStrength>
  27. <LinearAngle>0.704000</LinearAngle>
  28. <ToeStrength>1.185000</ToeStrength>
  29. <ToeNumerator>1.377000</ToeNumerator>
  30. <ToeDenominator>1.976000</ToeDenominator>
  31. <LinearWhite>5.242000</LinearWhite>
  32. </HDRNode>
  33. <HDRNode_Reference>
  34. <KeyValue>0.500000</KeyValue>
  35. <WhiteLevel>0.000000</WhiteLevel>
  36. <DisplayLumScale>164.000000</DisplayLumScale>
  37. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  38. <ExposureThreshold>1.000000</ExposureThreshold>
  39. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  40. <ExposureType>0</ExposureType>
  41. <HistogramMode>2</HistogramMode>
  42. <ManualExposure>-0.00000</ManualExposure>
  43. <ShoulderStrength>0.491000</ShoulderStrength>
  44. <LinearStrength>0.707000</LinearStrength>
  45. <LinearAngle>0.704000</LinearAngle>
  46. <ToeStrength>1.185000</ToeStrength>
  47. <ToeNumerator>1.377000</ToeNumerator>
  48. <ToeDenominator>1.976000</ToeDenominator>
  49. <LinearWhite>5.242000</LinearWhite>
  50. </HDRNode_Reference>
  51. <IBL>
  52. <AmbientIBLEnable>true</AmbientIBLEnable>
  53. <IrradianceMapName>IrradianceMap</IrradianceMapName>
  54. <Power>1.00000</Power>
  55. <Saturation>0.150000</Saturation>
  56. <Scale>4.000000</Scale>
  57. </IBL>
  58. <GUIColour>
  59. <Default>
  60. <LocalisationName>Standard</LocalisationName>
  61. <MatrixRed> 1, 0, 0 </MatrixRed>
  62. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  63. <MatrixBlue> 0, 0, 1 </MatrixBlue>
  64. </Default>
  65. <RedToBlueTest>
  66. <LocalisationName>RedToBlueTest</LocalisationName>
  67. <MatrixRed> 0, 0, 1 </MatrixRed>
  68. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  69. <MatrixBlue> 1, 0, 0 </MatrixBlue>
  70. </RedToBlueTest>
  71. <DesaturateTest>
  72. <LocalisationName>DesaturateTest</LocalisationName>
  73. <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
  74. <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
  75. <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
  76. </DesaturateTest>
  77. </GUIColour>
  78.  
  79. <HBAO>
  80. <Off>
  81. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  82. <Enabled>false</Enabled>
  83. <RadiusInMeters>6.0</RadiusInMeters>
  84. <NearRadiusInMeters>6.0</NearRadiusInMeters>
  85. <NearDistance>100.0</NearDistance>
  86. <PowExponent>3.4</PowExponent>
  87. <Bias>0.063</Bias>
  88. <BlurSharpness>0.0</BlurSharpness>
  89. <MultiSampleCount>1</MultiSampleCount>
  90. <SSAOColour_R>1.0</SSAOColour_R>
  91. <SSAOColour_G>1.0</SSAOColour_G>
  92. <SSAOColour_B>1.0</SSAOColour_B>
  93. <SSAOColour_A>1.0</SSAOColour_A>
  94. <LumLerpScale>1.0</LumLerpScale>
  95. <LumLerpOffset>1.0</LumLerpOffset>
  96. <AffectDiffuse>1.0</AffectDiffuse>
  97. <AffectSpecular>1.0</AffectSpecular>
  98. <ResolutionScale>0.25</ResolutionScale>
  99. </Off>
  100. <Low>
  101. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  102. <Enabled>true</Enabled>
  103. <RadiusInMeters>10.0</RadiusInMeters>
  104. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  105. <NearDistance>100.0</NearDistance>
  106. <PowExponent>1.8</PowExponent>
  107. <Bias>0.5</Bias>
  108. <BlurSharpness>0.5</BlurSharpness>
  109. <MultiSampleCount>1</MultiSampleCount>
  110. <SSAOColour_R>1.0</SSAOColour_R>
  111. <SSAOColour_G>1.0</SSAOColour_G>
  112. <SSAOColour_B>1.0</SSAOColour_B>
  113. <SSAOColour_A>1.0</SSAOColour_A>
  114. <LumLerpScale>1.0</LumLerpScale>
  115. <LumLerpOffset>1.0</LumLerpOffset>
  116. <AffectDiffuse>1.0</AffectDiffuse>
  117. <AffectSpecular>1.0</AffectSpecular>
  118. <ResolutionScale>0.25</ResolutionScale>
  119. </Low>
  120. <Medium>
  121. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  122. <Enabled>true</Enabled>
  123. <RadiusInMeters>10.0</RadiusInMeters>
  124. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  125. <NearDistance>100.0</NearDistance>
  126. <PowExponent>1.8</PowExponent>
  127. <Bias>0.5</Bias>
  128. <BlurSharpness>0.5</BlurSharpness>
  129. <MultiSampleCount>1</MultiSampleCount>
  130. <SSAOColour_R>1.0</SSAOColour_R>
  131. <SSAOColour_G>1.0</SSAOColour_G>
  132. <SSAOColour_B>1.0</SSAOColour_B>
  133. <SSAOColour_A>1.0</SSAOColour_A>
  134. <LumLerpScale>1.0</LumLerpScale>
  135. <LumLerpOffset>1.0</LumLerpOffset>
  136. <AffectDiffuse>1.0</AffectDiffuse>
  137. <AffectSpecular>1.0</AffectSpecular>
  138. <ResolutionScale>0.5</ResolutionScale>
  139. </Medium>
  140. <High>
  141. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  142. <Enabled>true</Enabled>
  143. <RadiusInMeters>10.0</RadiusInMeters>
  144. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  145. <NearDistance>100.0</NearDistance>
  146. <PowExponent>1.8</PowExponent>
  147. <Bias>0.5</Bias>
  148. <BlurSharpness>0.5</BlurSharpness>
  149. <MultiSampleCount>1</MultiSampleCount>
  150. <SSAOColour_R>1.0</SSAOColour_R>
  151. <SSAOColour_G>1.0</SSAOColour_G>
  152. <SSAOColour_B>1.0</SSAOColour_B>
  153. <SSAOColour_A>1.0</SSAOColour_A>
  154. <LumLerpScale>1.0</LumLerpScale>
  155. <LumLerpOffset>1.0</LumLerpOffset>
  156. <AffectDiffuse>1.0</AffectDiffuse>
  157. <AffectSpecular>1.0</AffectSpecular>
  158. <ResolutionScale>1.0</ResolutionScale>
  159. </High>
  160. </HBAO>
  161.  
  162. <SSAO>
  163. <Off>
  164. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  165. <Enabled>false</Enabled>
  166. <NumDownsamples>1</NumDownsamples>
  167. <DepthThreshold>0.100000</DepthThreshold>
  168. <MinWorldFilterSize>1.000000</MinWorldFilterSize>
  169. <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
  170. <MinFilterSize>10.000000</MinFilterSize>
  171. <MaxFilterSize>100.000000</MaxFilterSize>
  172. <FilterAdjust>1.000000</FilterAdjust>
  173. <Scale>0.650000</Scale>
  174. <Offset>1.000000</Offset>
  175. <AlchemyIntensity>0.750000</AlchemyIntensity>
  176. <AlchemyBias>0.006000</AlchemyBias>
  177. <Curve>2.200000</Curve>
  178. <BackProjectLerp>0.900000</BackProjectLerp>
  179. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  180. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  181. <AttenuationAdjust>0.200000</AttenuationAdjust>
  182. <DistanceFadeStart>19000.000000</DistanceFadeStart>
  183. <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
  184. <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
  185. <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
  186. <NumBlurPasses>1</NumBlurPasses>
  187. <MaxPrevFrames>3</MaxPrevFrames>
  188. <Jitter>true</Jitter>
  189. <AnimateJitter>false</AnimateJitter>
  190. <RegularSamples>false</RegularSamples>
  191. <BackProjection>false</BackProjection>
  192. <ExtraSamples>true</ExtraSamples>
  193. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  194. <GaussianBlur>false</GaussianBlur>
  195. <BilateralBlur>true</BilateralBlur>
  196. <Dilate>false</Dilate>
  197. <JitterDepthSamples>false</JitterDepthSamples>
  198. <UseAlchemyAO>true</UseAlchemyAO>
  199. <AffectDiffuse>1.000000</AffectDiffuse>
  200. <AffectSpecular>1.000000</AffectSpecular>
  201. <VignetteScale>7.000000</VignetteScale>
  202. <LumLerpScale>0.800000</LumLerpScale>
  203. <LumLerpOffset>0.000000</LumLerpOffset>
  204. </Off>
  205. <High>
  206. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  207. <Enabled>true</Enabled>
  208. <NumDownsamples>0.0</NumDownsamples>
  209. <DepthThreshold>1.0</DepthThreshold>
  210. <MinWorldFilterSize>0.0</MinWorldFilterSize>
  211. <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
  212. <MinFilterSize>0.0</MinFilterSize>
  213. <MaxFilterSize>1.0</MaxFilterSize>
  214. <FilterAspect>1.3832</FilterAspect>
  215. <FilterAdjust>0.4556</FilterAdjust>
  216. <Scale>-5.0</Scale>
  217. <Offset>-5.0</Offset>
  218. <AlchemyIntensity>0.3580</AlchemyIntensity>
  219. <AlchemyBias>0.0105</AlchemyBias>
  220. <Curve>1.3217</Curve>
  221. <BackProjectLerp>0.900000</BackProjectLerp>
  222. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  223. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  224. <AttenuationAdjust>0.4433</AttenuationAdjust>
  225. <DistanceFadeStart>30.0</DistanceFadeStart>
  226. <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
  227. <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
  228. <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
  229. <NumBlurPasses>3</NumBlurPasses>
  230. <MaxPrevFrames>3</MaxPrevFrames>
  231. <Jitter>true</Jitter>
  232. <AnimateJitter>false</AnimateJitter>
  233. <RegularSamples>true</RegularSamples>
  234. <BackProjection>false</BackProjection>
  235. <ExtraSamples>true</ExtraSamples>
  236. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  237. <GaussianBlur>false</GaussianBlur>
  238. <BilateralBlur>true</BilateralBlur>
  239. <Dilate>false</Dilate>
  240. <JitterDepthSamples>false</JitterDepthSamples>
  241. <UseAlchemyAO>true</UseAlchemyAO>
  242. <AffectDiffuse>1.000000</AffectDiffuse>
  243. <AffectSpecular>1.000000</AffectSpecular>
  244. <VignetteScale>7.000000</VignetteScale>
  245. <LumLerpScale>0.800000</LumLerpScale>
  246. <LumLerpOffset>0.000000</LumLerpOffset>
  247. </High>
  248. </SSAO>
  249. <LightCones>
  250. <Off>
  251. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  252. <Enabled>false</Enabled>
  253. <Volumetric>false</Volumetric>
  254. </Off>
  255. <Low>
  256. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  257. <Enabled>true</Enabled>
  258. <Volumetric>false</Volumetric>
  259. </Low>
  260. <High>
  261. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  262. <Enabled>true</Enabled>
  263. <Volumetric>true</Volumetric>
  264. </High>
  265. </LightCones>
  266.  
  267.  
  268. <LensFlares>
  269. <Off>
  270. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  271. <Enabled>false</Enabled>
  272. <QualityIndex>0</QualityIndex>
  273. <ImportanceThreshold>2</ImportanceThreshold>
  274. </Off>
  275. <Low>
  276. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  277. <Enabled>true</Enabled>
  278. <QualityIndex>0</QualityIndex>
  279. <ImportanceThreshold>2</ImportanceThreshold>
  280. </Low>
  281. <Medium>
  282. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  283. <Enabled>true</Enabled>
  284. <QualityIndex>1</QualityIndex>
  285. <ImportanceThreshold>1</ImportanceThreshold>
  286. </Medium>
  287. <High>
  288. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  289. <Enabled>true</Enabled>
  290. <QualityIndex>2</QualityIndex>
  291. <ImportanceThreshold>0</ImportanceThreshold>
  292. </High>
  293. </LensFlares>
  294.  
  295. <Shadows_Low>
  296. <Profile_General>
  297. <SliceSize>1024</SliceSize>
  298. <NumFrustums>2</NumFrustums>
  299. <FilterQuality>1</FilterQuality>
  300. <AdaptiveCascades>true</AdaptiveCascades>
  301. <AdaptivePadding>50.0</AdaptivePadding>
  302. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  303. <AdaptiveMinRatio>0.25</AdaptiveMinRatio>
  304. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  305. <Frustum0>
  306. <EndDistance>4.000000</EndDistance>
  307. <ShaderBias>0.0002</ShaderBias>
  308. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  309. <DepthBias>0.0001</DepthBias>
  310. <DepthSlopeBias>1.5</DepthSlopeBias>
  311. <FilterKernelSize>2.5</FilterKernelSize>
  312. </Frustum0>
  313. <Frustum1>
  314. <EndDistance>2100.000000</EndDistance>
  315. <ShaderBias>0.0004</ShaderBias>
  316. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  317. <DepthBias>0.001</DepthBias>
  318. <DepthSlopeBias>1.5</DepthSlopeBias>
  319. <FilterKernelSize>1.000000</FilterKernelSize>
  320. <TexelStability>1</TexelStability>
  321. </Frustum1>
  322. </Profile_General>
  323. <Profile_PlanetApproach>
  324. <SliceSize>1024</SliceSize>
  325. <NumFrustums>2</NumFrustums>
  326. <FilterQuality>1</FilterQuality>
  327. <AdaptiveCascades>true</AdaptiveCascades>
  328. <AdaptivePadding>50.0</AdaptivePadding>
  329. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  330. <AdaptiveMinRatio>0.25</AdaptiveMinRatio>
  331. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  332. <NearClipBias>1.0</NearClipBias>
  333. <Frustum0>
  334. <EndDistance>4.000000</EndDistance>
  335. <ShaderBias>0.0002</ShaderBias>
  336. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  337. <DepthBias>0.0001</DepthBias>
  338. <DepthSlopeBias>1.5</DepthSlopeBias>
  339. <FilterKernelSize>1.000000</FilterKernelSize>
  340. </Frustum0>
  341. <Frustum1>
  342. <EndDistance>5000.000000</EndDistance>
  343. <ShaderBias>0.0004</ShaderBias>
  344. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  345. <DepthBias>0.001</DepthBias>
  346. <DepthSlopeBias>1.5</DepthSlopeBias>
  347. <FilterKernelSize>1.000000</FilterKernelSize>
  348. <TexelStability>1</TexelStability>
  349. </Frustum1>
  350. </Profile_PlanetApproach>
  351. <Profile_PlanetSurface>
  352. <SliceSize>1024</SliceSize>
  353. <NumFrustums>2</NumFrustums>
  354. <FilterQuality>1</FilterQuality>
  355. <AdaptiveCascades>true</AdaptiveCascades>
  356. <AdaptivePadding>50.0</AdaptivePadding>
  357. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  358. <AdaptiveMinRatio>0.25</AdaptiveMinRatio>
  359. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  360. <NearClipBias>1.0</NearClipBias>
  361. <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
  362. <Frustum0>
  363. <EndDistance>300.000000</EndDistance>
  364. <ShaderBias>0.0002</ShaderBias>
  365. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  366. <DepthBias>0.0001</DepthBias>
  367. <DepthSlopeBias>1.5</DepthSlopeBias>
  368. <FilterKernelSize>1.000000</FilterKernelSize>
  369. </Frustum0>
  370. <Frustum1>
  371. <EndDistance>2100.000000</EndDistance>
  372. <ShaderBias>0.0004</ShaderBias>
  373. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  374. <DepthBias>0.001</DepthBias>
  375. <DepthSlopeBias>1.5</DepthSlopeBias>
  376. <FilterKernelSize>1.000000</FilterKernelSize>
  377. <TexelStability>1</TexelStability>
  378. </Frustum1>
  379. </Profile_PlanetSurface>
  380. <Profile_StationInterior>
  381. <SliceSize>1024</SliceSize>
  382. <NumFrustums>1</NumFrustums>
  383. <FilterQuality>1</FilterQuality>
  384. <AdaptiveCascades>true</AdaptiveCascades>
  385. <AdaptivePadding>50.0</AdaptivePadding>
  386. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  387. <AdaptiveMinRatio>0.7</AdaptiveMinRatio>
  388. <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
  389. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  390. <Frustum0>
  391. <EndDistance>2100.000000</EndDistance>
  392. <ShaderBias>0.0004</ShaderBias>
  393. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  394. <DepthBias>0.001</DepthBias>
  395. <DepthSlopeBias>1.5</DepthSlopeBias>
  396. <FilterKernelSize>1.000000</FilterKernelSize>
  397. <TexelStability>1</TexelStability>
  398. </Frustum0>
  399. </Profile_StationInterior>
  400. <Profile_AsteroidField>
  401. <SliceSize>1024</SliceSize>
  402. <NumFrustums>2</NumFrustums>
  403. <FilterQuality>1</FilterQuality>
  404. <AdaptiveCascades>true</AdaptiveCascades>
  405. <AdaptivePadding>50.0</AdaptivePadding>
  406. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  407. <AdaptiveMinRatio>0.25</AdaptiveMinRatio>
  408. <AdaptiveMaxRatio>0.75</AdaptiveMaxRatio>
  409. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  410. <Frustum0>
  411. <EndDistance>4.000000</EndDistance>
  412. <ShaderBias>0.0002</ShaderBias>
  413. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  414. <DepthBias>0.0001</DepthBias>
  415. <DepthSlopeBias>1.5</DepthSlopeBias>
  416. <FilterKernelSize>1.000000</FilterKernelSize>
  417. </Frustum0>
  418. <Frustum1>
  419. <EndDistance>2100.000000</EndDistance>
  420. <ShaderBias>0.0004</ShaderBias>
  421. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  422. <DepthBias>0.001</DepthBias>
  423. <DepthSlopeBias>1.5</DepthSlopeBias>
  424. <FilterKernelSize>1.000000</FilterKernelSize>
  425. <TexelStability>1</TexelStability>
  426. </Frustum1>
  427. </Profile_AsteroidField>
  428. </Shadows_Low>
  429. <Shadows_Medium>
  430. <Profile_General>
  431. <SliceSize>1024</SliceSize>
  432. <NumFrustums>3</NumFrustums>
  433. <FilterQuality>2</FilterQuality>
  434. <Fade>0.01</Fade>
  435. <CrossFadeCascades>true</CrossFadeCascades>
  436. <AdaptiveCascades>true</AdaptiveCascades>
  437. <AdaptivePadding>50.0</AdaptivePadding>
  438. <AdaptiveQuantum>0.02</AdaptiveQuantum>
  439. <AdaptiveMinRatio>0.7</AdaptiveMinRatio>
  440. <AdaptiveMaxRatio>0.7</AdaptiveMaxRatio>
  441. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  442. <Frustum0>
  443. <EndDistance>5.000000</EndDistance>
  444. <ShaderBias>0.0003</ShaderBias>
  445. <ShaderSlopeBias>0.0003</ShaderSlopeBias>
  446. <DepthBias>0.0001</DepthBias>
  447. <DepthSlopeBias>1.0</DepthSlopeBias>
  448. <FilterKernelSize>2.5</FilterKernelSize>
  449. </Frustum0>
  450. <Frustum1>
  451. <EndDistance>1200.000000</EndDistance>
  452. <ShaderBias>0.0003</ShaderBias>
  453. <ShaderSlopeBias>0.003</ShaderSlopeBias>
  454. <DepthBias>0.0025</DepthBias>
  455. <DepthSlopeBias>1.5</DepthSlopeBias>
  456. <FilterKernelSize>2.5</FilterKernelSize>
  457. <TexelStability>0</TexelStability>
  458. </Frustum1>
  459. <Frustum2>
  460. <EndDistance>8000.000000</EndDistance>
  461. <ShaderBias>0.0003</ShaderBias>
  462. <ShaderSlopeBias>0.003</ShaderSlopeBias>
  463. <DepthBias>0.0005</DepthBias>
  464. <DepthSlopeBias>2.0</DepthSlopeBias>
  465. <FilterKernelSize>1.5</FilterKernelSize>
  466. <TexelStability>0</TexelStability>
  467. </Frustum2>
  468. </Profile_General>
  469. <Profile_PlanetApproach>
  470. <SliceSize>1024</SliceSize>
  471. <NumFrustums>3</NumFrustums>
  472. <FilterQuality>1</FilterQuality>
  473. <AdaptiveCascades>true</AdaptiveCascades>
  474. <AdaptivePadding>50.0</AdaptivePadding>
  475. <AdaptiveQuantum>0.05</AdaptiveQuantum>
  476. <AdaptiveMinRatio>0.5</AdaptiveMinRatio>
  477. <AdaptiveTimeStep>0.2</AdaptiveTimeStep>
  478. <NearClipBias>1.0</NearClipBias>
  479. <Frustum0>
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  1470. <Item>
  1471. <Feature>LightCones</Feature>
  1472. <QualitySetting>2</QualitySetting>
  1473. </Item>
  1474. <Item>
  1475. <Feature>LensFlares</Feature>
  1476. <QualitySetting>3</QualitySetting>
  1477. </Item>
  1478. <Item>
  1479. <Feature>Debris</Feature>
  1480. <QualitySetting>3</QualitySetting>
  1481. </Item>
  1482. <Item>
  1483. <Feature>ParticleEffects</Feature>
  1484. <QualitySetting>2</QualitySetting>
  1485. </Item>
  1486. <Item>
  1487. <Feature>Trails</Feature>
  1488. <QualitySetting>3</QualitySetting>
  1489. </Item>
  1490. <Item>
  1491. <Feature>Beams</Feature>
  1492. <QualitySetting>3</QualitySetting>
  1493. </Item>
  1494. <Item>
  1495. <Feature>Fog</Feature>
  1496. <QualitySetting>1</QualitySetting>
  1497. </Item>
  1498. </High>
  1499. </FX>
  1500. <Debris>
  1501. <Off>
  1502. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1503. <DebrisLimit>100</DebrisLimit>
  1504. </Off>
  1505. <Low>
  1506. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1507. <DebrisLimit>200</DebrisLimit>
  1508. </Low>
  1509. <Medium>
  1510. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1511. <DebrisLimit>1000</DebrisLimit>
  1512. </Medium>
  1513. <High>
  1514. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1515. <DebrisLimit>3000</DebrisLimit>
  1516. </High>
  1517. </Debris>
  1518. <DamageDecals>
  1519. <Low>
  1520. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1521. <SingleDecalReceiversCount>3</SingleDecalReceiversCount>
  1522. <TrailDecalReceiversCount>3</TrailDecalReceiversCount>
  1523. <Enabled>true</Enabled>
  1524. </Low>
  1525. <Medium>
  1526. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1527. <SingleDecalReceiversCount>4</SingleDecalReceiversCount>
  1528. <TrailDecalReceiversCount>4</TrailDecalReceiversCount>
  1529. <Enabled>true</Enabled>
  1530. </Medium>
  1531. <High>
  1532. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1533. <SingleDecalReceiversCount>5</SingleDecalReceiversCount>
  1534. <TrailDecalReceiversCount>5</TrailDecalReceiversCount>
  1535. <Enabled>true</Enabled>
  1536. </High>
  1537. </DamageDecals>
  1538. <SurfaceRocks>
  1539. <Low>
  1540. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1541. <TinySurfaceRockCount>0</TinySurfaceRockCount>
  1542. </Low>
  1543. <Medium>
  1544. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1545. <TinySurfaceRockCount>100</TinySurfaceRockCount>
  1546. </Medium>
  1547. <High>
  1548. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1549. <TinySurfaceRockCount>400</TinySurfaceRockCount>
  1550. </High>
  1551. </SurfaceRocks>
  1552. <ParticleEffects>
  1553. <Low>
  1554. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1555. <AllowedEffects>
  1556. <Item>P1</Item>
  1557. </AllowedEffects>
  1558. </Low>
  1559. <Medium>
  1560. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1561. <AllowedEffects>
  1562. <Item>P1</Item>
  1563. <Item>P2</Item>
  1564. </AllowedEffects>
  1565. </Medium>
  1566. <High>
  1567. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1568. <AllowedEffects>
  1569. <Item>P1</Item>
  1570. <Item>P2</Item>
  1571. <Item>P3</Item>
  1572. </AllowedEffects>
  1573. </High>
  1574. </ParticleEffects>
  1575. <Trails>
  1576. <Off>
  1577. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1578. <EnableStarTrails>0</EnableStarTrails>
  1579. <EnableEngineTrails>0</EnableEngineTrails>
  1580. <EnableWeaponTrails>1</EnableWeaponTrails>
  1581. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1582. <LifetimeMultiplier>0.25</LifetimeMultiplier>
  1583. <RayMarchSteps>2</RayMarchSteps>
  1584. <Level_0>
  1585. <Distance>1500.0</Distance>
  1586. <UpdateRateRcp>8</UpdateRateRcp>
  1587. </Level_0>
  1588. <Level_1>
  1589. <Distance>2500.0</Distance>
  1590. <UpdateRateRcp>10</UpdateRateRcp>
  1591. </Level_1>
  1592. <Level_2>
  1593. <Distance>3500.0</Distance>
  1594. <UpdateRateRcp>14</UpdateRateRcp>
  1595. </Level_2>
  1596. </Off>
  1597. <Low>
  1598. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1599. <EnableStarTrails>1</EnableStarTrails>
  1600. <EnableEngineTrails>1</EnableEngineTrails>
  1601. <EnableWeaponTrails>1</EnableWeaponTrails>
  1602. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1603. <LifetimeMultiplier>0.5</LifetimeMultiplier>
  1604. <RayMarchSteps>4</RayMarchSteps>
  1605. <Level_0>
  1606. <Distance>1500.0</Distance>
  1607. <UpdateRateRcp>6</UpdateRateRcp>
  1608. </Level_0>
  1609. <Level_1>
  1610. <Distance>2500.0</Distance>
  1611. <UpdateRateRcp>8</UpdateRateRcp>
  1612. </Level_1>
  1613. <Level_2>
  1614. <Distance>3500.0</Distance>
  1615. <UpdateRateRcp>12</UpdateRateRcp>
  1616. </Level_2>
  1617. </Low>
  1618. <Medium>
  1619. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1620. <EnableStarTrails>1</EnableStarTrails>
  1621. <EnableEngineTrails>1</EnableEngineTrails>
  1622. <EnableWeaponTrails>1</EnableWeaponTrails>
  1623. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1624. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1625. <RayMarchSteps>4</RayMarchSteps>
  1626. <Level_0>
  1627. <Distance>1500.0</Distance>
  1628. <UpdateRateRcp>4</UpdateRateRcp>
  1629. </Level_0>
  1630. <Level_1>
  1631. <Distance>2500.0</Distance>
  1632. <UpdateRateRcp>6</UpdateRateRcp>
  1633. </Level_1>
  1634. <Level_2>
  1635. <Distance>3500.0</Distance>
  1636. <UpdateRateRcp>10</UpdateRateRcp>
  1637. </Level_2>
  1638. </Medium>
  1639. <High>
  1640. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1641. <EnableStarTrails>1</EnableStarTrails>
  1642. <EnableEngineTrails>1</EnableEngineTrails>
  1643. <EnableWeaponTrails>1</EnableWeaponTrails>
  1644. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1645. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1646. <RayMarchSteps>8</RayMarchSteps>
  1647. <Level_0>
  1648. <Distance>1500.0</Distance>
  1649. <UpdateRateRcp>2</UpdateRateRcp>
  1650. </Level_0>
  1651. <Level_1>
  1652. <Distance>2500.0</Distance>
  1653. <UpdateRateRcp>4</UpdateRateRcp>
  1654. </Level_1>
  1655. <Level_2>
  1656. <Distance>3500.0</Distance>
  1657. <UpdateRateRcp>8</UpdateRateRcp>
  1658. </Level_2>
  1659. </High>
  1660. </Trails>
  1661. <Beams>
  1662. <Off>
  1663. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1664. <EnableBeamLights>0</EnableBeamLights>
  1665. </Off>
  1666. <Low>
  1667. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1668. <EnableBeamLights>0</EnableBeamLights>
  1669. </Low>
  1670. <Medium>
  1671. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1672. <EnableBeamLights>1</EnableBeamLights>
  1673. </Medium>
  1674. <High>
  1675. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1676. <EnableBeamLights>1</EnableBeamLights>
  1677. </High>
  1678. </Beams>
  1679. <DOF>
  1680. <Off>
  1681. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1682. <DOFMode>0</DOFMode>
  1683. </Off>
  1684. <Low>
  1685. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1686. <DOFMode>1</DOFMode>
  1687. </Low>
  1688. <Medium>
  1689. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1690. <DOFMode>2</DOFMode>
  1691. </Medium>
  1692. </DOF>
  1693. <Fog>
  1694. <Off>
  1695. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1696. <RingFogQuality>0</RingFogQuality>
  1697. <FogMaxCost>0</FogMaxCost>
  1698. </Off>
  1699. <Medium>
  1700. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1701. <RingFogQuality>1</RingFogQuality>
  1702. <FogMaxCost>2</FogMaxCost>
  1703. </Medium>
  1704. </Fog>
  1705. <Terrain>
  1706. <Low>
  1707. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1708. <QualityID>Low</QualityID>
  1709. <LODTable>Low</LODTable>
  1710. <PatchMorphing>0</PatchMorphing>
  1711. <PatchLighting>true</PatchLighting>
  1712. <PatchTextures>true</PatchTextures>
  1713. <LODsToDrop>1</LODsToDrop>
  1714. </Low>
  1715. <Medium>
  1716. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1717. <QualityID>Medium</QualityID>
  1718. <LODTable>Medium</LODTable>
  1719. <PatchMorphing>1</PatchMorphing>
  1720. <PatchLighting>true</PatchLighting>
  1721. <PatchTextures>true</PatchTextures>
  1722. <LODsToDrop>0</LODsToDrop>
  1723. </Medium>
  1724. <High>
  1725. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1726. <QualityID>High</QualityID>
  1727. <LODTable>Default</LODTable>
  1728. <PatchMorphing>1</PatchMorphing>
  1729. <PatchLighting>true</PatchLighting>
  1730. <PatchTextures>true</PatchTextures>
  1731. <LODsToDrop>0</LODsToDrop>
  1732. </High>
  1733. <Ultra>
  1734. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1735. <QualityID>Ultra</QualityID>
  1736. <LODTable>Ultra</LODTable>
  1737. <PatchMorphing>2</PatchMorphing>
  1738. <PatchLighting>true</PatchLighting>
  1739. <PatchTextures>true</PatchTextures>
  1740. <LODsToDrop>0</LODsToDrop>
  1741. </Ultra>
  1742. </Terrain>
  1743. <SurfaceMaterial>
  1744. <Low>
  1745. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1746. <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
  1747. </Low>
  1748. <High>
  1749. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1750. <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
  1751. </High>
  1752. <Ultra>
  1753. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1754. <SurfaceMaterialQuality>4</SurfaceMaterialQuality>
  1755. </Ultra>
  1756. </SurfaceMaterial>
  1757. </GraphicsConfig>
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