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- //Tore/Schranken//
- new bushof;
- public OnGameModeInit()
- {
- SetTimer("GateCheck", 1000, true);
- bushof = CreateObject(968, 1580.72864, 708.61212, 10.78800, 0.00000, 90.00000, 90.57590);
- return 1;
- }
- ganz unten script
- forward GateCheck();
- public GateCheck()
- {
- for(new playerid = 0; playerid < MAX_PLAYERS; playerid ++)
- {
- if(!IsPlayerConnected(playerid))continue;
- if(IsPlayerInRangeOfPoint(playerid, 10.0,1580.72864, 708.61212, 10.78800))
- {
- MoveObject(bushof, 1580.72864, 708.61212, 0.0, 3.0);//(Geöffnet) // Parameter (OBJ id, X, Y, Z, Speed);
- return 1; //Da ein Spieler in der Nähe ist, Ende.
- }
- }
- //Kein Spieler in der Nähe.
- MoveObject(bushof, 1580.72864, 708.61212, 10.78800, 3.0);//Geschlossen // Parameter (OBJ id, X, Y, Z, Speed);
- return 1;
- }
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