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Jul 10th, 2013
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  1. Here are the notes for the update.
  2.  
  3. -Eric
  4.  
  5. ------------------------------------------------------
  6.  
  7. General:
  8.  
  9. - Added over 60 Gold Star community-submitted Workshop items
  10. - Summer Claim Checks can now be redeemed for Summer Coolers
  11. - Summer Cooler Keys are now available in the Mann Co. Store
  12. - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
  13.  
  14. - Reduced intensity of Bleed and Jarate screen effects under DX8
  15. - Added text search functionality to the backpack and the store
  16. - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
  17. - In MvM, if all team members unready, the pre-round countdown will stop
  18. - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
  19. - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
  20. - Double-clicking a crate will now take you to the appropriate key in the store
  21. - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
  22. - Unusuals and Stranges no longer stack in loadout equip pages
  23. - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
  24. - Fixed a bug that would cause the popular items page in the store to not always update correctly
  25. - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
  26. - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
  27. - Fixed a bug where crouch animations would not properly play while in humiliation state
  28. - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
  29. - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
  30. - Fixed level 3 dispensers missing geometry
  31. - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
  32. - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
  33. - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
  34. - Fixed characters in the loadout page sometimes appearing as if they were cloaked
  35. - Weapon attributes will now show in the same order in-game and in Steam Community
  36. - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
  37.  
  38. Maps:
  39.  
  40. - Added cp_standin and cp_process
  41. - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
  42.  
  43. - cp_badlands
  44. - Fixed jumps being ruined by small rock ledge near spiral
  45. - Fixed prop collisions
  46. - Fixed clip smoothing
  47. - cp_dustbowl
  48. - Fixed players building in Blu's first spawn
  49. - Fixed players shooting through rocks in stage 2
  50. - Fixed collision in tunnels in stage 2
  51. - Fixed textures not displaying properly in Pyrovision
  52. - Fixed lighting on cliff faces
  53. - Fixed skybox error in stage 3.
  54. - Fixed players getting killed through the ceiling under stage 2 cap 1
  55. - Adjusted ceiling height in stage 3 tunnel for better clearance
  56. - Cleaned up prop collision
  57. - cp_egypt
  58. - Fixed clip brush exploits
  59. - Players can no longer build on top of arches and high ledges
  60. - cp_gorge
  61. - Players can no longer build in Blu's first spawn room
  62. - Changed scale of water texture
  63. - cp_granary
  64. - Fixed improper orientation on arrow signs
  65. - Fixed players getting above red forward spawn
  66. - Fixed players building on cargo containers inside spawn room
  67. - Fixed holes in skybox geometry
  68. - Removed collision from hanging lamp over Red spawn
  69. - Removed collision from security cameras above Red and Blue spawns
  70. - Mirrored fence alcove from Blu final cap arena to Red side
  71. - Balanced collision of rocks in final capture arenas
  72. - Re-ordered spawns in the first spawn room to be consistent between Red and Blu
  73. - cp_gravelpit
  74. - Clipped roof of building over cap A
  75. - Removed helthpack under terrain
  76. - Added decals under health kits and ammo packs
  77. - cp_gullywash
  78. - Fixed players getting out of the map near the middle capture point
  79. - Fixed collision exploits near middle capture point
  80. - cp_mountainlab
  81. - Fixed collision issues on the ladders and hill that lead to the first point
  82. - Fixed static prop lighting
  83. - cp_steel
  84. - Fixed players blocking Blu's spawn exit door leading to capture point B
  85. - Fixed collision on ledge near capture point B
  86. - Players can no longer build inside Red spawn room.
  87. - Blu spawn point over grate removed.
  88.  
  89. - ctf_2fort
  90. - Fixed building inside of spawn doors
  91. - Fixed clipping exploits on battlements
  92. - Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
  93. - Cleaned up prop collision
  94. - Smoothed clipping on wagon wheel and other props
  95. - ctf_well
  96. - Fixed players jumping out of the map
  97.  
  98. - koth_king
  99. - Health and ammo packs now match on Red and Blu sides of the map
  100. - Players can no longer build in spawn doors
  101. - koth_lakeside
  102. - Fixed rockets passing through terrain near the capture point
  103. - koth_viaduct
  104. - Players can no longer build in spawn room rafters
  105.  
  106. - mvm_bigrock
  107. - Fixed players building on rock in cave section
  108.  
  109. - pl_badwater
  110. - Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
  111. - Fixed player clip smoothing
  112. - Fixed fence collisions
  113. - Fixed floating rocks in skybox
  114. - Fixed lighting on props
  115. - Fixed lighting on canyon vista
  116. - Handrails no longer collide with bullets and projectiles
  117. - Performance increase through poly reduction, model collision reduction and model fade distances
  118. - Players can no longer build inside Blu spawn room
  119. - Players can no longer be trapped with teleporters under the sign by the first capture point
  120. - Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
  121. - Players will now be crushed by closing doors upon the capture of point 2
  122. - pl_barnblitz
  123. - Fixed building in the skybox above Red's final spawn
  124. - Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
  125. - pl_frontier
  126. - Fixed spawn doors not working properly after second capture.
  127. - Players can no longer build inside kill volumes
  128. - Players can no longer build inside of Blu's second spawn room
  129. - Red players can now enter the Blu team spawn upon round win
  130. - pl_goldrush
  131. - Fixed collision on props and clip exploits
  132. - Fixed buildings being prohibited from construction in the garage near the end of stage 3
  133. - Players can no longer block the cart through the wall in stage
  134. - Players can no longer build in spawn exits
  135. - Players can no longer build on the shack roof near the end of stage 3
  136. - Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
  137. - Players can no longer build on the perch in stage 1
  138. - Handrails no longer collide with bullets and projectiles
  139. - pl_thundermountain
  140. - Fixed gate visible through ceiling in stage 3
  141. - Fixed clipping in stage 3 Blu spawn
  142. - Prevented players from building in the cliffside kill zone in stage 1
  143. - pl_upward
  144. - Fixed exploit where Blu team could be trapped in their final spawn room
  145. - Fixed gap in collision which allowed Blu players to be shot in their first spawn
  146. - Fixed fade distances on props in Blu spawn
  147. - Fixed players building under catwalk on the ledge of the final pit
  148. - Fixed clip brush exploits
  149. - Players can no longer be trapped by teleporting under stairs near final capture point
  150. - Players can no longer build inside of Red's final spawn room
  151. - Players can no longer build inside of spawn room doors
  152. - Players can no longer be trapped inside of the capture point sign
  153. - Prevented Blu team from entering final spawn room while it is neutral
  154. - Smoothed clipping collision
  155. - Collision performance increases
  156. - Handrails no longer collide with bullets and projectiles
  157. - Replaced floor texture in Red team final spawn room
  158.  
  159. - plr_hightower
  160. - Fixed clip brush exploit above building on cliff edge
  161. - plr_nightfall
  162. - Fixed players jumping outside of the map
  163. - Reduced prop collision
  164. - plr_pipeline
  165. - Fixed invisible faces
  166. - Handrails no longer collide with bullets and projectiles
  167.  
  168. - tc_hydro
  169. - Fixed clip brush exploit where players could get out of world
  170. - Fixed players getting on top of monument.
  171.  
  172. Items:
  173.  
  174. - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
  175. - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
  176. - Cursed Soul items (Halloween zombie skins) are now renameable
  177. - Strange Bacon Grease can now be gift-wrapped
  178. - Added LODs to the Airborne Armaments set items
  179. - Fixed Bison/Pomson projectiles getting stuck on doors
  180. - Fixed Baseballs and Jars sometimes going through thin geometry
  181.  
  182. - Crit-A-Cola
  183. - Removed: Damage taken mini-crits
  184. - Added: Damage taken increased 25%
  185. - Shortstop
  186. - Added 20% bonus healing while deployed
  187. - Added 80% vulnerability increase to all push forces while deployed
  188. - Winger
  189. - Added +25% Jump Height bonus when active
  190. - The Special Delivery (set)
  191. - Removed: +25 max health on wearer
  192. - Added: Leave a calling card on your victims
  193.  
  194. - Battalion's Backup
  195. - Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
  196. - Rage is now generated from damage dealt instead of damage received
  197. - Black Box
  198. - Rocket explosions now use correct sound
  199. - Begger's Bazooka
  200. - Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
  201. - Misfired Rockets now remove one loaded rocket from the clip
  202. - Concheror
  203. - Rage is now generated only from damage dealt
  204. - Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
  205. - Cow Mangler 5000
  206. - Reduced clip size (from 5 to 4)
  207. - Removed -10% damage attribute
  208. - Removed 5% slower reload attribute
  209. - Added missing "sets players on fire" description text
  210. - New particles and sound
  211. - Escape Plan
  212. - Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
  213. - Liberty Launcher:
  214. - Removed: 25% reduced clip size penalty
  215. - Added: 25% reduced damage penalty
  216. - Original
  217. - Rocket explosions now use correct sound
  218. - The Tank Buster (set)
  219. - Removed: +20% Sentry damage resistance on wearer
  220. - Added: Leave a calling card on your victims
  221.  
  222. - Phlogistinator
  223. - Fixed "Mmmph" progress resetting after touching a resupply cabinet
  224. - Powerjack
  225. - Added: 15% increase move speed while deployed
  226. - Added: 20% damage vulnerability to all sources
  227. - The Gas Jockey's Gear (set)
  228. - Removed: +10% faster move speed on wearer
  229. - Removed: +10% bullet damage vulnerability on wearer
  230. - Added: Leave a calling card on your victims.
  231.  
  232. - Chargin' Targe
  233. - Added: Afterburn immunity
  234. - Loose Cannon
  235. - Range no longer affects direct cannonball impact damage
  236. - Reduced charge time to 1 second
  237. - Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
  238. - Double-Donk damage now mini-crits
  239. - The Expert's Ordnance (set)
  240. - Removed: +10% fire damage resistance on wearer
  241.  
  242. - Buffalo Steak Sandwich
  243. - Removed: Damage taken mini-crits
  244. - Added: Damage taken increased 25%
  245. - Dalokoh's Bar
  246. - Increased amount of health restored per-bite from 15 to 25
  247.  
  248. - Gunslinger
  249. - Fixed a bug that caused mini-sentries to heal while being constructed
  250. - Rescue Ranger
  251. - Minor increase in damage per bolt
  252. - Increased building healing from 50 to 75 per bolt
  253. - Short Circuit
  254. - Ammo cost reduced when an attack destroys a projectile.
  255. - Wrangler:
  256. - Slightly reduced accuracy of manually-controlled sentry at long range
  257. - Protective shield now fades 1 second after the owning Engineer dies
  258.  
  259. - Crusaders Crossbow
  260. - Changed arrow projectile to a large syringe
  261. - Added new trail effects
  262. - Smoothed out reload animation (DPS unchanged)
  263. - Fixed being able to heal players that are using items that block healing
  264. - Quick-Fix
  265. - Added 50% Overheal
  266. - Über now affects the medic when there's no heal target
  267. - Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
  268. - Vaccinator
  269. - Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
  270.  
  271. - Bazaar Bargain
  272. - Fixed the starting charge rate being -40% instead of -20%
  273. - Capped the max charge rate to 200%
  274. - Cozy Camper
  275. - Removed movement penalty.
  276. - Added: Damage taken increased by 20%
  277. - Darwin's Danger shield
  278. - Added: Bullet damage taken reduced by 15%
  279. - Added: Explosive damage taken increased by 20%
  280. - The Croc-o-Style Kit (set)
  281. - Removed headshot immunity
  282. - Added: Leave a calling card on your victims
  283.  
  284. - Dead Ringer
  285. - When under the effect of Feign Death, damage taken decreases the duration of the effect
  286. - L'Etranger
  287. - Added: 40% increased cloak duration
  288. - Spy-cicle
  289. - Fixed a bug that would cause the charge meter to not reset when the spy was killed
  290. - The Saharan Spy (set)
  291. - Removed: Reduced decloak sound volume
  292. - Removed: 0.5 sec longer cloak blink time
  293. - Added custom particle effects when taunting
  294.  
  295.  
  296.  
  297. -----Original Message-----
  298. From: Eric Smith
  299. Sent: Wednesday, July 10, 2013 2:25 PM
  300. To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_announce@list.valvesoftware.com' (hlds_announce@list.valvesoftware.com)
  301. Subject: Mandatory TF2 update coming soon
  302.  
  303. We're working on a mandatory update for TF2. We've released the dedicated server files early so you can download them ahead of the client update. The new version is 1828124.
  304.  
  305. The notes for the update will be coming later.
  306.  
  307. -Eric
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