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- Here are the notes for the update.
- -Eric
- ------------------------------------------------------
- General:
- - Added over 60 Gold Star community-submitted Workshop items
- - Summer Claim Checks can now be redeemed for Summer Coolers
- - Summer Cooler Keys are now available in the Mann Co. Store
- - Map Stamps and Strange Filters for the new community maps cp_standin and cp_process are now available in the Mann Co. Store
- - Reduced intensity of Bleed and Jarate screen effects under DX8
- - Added text search functionality to the backpack and the store
- - Added tf_hud_show_servertimelimit to display the server's per-map time limit on the in-game HUD
- - In MvM, if all team members unready, the pre-round countdown will stop
- - In MvM, when robots are killed by sniper headshots or explosive headshot upgrade, they will drop 'red' money that will automatically be collected when it would otherwise dissolve
- - Fixed a bug with the Unusual Adjustment Slider that would cause changes not to take effect
- - Double-clicking a crate will now take you to the appropriate key in the store
- - By default, items with non-standard qualities (ie., strange, unusual) will not be selectable as craft ingredient. The ingredient selection UI has a checkbox to disable this feature and allow selection.
- - Unusuals and Stranges no longer stack in loadout equip pages
- - Fixed a bug that would sometimes cause incorrect Steam Community Market prices to be shown on item tooltips when using non-USD currencies
- - Fixed a bug that would cause the popular items page in the store to not always update correctly
- - Fixed a bug where disguised red spies spawned a blue heal particle when touching healthkits
- - Fixed a bug where certain projectiles and Engineer building gibs could cause doors to become stuck
- - Fixed a bug where crouch animations would not properly play while in humiliation state
- - Fixed a bug where full ÜberCharge effects would always show on the client if a player was killed with full ÜberCharge
- - Fixed a bug that allowed custom item names/descriptions containing HTML to sometimes change the appearance of items in Steam Community
- - Fixed level 3 dispensers missing geometry
- - Fixed level 2 dispensers appearing identical to level 1 dispensers at certain LODs
- - Fixed the Marked-For-Death effect showing over the head of disguised or stealthed players
- - Fixed suicide deathnotices showing the dead player's last deployed weapon instead of the skull and crossbones
- - Fixed characters in the loadout page sometimes appearing as if they were cloaked
- - Weapon attributes will now show in the same order in-game and in Steam Community
- - Support for the ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPIs have been removed
- Maps:
- - Added cp_standin and cp_process
- - Renamed mvm_coaltown_event to mvm_ghost_town to fix a problem with voting for challenges in MvM when on Coal Town
- - cp_badlands
- - Fixed jumps being ruined by small rock ledge near spiral
- - Fixed prop collisions
- - Fixed clip smoothing
- - cp_dustbowl
- - Fixed players building in Blu's first spawn
- - Fixed players shooting through rocks in stage 2
- - Fixed collision in tunnels in stage 2
- - Fixed textures not displaying properly in Pyrovision
- - Fixed lighting on cliff faces
- - Fixed skybox error in stage 3.
- - Fixed players getting killed through the ceiling under stage 2 cap 1
- - Adjusted ceiling height in stage 3 tunnel for better clearance
- - Cleaned up prop collision
- - cp_egypt
- - Fixed clip brush exploits
- - Players can no longer build on top of arches and high ledges
- - cp_gorge
- - Players can no longer build in Blu's first spawn room
- - Changed scale of water texture
- - cp_granary
- - Fixed improper orientation on arrow signs
- - Fixed players getting above red forward spawn
- - Fixed players building on cargo containers inside spawn room
- - Fixed holes in skybox geometry
- - Removed collision from hanging lamp over Red spawn
- - Removed collision from security cameras above Red and Blue spawns
- - Mirrored fence alcove from Blu final cap arena to Red side
- - Balanced collision of rocks in final capture arenas
- - Re-ordered spawns in the first spawn room to be consistent between Red and Blu
- - cp_gravelpit
- - Clipped roof of building over cap A
- - Removed helthpack under terrain
- - Added decals under health kits and ammo packs
- - cp_gullywash
- - Fixed players getting out of the map near the middle capture point
- - Fixed collision exploits near middle capture point
- - cp_mountainlab
- - Fixed collision issues on the ladders and hill that lead to the first point
- - Fixed static prop lighting
- - cp_steel
- - Fixed players blocking Blu's spawn exit door leading to capture point B
- - Fixed collision on ledge near capture point B
- - Players can no longer build inside Red spawn room.
- - Blu spawn point over grate removed.
- - ctf_2fort
- - Fixed building inside of spawn doors
- - Fixed clipping exploits on battlements
- - Fixed height of door leading to spiral stairs in Blu base so players can now crouch past a placed dispenser
- - Cleaned up prop collision
- - Smoothed clipping on wagon wheel and other props
- - ctf_well
- - Fixed players jumping out of the map
- - koth_king
- - Health and ammo packs now match on Red and Blu sides of the map
- - Players can no longer build in spawn doors
- - koth_lakeside
- - Fixed rockets passing through terrain near the capture point
- - koth_viaduct
- - Players can no longer build in spawn room rafters
- - mvm_bigrock
- - Fixed players building on rock in cave section
- - pl_badwater
- - Fixed player clip brush exploits and missing player clip brushes on roofs and rock walls
- - Fixed player clip smoothing
- - Fixed fence collisions
- - Fixed floating rocks in skybox
- - Fixed lighting on props
- - Fixed lighting on canyon vista
- - Handrails no longer collide with bullets and projectiles
- - Performance increase through poly reduction, model collision reduction and model fade distances
- - Players can no longer build inside Blu spawn room
- - Players can no longer be trapped with teleporters under the sign by the first capture point
- - Players can no longer enter the room overlooking the final cap through the windows before point 3 is captured
- - Players will now be crushed by closing doors upon the capture of point 2
- - pl_barnblitz
- - Fixed building in the skybox above Red's final spawn
- - Teleporters will no longer self destruct when used on the battlements near Blu's first spawn
- - pl_frontier
- - Fixed spawn doors not working properly after second capture.
- - Players can no longer build inside kill volumes
- - Players can no longer build inside of Blu's second spawn room
- - Red players can now enter the Blu team spawn upon round win
- - pl_goldrush
- - Fixed collision on props and clip exploits
- - Fixed buildings being prohibited from construction in the garage near the end of stage 3
- - Players can no longer block the cart through the wall in stage
- - Players can no longer build in spawn exits
- - Players can no longer build on the shack roof near the end of stage 3
- - Players and buildings can no longer be killed through the floor in stage 1 in the upper room by the cap
- - Players can no longer build on the perch in stage 1
- - Handrails no longer collide with bullets and projectiles
- - pl_thundermountain
- - Fixed gate visible through ceiling in stage 3
- - Fixed clipping in stage 3 Blu spawn
- - Prevented players from building in the cliffside kill zone in stage 1
- - pl_upward
- - Fixed exploit where Blu team could be trapped in their final spawn room
- - Fixed gap in collision which allowed Blu players to be shot in their first spawn
- - Fixed fade distances on props in Blu spawn
- - Fixed players building under catwalk on the ledge of the final pit
- - Fixed clip brush exploits
- - Players can no longer be trapped by teleporting under stairs near final capture point
- - Players can no longer build inside of Red's final spawn room
- - Players can no longer build inside of spawn room doors
- - Players can no longer be trapped inside of the capture point sign
- - Prevented Blu team from entering final spawn room while it is neutral
- - Smoothed clipping collision
- - Collision performance increases
- - Handrails no longer collide with bullets and projectiles
- - Replaced floor texture in Red team final spawn room
- - plr_hightower
- - Fixed clip brush exploit above building on cliff edge
- - plr_nightfall
- - Fixed players jumping outside of the map
- - Reduced prop collision
- - plr_pipeline
- - Fixed invisible faces
- - Handrails no longer collide with bullets and projectiles
- - tc_hydro
- - Fixed clip brush exploit where players could get out of world
- - Fixed players getting on top of monument.
- Items:
- - The Chieftain's Challenge, Lord Cockswain's Pith Helmet, That '70s Chapeau, The K-9 Mane, The Stovepipe Sniper Shako, The Pounding Father, and Vox Diabolus can now be painted
- - "The Public Enemy", "The Urban Professional", and "The Dumpster Diver" sets will now show up as sets in the in-game UI
- - Cursed Soul items (Halloween zombie skins) are now renameable
- - Strange Bacon Grease can now be gift-wrapped
- - Added LODs to the Airborne Armaments set items
- - Fixed Bison/Pomson projectiles getting stuck on doors
- - Fixed Baseballs and Jars sometimes going through thin geometry
- - Crit-A-Cola
- - Removed: Damage taken mini-crits
- - Added: Damage taken increased 25%
- - Shortstop
- - Added 20% bonus healing while deployed
- - Added 80% vulnerability increase to all push forces while deployed
- - Winger
- - Added +25% Jump Height bonus when active
- - The Special Delivery (set)
- - Removed: +25 max health on wearer
- - Added: Leave a calling card on your victims
- - Battalion's Backup
- - Added additional +15% Sentry damage resistance to all teammates while banner effect is active (50% damage reduction while banner is active)
- - Rage is now generated from damage dealt instead of damage received
- - Black Box
- - Rocket explosions now use correct sound
- - Begger's Bazooka
- - Fixed an exploit that allowed players to hold a set fixed number of rockets (reload cancelling)
- - Misfired Rockets now remove one loaded rocket from the clip
- - Concheror
- - Rage is now generated only from damage dealt
- - Buffed players now receive a speed boost, in addition to the previous Health-On-Hit effect
- - Cow Mangler 5000
- - Reduced clip size (from 5 to 4)
- - Removed -10% damage attribute
- - Removed 5% slower reload attribute
- - Added missing "sets players on fire" description text
- - New particles and sound
- - Escape Plan
- - Players receive the Marked-For-Death effect after deploying, and for a short period after holstering.
- - Liberty Launcher:
- - Removed: 25% reduced clip size penalty
- - Added: 25% reduced damage penalty
- - Original
- - Rocket explosions now use correct sound
- - The Tank Buster (set)
- - Removed: +20% Sentry damage resistance on wearer
- - Added: Leave a calling card on your victims
- - Phlogistinator
- - Fixed "Mmmph" progress resetting after touching a resupply cabinet
- - Powerjack
- - Added: 15% increase move speed while deployed
- - Added: 20% damage vulnerability to all sources
- - The Gas Jockey's Gear (set)
- - Removed: +10% faster move speed on wearer
- - Removed: +10% bullet damage vulnerability on wearer
- - Added: Leave a calling card on your victims.
- - Chargin' Targe
- - Added: Afterburn immunity
- - Loose Cannon
- - Range no longer affects direct cannonball impact damage
- - Reduced charge time to 1 second
- - Added: Double-Donk (directly impacting an enemy within half a second before the bomb explosion) sound and particle effects
- - Double-Donk damage now mini-crits
- - The Expert's Ordnance (set)
- - Removed: +10% fire damage resistance on wearer
- - Buffalo Steak Sandwich
- - Removed: Damage taken mini-crits
- - Added: Damage taken increased 25%
- - Dalokoh's Bar
- - Increased amount of health restored per-bite from 15 to 25
- - Gunslinger
- - Fixed a bug that caused mini-sentries to heal while being constructed
- - Rescue Ranger
- - Minor increase in damage per bolt
- - Increased building healing from 50 to 75 per bolt
- - Short Circuit
- - Ammo cost reduced when an attack destroys a projectile.
- - Wrangler:
- - Slightly reduced accuracy of manually-controlled sentry at long range
- - Protective shield now fades 1 second after the owning Engineer dies
- - Crusaders Crossbow
- - Changed arrow projectile to a large syringe
- - Added new trail effects
- - Smoothed out reload animation (DPS unchanged)
- - Fixed being able to heal players that are using items that block healing
- - Quick-Fix
- - Added 50% Overheal
- - Über now affects the medic when there's no heal target
- - Shotguns with pushback (Force O' Nature) no longer affect players under the effect of Quick-Fix's Über
- - Vaccinator
- - Über now fully absorbs crit damage for the selected damage type, but depletes Übercharge based on the amount of damage prevented
- - Bazaar Bargain
- - Fixed the starting charge rate being -40% instead of -20%
- - Capped the max charge rate to 200%
- - Cozy Camper
- - Removed movement penalty.
- - Added: Damage taken increased by 20%
- - Darwin's Danger shield
- - Added: Bullet damage taken reduced by 15%
- - Added: Explosive damage taken increased by 20%
- - The Croc-o-Style Kit (set)
- - Removed headshot immunity
- - Added: Leave a calling card on your victims
- - Dead Ringer
- - When under the effect of Feign Death, damage taken decreases the duration of the effect
- - L'Etranger
- - Added: 40% increased cloak duration
- - Spy-cicle
- - Fixed a bug that would cause the charge meter to not reset when the spy was killed
- - The Saharan Spy (set)
- - Removed: Reduced decloak sound volume
- - Removed: 0.5 sec longer cloak blink time
- - Added custom particle effects when taunting
- -----Original Message-----
- From: Eric Smith
- Sent: Wednesday, July 10, 2013 2:25 PM
- To: Half-Life dedicated Linux server mailing list (hlds_linux@list.valvesoftware.com); Half-Life dedicated Win32 server mailing list (hlds@list.valvesoftware.com); 'hlds_announce@list.valvesoftware.com' (hlds_announce@list.valvesoftware.com)
- Subject: Mandatory TF2 update coming soon
- We're working on a mandatory update for TF2. We've released the dedicated server files early so you can download them ahead of the client update. The new version is 1828124.
- The notes for the update will be coming later.
- -Eric
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