Advertisement
retropikachu

Retro's Cards Vol. 3

Jul 21st, 2016
205
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.75 KB | None | 0 0
  1. Retro's Cards Volume 3:
  2.  
  3. Name: Meta Knight
  4. Core: Cutter
  5. Health: 120
  6. Attack 1: Mach Tornado
  7. Attack 1 Description: Flip 5 coins. For each heads, this attack does 30 wind and cutter damage
  8. Attack 2: Drill Rush
  9. Attack 2 Description: This attack does either 70 cutter or swift damage.
  10. Attack 3: Galaxia Darkness
  11. Attack 3 Description: This attack can only be used if the target has 80 HP or less. This attack does 80 cutter and shadow damage.
  12. Weakness: Swift
  13. Resistance: Impact
  14.  
  15. Name: Akuma
  16. Core: Shadow
  17. Health: 100
  18. Power: Satsui No Hado
  19. Power Description: If the target has 90 or less HP, all attacks deal 90 damage.
  20. Attack 2: Gouhadoken
  21. Attack 2 Description: Flip 2 coins. For each heads, this attack does 50 flame damage. Akuma's next attack does 20 extra damage.
  22. Attack 3: Ashura Senku
  23. Attack 3 Description: This attack does 10 Shadow Damage. Akuma now gains Glide.*
  24. Weakness: Crystal
  25. Resistance: Nature
  26.  
  27. * Glide is a beneficial status. If you try attacking anyone with Glide, flip a coin. If heads, the attack hits and Glide is removed. If tails, the attack misses and Glide is not removed.
  28.  
  29. And now, for the Mighty Numbers!
  30.  
  31. Name: Pyrogen
  32. Core: Flame
  33. Health: 140
  34. Power: Blue Flare
  35. Power Description: If Pyrogen is at 80 Health or less, Blue Flare activates and all attacks gain an extra effect.
  36. Attack 2: Pyro Wave
  37. Attack 2 Description: Flip 10 coins. For each heads, this attack does 10 flame damage. If Blue Flare is active, flip 15 coins instead of 10.
  38. Attack 3: Pyro Blast
  39. Attack 3 Description: This attack does 50 flame and explode damage. If Blue Flare is active, this attack does an extra 30 damage.
  40. Weakness: Wind
  41. Resistance: Freeze
  42.  
  43. Name: Cyrosphere
  44. Core: Freeze
  45. Health: 150
  46. Attack 1: Cryo Ball
  47. Attack 1: This attack does 40 Freeze damage. Flip a coin. If heads, the opponent is now Chilled*.
  48. Attack 2: Cryo Dust
  49. Attack 2: Roll a dice.
  50. - If 3 or less, this attack does 20 freeze damage.
  51. - If 4 or 5, this attack does 30 freeze damage and the opponent is now chilled*.
  52. - If 6, this attack does 60 freeze damage and the opponent is now chilled*.
  53. Attack 3: Cryo Crash
  54. Attack 3 Description: You can only use this attack if the enemy is Chilled. Flip a coin. If heads, this attack does 100 freeze and impact damage. If tails, this attack does nothing and the enemy no longer chilled.
  55. Weakness: Flame
  56. Resistance: Explode
  57.  
  58. * Chilled is a status that requires the victim to flip a coin at the beginning of their turn. If heads, they are no longer chilled. If tails, their turn ends. Flame robots cannot be chilled.
  59.  
  60. Name: Dynatron
  61. Core: Electric
  62. Health: 140
  63. Attack 1: Electric Seed
  64. Attack 1: Flip 5 coins. For each heads, this attack does 10 electric damage.
  65. Attack 2: Shock Wave
  66. Attack 2: This attack only works if Electric Seed was used last turn. For each time it hit, this attack does 20 electric damage
  67. Attack 3: Charge Drain
  68. Attack 3: This attack does 10 electric damage and heals Dynatron by 30 health. If the opponent is at full health, this attack's damage and healing is doubled.
  69. Weakness: Cutter
  70. Resistance: Shadow
  71.  
  72. Name: Seismic
  73. Core: Earth
  74. Health: 160
  75. Attack 1: Seismic Crash
  76. Attack 1 Description: This attack changes depending on your last move used:
  77. - If Seismic Crash was used last turn, nothing happens.
  78. - If Seismic Wave was used last turn, This attack does 60 earth damage and Seismic takes 10 less damage on the opponent's next turn.
  79. - If Seismic Stones was used last turn, This attack does 30 earth damage for each tails flipped last turn.
  80. Attack 2: Seismic Wave
  81. Attack 2 Description: This attack does 40 earth damage. Seismic takes 30 less damage on the opponent's next turn.
  82. Attack 3: Seismic Stones
  83. Attack 3 Description: Flip 4 coins. For each heads, this attack does 30 earth damage.
  84. Weakness: Explode
  85. Resistance: Cutter
  86.  
  87. Name: Battalion
  88. Core: Explode
  89. Health: 140
  90. Power: Detonator
  91. Power Description: Once Battalion's HP drops to 70 or less, the enemy is inflicted with Countdown.*
  92. Attack 2: Bullet Fire
  93. Attack 2 Description: Roll a die. Multiply the number you got by 10, and deal that amount of damage. Neutral core type.
  94. Attack 3: Remote Mine
  95. Attack 3 Description: This attack does 30 explode damage. Flip a coin. If heads, this attack does 40 more damage.
  96. Weakness: Freeze
  97. Resistance: Earth
  98.  
  99. * Countdown is a status that causes the victim to be instantly defeated in 3 turns.
  100.  
  101. Name: Aviator
  102. Core: Wind
  103. Health: 150
  104. Power: Tailwind
  105. Power Description: After Aviator makes an attack, flip a coin. If heads, Aviator may use another attack, free of charge.
  106. Attack 2: Divebomb
  107. Attack 2 Description: This attack either does 40 impact damage or 40 wind damage.
  108. Attack 3: Fussilade
  109. Attack 3 Description: Flip 4 coins. For each heads, this attack does 20 neutral and wind damage.
  110. Weakness: Shadow
  111. Resistance: Flame
  112.  
  113. Name: Brandish
  114. Core: Cutter
  115. Health: 130
  116. Attack 1: Brandish Sword
  117. Attack 1 Description: This attack does 60 cutter damage
  118. Attack 2: Spin Slash
  119. Attack 2 Description: Flip 2 coins. For each heads, this attack does 40 cutter damage
  120. Attack 3: Brandish Overdrive
  121. Attack 3 Dscription: This attack does 70 cutter damage. Flip coins until you get tails. For each heads, this attack does 10 extra damage. You can only use this attack if Brandish is at 70 HP or lower.
  122. Weakness: Earth
  123. Resistance: Electric
  124.  
  125. Name: Countershade
  126. Core: Shadow
  127. Health: 170
  128. Attack 1: Sniper Fire
  129. Attack 1 Description: Flip coins until you get tails. For each heads, this attack does 30 shadow damage
  130. Attack 2: Glitch Shot
  131. Attack 2 Description: This attack does 50 shadow damage. The opponent cannot use Support Cards on their next turn.
  132. Attack 3: Aim and Fire
  133. Attack 3 Description: Take 1 turn charge, and all attacks do 10 more damage to Countershade. On your next turn, this attack does 100 shadow damage.
  134. Weakness: Electric
  135. Resistance: Wind
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement