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- Retro's Cards Volume 3:
- Name: Meta Knight
- Core: Cutter
- Health: 120
- Attack 1: Mach Tornado
- Attack 1 Description: Flip 5 coins. For each heads, this attack does 30 wind and cutter damage
- Attack 2: Drill Rush
- Attack 2 Description: This attack does either 70 cutter or swift damage.
- Attack 3: Galaxia Darkness
- Attack 3 Description: This attack can only be used if the target has 80 HP or less. This attack does 80 cutter and shadow damage.
- Weakness: Swift
- Resistance: Impact
- Name: Akuma
- Core: Shadow
- Health: 100
- Power: Satsui No Hado
- Power Description: If the target has 90 or less HP, all attacks deal 90 damage.
- Attack 2: Gouhadoken
- Attack 2 Description: Flip 2 coins. For each heads, this attack does 50 flame damage. Akuma's next attack does 20 extra damage.
- Attack 3: Ashura Senku
- Attack 3 Description: This attack does 10 Shadow Damage. Akuma now gains Glide.*
- Weakness: Crystal
- Resistance: Nature
- * Glide is a beneficial status. If you try attacking anyone with Glide, flip a coin. If heads, the attack hits and Glide is removed. If tails, the attack misses and Glide is not removed.
- And now, for the Mighty Numbers!
- Name: Pyrogen
- Core: Flame
- Health: 140
- Power: Blue Flare
- Power Description: If Pyrogen is at 80 Health or less, Blue Flare activates and all attacks gain an extra effect.
- Attack 2: Pyro Wave
- Attack 2 Description: Flip 10 coins. For each heads, this attack does 10 flame damage. If Blue Flare is active, flip 15 coins instead of 10.
- Attack 3: Pyro Blast
- Attack 3 Description: This attack does 50 flame and explode damage. If Blue Flare is active, this attack does an extra 30 damage.
- Weakness: Wind
- Resistance: Freeze
- Name: Cyrosphere
- Core: Freeze
- Health: 150
- Attack 1: Cryo Ball
- Attack 1: This attack does 40 Freeze damage. Flip a coin. If heads, the opponent is now Chilled*.
- Attack 2: Cryo Dust
- Attack 2: Roll a dice.
- - If 3 or less, this attack does 20 freeze damage.
- - If 4 or 5, this attack does 30 freeze damage and the opponent is now chilled*.
- - If 6, this attack does 60 freeze damage and the opponent is now chilled*.
- Attack 3: Cryo Crash
- Attack 3 Description: You can only use this attack if the enemy is Chilled. Flip a coin. If heads, this attack does 100 freeze and impact damage. If tails, this attack does nothing and the enemy no longer chilled.
- Weakness: Flame
- Resistance: Explode
- * Chilled is a status that requires the victim to flip a coin at the beginning of their turn. If heads, they are no longer chilled. If tails, their turn ends. Flame robots cannot be chilled.
- Name: Dynatron
- Core: Electric
- Health: 140
- Attack 1: Electric Seed
- Attack 1: Flip 5 coins. For each heads, this attack does 10 electric damage.
- Attack 2: Shock Wave
- Attack 2: This attack only works if Electric Seed was used last turn. For each time it hit, this attack does 20 electric damage
- Attack 3: Charge Drain
- Attack 3: This attack does 10 electric damage and heals Dynatron by 30 health. If the opponent is at full health, this attack's damage and healing is doubled.
- Weakness: Cutter
- Resistance: Shadow
- Name: Seismic
- Core: Earth
- Health: 160
- Attack 1: Seismic Crash
- Attack 1 Description: This attack changes depending on your last move used:
- - If Seismic Crash was used last turn, nothing happens.
- - If Seismic Wave was used last turn, This attack does 60 earth damage and Seismic takes 10 less damage on the opponent's next turn.
- - If Seismic Stones was used last turn, This attack does 30 earth damage for each tails flipped last turn.
- Attack 2: Seismic Wave
- Attack 2 Description: This attack does 40 earth damage. Seismic takes 30 less damage on the opponent's next turn.
- Attack 3: Seismic Stones
- Attack 3 Description: Flip 4 coins. For each heads, this attack does 30 earth damage.
- Weakness: Explode
- Resistance: Cutter
- Name: Battalion
- Core: Explode
- Health: 140
- Power: Detonator
- Power Description: Once Battalion's HP drops to 70 or less, the enemy is inflicted with Countdown.*
- Attack 2: Bullet Fire
- Attack 2 Description: Roll a die. Multiply the number you got by 10, and deal that amount of damage. Neutral core type.
- Attack 3: Remote Mine
- Attack 3 Description: This attack does 30 explode damage. Flip a coin. If heads, this attack does 40 more damage.
- Weakness: Freeze
- Resistance: Earth
- * Countdown is a status that causes the victim to be instantly defeated in 3 turns.
- Name: Aviator
- Core: Wind
- Health: 150
- Power: Tailwind
- Power Description: After Aviator makes an attack, flip a coin. If heads, Aviator may use another attack, free of charge.
- Attack 2: Divebomb
- Attack 2 Description: This attack either does 40 impact damage or 40 wind damage.
- Attack 3: Fussilade
- Attack 3 Description: Flip 4 coins. For each heads, this attack does 20 neutral and wind damage.
- Weakness: Shadow
- Resistance: Flame
- Name: Brandish
- Core: Cutter
- Health: 130
- Attack 1: Brandish Sword
- Attack 1 Description: This attack does 60 cutter damage
- Attack 2: Spin Slash
- Attack 2 Description: Flip 2 coins. For each heads, this attack does 40 cutter damage
- Attack 3: Brandish Overdrive
- Attack 3 Dscription: This attack does 70 cutter damage. Flip coins until you get tails. For each heads, this attack does 10 extra damage. You can only use this attack if Brandish is at 70 HP or lower.
- Weakness: Earth
- Resistance: Electric
- Name: Countershade
- Core: Shadow
- Health: 170
- Attack 1: Sniper Fire
- Attack 1 Description: Flip coins until you get tails. For each heads, this attack does 30 shadow damage
- Attack 2: Glitch Shot
- Attack 2 Description: This attack does 50 shadow damage. The opponent cannot use Support Cards on their next turn.
- Attack 3: Aim and Fire
- Attack 3 Description: Take 1 turn charge, and all attacks do 10 more damage to Countershade. On your next turn, this attack does 100 shadow damage.
- Weakness: Electric
- Resistance: Wind
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