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  1. glmark2-es2
  2. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  3. =======================================================
  4. glmark2 2014.03
  5. =======================================================
  6. OpenGL Information
  7. GL_VENDOR: VMware, Inc.
  8. GL_RENDERER: Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)
  9. GL_VERSION: OpenGL ES 2.0 Mesa 10.5.4
  10. =======================================================
  11. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  12. [build] use-vbo=false: FPS: 172 FrameTime: 5.814 ms
  13. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  14. [build] use-vbo=true: FPS: 181 FrameTime: 5.525 ms
  15. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  16. [texture] texture-filter=nearest: FPS: 218 FrameTime: 4.587 ms
  17. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  18. [texture] texture-filter=linear: FPS: 206 FrameTime: 4.854 ms
  19. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  20. [texture] texture-filter=mipmap: FPS: 181 FrameTime: 5.525 ms
  21. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  22. [shading] shading=gouraud: FPS: 141 FrameTime: 7.092 ms
  23. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  24. [shading] shading=blinn-phong-inf: FPS: 124 FrameTime: 8.065 ms
  25. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  26. [shading] shading=phong: FPS: 112 FrameTime: 8.929 ms
  27. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  28. [shading] shading=cel: FPS: 113 FrameTime: 8.850 ms
  29. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  30. [bump] bump-render=high-poly: FPS: 73 FrameTime: 13.699 ms
  31. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  32. [bump] bump-render=normals: FPS: 202 FrameTime: 4.950 ms
  33. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  34. [bump] bump-render=height: FPS: 198 FrameTime: 5.051 ms
  35. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  36. [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 125 FrameTime: 8.000 ms
  37. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  38. [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 78 FrameTime: 12.821 ms
  39. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  40. [pulsar] light=false:quads=5:texture=false: FPS: 188 FrameTime: 5.319 ms
  41. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  42. [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 34 FrameTime: 29.412 ms
  43. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  44. [desktop] effect=shadow:windows=4: FPS: 70 FrameTime: 14.286 ms
  45. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  46. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 81 FrameTime: 12.346 ms
  47. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  48. [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 79 FrameTime: 12.658 ms
  49. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  50. [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 96 FrameTime: 10.417 ms
  51. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  52. [ideas] speed=duration: FPS: 137 FrameTime: 7.299 ms
  53. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  54. [jellyfish] <default>: FPS: 64 FrameTime: 15.625 ms
  55. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  56. [terrain] <default>: FPS: 4 FrameTime: 250.000 ms
  57. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  58. [shadow] <default>: FPS: 80 FrameTime: 12.500 ms
  59. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  60. [refract] <default>: FPS: 12 FrameTime: 83.333 ms
  61. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  62. [conditionals] fragment-steps=0:vertex-steps=0: FPS: 160 FrameTime: 6.250 ms
  63. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  64. [conditionals] fragment-steps=5:vertex-steps=0: FPS: 122 FrameTime: 8.197 ms
  65. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  66. [conditionals] fragment-steps=0:vertex-steps=5: FPS: 158 FrameTime: 6.329 ms
  67. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  68. [function] fragment-complexity=low:fragment-steps=5: FPS: 153 FrameTime: 6.536 ms
  69. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  70. [function] fragment-complexity=medium:fragment-steps=5: FPS: 130 FrameTime: 7.692 ms
  71. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  72. [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 152 FrameTime: 6.579 ms
  73. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  74. [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 152 FrameTime: 6.579 ms
  75. ** Failed to set swap interval. Results may be bounded above by refresh rate.
  76. [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 127 FrameTime: 7.874 ms
  77. =======================================================
  78. glmark2 Score: 124
  79. =======================================================
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