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- <!DOCTYPE html>
- <html>
- <head>
- <meta name="viewport" content="width=device-width, initial-scale=1.0"/>
- <style>
- canvas {
- border: 1px solid #d3d3d3;
- background-color: #f1f1f1;
- }
- </style>
- </head>
- <body onload="startGame()">
- <script>
- var myGamePiece;
- var myObstacles = [];
- var myScore;
- var myBackground;
- function startGame() {
- myGamePiece = new component(30, 30, "red", 10, 120);
- myScore = new component("30px", "Consolas", "black", 280, 40, "text");
- myBackground = new component(656, 270, "myGameBackground.jpg", 0, 0, "image");
- myGameArea.start();
- }
- var myGameArea = {
- canvas : document.createElement("canvas"),
- start : function() {
- this.canvas.width = 480;
- this.canvas.height = 270;
- this.context = this.canvas.getContext("2d");
- document.body.insertBefore(this.canvas, document.body.childNodes[0]);
- this.frameNo = 0;
- this.interval = setInterval(updateGameArea, 20);
- window.addEventListener('keydown', function (e) {
- myGameArea.keys = (myGameArea.keys || []);
- myGameArea.keys[e.keyCode] = (e.type == "keydown");
- })
- window.addEventListener('keyup', function (e) {
- myGameArea.keys[e.keyCode] = (e.type == "keydown");
- })
- },
- clear : function() {
- this.context.clearRect(0, 0, this.canvas.width, this.canvas.height);
- },
- stop : function() {
- clearInterval(this.interval);
- }
- }
- function component(width, height, color, x, y, txtType, imgType) {
- this.txtType = txtType;
- this.imgType = imgType;
- if (imgType == "image") {
- this.image = new Image();
- this.image.src = color;
- }
- this.width = width;
- this.height = height;
- this.x = x;
- this.y = y;
- this.update = function() {
- ctx = myGameArea.context;
- if (imgType == "image") {
- ctx.drawImage(this.image,
- this.x,
- this.y,
- this.width, this.height);
- } else {
- if (this.txtType == "text") {
- ctx.font = this.width + " " + this.height;
- ctx.fillStyle = color;
- ctx.fillText(this.text, this.x, this.y);
- } else {
- ctx.fillStyle = color;
- ctx.fillRect(this.x, this.y, this.width, this.height);
- }
- }
- this.newPos = function() {
- this.x += this.speedX;
- this.y += this.speedY;
- }
- this.crashWith = function(otherobj) {
- var myleft = this.x;
- var myright = this.x + (this.width);
- var mytop = this.y;
- var mybottom = this.y + (this.height);
- var otherleft = otherobj.x;
- var otherright = otherobj.x + (otherobj.width);
- var othertop = otherobj.y;
- var otherbottom = otherobj.y + (otherobj.height);
- var crash = true;
- if ((mybottom < othertop) ||
- (mytop > otherbottom) ||
- (myright < otherleft) ||
- (myleft > otherright)) {
- crash = false;
- }
- return crash;
- }
- }
- }
- function updateGameArea() {
- var x, y;
- for (i = 0; i < myObstacles.length; i += 1) {
- if (myGamePiece.crashWith(myObstacles[i])) {
- myGameArea.stop();
- return;
- }
- }
- myGameArea.clear();
- myGameArea.frameNo += 1;
- if (myGameArea.frameNo == 1 || everyinterval(150)) {
- x = myGameArea.canvas.width;
- minHeight = 20;
- maxHeight = 200;
- height = Math.floor(Math.random()*(maxHeight-minHeight+1)+minHeight);
- minGap = 50;
- maxGap = 200;
- gap = Math.floor(Math.random()*(maxGap-minGap+1)+minGap);
- myObstacles.push(new component(10, height, "green", x, 0));
- myObstacles.push(new component(10, x - height - gap, "green", x, height + gap));
- }
- for (i = 0; i < myObstacles.length; i += 1) {
- myObstacles[i].x += -1;
- myObstacles[i].update();
- }
- myGamePiece.speedX = 0;
- myGamePiece.speedY = 0;
- if (myGameArea.keys && myGameArea.keys[37]) {myGamePiece.speedX = -1;}
- if (myGameArea.keys && myGameArea.keys[39]) {myGamePiece.speedX = 1;}
- if (myGameArea.keys && myGameArea.keys[38]) {myGamePiece.speedY = -1;}
- if (myGameArea.keys && myGameArea.keys[40]) {myGamePiece.speedY = 1;}
- myScore.text="SCORE: " + myGameArea.frameNo;
- myBackground.newPos();
- myBackground.update();
- myScore.update();
- myGamePiece.newPos();
- myGamePiece.update();
- }
- function everyinterval(n) {
- if ((myGameArea.frameNo / n) % 1 == 0) {return true;}
- return false;
- }
- </script>
- </body>
- </html>
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