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  1. echo Welcome DigiTalShooT's Config. AIM Version Original
  2. echo ---------------------------------------------- //
  3. echo -DIGITAL SHOOT PURE AIMBOT 2010-
  4. echo ---------------------------------------------- //
  5. // DIGITAL \\
  6. BOT.
  7. Active=1
  8. Deathmatch=0
  9. Aimkey=1
  10. Aimthrough=0
  11. Autoshoot=0
  12. NoSpread=1
  13. NoRecoil=0
  14. Silent=1
  15. Smooth=0
  16. Smoothtype=2
  17. Aimspot=11
  18. Prediction=4
  19. DrawAimspot=0
  20. FOV=0
  21. DrawFOV=0
  22. MinDistance=0
  23. DrawMinDistance=0
  24. AGNshoot=1
  25.  
  26. Style=0
  27. Far=0
  28.  
  29. ak47 1 10 1 0 0.05 0
  30. ak47 2 20 0.25 0.35 0.05 0
  31. ak47 3 50 0.15 0.45 0.05 4
  32. ak47 4 999 0.07 0.4 0.05 52
  33. deagle 1 999 0.01 0.01 0.02 0
  34. usp 1 999 0.01 0.01 0.02 0
  35.  
  36. // Movement \\
  37. BINDS
  38.  
  39. bind "TAB" "+showscores"
  40. bind "ENTER" "+attack"
  41. bind "ESCAPE" "cancelselect"
  42. bind "SPACE" "+jump"
  43. bind "," "buyammo1"
  44. bind "." "buyammo2"
  45. bind "0" "slot10"
  46. bind "1" "slot1"
  47. bind "2" "slot2"
  48. bind "3" "slot3"
  49. bind "4" "slot4"
  50. bind "5" "slot5"
  51. bind "6" "slot6"
  52. bind "7" "slot7"
  53. bind "8" "slot8"
  54. bind "9" "slot9"
  55. bind ";" "+mlook"
  56. bind "[" "say timeleft"
  57. bind "]" "say nextmap"
  58. bind "`" "toggleconsole"
  59. bind "a" "+moveleft"
  60. bind "b" "buy"
  61. bind "c" "radio3"
  62. bind "d" "+moveright"
  63. bind "e" "+use"
  64. bind "f" "+zoom_shot"
  65. bind "g" "drop"
  66. bind "h" "+commandmenu"
  67. bind "j" "cheer"
  68. bind "k" "snapshot_roundstats"
  69. bind "l" "say /rankstats"
  70. bind "m" "chooseteam"
  71. bind "n" "nightvision"
  72. bind "o" "buyequip"
  73. bind "q" "lastinv"
  74. bind "r" "+reload"
  75. bind "s" "+back"
  76. bind "t" "impulse 201"
  77. bind "u" "messagemode2"
  78. bind "w" "+forward"
  79. bind "x" "radio2"
  80. bind "y" "messagemode"
  81. bind "z" "say /rank"
  82. bind "~" "toggleconsole"
  83. bind "UPARROW" "+forward"
  84. bind "DOWNARROW" "+back"
  85. bind "LEFTARROW" "+left"
  86. bind "RIGHTARROW" "+right"
  87. bind "CTRL" "+duck"
  88. bind "SHIFT" "+speed"
  89. bind "F1" "m4a1;ak47;primammo;secammo;vesthelm;flash;flash;hegren"
  90. bind "F3" "deagle;secammo;primammo;vesthelm;hegren;flash;flash;defuser"
  91. bind "F5" "awp;primammo;deagle;secammo;vesthelm;hegren;flash;flash"
  92. bind "INS" "+klook"
  93. bind "PGDN" "+lookdown"
  94. bind "PGUP" "+lookup"
  95. bind "MWHEELDOWN" "+duck"
  96. bind "MWHEELUP" "+duck"
  97. bind "MOUSE1" "+attack"
  98. bind "MOUSE2" "+attack2"
  99. bind "MOUSE4" "cl_righthand 1"
  100. bind "MOUSE5" "cl_righthand 0"
  101. bind mwheelup "+jump;wait"
  102. bind mwheeldown "+duck"
  103.  
  104. //AGN Setings//
  105.  
  106. _cl_autowepswitch "0"
  107. _snd_mixahead "0.1"
  108. ati_npatch "1.0"
  109. ati_subdiv "2.0"
  110. bgmvolume "1.000000"
  111. bottomcolor "6"
  112. brightness "10.000000"
  113. cl_allowdownload "1"
  114. cl_allowupload "1"
  115. cl_backspeed "400"
  116. cl_cmdbackup "2"
  117. cl_cmdrate "105"
  118. cl_corpsestay "600.000000"
  119. cl_crosshair_color "255 255 255"
  120. cl_crosshair_size "small"
  121. cl_crosshair_translucent "0"
  122. cl_dlmax "128"
  123. cl_download_ingame "1"
  124. cl_dynamiccrosshair "0"
  125. cl_forwardspeed "400"
  126. cl_himodels "0"
  127. cl_idealpitchscale "0.8"
  128. cl_lc "1"
  129. cl_logocolor "#Valve_Red"
  130. cl_logofile "smiley"
  131. cl_lw "1"
  132. cl_minmodels "1"
  133. cl_radartype "1"
  134. cl_righthand "1"
  135. cl_shadows "1"
  136. cl_timeout "8888"
  137. cl_updaterate "105"
  138. cl_vsmoothing "0.05"
  139. cl_weather "0"
  140. s_polykeep "1000000000"
  141. s_polysize "10000000"
  142. con_color "255 180 30"
  143. console "1.000000"
  144. crosshair "1.000000"
  145. fastsprites "0"
  146. fps_max "999"
  147. fps_modem "0"
  148. gamma "6"
  149. gl_dither "1"
  150. gl_flipmatrix "0"
  151. gl_fog "1"
  152. gl_monolights "0"
  153. gl_overbright "0"
  154. gl_polyoffset "10000"
  155. hisound "1"
  156. hpk_maxsize "0"
  157. gl_alphamin "0.25"
  158. gl_cull "1"
  159. gl_dither "1"
  160. gl_flipmatrix "0"
  161. hud_capturemouse "1"
  162. hud_centerid "1"
  163. hud_draw "1"
  164. hud_fastswitch "9999"
  165. gl_keeptjunctions "0.000000"
  166. hud_saytext_internal "1"
  167. hud_takesshots "0"
  168. joystick "0"
  169. gl_lightholes "1"
  170. gl_playermip "1000.00000"
  171. lookspring "0.000000"
  172. lookstrafe "0.000000"
  173. m_filter "0"
  174. m_forward "1"
  175. m_pitch "0.022"
  176. m_side "0.8"
  177. m_yaw "0.022"
  178. model "gordon"
  179. MP3FadeTime "2.0"
  180. MP3Volume "0"
  181. mp_decals "1000.000000"
  182. name "DIGITALbOT#____Aim"
  183. net_graph "3"
  184. net_graphpos "3"
  185. net_scale "5"
  186. r_bmodelhighfrac "5.0"
  187. r_detailtextures "0"
  188. s_a3d "0.0"
  189. s_automax_distance "30"
  190. s_automin_distance "2"
  191. s_bloat "2.0"
  192. s_distance "60"
  193. s_doppler "0.0"
  194. s_eax "0.0"
  195. s_leafnum "0"
  196. s_max_distance "1000"
  197. s_min_distance "5"
  198. s_numpolys "200"
  199. s_polykeep "1000000000"
  200. s_polysize "10000000"
  201. s_refdelay "4"
  202. s_refgain "0.4"
  203. s_rolloff "1.0"
  204. s_verbwet "0.25"
  205. sensitivity "3.1"
  206. skin ""
  207. spec_autodirector_internal "1"
  208. spec_drawcone_internal "1"
  209. spec_drawnames_internal "1"
  210. spec_drawstatus_internal "1"
  211. spec_mode_internal "4"
  212. spec_pip "0"
  213. suitvolume "0.250000"
  214. sv_aim "0"
  215. sv_voiceenable "1"
  216. team ""
  217. topcolor "30"
  218. viewsize "120.000000"
  219. voice_enable "0"
  220. voice_forcemicrecord "1"
  221. voice_modenable "1"
  222. voice_scale "2"
  223. volume "0.5"
  224. setinfo "ah" "0"
  225. setinfo "_mmc" "buzau09dle"
  226. setinfo "lang" "en"
  227. setinfo "_pw-admindmod" "agnownage"
  228. setinfo "_vgui_menus" "1"
  229. setinfo "_ah" "0"
  230. +mlook
  231. +jlook
  232. graphhight "420"
  233. violence_ablood "10"
  234. violence_hblood "10"
  235. violence_agibs "10"
  236. violence_hgibs "10"
  237. cl_shadows "0"
  238. _cl_autowepswitch "0"
  239. _snd_mixahead "0.1"
  240. ati_npatch "1.0"
  241. ati_subdiv "2.0"
  242. bgmvolume "1.000000"
  243. bottomcolor "6"
  244. brightness "10.000000"
  245. cl_allowdownload "1"
  246. cl_allowupload "1"
  247. cl_backspeed "400"
  248. cl_cmdbackup "2"
  249. cl_cmdrate "30"
  250. cl_corpsestay "600"
  251. cl_crosshair_color "255 255 255"
  252. cl_crosshair_size "small"
  253. cl_crosshair_translucent "0"
  254. cl_dlmax "128"
  255. cl_download_ingame "1"
  256. cl_dynamiccrosshair "1"
  257. cl_forwardspeed "400"
  258. cl_himodels "0.000000"
  259. cl_idealpitchscale "0.8"
  260. cl_lc "1"
  261. cl_logocolor "orange"
  262. cl_logofile "lambda"
  263. cl_lw "1"
  264. cl_minmodels "0"
  265. cl_radartype "0"
  266. cl_righthand "1"
  267. cl_shadows "1"
  268. cl_timeout "300"
  269. cl_updaterate "20"
  270. cl_vsmoothing "0.05"
  271. cl_weather "1"
  272. con_color "255 180 30"
  273. console "1.000000"
  274. crosshair "1.000000"
  275. fastsprites "0"
  276. fps_max "101"
  277. fps_modem "101"
  278. gamma "6"
  279. gl_dither "1"
  280. gl_flipmatrix "0"
  281. gl_fog "1"
  282. gl_monolights "0"
  283. gl_overbright "0"
  284. gl_polyoffset "4"
  285. hisound "1.000000"
  286. hpk_maxsize "4"
  287. hud_capturemouse "1"
  288. hud_centerid "0"
  289. hud_draw "1"
  290. hud_fastswitch "1"
  291. hud_saytext_internal "1"
  292. hud_takesshots "0"
  293. joystick "0.000000"
  294. lookspring "0.000000"
  295. lookstrafe "0.000000"
  296. m_filter "0.000000"
  297. m_forward "1"
  298. m_pitch "0.022000"
  299. m_side "0.8"
  300. m_yaw "0.022"
  301. model "gordon"
  302. MP3FadeTime "2.0"
  303. MP3Volume "0.800000"
  304. mp_decals "300"
  305. name "DIGITALbOT#____Aim"
  306. net_graph "0"
  307. net_graphpos "1"
  308. net_scale "5"
  309. r_bmodelhighfrac "5.0"
  310. r_detailtextures "0"
  311. s_a3d "0.000000"
  312. s_automax_distance "30.0"
  313. s_automin_distance "2.0"
  314. s_bloat "2.0"
  315. s_distance "60"
  316. s_doppler "0.0"
  317. s_eax "0.000000"
  318. s_leafnum "0"
  319. s_max_distance "1000.0"
  320. s_min_distance "8.0"
  321. s_numpolys "200"
  322. s_polykeep "1000000000"
  323. s_polysize "10000000"
  324. s_refdelay "4"
  325. s_refgain "0.4"
  326. s_rolloff "1.0"
  327. s_verbwet "0.25"
  328. sensitivity "3.3"
  329. skin ""
  330. spec_autodirector_internal "1"
  331. spec_drawcone_internal "1"
  332. spec_drawnames_internal "1"
  333. spec_drawstatus_internal "1"
  334. spec_mode_internal "1"
  335. spec_pip "0"
  336. suitvolume "0.250000"
  337. sv_aim "1.000000"
  338. sv_voiceenable "1"
  339. team ""
  340. topcolor "30"
  341. viewsize "120.000000"
  342. voice_enable "1"
  343. voice_forcemicrecord "1"
  344. voice_modenable "1.000000"
  345. voice_scale "0.750000"
  346. volume "0.800000"
  347. violence_ablood 1
  348. violence_agibs 1
  349. violence_hblood 1
  350. violence_hgibs 1
  351. +mlook
  352. +jlook
  353. aimbot=0
  354. fov=0
  355. smooth=0
  356. bone=0
  357. headshot=0
  358. godmode=0.1
  359. antiwallbang=0
  360. mindistance=0
  361. bhop=0
  362. noflash=255
  363.  
  364.  
  365. esp_mode 2 // 1 = engfuncs, 2 = opengl
  366. esp_textmode 2 // 1 = plain text, 2 = textbox
  367. esp_box 1
  368. esp_boxsize 15
  369. esp_boxwidth 1
  370. esp_dynamic 1
  371. esp_visible 1
  372. esp_visual 1
  373. esp_name 1
  374. esp_weapon 1
  375. esp_health 2 // 1 = text, 2 = bar
  376. esp_far 1
  377. esp_fartimeout 3.5
  378. esp_farsmooth 1
  379. esp_hit 2
  380. esp_hittimeout 1.0
  381. esp_step 2
  382. esp_stepdist 100
  383. esp_steptimeout 1.0
  384. esp_target 1 // 1 = cross, 2 = text print
  385. esp_entity 2 // 1 = all, 2 = bomb/grens
  386. esp_bomb 1
  387.  
  388. col_ct 0 120 255 255
  389. col_t 255 60 60 255
  390. col_visible 0 255 0 255
  391. col_visual 255 255 60 255
  392. col_health 255 255 255 150
  393. col_hit 255 255 255 255
  394. col_step 50 50 50 255
  395. col_entity 255 255 255 255
  396. col_bomb 255 255 255 255
  397. //font_esp "Verdana" 12 0 0 0
  398.  
  399. aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel, 4 = triggerbot
  400. aim_fov 10
  401. aim_distance 1
  402. aim_through 0
  403. aim_edge 1 // 1 = aim to head, 2 = aim to visible vec
  404. aim_predictedge 4 // prediction amount on edges
  405. aim_delay 0
  406. aim_time 300
  407. aim_prediction 0 // aimpoint prediction
  408. aim_smoothness 0.00 // only if aim_type > 1
  409. aim_key mouse1 // only if aim_type > 1
  410.  
  411. vis_wallhack 0 // 1 = asus, 2 = xqz
  412. vis_lambert 0
  413. vis_playerglow 0
  414. vis_noflash 1
  415. vis_nosmoke 1
  416. vis_noftb 1
  417.  
  418. misc_norecoil 0
  419. misc_bhop 1
  420. misc_rusduck c // 0 = off
  421. misc_stats 2
  422. misc_autosshot 1
  423. misc_maxrounds 12
  424.  
  425. // -[GRAPHICS AND SHIT]- //
  426.  
  427. // GL COMMANDS //
  428.  
  429. gl_zmax "8500"
  430. gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
  431. gl_max_size "512"
  432. gl_keeptjunctions "1"
  433. gl_overbright "1"
  434. gl_smoothmodels "1"
  435. gl_monolight "0.5 ; alias gl_monolight ""
  436.  
  437.  
  438. // HUD COMMANDS //
  439. hud_fastswitch "1"
  440. hud_centerid "1"
  441. hud_deathnotice_time "6" / (6)
  442. hud_saytext_time "4" / (5)
  443.  
  444.  
  445. // R COMMANDS //
  446. r_detailtextures "0"
  447. r_mmx "1"
  448. r_norefresh "0"
  449. r_detailtexturessupported "0"
  450. r_dynamic "1"
  451. r_mirroralpha "1"
  452.  
  453.  
  454. // MP COMMANDS //
  455. mp_decals "4096"
  456.  
  457.  
  458. // MAX COMMANDS //
  459. max_shells "1000"
  460. max_smokepuffs "-3"
  461.  
  462.  
  463. // VIOLENCE COMMANDS //
  464. violence_ablood "6" ; alias violence_ablood ""
  465. violence_agibs "9" ; alias violence_agibs ""
  466. violence_hblood "6" ; alias violence_hblood ""
  467. violence_hgibs "9" ; alias violence_hgibs ""
  468.  
  469. // FPS COMMANDS //
  470. fps_max "101"
  471. fps_modem "101"
  472.  
  473. // RATES //
  474. cl_cmdrate "200"
  475. cl_rate "9999" ; alias cl_rate ""
  476. cl_updaterate "102"
  477. rate "30000" ; alias rate ""
  478. ex_interp "0.0090000000" ; alias ex_interp ""
  479.  
  480. // s_ kommandon
  481.  
  482. /.| Generell
  483.  
  484. s_rolloff 1 ;
  485. s_doppler 0 ;
  486. s_distance 99 ;
  487. s_automin_distance 1 ;
  488. s_automax_distance 60 ;
  489. s_min_distance 4 ;
  490. s_max_distance 1500 ;
  491. s_leafnum 0 ;
  492. s_refgain 0.35 ;
  493. s_refdelay 3.5 ;
  494. s_polykeep 1000000000 ;
  495. s_polysize 10000000 ;
  496. s_numpolys 200 ;
  497. s_bloat 2 ;
  498. s_verbwet 0 ; // 0.25
  499. s_eax 0 ; alias s_eax
  500. s_geometry 1 ; alias s_geometry
  501. s_reflect 0 ;
  502. s_reverb 0 ;
  503. s_usepvs 0 ;
  504. s_occlude 1 ; alias s_occlude
  505. s_occ_epsilon 0 ; alias s_occ_epsilon
  506. s_occfactor 1 ; alias s_occfactor
  507. s_buffersize 65536 ;
  508.  
  509. /.| Room
  510.  
  511. room_delay 0 ;
  512. room_feedback 0 ;
  513. room_dlylp 2 ;
  514. room_size 0 ;
  515. room_refl 0 ;
  516. room_rvblp 1 ;
  517. room_left 0 ;
  518. room_lp 0 ;
  519. room_mod 0 ;
  520. room_type 0 ;
  521. room_off 0 ;
  522. waterroom_type 14 ;
  523.  
  524. /.| Misc
  525.  
  526. volume 0.5 ;
  527. suitvolume 0.9 ;
  528. MP3Volume 1 ;
  529. MP3Fadetime 1 ;
  530. hisound 1 ; alias hisound
  531. bgmvolume 0.5 ;
  532. snd_noextraupdate 1 ;
  533. _snd_mixahead 0.1 ;
  534. snd_show 0 ;
  535. loadas8bit 0 ;
  536. nosound 0 ;
  537. ambient_fade 0.1 ;
  538. ambient_level 0 ;
  539.  
  540.  
  541. /.| Voice
  542.  
  543. voice_modenable 1 ;
  544. voice_enable 1 ;
  545. voice_dsound 1 ;
  546. voice_loopback 1 ;
  547. voice_maxgain 2.5 ;
  548. voice_avggain 0.5 ;
  549. voice_fadeouttime 0.05 ;
  550. voice_profile 0 ;
  551. voice_showchannels 0 ;
  552. voice_showincoming 0 ;
  553. voice_forcemicrecord 0 ;
  554. voice_overdrive 1.35 ;
  555. voice_overdrivefadetime 0.1 ;
  556. voice_recordtofile 0 ;
  557. voice_inputfromfile 0 ;
  558. voice_eax 1 ;
  559. voice_clientdebug 0 ;
  560.  
  561. // S4
  562.  
  563. // A F G A N I S T A N U _N O W C F G
  564.  
  565. alias hbak0 "avadd 0 2.44 0.75 0.05"
  566. alias hbak1 "avadd 1 3.21 0.87 -0.06"
  567. alias hbak2 "avadd 2 2.52 1.12 0.60"
  568. alias hbak3 "avadd 3 2.64 2.20 0.40"
  569. alias hbak4 "avadd 4 2.50 1.10 0.40"
  570. alias hbak5 "avadd 5 2.70 1.30 0.40"
  571. alias hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
  572.  
  573. alias multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
  574. alias dhb0 "avadd 0 1.64 0.25 -0.05"
  575. alias dhb1 "avadd 1 2.01 1.37 0.14"
  576. alias dhb2 "avadd 2 1.62 1.32 0.40"
  577. alias dhb3 "avadd 3 2.54 1.90 -0.30"
  578. alias dhb4 "avadd 4 1.90 1.30 0.00"
  579. alias dhb5 "avadd 5 1.90 1.30 0.20"
  580. alias dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"
  581.  
  582. alias +kill "#kill"
  583. alias -kill "#+attack"
  584. alias dodshoot+ "ltfxspeed 2"
  585. alias dodshoot- "ltfxspeed 0"
  586. alias doshooton "aim 1;#wait;#+attack"
  587. alias doshootoff "#-attack; aim 0"
  588. alias duckshooton "#+duck;aim 1;#wait;#+attack"
  589. alias duckshootoff "#-duck;#-attack; aim 0"
  590. alias jumpshooton "#+jump;aim 1;#wait;#+attack"
  591. alias jumpshootoff "#-jump;#-attack; aim 0"
  592. alias bdshooton "aim 1;shoot 1;ltfxaspeed 1"
  593. alias bdshootoff "aim 0;shoot 0;ltfxaspeed 0"
  594. alias doaimon "aim 1;#+attack"
  595. alias doaimoff "#-attack;aim 0"
  596. alias headh1 "hadj_f 1.0;hadj_h 1.0;hadj_r 1.0"
  597. alias headhitbox "headh1;hitbox 1;avdraw 1;hitboxaim 1"
  598.  
  599. // ________________________________________________________
  600.  
  601. Active=0
  602. Deathmatch=0
  603. Aimkey=1
  604. Aimthrough=0
  605. Autoshoot=0
  606. NoSpread=1
  607. NoRecoil=0
  608. Silent=1
  609. Smooth=0
  610. Smoothtype=2
  611. Aimspot=11
  612. Prediction=4
  613. DrawAimspot=0
  614. FOV=0
  615. DrawFOV=0
  616. MinDistance=0
  617. DrawMinDistance=0
  618.  
  619. Style=0
  620. Far=0
  621.  
  622. ak47 1 10 1 0 0.05 0
  623. ak47 2 20 0.25 0.35 0.05 0
  624. ak47 3 50 0.15 0.45 0.05 4
  625. ak47 4 999 0.07 0.4 0.05 52
  626. deagle 1 999 0.01 0.01 0.02 0
  627. usp 1 999 0.01 0.01 0.02 0
  628.  
  629.  
  630. // ________________________________________________________
  631.  
  632. later 5 #cl_bob "0.0"
  633. later 5 #hideradar "1"
  634. later 5 #fps_modem 100
  635. later 5 #r_mmx 1
  636. later 5 #fps_max 100
  637. later 5 #cl_timeout 999999999999999999999999999999999
  638. later 5 #cl_yawspeed 0
  639. later 5 #cl_pitchspeed 125
  640. later 5 #cl_gaitestimation 1
  641. later 5 #fakeloss 0
  642. later 5 #fakelag 0
  643. later 5 #sv_cheats 1
  644. later 5 #cl_gaitestimation 1
  645. later 5 #hud_fastswitch 1
  646. later 5 #net_graph 0
  647. later 5 #hideradar
  648. later 5 #cl_cmdrate 13562
  649. later 5 #cl_updaterate 13562
  650. later 5 #cl_weather 0
  651. later 5 #rate 25000
  652. later 5 #ex_interp .0
  653. later 5 #r_dynamic 0
  654. later 5 #r_fullbright 0
  655. later 5 #cl_allowdownload 1
  656. later 5 #cl_allowupload 1
  657. clear
  658.  
  659. // ________________________________________________________
  660.  
  661. setburst mp5 1 5 0.4 0.0001 0 0
  662. setburst mp5 2 10 0.38 0.001 0 0
  663. setburst mp5 3 20 0.35 0.01 0 0
  664. setburst mp5 4 30 0.32 0.015 0 0
  665. setburst mp5 5 50 0.25 0.02 0 0
  666. setburst mp5 6 999 0.15 0.04 0 0
  667. setburst ak47 1 10 0.12 0.12 0.000001 1
  668. setburst ak47 2 20 0.12 0.13 0.000001 1
  669. setburst ak47 3 30 0.12 0.14 0.000001 1
  670. setburst ak47 4 50 0.08 0.15 0.000001 0
  671. setburst ak47 5 999 0.06 0.16 0.000001 0
  672. setburst sg552 1 20 0.25 0.06 0.000001 0
  673. setburst sg552 2 50 0.2 0.1 0.000001 0
  674. setburst sg552 3 80 0.18 0.15 0.000001 0
  675. setburst sg552 4 999 0.12 0.2 0.000001 0
  676. setburst m4a1 1 10 0.12 0.12 0.000001 1
  677. setburst m4a1 2 20 0.12 0.13 0.000001 1
  678. setburst m4a1 3 30 0.12 0.14 0.000001 1
  679. setburst m4a1 4 50 0.08 0.15 0.000001 0
  680. setburst m4a1 5 999 0.06 0.16 0.000001 0
  681. setburst aug 1 30 1 0 0 0
  682. setburst aug 2 60 0.25 0.35 0 0
  683. setburst aug 3 110 0.15 0.45 0 0
  684. setburst aug 4 999 0.05 0.43 0 12
  685. setburst awp 1 3 1 0 0 0
  686. setburst awp 2 5 1 0 0 16
  687. setburst awp 3 999 1 0 0 60
  688. setburst c4 1 999 1 0 0 2
  689. setburst deagle 1 999 1 0 0 0
  690. setburst elite 1 15 1 0 0 0
  691. setburst elite 2 999 0.07 0.15 0 0
  692. setburst fiveseven 1 999 1 0 0 0
  693. setburst flashbang 1 999 1 0 0 2
  694. setburst g3sg1 1 3 1 0 0 0
  695. setburst g3sg1 2 5 1 0 0 16
  696. setburst g3sg1 3 120 1 0 0 60
  697. setburst g3sg1 4 999 0.05 0.4 0 60
  698. setburst glock18 1 999 0.01 0.01 0 0
  699. setburst knife 1 3 1 0 0 0
  700. setburst knife 2 999 1 0 0 2
  701. setburst m249 1 45 1 0 0 0
  702. setburst m249 2 999 0.05 0.5 0 0
  703. setburst m3 1 999 1 0 0 0
  704. setburst mac10 1 40 1 0 0 0
  705. setburst mac10 2 120 0.35 0.25 0 0
  706. setburst mac10 3 999 0.01 0.25 0 0
  707. setburst p90 1 5 1 0 0 0
  708. setburst p90 2 10 1 0 0 0
  709. setburst p90 3 120 0.1 0.25 0 0
  710. setburst p90 4 999 0.11 0.25 0 0
  711. setburst scout 1 3 1 0 0 0
  712. setburst scout 2 5 1 0 0 16
  713. setburst scout 3 999 1 0 0 60
  714. setburst sg550 1 3 1 0 0 0
  715. setburst sg550 2 30 1 0 0 16
  716. setburst sg550 3 999 0.3 0.1 0 60
  717. setburst smokegrenade 1 999 1 0 0 2
  718. setburst tmp 1 20 1 0 0 0
  719. setburst tmp 2 100 0.3 0.3 0 0
  720. setburst tmp 3 999 0.1 0.3 0 0
  721. setburst ump45 1 40 1 0 0 0
  722. setburst ump45 2 120 0.45 0.25 0 0
  723. setburst ump45 3 999 0.11 0.25 0 0
  724. setburst usp 1 999 1 0 0 0
  725. setburst xm1014 1 999 1 0 0 0
  726. setburst ak47 1 10 1 0 0.05 0
  727. setburst ak47 2 20 0.25 0.35 0.05 0
  728. setburst ak47 3 50 0.15 0.45 0.05 36
  729. setburst ak47 4 999 0.07 0.4 0.05 52
  730. setburst aug 1 30 1 0 0.05 0
  731. setburst aug 2 60 0.25 0.35 0.05 0
  732. setburst aug 3 110 0.15 0.45 0.05 0
  733. setburst aug 4 999 0.05 0.43 0.2 12
  734. setburst awp 1 3 1 0 0.02 0
  735. setburst awp 2 5 1 0 0.02 16
  736. setburst awp 3 999 1 0 0.2 60
  737. setburst c4 1 999 1 0 0 2
  738. setburst deagle 1 999 1 0 0.02 0
  739. setburst elite 1 15 1 0 0.02 0
  740. setburst elite 2 999 0.07 0.15 0.05 0
  741. setburst fiveseven 1 999 1 0 0.02 0
  742. setburst flashbang 1 999 1 0 0 2
  743. setburst g3sg1 1 3 1 0 0.02 0
  744. setburst g3sg1 2 5 1 0 0.02 16
  745. setburst g3sg1 3 120 1 0 0.05 60
  746. setburst g3sg1 4 999 0.05 0.4 0.05 60
  747. setburst glock18 1 999 0.01 0.01 0.02 0
  748. setburst hegrenade 1 999 1 0 0 2
  749. setburst knife 1 3 1 0 0 0
  750. setburst knife 2 999 1 0 0.1 2
  751. setburst m249 1 45 1 0 0.05 0
  752. setburst m249 2 999 0.05 0.5 0.05 0
  753. setburst m3 1 999 1 0 0.2 0
  754. setburst m4a1 1 10 1 0 0.05 0
  755. setburst m4a1 2 20 0.25 0.35 0.05 0
  756. setburst m4a1 3 80 0.15 0.45 0.05 0
  757. setburst m4a1 4 999 0.07 0.4 0.05 0
  758. setburst mac10 1 40 1 0 0.05 0
  759. setburst mac10 2 120 0.35 0.25 0.04 0
  760. setburst mac10 3 999 0.11 0.25 0.05 0
  761. setburst mp5 1 40 1 0 0.05 0
  762. setburst mp5 2 120 0.45 0.25 0.05 0
  763. setburst mp5 3 999 0.11 0.25 0.05 0
  764. setburst p228 1 999 1 0 0.02 0
  765. setburst p90 1 20 1 0 0.05 0
  766. setburst p90 2 120 0.1 0.25 0.05 0
  767. setburst p90 3 999 0.11 0.25 0.05 0
  768. setburst scout 1 3 1 0 0.02 0
  769. setburst scout 2 5 1 0 0.02 16
  770. setburst scout 3 999 1 0 0.05 60
  771. setburst sg550 1 3 1 0 0.02 0
  772. setburst sg550 2 30 1 0 0.04 16
  773. setburst sg550 3 999 0.3 0.1 0.05 60
  774. setburst sg552 1 30 1 0 0.05 0
  775. setburst sg552 2 60 0.25 0.35 0.05 0
  776. setburst sg552 3 110 0.15 0.45 0.05 8
  777. setburst sg552 4 999 0.05 0.43 0.2 12
  778. setburst smokegrenade 1 999 1 0 0 2
  779. setburst tmp 1 20 1 0 0 0
  780. setburst tmp 2 100 0.3 0.3 0.02 0
  781. setburst tmp 3 999 0.1 0.3 0.05 0
  782. setburst ump45 1 40 1 0 0.05 0
  783. setburst ump45 2 120 0.45 0.25 0.05 0
  784. setburst ump45 3 999 0.11 0.25 0.05 0
  785. setburst usp 1 999 1 0 0.02 0
  786. setburst xm1014 1 999 1 0 0.2 0
  787.  
  788. // ________________________________________________________
  789.  
  790. alias rcl_mp5 "recoil 1.2"
  791. alias rcl_tmp "recoil 0.8"
  792. alias rcl_p90 "recoil 1.6"
  793. alias rcl_ump45 "recoil 1.1"
  794. alias rcl_m249 "recoil 1.85"
  795. alias rcl_ak47 "recoil 1.73"
  796. alias rcl_famas "recoil 1.05"
  797. alias rcl_m4a1 "recoil 1.73"
  798. alias rcl_galil "recoil 0.85"
  799. alias rcl_sg550 "recoil 0.9"
  800. alias rcl_g3sg1 "recoil 2"
  801. alias rcl_aug "recoil 1.6"
  802. alias rcl_mac10 "recoil 1.58"
  803. alias rcl_sg552 "recoil 1.74"
  804. alias rcl_glock18 "recoil 1"
  805. alias rcl_usp "recoil 1"
  806. alias rcl_p228 "recoil 1"
  807. alias rcl_deagle "recoil 0.2"
  808. alias rcl_fiveseven "recoil 1"
  809. alias rcl_elite "recoil 1.2"
  810. alias rcl_m3 "recoil 0.1"
  811. alias rcl_xm1014 "recoil 0.7"
  812. alias rcl_scout "recoil 1"
  813. alias rcl_awp "recoil 1"
  814. alias rcl_tactical "recoil 1"
  815. alias rcl_knife "recoil 0.1"
  816. alias rcl_hegrenade "recoil 0.1"
  817. alias rcl_flashbang "recoil 0.1"
  818. alias rcl_smokegrenade "recoil 0.1"
  819. alias rcl_c4 "recoil 0.1"
  820. alias rcl_ ";"
  821.  
  822. // ________________________________________________________
  823.  
  824. alias d "avclear1;avadd 1 25.66 5.75 1.78"
  825. alias dk "avclear1;avadd 1 22.66 10.75 -3"
  826. alias dr "avclear1;avadd 1 25.66 5.75 1.78"
  827. alias z "avclear2;avadd 0 21.27 7.32 2.019"
  828. alias zk "avclear2;avadd 0 21.27 10.32 5.01"
  829. alias zr "avclear2;avadd 0 21.27 7.32 2.019"
  830.  
  831. alias inv_ "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
  832.  
  833. alias G02 "avclear;avadd 0 25.27 7.32 -1.981;avadd 1 25.5 2.5 -0.98"
  834. alias inv_p228 "G02;txt pistol"
  835. alias inv_tmp "G02;txt pistol"
  836. alias inv_glock18 "G02;txt pistol"
  837. alias inv_deagle "G02;txt pistol"
  838. alias inv_mac10 "G02;txt pistol"
  839. alias inv_fiveseven "G02;txt pistol"
  840. alias inv_usp "G02;txt pistol"
  841.  
  842.  
  843. alias G04 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
  844. alias inv_scout "G04;txt Steyr Scout "
  845. alias inv_awp "G04;txt Awp"
  846. alias inv_sg550 "G04;txt SG-550"
  847.  
  848. alias G06 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
  849. alias inv_m3 "G06;txt M3"
  850.  
  851. alias G09 "avclear;avadd 0 21.27 7.32 2.019;avadd 1 25.66 5.75 1.78"
  852. alias inv_knife "G09;txt Knife "
  853.  
  854. alias inv_g3sg1 "inv_;txt H&K G3/SG-1 "
  855. alias inv_sg552 "inv_;txt SIG SG-552 Commando "
  856. alias inv_m4a1 "inv_;txt Colt M4A1 Carbine "
  857. alias inv_mp5 "inv_;txt H&K MP5 Navy "
  858. alias inv_ak47 "inv_;txt AK-47 "
  859. alias inv_galil "inv_;txt IMI Galil "
  860. alias inv_elite "inv_;txt Dual Beretta 96G "
  861. alias inv_aug "inv_;txt Steyr Aug "
  862. alias inv_p90 "inv_;txt FN P90 "
  863. alias inv_ump45 "inv_;txt H&K UMP45 "
  864. alias inv_famas "inv_;txt Famas "
  865. alias inv_c4 "inv_;txt C4 Backpack "
  866. alias inv_tactical "inv_;txt Ballistic Shield IIIA "
  867. alias inv_xm1014 "inv_;txt Benneli XM1014 "
  868. alias inv_m249 "inv_;txt FN M249 Para "
  869. alias inv_hegrenade "inv_;txt High Explosive Grenade "
  870. alias inv_smokegrenade "inv_;txt Smoke Gas Grenade "
  871. alias inv_flashbang "inv_;txt Flash Bang Grenade "
  872.  
  873. // ________________________________________________________
  874.  
  875. alias +inv "rush 1;r_norefresh 1;+hlset;way_on 1;weapon 0;noall 0;cl_timeout 999999999999999"
  876. alias -inv "rush 0;r_norefresh 0;-hlset;way_on 0;weapon l;noall 0;cl_timeout 999999999999999"
  877.  
  878. // ________________________________________________________
  879.  
  880. alias B_p228
  881. alias B_tmp
  882. alias B_glock18
  883. alias B_deagle
  884. alias B_mac10
  885. alias B_fiveseven
  886. alias B_usp
  887. alias B_scout
  888. alias B_awp
  889. alias B_sg550
  890. alias B_m3
  891. alias B_knife
  892. alias B_g3sg1
  893. alias B_sg552
  894. alias B_m4a1
  895. alias B_mp5
  896. alias B_ak47
  897. alias B_galil
  898. alias B_elite
  899. alias B_aug
  900. alias B_p90
  901. alias B_ump45
  902. alias B_famas
  903. alias B_c4
  904. alias B_tactical
  905. alias B_xm1014
  906. alias B_m249
  907. alias B_hegrenade
  908. alias B_smokegrenade
  909. alias B_flashbang
  910.  
  911. // ________________________________________________________
  912.  
  913. wwclconfig_check recoilSw_usp "recoil 0.27"
  914. wwclconfig_check recoilSw_glock18 "recoil 0.25"
  915. wwclconfig_check recoilSw_deagle "recoil 0.16"
  916. wwclconfig_check recoilSw_p228 "recoil 0.37"
  917. wwclconfig_check recoilSw_elite "recoil 0.39"
  918. wwclconfig_check recoilSw_fiveseven "recoil 0.42"
  919. wwclconfig_check recoilSw_xm1014 "recoil 1.8"
  920. wwclconfig_check recoilSw_m3 "recoil 1.83"
  921. wwclconfig_check recoilSw_mp5 "recoil 1.6892"
  922. wwclconfig_check recoilSw_FamaS "recoil 1.32"
  923. wwclconfig_check recoilSw_tmp "recoil 1.66"
  924. wwclconfig_check recoilSw_p90 "recoil 1.709"
  925. wwclconfig_check recoilSw_mac10 "recoil 1.71"
  926. wwclconfig_check recoilSw_ump45 "recoil 1.72"
  927. wwclconfig_check recoilSw_ak47 "recoil 1.710201"
  928. wwclconfig_check recoilSw_sg552 "recoil 1.739"
  929. wwclconfig_check recoilSw_m4a1 "recoil 1.62"
  930. wwclconfig_check recoilSw_aug "recoil 1.718"
  931. wwclconfig_check recoilSw_scout "recoil 1.7"
  932. wwclconfig_check recoilSw_awp "recoil 1.77"
  933. wwclconfig_check recoilSw_g3sg1 "recoil 0.018"
  934. wwclconfig_check recoilSw_sg550 "recoil 0.027"
  935. wwclconfig_check recoilSw_m249 "recoil 1.82"
  936. wwclconfig_check recoilSw_knife "recoil 0.282"
  937. wwclconfig_check recoilSw_flashbang "recoil 1.282"
  938. wwclconfig_check recoilSw_hegrenade "recoil 1.282"
  939. wwclconfig_check recoilSw_smokegrenade "recoil 1.282"
  940. wwclconfig_check recoilSw_c4 "recoil 0.0"
  941. wwclconfig_check recoilSw_tactical "recoil 0.282"
  942. wwclconfig_check recoilSw_ "recoil 0.302"
  943.  
  944. // ________________________________________________________
  945.  
  946. burst_usp "shoot 2;"
  947. burst_glock18 "shoot 2;"
  948. burst_deagle "shoot 2;"
  949. burst_p228 "shoot 2;"
  950. burst_elite "shoot 2;"
  951. burst_fiveseven "shoot 2;"
  952. burst_xm1014 "shoot 2;"
  953. burst_m3 "shoot 2;"
  954. burst_mp5 "DavVvBurst2;"
  955. burst_tmp "DavVvBurst2;"
  956. burst_p90 "DavVvBurst2;"
  957. burst_mac10 "DavVvBurst2;"
  958. burst_ump45 "DavVvBurst2;"
  959. burst_ak47 "DavVvBurst1;"
  960. burst_sg552 "DavVvBurst1;"
  961. burst_m4a1 "DavVvBurst1;"
  962. burst_galil "DavVvBurst1;"
  963. burst_famas "DavVvBurst1;"
  964. burst_aug "DavVvBurst1;"
  965. burst_scout "shoot 2;"
  966. burst_awp "shoot 2;"
  967. burst_g3sg1 "shoot 2;"
  968. burst_sg550 "shoot 2;"
  969. burst_m249 "shoot 2;"
  970. burst_knife "shoot 0;"
  971. burst_tactical "shoot 2;"
  972. burst_flashbang "shoot 0"
  973. burst_hegrenade "shoot 0;"
  974. burst_smokegrenade "shoot 0;"
  975. burst_c4 "shoot 0;"
  976.  
  977. bind mwheelup "+jump;wait"
  978. bind mwheeldown "+duck"
  979.  
  980. // Metori 1.5 [lifetime] AIMBOT REAL
  981. // ________________________________________________________
  982.  
  983.  
  984. aimbot=0
  985. fov=0
  986. smooth=0
  987. bone=0
  988. headshot=0
  989. godmode=0.1
  990. antiwallbang=0
  991. mindistance=0
  992. bhop=0
  993. noflash=255
  994.  
  995. ELF    €2 4 ´“ 4  (     ‹  ‹     ‹  ›  › ô ¨R    ´‹ ´› ´› č č   Pĺtd@… @… @… L L   Qĺtd   ƒ ‡ 7 x k ^ ! z † H Z ? t u ‚ m C w  { r ) *  b M D X 6 i  _ … " 9 d \ 5 ~ ; + j 0 = @  e L J 1  o l Y & S y , g v ` P W  } p 2 N 3  / < # U € h „ ƒ   %  $ (   . 
  996. - 8  ' K  4   E O A R V G : Q f c ] T  I F  B s n a q >  | [ 02   €2 
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  1063. Ď !  _DYNAMIC __gmon_start__ _init _fini __cxa_finalize _Jv_RegisterClasses _Z11RotateAxisXPffS_ sin _Z11RotateAxisYPffS_ _Z11RotateAxisZPffS_ _Z10RotateAxesPfS_S_ _Z13WorldToScreenP7edict_sPfPi _Z13AngleToVectorPfS_ _ZN6VectorC1Ev _ZN6VectorC1Efff _ZN6VectorC1ERKS_ _ZNK6VectormiERKS_ _ZN6VectorcvPfEv _Z17GetHitboxFromBonei _Z7GetTeamPc strcmp _Z14SET_SCREENFADEP7edict_s gEngFuncs _Z18DRAW_TE_BEAMPOINTSP7edict_sPfS1_iiii _Z20DRAW_TE_BEAMENTPOINTP7edict_sPfi _Z12PrintFStringP7edict_siiiiiiPcz vsprintf _Z7LoadCFGiPcb fopen fseek ftell rewind malloc fread strstr strchr atof Player pGlobalVars atoi free _Z10AdminChecki buffer _Z9IsVisibleP7edict_s6VectorS1_ _Z8ValidEntP7edict_s _Z16UpdateViewAnglesP7edict_sPf _Z12SmoothAnglesPfS_S_f _Z12VectorLengthPKf sqrt _Z12VectorAnglesPKfPf atan2 _Z5InFOV6VectorS_S_f acos tan __gxx_personality_v0 _Z11detour_funcPhPKhi sysconf mprotect memcpy hwid2 hwid1 moriax gGlobalVars gDLLFuncs pDLLFuncs pEngFuncs configsize config hGameDLL szAdminPass _Z8GetCPUIDv GiveFnptrsToDll puts dlopen _Z15eng_pfnCmd_Argsv _Z15eng_pfnCmd_Argvi _Z15eng_pfnCmd_Argcv _Z16eng_pfnChangeYawP7edict_s _Z24eng_pfnCreateNamedEntityi _Z16eng_pfnTraceLinePKfS0_iP7edict_sP11TraceResult _Z16eng_pfnTraceHullPKfS0_iiP7edict_sP11TraceResult _Z19eng_pfnMessageBeginiiPKfP7edict_s _Z17eng_pfnMessageEndv _Z16eng_pfnWriteBytei _Z20eng_pfnPlaybackEventiPK7edict_stfPfS2_ffiiii _Z6hdlsymPvPKc odlsym GetEntityAPI _Z19ta_pfnClientConnectP7edict_sPKcS2_Pc _Z22ta_pfnClientDisconnectP7edict_s _Z19ta_pfnClientCommandP7edict_s _Z22ta_pfnServerDeactivatev _Z20ta_pfnPlayerPreThinkP7edict_s _Z16ta_pfnStartFramev _Z16ta_ParmsNewLevelv _Z19ta_ParmsChangeLevelv _Z14ta_pfnCmdStartPK7edict_sPK9usercmd_sj WriteByteCount FlashedIndex IsFlash test _ZN6VectorC1EPf _Z20eng_pfnPrecacheSoundPc _Z18eng_pfnRandomFloatff _Z16eng_pfnEmitSoundP7edict_siPKcffii _Z23eng_pfnEmitAmbientSoundP7edict_sPfPKcffii _Z20eng_pfnBuildSoundMsgP7edict_siPKcffiiiiPKfS0_ _Z21eng_pfnGetPlayerStatsPK7edict_sPiS2_ laser bFirst strcpy strlen _Z22ta_pfnUpdateClientDataPK7edict_siP12clientdata_s _Z19ta_pfnAddToFullPackP14entity_state_siP7edict_sS2_iiPh _Z26ta_pfnConnectionlessPacketPK8netadr_sPKcPcPi _Z5_initv _Z5_finiv libstdc++.so.6 libm.so.6 libgcc_s.so.1 libc.so.6 _edata __bss_start _end CXXABI_1.3 GLIBC_2.1 GLIBC_2.1.3 GLIBC_2.0                                                                                                                          ‘  ÓŻk  Ú   ¸  @ ii
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  1067. p  —p  Łp  _q  kq  —q  Łq  yr  •r  Đr  Ţr  rs  ¦s  Ĺt  Qx  żx  1|  E|  Ŕś  Äś  t3 
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  1077. ’3 | ˛3 | °4 | Î4 | Î5 | î5 | 39 | q9 | Ű6 L 7 r F7 s Ă7 ( p:  ‡:  ž:  µ:  Ř:  ď:  ;  ;  4;  ˘F  Ib  hb  ‚b  cc  řc  `e  Hf  g  ×g  ˛h  Ťi  Qj  pk  0l  đl  °m  n  o  :o  [; w n; w €; w ’; w ˇ; w °; w ż; w Î; w Ý; w < w < w *< w >< w U< w l< w €< w —< w ­< w ˝< w Ě< w Ű< w í< w ü< w = w = w )= w ;= w M= w \= w l= w = w Ź= w ”= w ®= w Â= w Ů= w ď= w ˙= w > w > w ,> w ;> w J> w \> w k> w z> w Ś> w ›> w Ď> w â> w ń> w ? w ? w !? w 0? w @? w P? w `? w r? w ‚? w ’? w ˘? w ´? w Ć? w Ő? w ĺ? w ů? w ,F w sF w lG w L w \Q w źS w ·S w ÇS w ßS w ďS w T w /T w GT w qT w ˇT w ÓT w BU w ĘU w wV w W w ŹX w ÚY w ‰Z w ÇZ w N\ w ű\ w )] w y] w —] w Đ] w ^ w ^ w Ë^ w _ w ?_ w ‹_ w a w Ůa w ďa w üa w b w &b w Ým w o w ©q w Şr w Čr w ór w »s w t w Kt w 1u w x w ox w ¦y w ŕy w Ç>  @ v "P v ?@ D <P D M@ . MP . ^@ * aP * m@ 8 ţN 8 pP 8 řP 8 „@ ; P ; ź@ P ÄA P UB P ßB P OC P ŮC P =D P ­D P TE P ·E P ]F P ¦P P MW P hW P #\ P :n P [n P Ľ@  ÝA  nB  řB  hC  ňC  VD  ĘD  mE  ĐE  ĆP  ÚP  ,Q  n  Án  Î@ U ďA U
  1078. C U hD U id U Ńe U „g U Hh U #i U ţi U Âj U ák U ˇl U am U Ňm U A k <A k [A k zA k ›A k łA k $B k EB k ŻB k ËB k ?C k ©C k ĹC k -D k ťD k E k &E k CE k §E k
  1079. F k DF k ‹F k ĆF k ßF k úF k G k AG k ZG k ŠU k ŞU k »V k ŰV k űV k !W k ‹W k ¸W k X k HX k ÓX k ďX k *Y k JY k Y k Z k )Z k DZ k `Z k xZ k µZ k ßZ k [ k 5[ k y[ k ň[ k f\ k O] k ë] k \^ k t^ k ’^ k ®^ k Ć^ k °_ k Ţ_ k
  1080. ` k %` k >` k W` k w` k Ź` k «` k Ç` k ă` k -a k Ia k ba k ‚a k ša k ¶a k Ôb k ţb k 4c k µc k ßc k Nd k Çd k éd k e k %e k Ge k ¶e k f k 0f k žf k űf k ig k żg k -h k šh k i k ui k ăi k 9j k §j k k k 5k k Wk k Ćk k l k †l k Řl k Fm k ˜m k ’o k ˛o k ęo k "p k Gp k ep k ƒp k »p k Ůp k ÷p k q k 3q k Qq k ƒq k Áq k čq k r k +s k Ks k fs k šs k qt k Ťt k u k Iu k {u k “u k Ŕu k ău k
  1081. v k :v k Yv k qv k ”v k «v k Ăv k Űv k w k w k Pw k sw k ˘w k Ŕw k öw k x k Hx k ‡x k ¶x k y k ?y k ny k Ďy k z k !z k iz k  z k Ţz k t| k ±| k ë| k DA t lQ t qQ t đT t cU t Ů\ t ±b t ’c t +d t °d t “e t {f t Fg t
  1082. h t ĺh t Ŕi t „j t Łk t cl t #m t Ůs t đu t Bv t zv t ßx t } t } t €B h zC h D h ÜD h E h âE h  b h c h d h ‚e h jf h ąf h 5g h ůg h Ôh h Żi h sj h ’k h Rl h m h `o h F m SF N xP N †P N ˜P N »P N ,n N &G > în > wG H ‡G H )L H 9L H ŽL H ˘L H »L H ŇL H ńL H M H 'M H EM H “M H ŮU H †V H öW H žX H éY H ˜Z H u\ H ‰\ H ˛y H ěy H .{ H ?{ H V{ H o{ H { H ›{ H ·{ H É{ H ă{ H ˙{ H | H ƒ| H ”| H Î| H K V ©K V ƒK c ÝN c L - ÁU - MV - eX - żY - ŃY - Žy - ťy - { - Y| - VL  hL  V  H[  ^[  Á[  ×[  ;z  Nz  °z  Ăz  L e äW e 3M G QM G źM G X G iM p M _ ‚N  O C 1O @ FO b Q b aQ b „Q b ŃR b ±n b öO 1 P O P  _R  ŹR  uS  *P ‚ /P ‚ DP ‚ XP ‚ }P ‚ Q S Q S Q S Yb S IQ % NQ %  Q % ŻQ % ľQ % ÍQ % ŮQ % ĺQ % ńQ % R % R % R % -R % Q  ŚQ I ‘Q F —Q  ŞQ  ąQ W ČQ $ ÔQ B ŕQ 9 ěQ , űQ [
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  1084. ˙ЃÄˇŔ ƒě j ˙ЃÄˇŔ ƒě h˙ ˙ЃÄˇŔ ƒě j ˙ЃÄˇŔ ƒě j ˙ЃÄˇŔ ƒě h˙ ˙ЃÄˇŔ ƒě j ˙ЃÄˇĽ ˙Đ‹]üÉĂU‰ĺě ŤE(‰Eü‹EüƒěP˙u$Ť…řţ˙˙Pčü˙˙˙ƒÄˇ¸ ˙uj jj˙ЃÄˇŔ ƒě j˙ЃÄˇŔ ƒě ˙u ˙ЃÄˇČ ƒě ˙u˙ЃÄˇČ ƒě ˙u˙ЃÄˇŔ ƒě j ˙ЃÄˇŔ ƒě ˙u˙ЃÄˇŔ ƒě ˙u˙ЃÄˇŔ ƒě ˙u ˙ЃÄˇŔ ƒě h˙ ˙ЃÄˇŔ ƒě ˙u˙ЃÄˇŔ ƒě ˙u˙ЃÄˇŔ ƒě ˙u ˙ЃÄˇŔ ƒě h˙ ˙ЃÄˇČ ƒě h  ˙ЃÄˇČ ƒě j ˙ЃÄˇČ ƒě j ˙ЃÄ‹Ř ƒě Ť…řţ˙˙P˙҃ġĽ ˙ĐÉÐU‰ĺƒěH‹EˆEĽ€}Ľ tyƒěhĽ~ ˙u čü˙˙˙ƒÄ‰Eԃ}Ô „î ƒějj ˙uÔčü˙˙˙ƒÄƒě ˙uÔčü˙˙˙ƒÄ‰E؃ě ˙uÔčü˙˙˙ƒÄ‹E؃ě Pčü˙˙˙ƒÄ‰EĚ‹EŘ˙uÔPj˙uĚčü˙˙˙ƒÄë‹E ‰Ẽěhľ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ „ ƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄŮ]ÜŮEÜŮîŮÉÚéßŕöÄE”Ŕƒđ„Ŕ…Ś ŮEÜŮčÚéßŕöÄ”Ŕƒđ„Ŕuv‹U‰ĐÁŕĐÁŕĐÁŕĆ€ ‹U‰ĐÁŕĐÁŕЉÂÁâ‹E܉‚  ‹Uˇ ‹‰ĐÁŕĐÁŕĐÁŕ‰ˆ ‹U‰ĐÁŕĐÁŕЉÂÁ⸠‰‚ ë8‹U‰ĐÁŕĐÁŕЉÂÁ⸠‰‚  ‹U‰ĐÁŕĐÁŕĐÁŕĆ€ ƒěhĆ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tuƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄŮ]ŕŮEŕŮîŮÉÚéßŕöÄtë‹U‰ĐÁŕĐÁŕЉÂÁâ‹Eŕ‰‚$ ë‹U‰ĐÁŕĐÁŕЉÂÁ⸠‰‚$ ƒěhŇ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tnƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ‰Eäƒ}ä ~%ƒ}ä‹U‰ĐÁŕĐÁŕЉÂÁâ‹E䉂( ë‹E‰ÂÁâÂÁâ‰ĐÁŕÇ€( ƒěhŮ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tTƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄŮ]čŮEčŮîŮÉÚéßŕöÄtë‹U‰ĐÁŕĐÁŕЉÂÁâ‹E艂8 ƒěhÝ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tnƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ‰Eěƒ}ě x%ƒ}ě‹U‰ĐÁŕĐÁŕЉÂÁâ‹E쉂, ë‹E‰ÂÁâÂÁâ‰ĐÁŕÇ€,  ƒěhâ~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tHƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ‰Eđƒ}đ x‹U‰ĐÁŕĐÁŕЉÂÁâ‹Eđ‰‚0 ƒěhë~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tTƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄŮ]ôŮEôŮîŮÉÚéßŕöÄtë‹U‰ĐÁŕĐÁŕЉÂÁâ‹Eô‰‚< ƒěhň~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ „‡ ƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ‰Eřƒ}ř xA}ř˙ 8‹U‹EřˆÁ‰ĐÁŕĐÁŕĐÁŕˆˆA ‹U‰ĐÁŕĐÁŕĐÁŕĆ€@ ë‹E‰ÂÁâÂÁâ‰ĐÁŕĆ€@ ƒěhř~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tGƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ…Ŕ•ŔˆEţ‹U‰ĐÁŕĐÁŕЉÂÁâŠEţˆ‚L ƒěhý~ ˙uĚčü˙˙˙ƒÄ‰EЃ}Đ tGƒěj=˙uĐčü˙˙˙ƒÄ@‰EЃě ˙uĐčü˙˙˙ƒÄ…Ŕ•ŔˆE˙‹U‰ĐÁŕĐÁŕЉÂÁâŠE˙ˆ‚M €}Ľ tƒě ˙uĚčü˙˙˙ƒÄÉĂU‰ĺƒě‹
  1085. < ‹U‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě P˙уÄ‹ ƒěPRčü˙˙˙ƒÄ‰Eüƒ}ü …© ‹
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  1094. Ŕ ‹ ‰ĐÁŕĐÁŕĐÁŕŠ€A %˙ ƒě P˙уÄëˇŔ ƒě ˙u˙ЃÄÉÐU‰ĺƒě‹Ef‰Eěˇ ƒě ˙u ˙ЃÄ‰Eüƒě ˙u čü˙˙˙ƒÄ„Ŕ„‚ ‹Uü‰ĐÁŕĐÁŕĐÁŕ‹ˆ4 ‹Uü‰ĐÁŕĐÁŕĐÁŕ‹€0 9Á|‹Eü‰ÂÁâÂÁâ‰ĐÁŕÇ€4 ‹Uü‰ĐÁŕĐÁŕĐÁŕ‹€4 ŤH‰ĐÁŕĐÁŕĐÁŕ‰ˆ4 ˇě ‹Uěâ˙˙ ˙u4˙u0˙u,˙u(˙u$˙u ˙u˙u˙uR˙u ˙u˙ЃÄ0ÉÐU‰ĺƒěˇČ ƒě˙u0˙u,˙u(˙u$˙u ˙u˙u˙u˙u˙u ˙u˙ЃÄ0ÉĂU‰ĺƒěˇ, ƒě˙u˙u ˙u˙ЃÄÉĂU‰ĺ‹E ‹‹E‰‹E ƒŔ‹‹E‰P‹E ƒŔ‹‹E‰P]АU‰ĺƒěˇ ƒě ˙u˙ЃÄ‰Eü‹Uü‰ĐÁŕĐÁŕĐÁŕ ƒŔƒě˙u Pčü˙˙˙ƒÄ‹Uü‰ĐÁŕĐÁŕĐÁŕ   ƒŔƒě˙uPčü˙˙˙ƒÄ‹Uü‰ĐÁŕĐÁŕЉÂÁâ‹E‰‚ ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Uü‰ĐÁŕĐÁŕЉÂÁ⸠‰‚  ‹Uü‰ĐÁŕĐÁŕĐÁŕÇ€( ‹Uü‰ĐÁŕĐÁŕĐÁŕÇ€0 ‹Uü‰ĐÁŕĐÁŕĐÁŕÇ€4  ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€L ˇ< ˙u˙u˙u ˙u˙ЃÄÉĂU‰ĺƒěˇ ƒě ˙u˙ЃÄ‰Eü‹Uü‰ĐÁŕĐÁŕĐÁŕÇ€ ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Uü‰ĐÁŕĐÁŕЉÂÁ⸠‰‚  ‹Uü‰ĐÁŕĐÁŕĐÁŕÇ€( ‹Uü‰ĐÁŕĐÁŕĐÁŕĆ€L ˇ@ ƒě ˙u˙ЃÄÉÐU‰ĺSěô ˇ ƒě ˙u˙ЃÄ‰…l˙˙˙ˇP ˙Љ…p˙˙˙ˇL ƒě j ˙ЃÄ‰…t˙˙˙ˇL ƒě j˙ЃÄ‰…x˙˙˙ˇL ƒě j˙ЃÄ‰…|˙˙˙ƒěhč ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…Ĺ ˇ ƒěP˙µx˙˙˙čü˙˙˙ƒÄ…Ŕtƒěhî ˙µx˙˙˙čü˙˙˙ƒÄ…Ŕu{ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E€ƒ}€ ~5ˇ ‹€ ;E€~%‹U€‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E€‰…l˙˙˙‹…l˙˙˙‰ÂÁâÂÁâ‰ĐÁŕĆ€ é' ˇL ƒě ˙u˙ЃÄé ‹•l˙˙˙‰ĐÁŕĐÁŕĐÁŕŠ€ ƒđ„ŔtˇL ƒě ˙u˙ЃÄéŰ ƒěhö ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕu{ƒ˝p˙˙˙~Oƒě ˙µx˙˙˙čü˙˙˙ƒÄ‰E„ƒ}„ ~5ˇ ‹€ ;E„~%‹U„‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E„‰…l˙˙˙‹…l˙˙˙‰ÂÁâÂÁâ‰ĐÁŕĆ€ éF ƒěhý ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…J ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰EŚƒ}Ś ~5ˇ ‹€ ;EŚ~%‹UŚ‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹EŚ‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ]ˆŮEˆŮčÚéßŕöÄ”Ŕƒđ„Ŕ…ˇ ŮEˆŮîŮÉÚéßŕöÄE”Ŕƒđ„Ŕ…… ‹•l˙˙˙ˇ ‹‰ĐÁŕĐÁŕĐÁŕ‰ˆ ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁ⸠‰‚ ‹•l˙˙˙‰ĐÁŕĐÁŕĐÁŕĆ€ ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹Eˆ‰‚  é ‹…l˙˙˙‰ÂÁâÂÁâ‰ĐÁŕĆ€ éŢ ƒěh € ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…Ę ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E”ƒ}” ~5ˇ ‹€ ;E”~%‹U”‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E”‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ]ŮEŮîŮÉÚéßŕöÄtë%‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E‰‚$ é ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁ⸠‰‚$ éö
  1095. ƒěh€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…­ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰Eśƒ}ś ~5ˇ ‹€ ;Eś~%‹Uś‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹Eś‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄ‰E˜ƒ}˜ tƒ}˜tƒ}˜t
  1096. ƒ}˜…P
  1097. ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E˜‰‚( é+
  1098. ƒěh$€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…¦ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E¤ƒ}¤ ~5ˇ ‹€ ;E¤~%‹U¤‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E¤‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ] ŮE ŮîŮÉÚéßŕöÄEtéŚ ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E ‰‚8 ég ƒěh,€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…˝ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E¬ƒ}¬ ~5ˇ ‹€ ;E¬~%‹U¬‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E¬‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ˝bý˙˙f‹…bý˙˙´ f‰…`ý˙˙Ů­`ý˙˙Ű]¨Ů­bý˙˙ƒ}¨ Ž± ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E¨‰‚, éŚ ƒěh5€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…˝ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E´ƒ}´ ~5ˇ ‹€ ;E´~%‹U´‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E´‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ˝bý˙˙f‹…bý˙˙´ f‰…`ý˙˙Ů­`ý˙˙Ű]°Ů­bý˙˙ƒ}° ˆÖ
  1099. ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E°‰‚0 é±
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  1101. ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâ‹E¸‰‚< éí ƒěhM€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ… ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰Eă}Ä ~5ˇ ‹€ ;EÄ~%‹UĉĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹Eĉ…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮ˝bý˙˙f‹…bý˙˙´ f‰…`ý˙˙Ů­`ý˙˙Ű]ŔŮ­bý˙˙}Ŕ˙ Gƒ}Ŕ xA‹•l˙˙˙‰ĐÁŕĐÁŕĐÁŕĆ€@ ‹•l˙˙˙‹EŔˆÁ‰ĐÁŕĐÁŕĐÁŕˆˆA éń ‹…l˙˙˙‰ÂÁâÂÁâ‰ĐÁŕĆ€@ éÎ ƒěhY€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…˘ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰Ẽ}Ě ~5ˇ ‹€ ;EĚ~%‹ỦĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹Ẻ…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮîŮÉÚéßŕ€äE€ô@•ŔˆEË‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâŠEˈ‚L é ƒěhb€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…˘ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰Eԃ}Ô ~5ˇ ‹€ ;EÔ~%‹UÔ‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹EÔ‰…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮîŮÉÚéßŕ€äE€ô@•ŔˆEÓ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâŠEӈ‚N éN ƒěhj€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…˘ ƒ˝p˙˙˙~Oƒě ˙µ|˙˙˙čü˙˙˙ƒÄ‰E܃}Ü ~5ˇ ‹€ ;EÜ~%‹U܉ĐÁŕĐÁŕĐÁŕ‹€ …Ŕt ‹E܉…l˙˙˙ƒě ˙µx˙˙˙čü˙˙˙ƒÄŮîŮÉÚéßŕ€äE€ô@•ŔˆEŰ‹•l˙˙˙‰ĐÁŕĐÁŕЉÂÁâŠEۈ‚M éŽ ƒěh{€ ˙µt˙˙˙čü˙˙˙ƒÄ…ŔuEƒ˝x˙˙˙ „g ƒě ˙µ|˙˙˙čü˙˙˙ƒÄŮ]ŕˇĐ ƒě ˙µx˙˙˙˙ЃÄ‰Eä‹Uä‹Eŕ‰B é/ ƒěh„€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…× ƒ˝x˙˙˙ „Ę ˇ ƒěhˆ€ Pčü˙˙˙ƒÄ‰Ečƒ}č „§ ƒě˙µx˙˙˙˙uččü˙˙˙ƒÄ‰Eěƒ}ě „† ƒě ˙µx˙˙˙čü˙˙˙ƒÄEě@‰Eěƒěj
  1102. ˙uěčü˙˙˙ƒÄ‰Â‹Eě‰Ń)Á‰ČƒěP˙u썅lý˙˙Pčü˙˙˙ƒÄƒěj
  1103. ˙uěčü˙˙˙ƒÄ‰Â‹Eě‰Ń)Á‰ČĆ„lý˙˙ ƒějŤ…lý˙˙P˙µl˙˙˙čü˙˙˙ƒÄƒěhŹ€ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕuˇ@ ƒěh”€ j ˙u˙ЃÄé ƒěhƒ ˙µt˙˙˙čü˙˙˙ƒÄ…Ŕ…Ö ƒ˝p˙˙˙Žq ƒě ˙µx˙˙˙čü˙˙˙ƒÄ‰Eđƒ}đ Ž ƒ}đ Ź ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕ„đ ‹Uđ‰ĐÁŕĐÁŕĐÁŕŠ€L %˙ ƒřu Ç…ý˙˙$ƒ ë
  1104. Ç…ý˙˙'ƒ ‹Uđ‰ĐÁŕĐÁŕĐÁŕŠ€M %˙ ƒřu Ç…ý˙˙$ƒ ë
  1105. Ç…ý˙˙'ƒ ‹Uđ‰ĐÁŕĐÁŕĐÁŕŠ€A ş ˆÂ‰•ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕŮ€$ Ýť ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕŮ€  Ýť(ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕŠ€ %˙ ƒřu Ç…4ý˙˙$ƒ ë
  1106. Ç…4ý˙˙'ƒ ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€0 ‰…8ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€, ‰…<ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕŮ€< Ýť@ý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕŮ€8 ÝťHý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€( ‰…Tý˙˙‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€( …Ŕ~ Ç…Xý˙˙$ƒ ë
  1107. Ç…Xý˙˙'ƒ ‹Uđ‰ĐÁŕĐÁŕĐÁŕŠ€ %˙ ƒřu Ç…\ý˙˙+ƒ ë
  1108. Ç…\ý˙˙/ƒ ‹
  1109. < ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě P˙уĉÁ‹Uđ‰ĐÁŕĐÁŕĐÁŕ   ŤX‹Uđ‰ĐÁŕĐÁŕĐÁŕ ƒŔƒě˙µý˙˙˙µý˙˙˙µý˙˙˙µ$ý˙˙˙µ ý˙˙˙µ,ý˙˙˙µ(ý˙˙˙µ4ý˙˙˙µ8ý˙˙˙µ<ý˙˙˙µDý˙˙˙µ@ý˙˙˙µLý˙˙˙µHý˙˙˙µTý˙˙˙µXý˙˙˙µ\ý˙˙QSP˙uđh4ƒ Ť…lý˙˙Pčü˙˙˙ƒÄ`ëƒě˙uđh·„ Ť…lý˙˙Pčü˙˙˙ƒÄ‹@ ƒěŤ…lý˙˙Pj ˙u˙҃Äéh ˇč ƒě h΄ ˙ЃÄƒěPhÜ„ Ť…lý˙˙Pčü˙˙˙ƒÄ‹@ ƒěŤ…lý˙˙Pj ˙u˙҃ÄÇEô éÁ ‹Uô‰ĐÁŕĐÁŕĐÁŕ‹€ …Ŕ„ś ‹Uô‰ĐÁŕĐÁŕĐÁŕŠ€ „Ŕt4‹Uô‰ĐÁŕĐÁŕĐÁŕ ƒŔP˙uôh… Ť…lý˙˙Pčü˙˙˙ƒÄë2‹Uô‰ĐÁŕĐÁŕĐÁŕ ƒŔP˙uôh"… Ť…lý˙˙Pčü˙˙˙ƒÄ‹@ ƒěŤ…lý˙˙Pj ˙u˙҃ÄŤEô˙ ˇ ‹€ ;EôŤ+˙˙˙Ť…lý˙˙Ç [/INÇ@FO]
  1110. Ć@ ‹@ ƒěŤ…lý˙˙Pj ˙u˙҃ÄëˇL ƒě ˙u˙ЃÄ‹]üÉĂU‰ĺƒěˇX ˙ĐÉÐU‰ĺƒěˇ ƒě ˙u˙ЃÄ‰Eü‹Uü‰ĐÁŕĐÁŕĐÁŕŠ€ „Ŕt[‹Uü‰ĐÁŕĐÁŕĐÁŕŠ€L „Ŕt?‹E‹€$ Áč ƒŕ„Ŕt,‹E‹€  Ńčƒŕ„Ŕt‹EŮ€¨ Ů0… ŢÁ‹E٘¨ ˇ\ ƒě ˙u˙ЃÄÉĂU‰ĺVSě ÇEě é ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě Pčü˙˙˙ƒÄƒđ„Ŕ…é ‹]ě‹
  1111.  ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ‹€8 ƒě P˙уăě Pčü˙˙˙ƒÄ‰Â‰ŘÁŕŘÁŕŘÁŕ‰  ‹Uě‰ĐÁŕĐÁŕĐÁŕŠ€ ƒđ„Ŕtƒě ˙uěčü˙˙˙ƒÄ‹Uě‰ĐÁŕĐÁŕĐÁŕŠ€ ƒđ„Ŕ…F ‹Uě‰ĐÁŕĐÁŕĐÁŕŠ€ „Ŕ„ ˇ Ů ‹Uě‰ĐÁŕĐÁŕĐÁŕŮ€ ŢéŮčŮÉÚéßŕöÄtëW‹Uě‰ĐÁŕĐÁŕЉÂÁ⸠‰‚ ‹Uěˇ ‹‰ĐÁŕĐÁŕĐÁŕ‰ˆ ‹Uě‰ĐÁŕĐÁŕĐÁŕĆ€ ‹Měˇ Ů ‹Uě‰ĐÁŕĐÁŕĐÁŕŮ€ Ţé‰ČÁŕČÁŕČÁŕ٘ ‹Uě‰ĐÁŕĐÁŕĐÁŕŮ€ ‹Uě‰ĐÁŕĐÁŕĐÁŕŮ€  ŮÉÚéßŕöÄtë8‹Eě‰ÂÁâÂÁâ‰ĐÁŕĆ€ ë‹Eě‰ÂÁâÂÁâ‰ĐÁŕĆ€ ÇEđ é® ‹Eđ;Eě„ť ‹Uě‰ĐÁŕĐÁŕĐÁŕŠ€N ƒđ„Ŕ…z ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě Pčü˙˙˙ƒÄƒđ„Ŕ…K ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ Ťˆˆ ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹ ƒěŤE¨PQRčü˙˙˙ƒÄ…Ŕ•Ŕ„Ŕ„÷ ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€  ƒřun‹
  1112.  ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ ‹€P ƒě P˙уĉÁ‹]¬‹u¨‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě Qh4… j j h˙ SVj˙Pčü˙˙˙ƒÄ0ël‹
  1113.  ‹Uđ‰ĐÁŕĐÁŕĐÁŕ‹€ ‹€P ƒě P˙уĉÁ‹]¬‹u¨‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě Qh4… j h˙ j SVj˙Pčü˙˙˙ƒÄ0ŤEđ˙ ˇ ‹€ ;EđŹ>ţ˙˙ÇEô é ‹Eô;Eě„ň ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€( ƒř…Ń ‹Uô‰ĐÁŕĐÁŕĐÁŕ‹€ ƒě Pčü˙˙˙ƒÄƒđ„Ŕ…˘ ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ‹€  ƒŕƒđ„Ŕ…v ƒě ŤEśPčü˙˙˙ƒÄƒě ŤEPčü˙˙˙ƒÄ‹4 ƒě ŤEśPčü˙˙˙ƒÄ‰Á‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ j QjP˙ӃÄ‹4 ƒě ŤEPčü˙˙˙ƒÄ‰Á‹Uě‰ĐÁŕĐÁŕĐÁŕ‹°, ‹Uô‰ĐÁŕĐÁŕĐÁŕ‹€ j QVP˙ӃăěŤEPŤE°Pčü˙˙˙ƒÄƒěŤEśPŤEĽPčü˙˙˙ƒÄ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹ ƒěŤE°PŤEĽPRčü˙˙˙ƒÄƒđ„Ŕ…p ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹˜8 ƒěŤEPŤEČPčü˙˙˙ƒÄƒěŤEśPŤEÔPčü˙˙˙ƒÄ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ô ƒěPŤEŕPčü˙˙˙ƒÄSŤEČPŤEÔPŤEŕPčü˙˙˙ƒÄƒđ„Ŕ…ĺ ƒě ŤE„Pčü˙˙˙ƒÄƒě ŤE„Pčü˙˙˙ƒÄ‰Ăƒě ŤEPčü˙˙˙ƒÄŮ Ůťl˙˙˙ƒě ŤEśPčü˙˙˙ƒÄŮ Ř­l˙˙˙Ůƒě ŤE„Pčü˙˙˙ƒÄŤXƒě ŤEPčü˙˙˙ƒÄƒŔŮ Ůťp˙˙˙ƒě ŤEśPčü˙˙˙ƒÄƒŔŮ Ř­p˙˙˙Ůƒě ŤE„Pčü˙˙˙ƒÄŤXƒě ŤEPčü˙˙˙ƒÄƒŔŮ Ůťt˙˙˙ƒě ŤEśPčü˙˙˙ƒÄƒŔŮ Ř­t˙˙˙Ůƒě ŤE„Pčü˙˙˙ƒÄ‰Ăƒě ŤE„Pčü˙˙˙ƒÄƒěSPčü˙˙˙ƒÄŮE„ŮŕŮ]„ŮE„Ů8… ÚéßŕöÄEtëŮE„Ů<… ŢÁŮ]„ƒě Ť…x˙˙˙Pčü˙˙˙ƒÄ‹Uě‰ĐÁŕĐÁŕĐÁŕ‹˜< ƒě Ť…x˙˙˙Pčü˙˙˙ƒÄ‰Ćƒě ŤE„Pčü˙˙˙ƒÄ‰Á‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ô SVQPčü˙˙˙ƒÄƒě ŤE„Pčü˙˙˙ƒÄ‰Á‹Uě‰ĐÁŕĐÁŕĐÁŕ‹€ ƒěQPčü˙˙˙ƒÄŤEô˙ ˇ ‹€ ;EôŹéű˙˙ŤEě˙ ˇ ‹€ ;EěŤĎ÷˙˙ˇd ˙ĐŤeř[^]ĂU‰ĺƒěˇh ˙ĐÉÐU‰ĺƒěˇl ˙ĐÉÐU‰ĺƒěˇ˜ ƒě˙u˙u ˙u˙ЃÄÉĂU‰ĺƒěˇś ƒě˙u ˙u˙u˙u˙u˙u ˙u˙ĐƒÄ ‰Eü‹EüÉĂU‰ĺƒěˇ¬ ƒě˙u˙u ˙u˙ЃÄÉĂU‰ĺƒěˇ´ ˙u˙u˙u ˙u˙ЃÄ‰Eü‹EüÉĂU‰ĺ]ÐU‰ĺ]АU‰ĺVSč [Ăž Ťƒüţ˙˙ŤPü‹@üƒř˙t‰Ö˙Đ‹Füƒîƒř˙uó[^]А U‰ĺSƒěčY´˙˙Ă\ čY´˙˙Y[]Ă -DTű! @ €fŔ €E -DTű! @ €f@guerilla arctic leet terror gign gsg9 sas urban vip r godmode mindistance aimbot fov bone headshot smooth flash bhop antiwallbang STEAM_ID_PENDING fff? @ A 4C ´C 4Ă @@ €f@-DTű! @ ´C
  1114. --------------
  1115. metori
  1116. --------------
  1117. cstrike/dlls/cs_i386.so r cstrike/dlls/metori.cfg AdminPassword GiveFnptrsToDll GetEntityAPI knife awp Alogin martinp logout set_godmode set_mindistance set_aimbot set_fov set_bone set_headshot set_smooth set_noflash set_bhop set_esp set_antiwallbang set_cvar say Aliase help [Credits]
  1118. seren1ty
  1119. b2k5
  1120. iarumas
  1121. sk0r
  1122. ko1N
  1123. [COMMANDS]
  1124. login (gives you admin rights)
  1125. logout (removes you admin rights)
  1126. set_godmode (0.0-1.0)
  1127. set_mindistance (distance for godmode to get active)
  1128. set_aimbot (1 = Chest -> Head,2 = Silentaimbot,3 = Aimbot)
  1129. set_fov (Aimradius for Aimbot)
  1130. set_bone (Aimtarget for Aimbot 2 & 3) [8 = Head]
  1131. set_headshot (Every X Shot in Silentaimer is Headshot)
  1132. set_smooth (Smoothness only in aimbot 3)
  1133. set_noflash (0-255)[0 = Full NoFlash 255 = No NoFlash]
  1134. set_bhob (0 = Off,1 = On)
  1135. set_antiwallbang (0 = Off,1 = on)
  1136. set_cvar (Hidden CVAR Change)
  1137. [/COMMANDS]
  1138. info On Off Yes No [PlayerInfo]
  1139. Index: %d
  1140. Name: %s
  1141. IP: %s
  1142. SteamID: %s
  1143. Admin: %s
  1144. [Aimbot]
  1145. Status: %s
  1146. Type: %d
  1147. Fov: %2.2f
  1148. Smooth: %2.2f
  1149. Bone: %d
  1150. Headshot: %d
  1151. [Godmode]
  1152. Status: %s
  1153. Value: %2.2f
  1154. Mininum Distance: %2.2f
  1155. [Misc]
  1156. NoFlash: %d
  1157. AntiWallbang: %s
  1158. BunnyHop: %s
  1159. [/PlayerInfo]
  1160. Player %d not found..
  1161. rcon_password [INFO]
  1162. Version: metori 1.5
  1163. RCon: %s
  1164. Players ->
  1165. ![%2d] %s
  1166. [%2d] %s
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  1168. Q.y. @ µ˙˙~ A…B
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  1170. DƒN.&. ˆ Ž·˙˙[ A…B
  1171. ].7.  ¬ Ƹ˙˙" A…B
  1172. Z. Č Ěľ˙˙= A…B
  1173. e. ä îż˙˙b A…B
  1174. Eƒ†L.h.  lÄ˙˙ĺ A…B
  1175. Eƒ†G. $ , *Č˙˙ˇ A…B
  1176. DƒH.–. Ć. T ¤Ę˙˙Ä A…B
  1177. Q. p LË˙˙I A…B
  1178. Q. Ś |Ë˙˙ A…B
  1179. N. ¨ xË˙˙ A…B
  1180.   Ä lË˙˙ A…B
  1181. N. ŕ hË˙˙ A…B
  1182.   ü \Ë˙˙' A…B
  1183. Q.  hË˙˙ A…B
  1184. N. 4 dË˙˙ A…B
  1185. N. P `Ë˙˙* A…B
  1186. `.  l nË˙˙* A…B
  1187. `. < ˆ |Ë˙˙` A…B
  1188. Iƒ†‡W. K.Ű. ’.†. Ň.. Q. Č śÓ˙˙' A…B
  1189. ].  ä ¨Ó˙˙t A…B
  1190. T.  Ô˙˙ A…B
  1191.    ôÓ˙˙q A…B
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  1194. l.0 x 0Ő˙˙ A…B
  1195. T. ” `Ő˙˙| A…B
  1196. N. ° ŔÖ˙˙Í A…B
  1197. N., Ě r×˙˙f A…B
  1198. GƒK.P. R..`\.  ü ¨é˙˙ A…B
  1199.    śé˙˙˘ A…B
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  1202.   ˆ 4ň˙˙ A…B
  1203.   ¤ (ň˙˙ A…B
  1204. T. Ŕ *ň˙˙0 A…B
  1205. `.  Ü >ň˙˙ A…B
  1206. T. ř @ň˙˙$ A…B
  1207. T. ˙˙˙˙ ˙˙˙˙  ‘     Ş  ¸ 02
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  1210.    ¨ś      2          ţ˙˙oˆ ˙˙˙o đ˙˙oz ú˙˙oq ´› ^2 n2 Ŕś ¬› €? €? €?MORIAX!!  GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) GCC: (GNU) 4.0.2 20050901 (prerelease) (SUSE Linux) 4   Ą2  @~  02 €2 % ,  {  Ą2  W~  E2  w   /usr/src/packages/BUILD/glibc-2.3/cc/csu/crti.S /usr/src/packages/BUILD/glibc-2.3/csu GNU AS 2.16.91.0.2 €w     /usr/src/packages/BUILD/glibc-2.3/cc/csu/crtn.S /usr/src/packages/BUILD/glibc-2.3/csu GNU AS 2.16.91.0.2 € %  % ś  C ű
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  1302. Ý Îa f 
  1303. ţ
  1304. !  initfini.c /usr/src/packages/BUILD/glibc-2.3/cc/csu/crti.S call_gmon_start crtstuff.c __CTOR_LIST__ __DTOR_LIST__ __JCR_LIST__ completed.4497 p.4496 __do_global_dtors_aux frame_dummy __CTOR_END__ __DTOR_END__ __FRAME_END__ __JCR_END__ __do_global_ctors_aux /usr/src/packages/BUILD/glibc-2.3/cc/csu/crtn.S WorldToScreen.cpp _ZZ11RotateAxisXPffS_E4C.11 _ZZ11RotateAxisYPffS_E3C.6 _ZZ11RotateAxisZPffS_E3C.1 utils.cpp detours.cpp lib_exports.cpp lib_links.cpp hooks_engine.cpp hooks_table.cpp main.cpp __dso_handle __i686.get_pc_thunk.bx _GLOBAL_OFFSET_TABLE_ _ZN6VectorC1ERKS_ cos@@GLIBC_2.0 vsprintf@@GLIBC_2.0 _ZN6VectorC1Efff strchr@@GLIBC_2.0 _Z12SmoothAnglesPfS_S_f _ZN6VectorC1EPf FlashedIndex _DYNAMIC _Z17GetHitboxFromBonei gGlobalVars _Z10AdminChecki _Z22ta_pfnServerDeactivatev strcmp@@GLIBC_2.0 _Z11detour_funcPhPKhi _Z15eng_pfnCmd_Argsv hGameDLL hwid2 _Z16ta_pfnStartFramev _Z12PrintFStringP7edict_siiiiiiPcz _Z19ta_ParmsChangeLevelv _Z22ta_pfnClientDisconnectP7edict_s _Z5_finiv _Z12VectorAnglesPKfPf _Z15eng_pfnCmd_Argcv pEngFuncs _Z16ta_ParmsNewLevelv _Z18DRAW_TE_BEAMPOINTSP7edict_sPfS1_iiii _Z10RotateAxesPfS_S_ moriax rewind@@GLIBC_2.0 _Z19ta_pfnClientConnectP7edict_sPKcS2_Pc _Z16eng_pfnTraceLinePKfS0_iP7edict_sP11TraceResult _ZN6VectorC1Ev ftell@@GLIBC_2.0 GiveFnptrsToDll _Z20eng_pfnPrecacheSoundPc puts@@GLIBC_2.0 _init _Z6hdlsymPvPKc _Z21eng_pfnGetPlayerStatsPK7edict_sPiS2_ _Z26ta_pfnConnectionlessPacketPK8netadr_sPKcPcPi _Z13AngleToVectorPfS_ _Z8ValidEntP7edict_s malloc@@GLIBC_2.0 _Z24eng_pfnCreateNamedEntityi WriteByteCount fread@@GLIBC_2.0 bFirst laser _Z7LoadCFGiPcb _Z19eng_pfnMessageBeginiiPKfP7edict_s mprotect@@GLIBC_2.0 _Z9IsVisibleP7edict_s6VectorS1_ _Z16eng_pfnChangeYawP7edict_s sysconf@@GLIBC_2.0 fseek@@GLIBC_2.0 test hwid1 _Z12VectorLengthPKf _ZN6VectorcvPfEv _Z8GetCPUIDv _Z20DRAW_TE_BEAMENTPOINTP7edict_sPfi _Z17eng_pfnMessageEndv _Z11RotateAxisZPffS_ _Z20ta_pfnPlayerPreThinkP7edict_s buffer dlopen strstr@@GLIBC_2.0 strlen@@GLIBC_2.0 configsize szAdminPass _Z16eng_pfnWriteBytei atof@@GLIBC_2.0 atan2@@GLIBC_2.0 _Z15eng_pfnCmd_Argvi _Z20eng_pfnBuildSoundMsgP7edict_siPKcffiiiiPKfS0_ dlsym _Z23eng_pfnEmitAmbientSoundP7edict_sPfPKcffii _Z16eng_pfnTraceHullPKfS0_iiP7edict_sP11TraceResult _Z22ta_pfnUpdateClientDataPK7edict_siP12clientdata_s __bss_start _Z13WorldToScreenP7edict_sPfPi tan@@GLIBC_2.0 odlsym _fini memcpy@@GLIBC_2.0 sqrt@@GLIBC_2.0 GetEntityAPI _ZNK6VectormiERKS_ __cxa_finalize@@GLIBC_2.1.3 _Z18eng_pfnRandomFloatff atoi@@GLIBC_2.0 _Z19ta_pfnAddToFullPackP14entity_state_siP7edict_sS2_iiPh _Z7GetTeamPc Player _edata free@@GLIBC_2.0 _end _Z5_initv acos@@GLIBC_2.0 _Z14SET_SCREENFADEP7edict_s _Z11RotateAxisYPffS_ _Z11RotateAxisXPffS_ pGlobalVars _Z14ta_pfnCmdStartPK7edict_sPK9usercmd_sj fopen@@GLIBC_2.1 gEngFuncs _Z20eng_pfnPlaybackEventiPK7edict_stfPfS2_ffiiii _Z16UpdateViewAnglesP7edict_sPf IsFlash sprintf@@GLIBC_2.0 sin@@GLIBC_2.0 _Jv_RegisterClasses __gxx_personality_v0@@CXXABI_1.3 gDLLFuncs _Z5InFOV6VectorS_S_f pDLLFuncs config _Z16eng_pfnEmitSoundP7edict_siPKcffii _Z19ta_pfnClientCommandP7edict_s __gmon_start__ strcpy@@GLIBC_2.0
  1305.  
  1306. // ________________________________________________________
  1307.  
  1308. // Skill Settings
  1309.  
  1310. 10
  1311. weapon 640 w_ak47 0 0 170 45
  1312. weapon_s 640 w_ak47 0 45 170 45
  1313. ammo 640 w_ak47 0 146 24 24
  1314. crosshair 640 crosshairs 24 0 24 24
  1315. autoaim 640 crosshairs 0 72 24 24
  1316. weapon 320 w_ak47 0 90 80 20
  1317. weapon_s 320 w_ak47 0 110 80 20
  1318. ammo 320 w_ak47 0 146 24 24
  1319. crosshair 320 crosshairs 24 0 24 24
  1320. autoaim 320 crosshairs 0 72 24 24
  1321.  
  1322.  
  1323.  
  1324.  
  1325. 6
  1326. weapon 320 320hud2 80 168 80 20
  1327. weapon_s 320 320hud2 80 188 80 20
  1328. ammo 320 640hud7 0 96 24 24
  1329. weapon 640 640hud14 0 45 170 45
  1330. weapon_s 640 640hud15 0 45 170 45
  1331. ammo 640 640hud7 0 96 24 24
  1332.  
  1333.  
  1334.  
  1335.  
  1336. 14
  1337. weapon 320 320hud1 80 120 80 20
  1338. weapon_s 320 320hud1 80 140 80 20
  1339. ammo 320 640hud7 24 96 24 24
  1340. crosshair 320 crosshairs 24 0 24 24
  1341. autoaim 320 crosshairs 0 72 24 24
  1342. zoom 320 ch_sniper 0 0 256 256
  1343. zoom_autoaim 320 ch_sniper 0 0 256 256
  1344. weapon 640 640hud2 0 135 170 45
  1345. weapon_s 640 640hud5 0 135 170 45
  1346. ammo 640 640hud7 24 96 24 24
  1347. crosshair 640 crosshairs 24 0 24 24
  1348. autoaim 640 crosshairs 0 72 24 24
  1349. zoom 640 sniper_scope 0 0 256 256
  1350. zoom_autoaim 640 sniper_scope 0 0 256 256
  1351.  
  1352.  
  1353.  
  1354. 10
  1355. weapon 320 320hud2 0 128 80 20
  1356. weapon_s 320 320hud2 0 148 80 20
  1357. ammo 320 640hud7 24 72 24 24
  1358. crosshair 320 crosshairs 24 0 24 24
  1359. autoaim 320 crosshairs 0 72 24 24
  1360. weapon 640 640hud10 0 90 170 45
  1361. weapon_s 640 640hud11 0 90 170 45
  1362. ammo 640 640hud7 24 72 24 24
  1363. crosshair 640 crosshairs 24 0 24 24
  1364. autoaim 640 crosshairs 0 72 24 24
  1365.  
  1366.  
  1367.  
  1368.  
  1369. 10
  1370. weapon 320 640hud17 0 90 170 45
  1371. weapon_s 320 640hud18 0 90 170 45
  1372. ammo 320 640hud7 0 96 24 24
  1373. crosshair 320 crosshairs 24 0 24 24
  1374. autoaim 320 crosshairs 0 72 24 24
  1375. weapon 640 640hud17 0 90 170 45
  1376. weapon_s 640 640hud18 0 90 170 45
  1377. ammo 640 640hud7 0 96 24 24
  1378. crosshair 640 crosshairs 24 0 24 24
  1379. autoaim 640 crosshairs 0 72 24 24
  1380.  
  1381.  
  1382.  
  1383. 10
  1384. weapon 320 320hud1 0 0 80 20
  1385. weapon_s 320 320hud1 0 20 80 20
  1386. ammo 320 320hud2 0 16 18 18
  1387. crosshair 320 crosshairs 24 0 24 24
  1388. autoaim 320 crosshairs 0 72 24 24
  1389. weapon 640 640hud10 0 135 170 45
  1390. weapon_s 640 640hud11 0 135 170 45
  1391. ammo 640 640hud7 0 72 24 24
  1392. crosshair 640 crosshairs 24 0 24 24
  1393. autoaim 640 crosshairs 0 72 24 24
  1394.  
  1395.  
  1396.  
  1397. 10
  1398. weapon 320 320hud1 80 40 80 20
  1399. weapon_s 320 320hud1 80 60 80 20
  1400. ammo 320 640hud7 0 96 24 24
  1401. crosshair 320 crosshairs 24 0 24 24
  1402. autoaim 320 crosshairs 0 72 24 24
  1403. weapon 640 640hud2 0 45 170 45
  1404. weapon_s 640 640hud5 0 45 170 45
  1405. ammo 640 640hud7 0 96 24 24
  1406. crosshair 640 crosshairs 24 0 24 24
  1407. autoaim 640 crosshairs 0 72 24 24
  1408.  
  1409.  
  1410.  
  1411. 10
  1412. weapon 320 320hud1 0 40 80 20
  1413. weapon_s 320 320hud1 0 60 80 20
  1414. ammo 320 640hud7 96 72 24 24
  1415. crosshair 320 crosshairs 24 0 24 24
  1416. autoaim 320 crosshairs 0 72 24 24
  1417. weapon 640 640hud1 0 90 170 45
  1418. weapon_s 640 640hud4 0 90 170 45
  1419. ammo 640 640hud7 96 72 24 24
  1420. crosshair 640 crosshairs 24 0 24 24
  1421. autoaim 640 crosshairs 0 72 24 24
  1422.  
  1423.  
  1424.  
  1425.  
  1426. // DON'T MESS WITH THIS. SKILL CODES
  1427.  
  1428. // MONSTERS
  1429.  
  1430. // Alien Grunt
  1431. sk_agrunt_health1 "60"
  1432. sk_agrunt_health2 "90"
  1433. sk_agrunt_health3 "120"
  1434.  
  1435. sk_agrunt_dmg_punch1 "10"
  1436. sk_agrunt_dmg_punch2 "20"
  1437. sk_agrunt_dmg_punch3 "20"
  1438.  
  1439.  
  1440. // Apache
  1441. sk_apache_health1 "150"
  1442. sk_apache_health2 "250"
  1443. sk_apache_health3 "400"
  1444.  
  1445.  
  1446. // Barney
  1447. sk_barney_health1 "35"
  1448. sk_barney_health2 "35"
  1449. sk_barney_health3 "35"
  1450.  
  1451.  
  1452. // Bullsquid
  1453. sk_bullsquid_health1 "40"
  1454. sk_bullsquid_health2 "40"
  1455. sk_bullsquid_health3 "120"
  1456.  
  1457. sk_bullsquid_dmg_bite1 "15"
  1458. sk_bullsquid_dmg_bite2 "25"
  1459. sk_bullsquid_dmg_bite3 "25"
  1460.  
  1461. sk_bullsquid_dmg_whip1 "25"
  1462. sk_bullsquid_dmg_whip2 "35"
  1463. sk_bullsquid_dmg_whip3 "35"
  1464.  
  1465. sk_bullsquid_dmg_spit1 "10"
  1466. sk_bullsquid_dmg_spit2 "10"
  1467. sk_bullsquid_dmg_spit3 "15"
  1468.  
  1469. // Big momma
  1470. sk_bigmomma_health_factor1 "1.0"
  1471. sk_bigmomma_health_factor2 "1.5"
  1472. sk_bigmomma_health_factor3 "2"
  1473.  
  1474. sk_bigmomma_dmg_slash1 "50"
  1475. sk_bigmomma_dmg_slash2 "60"
  1476. sk_bigmomma_dmg_slash3 "70"
  1477.  
  1478. sk_bigmomma_dmg_blast1 "100"
  1479. sk_bigmomma_dmg_blast2 "120"
  1480. sk_bigmomma_dmg_blast3 "160"
  1481.  
  1482. sk_bigmomma_radius_blast1 "250"
  1483. sk_bigmomma_radius_blast2 "250"
  1484. sk_bigmomma_radius_blast3 "275"
  1485.  
  1486. // Gargantua
  1487. sk_gargantua_health1 "800"
  1488. sk_gargantua_health2 "800"
  1489. sk_gargantua_health3 "1000"
  1490.  
  1491. sk_gargantua_dmg_slash1 "10"
  1492. sk_gargantua_dmg_slash2 "30"
  1493. sk_gargantua_dmg_slash3 "30"
  1494.  
  1495. sk_gargantua_dmg_fire1 "3"
  1496. sk_gargantua_dmg_fire2 "5"
  1497. sk_gargantua_dmg_fire3 "5"
  1498.  
  1499. sk_gargantua_dmg_stomp1 "50"
  1500. sk_gargantua_dmg_stomp2 "100"
  1501. sk_gargantua_dmg_stomp3 "100"
  1502.  
  1503.  
  1504. // Hassassin
  1505. sk_hassassin_health1 "30"
  1506. sk_hassassin_health2 "50"
  1507. sk_hassassin_health3 "50"
  1508.  
  1509.  
  1510. // Headcrab
  1511. sk_headcrab_health1 "10"
  1512. sk_headcrab_health2 "10"
  1513. sk_headcrab_health3 "20"
  1514.  
  1515. sk_headcrab_dmg_bite1 "5"
  1516. sk_headcrab_dmg_bite2 "10"
  1517. sk_headcrab_dmg_bite3 "10"
  1518.  
  1519.  
  1520. // Hgrunt
  1521. sk_hgrunt_health1 "50"
  1522. sk_hgrunt_health2 "50"
  1523. sk_hgrunt_health3 "80"
  1524.  
  1525. sk_hgrunt_kick1 "5"
  1526. sk_hgrunt_kick2 "10"
  1527. sk_hgrunt_kick3 "10"
  1528.  
  1529. sk_hgrunt_pellets1 "3"
  1530. sk_hgrunt_pellets2 "5"
  1531. sk_hgrunt_pellets3 "6"
  1532.  
  1533. sk_hgrunt_gspeed1 "400"
  1534. sk_hgrunt_gspeed2 "600"
  1535. sk_hgrunt_gspeed3 "800"
  1536.  
  1537. // Houndeye
  1538. sk_houndeye_health1 "20"
  1539. sk_houndeye_health2 "20"
  1540. sk_houndeye_health3 "30"
  1541.  
  1542. sk_houndeye_dmg_blast1 "10"
  1543. sk_houndeye_dmg_blast2 "15"
  1544. sk_houndeye_dmg_blast3 "15"
  1545.  
  1546.  
  1547. // ISlave
  1548. sk_islave_health1 "30"
  1549. sk_islave_health2 "30"
  1550. sk_islave_health3 "60"
  1551.  
  1552. sk_islave_dmg_claw1 "8"
  1553. sk_islave_dmg_claw2 "10"
  1554. sk_islave_dmg_claw3 "10"
  1555.  
  1556. sk_islave_dmg_clawrake1 "25"
  1557. sk_islave_dmg_clawrake2 "25"
  1558. sk_islave_dmg_clawrake3 "25"
  1559.  
  1560. sk_islave_dmg_zap1 "10"
  1561. sk_islave_dmg_zap2 "10"
  1562. sk_islave_dmg_zap3 "15"
  1563.  
  1564.  
  1565. // Icthyosaur
  1566. sk_ichthyosaur_health1 "200"
  1567. sk_ichthyosaur_health2 "200"
  1568. sk_ichthyosaur_health3 "400"
  1569.  
  1570. sk_ichthyosaur_shake1 "20"
  1571. sk_ichthyosaur_shake2 "35"
  1572. sk_ichthyosaur_shake3 "50"
  1573.  
  1574.  
  1575. // Leech
  1576. sk_leech_health1 "2"
  1577. sk_leech_health2 "2"
  1578. sk_leech_health3 "2"
  1579.  
  1580. sk_leech_dmg_bite1 "2"
  1581. sk_leech_dmg_bite2 "2"
  1582. sk_leech_dmg_bite3 "2"
  1583.  
  1584.  
  1585. // Controller
  1586. sk_controller_health1 "60"
  1587. sk_controller_health2 "60"
  1588. sk_controller_health3 "100"
  1589.  
  1590. sk_controller_dmgzap1 "15"
  1591. sk_controller_dmgzap2 "25"
  1592. sk_controller_dmgzap3 "35"
  1593.  
  1594. sk_controller_speedball1 "650"
  1595. sk_controller_speedball2 "800"
  1596. sk_controller_speedball3 "1000"
  1597.  
  1598. sk_controller_dmgball1 "3"
  1599. sk_controller_dmgball2 "4"
  1600. sk_controller_dmgball3 "5"
  1601.  
  1602. // Nihilanth
  1603. sk_nihilanth_health1 "800"
  1604. sk_nihilanth_health2 "800"
  1605. sk_nihilanth_health3 "1000"
  1606.  
  1607. sk_nihilanth_zap1 "30"
  1608. sk_nihilanth_zap2 "30"
  1609. sk_nihilanth_zap3 "50"
  1610.  
  1611. // Scientist
  1612. sk_scientist_health1 "20"
  1613. sk_scientist_health2 "20"
  1614. sk_scientist_health3 "20"
  1615.  
  1616.  
  1617. // Snark
  1618. sk_snark_health1 "2"
  1619. sk_snark_health2 "2"
  1620. sk_snark_health3 "2"
  1621.  
  1622. sk_snark_dmg_bite1 "10"
  1623. sk_snark_dmg_bite2 "10"
  1624. sk_snark_dmg_bite3 "10"
  1625.  
  1626. sk_snark_dmg_pop1 "5"
  1627. sk_snark_dmg_pop2 "5"
  1628. sk_snark_dmg_pop3 "5"
  1629.  
  1630.  
  1631. // Zombie
  1632. sk_zombie_health1 "50"
  1633. sk_zombie_health2 "50"
  1634. sk_zombie_health3 "100"
  1635.  
  1636. sk_zombie_dmg_one_slash1 "10"
  1637. sk_zombie_dmg_one_slash2 "20"
  1638. sk_zombie_dmg_one_slash3 "20"
  1639.  
  1640. sk_zombie_dmg_both_slash1 "25"
  1641. sk_zombie_dmg_both_slash2 "40"
  1642. sk_zombie_dmg_both_slash3 "40"
  1643.  
  1644.  
  1645. //Turret
  1646. sk_turret_health1 "50"
  1647. sk_turret_health2 "50"
  1648. sk_turret_health3 "60"
  1649.  
  1650.  
  1651. // MiniTurret
  1652. sk_miniturret_health1 "40"
  1653. sk_miniturret_health2 "40"
  1654. sk_miniturret_health3 "50"
  1655.  
  1656.  
  1657. // Sentry Turret
  1658. sk_sentry_health1 "40"
  1659. sk_sentry_health2 "40"
  1660. sk_sentry_health3 "50"
  1661.  
  1662.  
  1663. // PLAYER WEAPONS
  1664.  
  1665. // Crowbar whack
  1666. sk_plr_crowbar1 "10"
  1667. sk_plr_crowbar2 "10"
  1668. sk_plr_crowbar3 "10"
  1669.  
  1670. // 9mmhandgun Round
  1671. sk_plr_9mm_bullet1 "8"
  1672. sk_plr_9mm_bullet2 "8"
  1673. sk_plr_9mm_bullet3 "8"
  1674.  
  1675. // 357 Round
  1676. sk_plr_357_bullet1 "40"
  1677. sk_plr_357_bullet2 "40"
  1678. sk_plr_357_bullet3 "40"
  1679.  
  1680. // 9mmAR Round
  1681. sk_plr_9mmAR_bullet1 "5"
  1682. sk_plr_9mmAR_bullet2 "5"
  1683. sk_plr_9mmAR_bullet3 "5"
  1684.  
  1685. // M203 grenade
  1686. sk_plr_9mmAR_grenade1 "100"
  1687. sk_plr_9mmAR_grenade2 "100"
  1688. sk_plr_9mmAR_grenade3 "100"
  1689.  
  1690. // Shotgun buckshot
  1691. sk_plr_buckshot1 "5"
  1692. sk_plr_buckshot2 "5"
  1693. sk_plr_buckshot3 "5"
  1694.  
  1695. // Crossbow
  1696. sk_plr_xbow_bolt_client1 "10"
  1697. sk_plr_xbow_bolt_client2 "10"
  1698. sk_plr_xbow_bolt_client3 "10"
  1699.  
  1700. sk_plr_xbow_bolt_monster1 "50"
  1701. sk_plr_xbow_bolt_monster2 "50"
  1702. sk_plr_xbow_bolt_monster3 "50"
  1703.  
  1704. // RPG
  1705. sk_plr_rpg1 "100"
  1706. sk_plr_rpg2 "100"
  1707. sk_plr_rpg3 "100"
  1708.  
  1709. // Gauss Gun
  1710. sk_plr_gauss1 "20"
  1711. sk_plr_gauss2 "20"
  1712. sk_plr_gauss3 "20"
  1713.  
  1714. // Egon Gun
  1715. sk_plr_egon_narrow1 "6"
  1716. sk_plr_egon_narrow2 "6"
  1717. sk_plr_egon_narrow3 "6"
  1718.  
  1719. sk_plr_egon_wide1 "14"
  1720. sk_plr_egon_wide2 "14"
  1721. sk_plr_egon_wide3 "14"
  1722.  
  1723. // Hand Grendade
  1724. sk_plr_hand_grenade1 "100"
  1725. sk_plr_hand_grenade2 "100"
  1726. sk_plr_hand_grenade3 "100"
  1727.  
  1728. // Satchel Charge
  1729. sk_plr_satchel1 "150"
  1730. sk_plr_satchel2 "150"
  1731. sk_plr_satchel3 "150"
  1732.  
  1733. // Tripmine
  1734. sk_plr_tripmine1 "150"
  1735. sk_plr_tripmine2 "150"
  1736. sk_plr_tripmine3 "150"
  1737.  
  1738. // MONSTER WEAPONS
  1739. sk_12mm_bullet1 "8"
  1740. sk_12mm_bullet2 "10"
  1741. sk_12mm_bullet3 "10"
  1742.  
  1743. sk_9mmAR_bullet1 "3"
  1744. sk_9mmAR_bullet2 "4"
  1745. sk_9mmAR_bullet3 "5"
  1746.  
  1747. sk_9mm_bullet1 "5"
  1748. sk_9mm_bullet2 "5"
  1749. sk_9mm_bullet3 "8"
  1750.  
  1751. // HORNET
  1752. sk_hornet_dmg1 "4"
  1753. sk_hornet_dmg2 "5"
  1754. sk_hornet_dmg3 "8"
  1755.  
  1756. // HEALTH/SUIT CHARGE DISTRIBUTION
  1757. sk_suitcharger1 "75"
  1758. sk_suitcharger2 "50"
  1759. sk_suitcharger3 "35"
  1760.  
  1761. sk_battery1 "15"
  1762. sk_battery2 "15"
  1763. sk_battery3 "10"
  1764.  
  1765. sk_healthcharger1 "50"
  1766. sk_healthcharger2 "40"
  1767. sk_healthcharger3 "25"
  1768.  
  1769. sk_healthkit1 "15"
  1770. sk_healthkit2 "15"
  1771. sk_healthkit3 "10"
  1772.  
  1773. sk_scientist_heal1 "25"
  1774. sk_scientist_heal2 "25"
  1775. sk_scientist_heal3 "25"
  1776.  
  1777. // monster damage adjusters
  1778. sk_monster_head1 "3"
  1779. sk_monster_head2 "3"
  1780. sk_monster_head3 "3"
  1781.  
  1782. sk_monster_chest1 "1"
  1783. sk_monster_chest2 "1"
  1784. sk_monster_chest3 "1"
  1785.  
  1786. sk_monster_stomach1 "1"
  1787. sk_monster_stomach2 "1"
  1788. sk_monster_stomach3 "1"
  1789.  
  1790. sk_monster_arm1 "1"
  1791. sk_monster_arm2 "1"
  1792. sk_monster_arm3 "1"
  1793.  
  1794. sk_monster_leg1 "1"
  1795. sk_monster_leg2 "1"
  1796. sk_monster_leg3 "1"
  1797.  
  1798. // player damage adjusters
  1799. sk_player_head1 "3"
  1800. sk_player_head2 "3"
  1801. sk_player_head3 "3"
  1802.  
  1803. sk_player_chest1 "1"
  1804. sk_player_chest2 "1"
  1805. sk_player_chest3 "1"
  1806.  
  1807. sk_player_stomach1 "1"
  1808. sk_player_stomach2 "1"
  1809. sk_player_stomach3 "1"
  1810.  
  1811. sk_player_arm1 "1"
  1812. sk_player_arm2 "1"
  1813. sk_player_arm3 "1"
  1814.  
  1815. sk_player_leg1 "1"
  1816. sk_player_leg2 "1"
  1817. sk_player_leg3 "1"
  1818.  
  1819. selection 0 180 170 45
  1820. bucket1 168 72 20 20
  1821. bucket2 188 72 20 20
  1822. bucket3 208 72 20 20
  1823. bucket4 168 92 20 20
  1824. bucket5 188 92 20 20
  1825. bucket0 208 92 20 20
  1826. dmg_poison 128 0 64 64
  1827. dmg_bio 128 0 64 64
  1828. dmg_chem 0 0 64 64
  1829. dmg_drown 64 0 64 64
  1830. dmg_gas 0 0 64 64
  1831. dmg_cold 64 0 64 64
  1832. dmg_heat 128 0 64 64
  1833. dmg_rad 192 0 64 64
  1834. dmg_shock 192 0 64 64
  1835. number_0 0 0 20 25
  1836. number_1 23 0 20 25
  1837. number_2 47 0 20 25
  1838. number_3 70 0 20 25
  1839. number_4 95 0 20 25
  1840. number_5 119 0 20 25
  1841. number_6 144 0 20 25
  1842. number_7 169 0 20 25
  1843. number_8 192 0 20 25
  1844. number_9 216 0 20 25
  1845. divider 240 0 2 40
  1846. cross 48 25 24 24
  1847. dollar 192 25 18 25
  1848. minus 210 25 13 23
  1849. plus 223 25 17 23
  1850. c4 0 148 32 32
  1851. defuser 32 148 32 32
  1852. stopwatch 144 72 24 24
  1853. smallskull 72 25 12 12
  1854. smallc4 84 25 12 12
  1855. smallvip 96 25 12 12
  1856. buyzone 96 148 32 32
  1857. rescue 64 148 32 32
  1858. escape 128 148 32 32
  1859. vipsafety 160 148 32 32
  1860. suit_full 0 25 24 24
  1861. suit_empty 24 25 24 24
  1862. suithelmet_full 0 124 24 24
  1863. suithelmet_empty 24 124 24 24
  1864. flash_full 160 25 32 32
  1865. flash_empty 112 25 32 32
  1866. flash_beam 144 25 16 32
  1867. train_back 170 0 72 72
  1868. train_stop 170 72 72 72
  1869. train_forward1 170 144 72 72
  1870. train_forward2 170 0 72 72
  1871. train_forward3 170 72 72 72
  1872. autoaim_c 96 0 24 24
  1873. title_half 0 226 256 30
  1874. title_life 0 226 220 30
  1875. d_knife 192 0 48 16
  1876. d_ak47 192 80 48 16
  1877. d_awp 192 128 48 16
  1878. d_deagle 224 16 32 16
  1879. d_famas 192 144 48 16
  1880. d_fiveseven 192 0 32 16
  1881. d_flashbang 192 192 48 16
  1882. d_g3sg1 192 144 48 16
  1883. d_galil 192 160 48 16
  1884. d_glock18 192 16 32 16
  1885. d_grenade 224 192 32 16
  1886. d_m249 192 160 48 16
  1887. d_m3 192 48 48 16
  1888. d_m4a1 192 96 48 16
  1889. d_mp5navy 192 64 32 16
  1890. d_p228 224 32 32 16
  1891. d_p90 192 176 48 16
  1892. d_scout 192 208 48 16
  1893. d_sg550 192 48 48 16
  1894. d_sg552 192 112 48 16
  1895. d_ump45 192 80 48 16
  1896. d_usp 192 32 32 16
  1897. d_tmp 224 64 32 16
  1898. d_xm1014 192 224 48 16
  1899. d_skull 224 240 32 16
  1900. d_tracktrain 192 240 32 16
  1901. d_aug 148 240 44 16
  1902. d_mac10 109 240 34 16
  1903. d_elite 152 240 57 16
  1904. d_headshot 1 240 36 16
  1905. item_battery 176 0 44 44
  1906. item_healthkit 176 48 44 44
  1907. item_longjump 176 96 44 44
  1908. radar 0 0 128 128
  1909. hostage 0 180 32 32
  1910. bombticking1 192 148 32 32
  1911. bombticking 224 148 32 32
  1912. hostage4a 32 180 32 32
  1913. hostage3a 64 180 32 32
  1914. hostage2a 96 180 32 32
  1915. hostage1a 128 180 32 32
  1916. hostage4 0 213 48 25
  1917. hostage3 48 213 48 25
  1918. hostage2 96 213 48 25
  1919. hostage1 144 213 48 25
  1920. radaropaque 0 0 128 128
  1921. selection 160 220 80 20
  1922. bucket1 108 16 12 12
  1923. bucket2 108 28 12 12
  1924. bucket3 108 40 12 12
  1925. bucket4 108 52 12 12
  1926. bucket5 108 64 12 12
  1927. bucket0 108 76 12 12
  1928. dmg_bio 0 0 32 32
  1929. dmg_poison 0 0 32 32
  1930. dmg_chem 32 0 32 32
  1931. dmg_cold 64 0 32 32
  1932. dmg_drown 96 0 32 32
  1933. dmg_heat 128 0 32 32
  1934. dmg_gas 160 0 32 32
  1935. dmg_rad 192 0 32 32
  1936. dmg_shock 224 0 32 32
  1937. number_0 0 0 12 16
  1938. number_1 12 0 12 16
  1939. number_2 24 0 12 16
  1940. number_3 36 0 12 16
  1941. number_4 48 0 12 16
  1942. number_5 60 0 12 16
  1943. number_6 72 0 12 16
  1944. number_7 84 0 12 16
  1945. number_8 96 0 12 16
  1946. number_9 108 0 12 16
  1947. divider 120 0 1 20
  1948. cross 0 72 16 16
  1949. dollar 59 72 15 16
  1950. minus 76 72 12 16
  1951. plus 91 72 14 16
  1952. c4 0 148 32 32
  1953. defuser 32 148 32 32
  1954. stopwatch 64 88 16 16
  1955. smallskull 72 25 12 12
  1956. smallc4 84 25 12 12
  1957. smallvip 96 25 12 12
  1958. buyzone 96 148 32 32
  1959. rescue 64 148 32 32
  1960. escape 128 148 32 32
  1961. vipsafety 160 148 32 32
  1962. suit_full 0 88 16 16
  1963. suit_empty 16 88 16 16
  1964. suithelmet_full 32 88 16 16
  1965. suithelmet_empty 48 88 16 16
  1966. flash_full 16 72 18 16
  1967. flash_empty 34 72 18 16
  1968. flash_beam 52 72 6 16
  1969. train_back 0 0 48 48
  1970. train_stop 48 0 48 48
  1971. train_forward1 96 0 48 48
  1972. train_forward2 144 0 48 48
  1973. train_forward3 192 0 48 48
  1974. autoaim_c 96 0 24 24
  1975. title_half 0 48 128 16
  1976. title_life 128 48 116 16
  1977. d_knife 192 0 48 16
  1978. d_ak47 192 80 48 16
  1979. d_awp 192 128 48 16
  1980. d_deagle 224 16 32 16
  1981. d_flashbang 192 192 48 16
  1982. d_fiveseven 192 0 32 16
  1983. d_g3sg1 192 144 48 16
  1984. d_glock18 192 16 32 16
  1985. d_grenade 224 192 32 16
  1986. d_m249 192 160 48 16
  1987. d_m3 192 48 48 16
  1988. d_m4a1 192 96 48 16
  1989. d_mp5navy 192 64 32 16
  1990. d_p228 224 32 32 16
  1991. d_p90 192 176 48 16
  1992. d_scout 192 208 48 16
  1993. d_sg550 192 48 48 16
  1994. d_sg552 192 112 48 16
  1995. d_ump45 192 80 48 16
  1996. d_usp 192 32 32 16
  1997. d_tmp 224 64 32 16
  1998. d_xm1014 192 224 48 16
  1999. d_skull 224 240 32 16
  2000. d_tracktrain 192 240 32 16
  2001. d_aug 148 240 44 16
  2002. d_mac10 109 240 34 16
  2003. d_elite 52 240 57 16
  2004. d_headshot 0 240 36 16
  2005. item_battery 48 52 20 20
  2006. item_healthkit 68 52 20 20
  2007. item_longjump 88 52 20 20
  2008. radar 0 0 64 64
  2009.  
  2010.  
  2011. alias mdl0 "modelaim 1;mdl first 0;init aim mdl0"
  2012. alias mdl1 "modelaim 1;mdl first 1;init aim mdl1"
  2013. alias mdl2 "modelaim 1;mdl first 2;init aim mdl2"
  2014.  
  2015. // randomized aiming
  2016. alias humaim0 "randmax 0; init aimr humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
  2017. alias humaim1 "randmax 5; init aimr humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
  2018. humaim0
  2019.  
  2020. // smooth aiming
  2021. alias smooth0 "smooth 0; init aims smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
  2022. alias smooth1 "smooth 4; init aims smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
  2023. smooth0
  2024.  
  2025. // xqz2 style
  2026. alias +doaim "aim 1"
  2027. alias -doaim "aim 0"
  2028.  
  2029. // temporary aim thru wall
  2030. alias +thru "aimthru 1"
  2031. alias -thru "aimthru 0"
  2032.  
  2033. // hlh style
  2034. alias +doshoot "aim 1;#wait;#+attack"
  2035. alias -doshoot "#-attack; aim 0"
  2036.  
  2037. // CSG STYLE//
  2038. alias +csgaim "aim 1;#+attack;aim 0"
  2039. alias -csgaim "#wait;#-attack"
  2040.  
  2041. //AK
  2042. alias ak "avadd 0 21.51 3.11 -2.6"
  2043. alias ak1 "avadd 1 25.52 5.94 3.13"
  2044. alias ak2 "avadd 2 15.12 4.31 3.53"
  2045. alias ak3 "avadd 3 21.5 6.8 2.0"
  2046. alias ak4324 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
  2047.  
  2048. //Ak
  2049. alias f "avadd 0 21.11 8.2 2.1"
  2050. alias fa "avadd 1 26.4 2.15 2.0"
  2051. alias far "avadd 2 12 8 2"
  2052. alias ak3 "avadd 3 21.5 6.8 2.0"
  2053. alias fart "avclear;f;fa;ak3;far;height_correction 0"
  2054.  
  2055. //AK
  2056. alias ak "avadd 0 21.41 5.2 1.8"
  2057. alias ak1 "avadd 1 25.4 5.7 2.8"
  2058. alias ak2 "avadd 2 13.72 3.8 2.91"
  2059. alias ak3 "avadd 3 21.5 6.8 2.0"
  2060. alias ak1 "avclear;ak;ak1;ak2;ak3;height_correction 1;nospread 2;recoil 1.710201"
  2061.  
  2062. //4K
  2063. alias ak "avadd 0 19.81 8.9 2.4"
  2064. alias ak1 "avadd 1 24.3 4.2 2.1"
  2065. alias ak2 "avadd 2 15.12 5.8 2.91"
  2066. alias ak3 "avadd 3 19.631 6.281 2.183"
  2067. alias ak3 "avadd 3 21.5 6.8 2.0"
  2068. alias akvec11 "avclear;ak;ak1;ak2;ak3;height_correction 0;nospread 2;recoil 1.74;txt $(-)!7 Ak Incorperated!!!!;#say $(-)!7 Ak Incorperated."
  2069.  
  2070. //Yuckfou OWNAGE COLT
  2071. alias Crack26 "avclear;avadd 0 23.8 5.7 2.5;avadd 0 22.5 4.4 1.3;avadd 0 24.4 6.5 3.5;avadd 1 26.179 3.051 5.12;avadd 2 14.786 6.232 2.985;recoil 1.53;avadd 0 20.189 6.83 2.624;avadd 3 21.845 4.534 2;height_correction 0;recoil 1.67;txt yuck colt"
  2072.  
  2073. alias 1SHOT "avclear;gsaim 1;avadd 0 21.3 5.26 1.487;avadd 1 25.5 7.5 4.5;avadd 1 26.4 8.3 5.3;avadd 1 28.6 4.4 1.3;avadd 2 13.5 6.5 3.64;avadd 3 21 8.4 2.68;recoil 0.08;#say -=::[JAPS]PurpleHaze::=- [Deagle 1 $hot] -=::Loaded::=-"
  2074.  
  2075. //aimk
  2076. alias pldeagle1 "avadd 0 20.6914142857 6.528 1.73485714285;avadd 0 21.044412 6.4883 1.73485"
  2077. alias pldeagle2 "avadd 1 24.8714 4.228 1.71371428571;avadd 1 25.02661 3.928 1.7137"
  2078. alias pldeagle3 "avadd 2 12.664308 5.868708 2.577548;avadd 2 12.8454 5.6867 2.577"
  2079. alias pldeagle4 "avadd 3 20.928825 7.97384 1.07938;avadd 3 31.1113 7.5334 1.0799"
  2080. alias pldeagle5 "recoil 0.021;txt Luck 1 ShoTz Deagle"
  2081. alias pldgl44 "avclear;pldeagle1;pldeagle2;pldeagle3;pldeagle4;pldeagle5"
  2082.  
  2083. alias p90vec "avclear;p903;p904;p905;p906;recoil 1.8;txt u)v|2eaL p90"
  2084. alias p903 "avadd 0 22.84 7.002 3.68"
  2085. alias p904 "avadd 1 26.72 5.03 4.09"
  2086. alias p905 "avadd 2 14.63 6.73 3.89"
  2087. alias p906 "avadd 3 22.84 7.002 3.68"
  2088.  
  2089. alias colt-numbers "avadd 0 20.5995 6.908 2.587;avadd 1 24.34 5.25 3.22;avadd 2 11.2433 6.8454 2.59;avadd 3 19.67 7.21 .499"
  2090. alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
  2091. alias coltVEC34 "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
  2092.  
  2093. alias colt-numbers "avadd 0 20.6 6.91 2.587;avadd 1 24.36 5.27 3.22;avadd 2 11.26 6.85 2.59;avadd 3 19.67 7.21 .499"
  2094. alias coltsetup "recoil 1.63;height_correction 0;#ex_interp .03"
  2095. alias colt "avclear0;avclear1;avclear2;colt-numbers;coltsetup"
  2096.  
  2097. //AGN
  2098. alias sig-number1 "avadd 0 20.13 4.43 2.14;avadd 3 18.34 6.31 1.47;avadd 1 24.43.4.43.2.35;avadd 2 13.43 3.43 3.45"
  2099. alias sig-shit "avclear;recoil 1.75;sig-number1"
  2100.  
  2101. //HYdros Colt
  2102. alias Alpha "avadd 0 19 4.23 2.1"
  2103. alias Beta "avadd 1 24 6.63 2.4"
  2104. alias Gamma "avadd 2 15 6.2 2.2"
  2105. alias Delta "avadd 3 19 4.23 1.8"
  2106. alias Epsilon-Setup "avclear;Alpha;Beta;Gamma;Delta;gsaim 1;height_correction 0;nospread 1;recoil 1.67"
  2107. alias CRACK2 "avclear;Epsilon-Setup"
  2108.  
  2109.  
  2110. alias 1 "avadd 0 21 7 2.7"
  2111. alias 2 "avadd 1 27 4 2.3"
  2112. alias 3 "avadd 2 14 7 3.4"
  2113. alias 4 "avadd 3 21 8 2"
  2114. alias BVecOp "gsaim 1;recoil 0.027;height_correction;shake_bonus 0;targetmode 0;nospread 2;dwall 1"
  2115. alias Burnlove2 "avclear;1;2;3;4"
  2116.  
  2117. deagy
  2118. alias deagy0 "avadd 0 21.81 7.351 2.28"
  2119. alias deagy1 "avadd 1 26.85 5.36 2.16"
  2120. alias deagy2 "avadd 2 13.90 7.57 2.73"
  2121. alias deagy5 "avadd 3 21.2 8.4 1.8"
  2122. alias deagy3 "recoil 1.67"
  2123. alias deagy4 "avclear;deagy0;deagy1;deagy2;deagy3;deagy5"
  2124.  
  2125. alias deagle0 "avadd 0 20.82 7.53 2.04"
  2126. alias deagle1 "avadd 1 26.1 4.2 2.49"
  2127. alias deagle2 "avadd 2 15.31 7.52 2.36"
  2128. alias deagle3 "avadd 3 21.2 8.4 1.8"
  2129. alias pistolvec "avclear;deagle0;deagle1;deagle2;deagle3;recoil 0.085;height_correction 0"
  2130.  
  2131. // Deagle
  2132. alias pist1 "avadd 0 20.82 7.53 2.04"
  2133. alias pist2 "avadd 1 26.1 4.2 2.49"
  2134. alias pist3 "avadd 2 15.31 7.52 2.36"
  2135. alias pistsetup "recoil 0.015;pred 0"
  2136. alias deaglevec "avclear;pist1;pist2;pist3;;pistsetup;txt Deagle;height_correction 4"
  2137. alias pistolvec "deaglevec"
  2138.  
  2139. //Deagle
  2140. alias cripset "avadd 0 22.4 5.87 1.09"
  2141. alias bloods "avadd 1 26.6 5.7 3.2"
  2142. alias gangsta "avadd 2 9.12 6.12 3.431"
  2143. alias respect "avadd 3 21 8 3.4"
  2144. alias setup "avclear;cripset;bloods;gangsta;respect;txt -=[ DEAGLE v.o1 TEST ]|:=-"
  2145. alias setup2 "#ex_interp 0.03;#cl_cmdrate 15332;wallsensitivity 2;height_correction 0;#cl_updaterate 15332;recoil 0.2"
  2146. alias deaglevec "setup;setup2"
  2147.  
  2148. //Fam4S Tweaked By SHL
  2149. alias o "avadd 0 19.8 8.65 1.79863"
  2150. alias osho "avadd 1 23.9542 1.8265 -.74942"
  2151. alias osho1 "avadd 2 18.72351 8.65 1.67"
  2152. alias HYDro "avadd 3 21.2 8.6 1.68"
  2153. alias oshofo "avclear;o;osho;osho1;hydro;recoil 1.32;gsaim 1"
  2154.  
  2155. //sig
  2156. alias sig-numbers2 "avadd 0 22.218 6.789 2.6732;avadd 1 25.212 5.67136 3.228;avadd 1 11.9175 6.687 3.256;avadd 3 21.61 7.21 2.348"
  2157. alias sigvec2 "avclear;sig-numbers2"
  2158.  
  2159. //scout
  2160. alias scout-numbers2 "avadd 0 21.04 7.59 2.1;avadd 1 26.3 6 3.2;avadd 2 12.04 7.59 2.4;avadd 3 21.04 7.49 2"
  2161. alias scoutvec2 "avclear;scout-numbers2"
  2162.  
  2163. //Deagle
  2164. alias Sshot1 "avadd 0 18.98 12.54 1;avadd 1 26.89 8.3 3.7;avadd 2 13 12 1;avadd 3 20 9 1"
  2165. alias SuperShot "avclear;gsaim 1;Sshot1;recoil 0.14;aim 1;lock 1;height_correction 0"
  2166.  
  2167. //ump
  2168. alias ump-numbers2 "avadd 0 21.044 7.61 2.21;avadd 1 26.00019 5.98 3.304;avadd 2 12.944 7.11 2.31;avadd 3 21.04 7.61 2.21"
  2169. alias umpvec2 "avclear;ump-numbers2"
  2170. alias redall "avclear;vecswitch 0;avadd 0 19.89 9 1.4;avadd 1 25.2 5.9 3;avadd 2 10.3 9 2.0;avadd 3 17.3 7 1.4;recoilswitch 1;txt Era Of The Last Shot v1"
  2171. //Avclears
  2172. alias avclear "avclear0;avclear1;avclear2;avclear3"
  2173.  
  2174. // Vec-Switch Settings \\
  2175.  
  2176. alias vec_usp "deaglevec;recoilSw_usp;txt -:- [ UsP ] -:-"
  2177. alias vec_glock18 "deaglevec;recoilSw_glock18;txt X(: Glock X(:"
  2178. alias vec_deagle "deagy4;txt New And Inprooved Deagle"
  2179. alias vec_p228 "deaglevec;recoilSw_p228;txt X(: p228 X(:"
  2180. alias vec_elite "deaglevec;recoilSw_elite;txt X(: Elite X(:"
  2181. alias vec_fiveseven "deaglevec;recoilSw_fiveseven;txt X(: FiveSeven X(:"
  2182. alias vec_xm1014 "redall;recoilSw_xm1014;txt X(: Auto Shotty X(:"
  2183. alias vec_m3 "redall;recoilSw_m3;txt X(: Pump Shotty ] -:-"
  2184. alias vec_mp5 "redall;recoilSw_mp5;txt X(: Mp5 X(:"
  2185. alias vec_tmp "redall;recoilSw_tmp;txt X(: TmP X(:"
  2186. alias vec_p90 "p90vec;recoilSw_p90;txt [|]p90 oWNAGE[|]"
  2187. alias vec_mac10 "redall;recoilSw_mac10;txt X(: mac10 X(:"
  2188. alias vec_ump45 "redall;recoilSw_ump45;txt X(: ump45 X(:"
  2189. alias vec_ak47 "fart;recoilSw_ak47;txt PrivatE Ak Vec"
  2190. alias vec_sg552 "sig-shit;recoilSw_sg552;txt X(: Sig X(:"
  2191. alias vec_m4a1 "coltVEC34;recoilSw_m4a1;txt Getting Owned?"
  2192. alias vec_FamaS "redall;recoilSw_FamaS;txt FamaS"
  2193. alias vec_aug "redall;;recoilSw_aug;txt X(: AuG X(:"
  2194. alias vec_m249 "redall;recoilSw_m249;txt X(: PaRa X(:"
  2195. alias vec_scout "redall;;recoilSw_scout;txt X(: Scout headz X(:"
  2196. alias vec_awp "redall;recoilSw_awp;txt X(: Awp X(:"
  2197. alias vec_g3sg1 "redall;recoilSw_g3sg1;txt X(: g3 X(:"
  2198. alias vec_sg550 "redall;recoilSw_sg550;txt X(: sg550X(:"
  2199. alias vec_tactical "redall;recoilSw_tactical;txt X(: Shield X(:"
  2200. alias vec_knife "pistolvec2;recoilSw_m4a1;#ex_interp 0.03;height_correction 0;aswitch1;aswitchr1"
  2201. alias vec_flashbang "redall;txt Nades Flash NAde"
  2202. alias vec_hegrenade "redall;txt NAdes HE Nades"
  2203. alias vec_smokegrenade "redall;txt Nades SMoke Nades"
  2204. alias vec_c4 "redall:txt C4 PLant bitch"
  2205. alias vec_ "redall;txt Other Gun Negro By HYDro"
  2206.  
  2207. //Recoil Changer \\
  2208.  
  2209. alias recoilSw_usp "recoil 0.27"
  2210. alias recoilSw_glock18 "recoil 0.25"
  2211. alias recoilSw_deagle "recoil 0.16"
  2212. alias recoilSw_p228 "recoil 0.37"
  2213. alias recoilSw_elite "recoil 0.39"
  2214. alias recoilSw_fiveseven "recoil 0.42"
  2215. alias recoilSw_xm1014 "recoil 1.8"
  2216. alias recoilSw_m3 "recoil 1.83"
  2217. alias recoilSw_mp5 "recoil 1.6892"
  2218. alias recoilSw_FamaS "recoil 1.32"
  2219. alias recoilSw_tmp "recoil 1.66"
  2220. alias recoilSw_p90 "recoil 1.709"
  2221. alias recoilSw_mac10 "recoil 1.71"
  2222. alias recoilSw_ump45 "recoil 1.72"
  2223. alias recoilSw_ak47 "recoil 1.710201"
  2224. alias recoilSw_sg552 "recoil 1.739"
  2225. alias recoilSw_m4a1 "recoil 1.62"
  2226. alias recoilSw_aug "recoil 1.718"
  2227. alias recoilSw_scout "recoil 1.7"
  2228. alias recoilSw_awp "recoil 1.77"
  2229. alias recoilSw_g3sg1 "recoil 0.018"
  2230. alias recoilSw_sg550 "recoil 0.027"
  2231. alias recoilSw_m249 "recoil 1.82"
  2232. alias recoilSw_knife "recoil 0.282"
  2233. alias recoilSw_flashbang "recoil 1.282"
  2234. alias recoilSw_hegrenade "recoil 1.282"
  2235. alias recoilSw_smokegrenade "recoil 1.282"
  2236. alias recoilSw_c4 "recoil 0.0"
  2237. alias recoilSw_tactical "recoil 0.282"
  2238. alias recoilSw_ "recoil 0.302"
  2239.  
  2240. // Ak47 Power \\
  2241.  
  2242. alias w13 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  2243. alias w16 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  2244. alias w18 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
  2245. alias airon "air fire; w18; air mode; w16; air one; w13; air on"
  2246. alias airroff "air fire; w18; air mode; w16; air one; w13; air of"
  2247. alias +antir2 "+lookdown; +attack2"
  2248. alias -antir2 "-attack2; -lookdown"
  2249. alias +antir "+lookdown; +attack"
  2250. alias -antir "-attack; -lookdown"
  2251. alias cole2 "coleon2"
  2252. alias coleon2 "bind mouse2 +antir2; airon; alias cole coleoff2"
  2253. alias coleoff2 "unbind mouse2; bind mouse2 +attack2; airoff; alias cole coleon2"
  2254. alias cole "coleon"
  2255. alias coleon "bind mouse1 +antir; airon; alias cole coleoff"
  2256. alias coleoff "unbind mouse1; bind mouse1 +attack; airoff; alias cole coleon"
  2257. alias s0 "aircole 0 358.493 -3.11 1.3; "+ak" +attack; wait; +attack2; wait; accrue_chance; 30.26; 31.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  2258. alias s1 "aircole 1 435.518 -5.94 3.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 31.26; 32.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  2259. alias s2 "aircole 2 525.423 -4.31 5.8; "+ak" +attack; wait; +attack2; wait; accrue_chance; 32.26; 33.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  2260. alias s3 "aircole 3 612.533 -0.82 9.99; "+ak" +attack; wait; +attack2; wait; accrue_chance; 33.26; 34.26; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  2261. alias s4 "aircole s0; s1; s2; s3; s4; "+ak" +attack; wait; +attack2; wait; accrue_max; 88.26; -30.26; s0; "-ak" -attack; wait; -attack2; wait; +attack2;wait;-attack2"
  2262. alias s0;s1;s2;s3;s4; PL_ak47 "aircole 7.101010110"
  2263. alias sX "PL_allwep "aircoleoff 0.000000000;-0.000000000"
  2264. alias w2 "wait; wait"
  2265. alias w3 "wait; wait; wait"
  2266. alias w4 "w2; w2"
  2267. alias w5 "w2; w2; wait"
  2268. alias w10 "w5; w5"
  2269. alias w14 "w5; w5; w4"
  2270. alias w18 "w10; w4; wait; wait; wait; wait"
  2271. alias w20 "w10; w5; w5"
  2272. alias w28 "w10; w10; w5; wait; wait; wait"
  2273. alias coil "shoot_wall; -attack; wait; -attack; unbind mouse1; w28; bind mouse1 "+attack" 3 0.11 4.192 6.1482"
  2274. alias coil1 "shoot_wall; -attack; wait; -attack; unbind mouse1; w20; bind mouse1 "+attack" 4 0.23 5.276 7.2741"
  2275. alias coil2 "shoot_wall; -attack; wait; -attack; unbind mouse1; w18; bind mouse1 "+attack" 5 0.31 6.462 8.4317"
  2276. alias coil3 "shoot_wall; -attack; wait; -attack; unbind mouse1; w14; bind mouse1 "+attack" 6 0.39 7.752 9.8271"
  2277. alias coilfinish "shoot_wall; -attack; wait; -attack; unbind mouse1; w4; bind mouse1 "+attack" 7 0.58 8.845 -0.0001"
  2278. alias back "alias scoleaim_ak47 "scolaim1;aircole;PL_ak47"
  2279. alias scoleaim_ak47 "scolaim1;aircole;PL_ak47;0;1;0"
  2280.  
  2281. // Deagle vec
  2282.  
  2283. alias deagle1 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1"
  2284.  
  2285. alias deaglevec "#ex_interp 0.03;height_correction 0;recoil 0.015;txt Aiming Vector: Deagle"
  2286.  
  2287. // Ak-47 vec
  2288.  
  2289. alias ak1 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5"
  2290.  
  2291. alias akvec "avclear;ak1;recoil 1.86;txt Aiming Vector: Ak-47"
  2292.  
  2293. // Sig vec
  2294.  
  2295. alias sig1 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65"
  2296.  
  2297. alias sigvec "avclear;sig1;recoil 1.7;txt Aiming Vector: Sig"
  2298.  
  2299. // m4a1 vec
  2300.  
  2301. alias colt1 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15"
  2302.  
  2303. alias coltvec "avclear;colt1;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Aiming Vector: m4a1"
  2304.  
  2305. // scout vec
  2306.  
  2307. alias scout1 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8"
  2308.  
  2309. alias scoutvec "avclear;scout1;recoil 1.4;txt Aiming Vector: Scout"
  2310.  
  2311. // knife vec
  2312.  
  2313. alias knife1 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2"
  2314.  
  2315. alias knifevec "avclear;knife1;recoil 1.5;txt Aiming vector: Knife"
  2316.  
  2317. // Other vec
  2318.  
  2319. alias other1 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
  2320.  
  2321. alias othervec "avclear;other1;txt Aiming Vector: Other.Defualt"
  2322.  
  2323. // GS Deagle
  2324.  
  2325. alias deagle2 "avadd 0 20.159 6.913 1.412;avadd 1 26.035 6.71
  2326. 3.398;avadd 2 11.708 6.51 3.012;avadd 3 21.4 7.5 2.1;avadd 4 22.61 7.39
  2327. 2.277;avadd 5 22.6 7.3 2.257"
  2328.  
  2329. alias GSdeagle "avclear;deagle2;#ex_interp 0.03;height_correction 0;recoil 0.015;txt Gaitsequence Aiming: Deagle"
  2330.  
  2331. // GS m4a1
  2332.  
  2333. alias colt2 "avadd 0 20.918 6.637 2.5894;avadd 1 25.6021 5.1492
  2334. 3.02;avadd 2 11.2431 6.8454 3.259;avadd 3 21.013 7.63 2.15;avadd 4
  2335. 21.045 7.499 2.2;avadd 5 21.045 7.32 2.199"
  2336.  
  2337. alias GScolt "avclear;colt2;#ex_interp 0.03;height_correction 4;recoil 1.51;txt Gaitsequence Aiming: m4a1"
  2338.  
  2339. // GS Ak-47
  2340.  
  2341. alias ak2 "avadd 0 21.19 7.23 2.257;avadd 1 24.89 5.2 2.5 24.8 5.2
  2342. 3.2 24.8 5.2 1;avadd 2 11.01 7.22 2.81;avadd 3 20.49 7.4 2.5;avadd 4
  2343. 21.0199 7.525 2.01;avadd 5 21.0199 7.498 2"
  2344.  
  2345. alias GSak "avclear;ak2;recoil 1.86;txt Gaitsequence Aiming: Ak-47"
  2346.  
  2347. // GS Sig
  2348.  
  2349. alias sig2 "avadd 0 21.76 7.4 2.553;avadd 1 25.05 4.75 2.05;avadd 2
  2350. 10.85 7.26 2.24;avadd 3 21.25 7.75 2.65;avadd 4 20.7 3.2 2.8;avadd 5
  2351. 21.042 7.221 2.18"
  2352.  
  2353. alias GSsig "avclear;sig2;recoil 1.7;txt Gaitsequence Aiming: Sig"
  2354.  
  2355. // GS Scout
  2356.  
  2357. alias scout2 "avadd 0 21.889 7.22 2.54;avadd 1 24.7 3.2 2.8;avadd 2
  2358. 11.71 5.22 2.41;avadd 3 20.7 3.2 2.8;avadd 4 22.9 6.4 2.53;avadd 5
  2359. 21.044 7.42 2.20"
  2360.  
  2361. alias GSscout "avclear;scout2;recoil 1.4;txt Gaitsequence Aiming: Scout"
  2362.  
  2363. // GS knife
  2364.  
  2365. alias knife2 "avadd 0 24.1 7.2 4.1;avadd 1 25.7 5.2 3.2;avadd 2
  2366. 15.71 7.22 2.41;avadd 3 23.7 5.2 3.2;avadd 4 23.0222 6.529 2.62;avadd 5
  2367. 23.0222 6.529 2.57"
  2368.  
  2369. alias GSknife "avclear;knife2;recoil 1.5;txt Gaitsequence Aiming: Knife"
  2370.  
  2371. // GS Other
  2372.  
  2373. alias other2 "avclear;avadd 0 21.22 7.3 2.8;avadd 1 24.6 3.2 2.9;avadd 2 10.3 7.4 2.6;avadd 3 21.27 7.3 2.8"
  2374.  
  2375. alias GSother "avclear;other2;txt Gaitsequence Aiming: Other/Defualt"
  2376.  
  2377. // Norecoil+AIM \\
  2378. ak47 1 10 1 0 0.05 0
  2379. ak47 2 20 0.25 0.35 0.05 0
  2380. ak47 3 50 0.15 0.45 0.05 4
  2381. ak47 4 999 0.07 0.4 0.05 52
  2382. deagle 1 999 0.01 0.01 0.02 0
  2383. usp 1 999 0.01 0.01 0.02 0
  2384.  
  2385.  
  2386. // Norecoil+AIM \\
  2387.  
  2388. ak47 1 10 1 0 0.05 0
  2389. ak47 2 20 0.25 0.35 0.05 0
  2390. ak47 3 50 0.15 0.45 0.05 4
  2391. ak47 4 999 0.07 0.4 0.05 52
  2392. aug 1 30 1 0 0.05 0
  2393. aug 2 60 0.25 0.35 0.05 0
  2394. aug 3 110 0.15 0.45 0.05 4
  2395. aug 4 999 0.05 0.43 0.2 12
  2396. awp 1 3 1 0 0.02 0
  2397. awp 2 5 1 0 0.04 16
  2398. awp 3 999 1 0 0.45 28
  2399. c4 1 999 1 0 0 2
  2400. deagle 1 999 0.01 0.01 0.02 0
  2401. elite 1 15 0.01 0.01 0.02 0
  2402. elite 2 999 0.07 0.15 0.05 0
  2403. fiveseven 1 999 0.01 0.01 0.02 0
  2404. flashbang 1 999 1 0 0 2
  2405. g3sg1 1 3 1 0 0.02 0
  2406. g3sg1 2 5 1 0 0.02 16
  2407. g3sg1 3 120 1 0 0.05 60
  2408. g3sg1 4 999 0.05 0.4 0.05 60
  2409. glock18 1 999 0.01 0.01 0.02 0
  2410. hegrenade 1 999 1 0 0 2
  2411. knife 1 3 1 0 0 0
  2412. knife 2 999 1 0 0.1 2
  2413. m249 1 45 1 0 0.05 0
  2414. m249 2 999 0.05 0.5 0.05 4
  2415. m3 1 999 1 0 0.2 0
  2416. m4a1 1 10 1 0 0.05 0
  2417. m4a1 2 20 0.25 0.35 0.05 0
  2418. m4a1 3 80 0.15 0.45 0.05 0
  2419. m4a1 4 999 0.07 0.4 0.05 4
  2420. mac10 1 40 1 0 0.05 0
  2421. mac10 2 120 0.35 0.25 0.04 0
  2422. mac10 3 999 0.11 0.25 0.05 4
  2423. mp5 1 40 1 0 0.05 0
  2424. mp5 2 120 0.45 0.25 0.05 0
  2425. mp5 3 999 0.11 0.25 0.05 4
  2426. p228 1 999 0.01 0.01 0.02 0
  2427. p90 1 20 1 0 0.05 0
  2428. p90 2 120 0.1 0.25 0.05 0
  2429. p90 3 999 0.11 0.25 0.05 4
  2430. scout 1 3 1 0 0.02 0
  2431. scout 2 5 1 0 0.04 16
  2432. scout 3 999 1 0 0.45 28
  2433. sg550 1 3 1 0 0.02 0
  2434. sg550 2 30 1 0 0.04 16
  2435. sg550 3 999 0.3 0.1 0.05 60
  2436. sg552 1 30 1 0 0.05 0
  2437. sg552 2 60 0.25 0.35 0.05 0
  2438. sg552 3 110 0.15 0.45 0.05 8
  2439. sg552 4 999 0.05 0.43 0.2 12
  2440. smokegrenade 1 999 1 0 0 2
  2441. tmp 1 20 1 0 0 0
  2442. tmp 2 100 0.3 0.3 0.02 0
  2443. tmp 3 999 0.1 0.3 0.05 4
  2444. ump45 1 40 1 0 0.05 0
  2445. ump45 2 120 0.45 0.25 0.05 0
  2446. ump45 3 999 0.11 0.25 0.05 4
  2447. usp 1 999 0.01 0.01 0.02 0
  2448.  
  2449. alias +doaim "aim 1"
  2450. alias -doaim "aim 0"
  2451. alias +thru "aimthru 1"
  2452. alias -thru "aimthru 0"
  2453. alias +doshoot "aim 1;#wait;#+attack"
  2454. alias -doshoot "#-attack; aim 1"
  2455. "alias +csgaim "aim 1;#+attack;aim 1"
  2456. alias -csgaim "#wait;#-attack"
  2457.  
  2458. alias dnowon1 "avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65"
  2459. alias dnowon2 "avadd 0 21.21 5.2 3.1;avadd 1 25.1 6.53 1.082;avadd 2 12.8 8.1 2.11;avadd 3 19.623 6.654 .9119"
  2460. alias dnowon "avclear;dnowon1;dnowon2;recoil 0.0342;height_correction 2;#ex_interp 0.03;txt |TNG|-DEAGLE-[NoWoN]"
  2461.  
  2462.  
  2463. "*" "Anti-Recoil Ownage"
  2464. {
  2465. }
  2466. "*" ".:: Anti-Recoil Binds"
  2467. {
  2468. "*" "Mouse 1" "bind mouse1 +afire"
  2469. "*" "Mouse 2" "bind mouse2 +afire"
  2470. "*" "Mouse 3" "bind mouse3 +afire"
  2471. "*" "Reset Mouse 1" "bind mouse1 +attack"
  2472. "*" "Reset Mouse 2" "bind mouse2 +attack2"
  2473. "*" "Reset Mouse 3" "unbind mouse3"
  2474. }
  2475. "*" ".:: General Settings"
  2476. {
  2477. "*" "Weak" "cl_pitchspeed 1.0"
  2478. "*" "Medium" "cl_pitchspeed 2.5"
  2479. "*" "Strong" "cl_pitchspeed 3.5"
  2480. }
  2481. "*" ".:: Ownage Settings"
  2482. {
  2483. "*" "Deagle Ownage" "cl_pitchspeed 1.1"
  2484. "*" "MP5 Ownage" "cl_pitchspeed 1.4"
  2485. "*" "P90 Ownage" "cl_pitchspeed 1.9"
  2486. "*" "AK-47 Ownage" "cl_pitchspeed 2.7"
  2487. "*" "M4A1 Ownage" "cl_pitchspeed 2.2"
  2488. "*" "M249 Ownage" "cl_pitchspeed 1.4"
  2489. }
  2490. "*" ".:: Specific Settings"
  2491. {
  2492. "*" "Recoil 1.0" "cl_pitchspeed 1.0"
  2493. "*" "Recoil 1.5" "cl_pitchspeed 1.5"
  2494. "*" "Recoil 2.0" "cl_pitchspeed 2.0"
  2495. "*" "Recoil 2.5" "cl_pitchspeed 2.5"
  2496. "*" "Recoil 3.0" "cl_pitchspeed 3.0"
  2497. "*" "Recoil 3.5" "cl_pitchspeed 3.5"
  2498. "*" "Recoil 4.0" "cl_pitchspeed 4.0"
  2499. "*" "Recoil 4.5" "cl_pitchspeed 4.5"
  2500. "*" "Recoil 5.0" "cl_pitchspeed 5.0"
  2501. "*" "Recoil 5.5" "cl_pitchspeed 5.5"
  2502. "*" "Recoil 6.0" "cl_pitchspeed 6.0"
  2503. }
  2504. "*" ".:: Ownage Weapon Packs"
  2505. {
  2506. "*" "Deagle Pack" "deagle; secammo; cl_pitchspeed 1.1"
  2507. "*" "MP5 Pack" "mp5; primammo; cl_pitchspeed 1.4"
  2508. "*" "P90 Pack" "p90; primammo; cl_pitchspeed 1.9"
  2509. "*" "AK-47 Pack" "ak47; primammo; cl_pitchspeed 2.7"
  2510. "*" "M4A1 Pack" "m4a1; primammo; cl_pitchspeed 2.2"
  2511. "*" "M249 Pack" "m249; primammo; cl_pitchspeed 1.4"
  2512. }
  2513.  
  2514.  
  2515.  
  2516. //Stop echo//
  2517. alias stopecho "room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
  2518.  
  2519.  
  2520. //Quick Knife Alias//
  2521. alias qknif "weapon_knife"
  2522.  
  2523. //Quick Grenade Alias//
  2524. alias +qgren "slot4; wait; wait; wait; +attack; wait; wait; wait; -attack"
  2525.  
  2526. //Defuse & Cover Alias//
  2527. alias +defuse1 "+use; radio1; menuselect 1;"
  2528. alias -defuse1 "-use; slot10"
  2529.  
  2530. //C4 Bomb Plant & Cover Alias//
  2531. alias +bomb "weapon_c4; +duck; +attack; radio1; menuselect 1;"
  2532. alias -bomb "-duck; -attack; slot10"
  2533.  
  2534. //Crouch Jump Alias//
  2535. alias "+cjump" "+jump;+duck"
  2536. alias "-cjump" "-jump;-duck"
  2537.  
  2538.  
  2539. //Crosshair Color Toggle//
  2540. alias cross "adjust_crosshair"
  2541.  
  2542. //Reload & Cover Alias//
  2543. alias +reload1 "+reload; wait; -reload; radio1; menuselect 1; say_team cover me I'm reloading;
  2544. wait; slot10"
  2545. alias -reload1 "slot10; wait; wait; slot10"
  2546.  
  2547. //Radar Viewer//
  2548. alias radar "radaroff"
  2549. alias radaroff "drawradar; alias radar radaron"
  2550. alias radaron "hideradar; alias radar radaroff"
  2551.  
  2552. //Netgraph Viewer//
  2553. alias graph "graphon"
  2554. alias graphon "net_graph 3; alias graph graphoff"
  2555. alias graphoff "net_graph 0; alias graph graphon"
  2556.  
  2557. //FPS Viewer//
  2558. alias fps "fpson"
  2559. alias fpson "cl_showfps 1; alias fps fpsoff"
  2560. alias fpsoff "cl_showfps 0; alias fps fpson"
  2561.  
  2562. //Status Report Alias//
  2563. alias +statusrpt "+showscores; cl_showfps 1; timeleft"
  2564. alias -statusrpt "-showscores; cl_showfps 0"
  2565.  
  2566.  
  2567. //HE Grenade Buy & Throw Alias//
  2568. alias +buythro "buyequip; menuselect 4; wait; wait; weapon_hegrenade; wait; wait; +attack"
  2569. alias -buythro "slot10; wait; slot10; -attack"
  2570.  
  2571. //Stop Sound//
  2572. alias stpsnd "stopsound"
  2573.  
  2574.  
  2575. //Crouch Toggle Alias//
  2576. alias duck_t "duck_on"
  2577. alias duck_on "alias duck_t duck_off; +duck; developer 1; echo Crouch activat; developer 0"
  2578. alias duck_off "alias duck_t duck_on; -duck; developer 1; echo Crouch dezactivat; developer 0"
  2579.  
  2580. //Quick Slash Alias//
  2581. alias +qslash "weapon_knife; wait; +attack"
  2582. alias -qslash "-attack; lastinv"
  2583.  
  2584. //Flashbang Warning Script//
  2585. alias +warnflash "warntm; weapon_flashbang; wait; +attack"
  2586. alias -warnflash "-attack"
  2587.  
  2588. alias +cleansnap "cson; clear; wait; wait; wait;"
  2589. alias -cleansnap "csoff; wait; wait; developer 1; echo Screenshot Complete!; developer 0"
  2590. alias cson "cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; cl_showfps 0;
  2591. net_graph 3; screenshot"
  2592. alias csoff "cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; cl_showfps 1"
  2593.  
  2594. alias reload_stop "weapon_knife; wait; wait; wait; lastinv"
  2595.  
  2596. alias +qstab "weapon_knife; wait; +attack2"
  2597. alias -qstab "-attack2; wait; lastinv"
  2598.  
  2599. alias +warnhe "warnteam; wait; weapon_hegrenade; wait; wait; wait; +attack"
  2600. alias -warnhe "-attack"
  2601.  
  2602. alias +hethro "weapon_hegrenade; wait; wait; +attack"
  2603. alias -hethro " wait; -attack"
  2604.  
  2605. alias +flash "weapon_flashbang; wait; wait; +attack"
  2606. alias -flash " wait; -attack"
  2607.  
  2608. alias w3 "wait; wait; wait"
  2609. alias +zoom "+attack2; w3; w3; -attack2"
  2610. alias -zoom "bind mouse1 +attak"
  2611. alias +attak "+attack; w3; w3; w3"
  2612. alias -attak "-attack; w3; w3; w3; weapon_knife; w3; w3; w3; slot1; w3; w3; w3; +attack; w3; w3;
  2613. w3; -attack; bind mouse1 +attack"
  2614.  
  2615. alias w3 "wait; wait; wait"
  2616. alias +zoomx "+attack2; w3; w3; -attack2"
  2617. alias -zoomx "bind mouse1 +attakx"
  2618. alias +attakx "+attack; w3; w3; w3"
  2619. alias -attakx "-attack; w3; w3; w3; slot2; w3; w3; w3; +attack; w3; w3; w3; -attack; bind mouse1
  2620. +attack"
  2621.  
  2622. alias dfire "dfireon"
  2623. alias dfireon "bind mouse1 +fire; alias dfire dfireoff"
  2624. alias dfireoff "bind mouse1 +attack; alias dfire dfireon"
  2625. alias +fire "+duck; wait; wait; wait; +attack"
  2626. alias -fire "-attack; -duck"
  2627.  
  2628. alias "wd" "clear;echo;echo;echo;echo;echo"
  2629. alias "d1" "developer 1"
  2630. alias "d0" "developer 0"
  2631.  
  2632. alias "hands" "hand_left"
  2633. alias "hand_left" "cl_righthand 0;d1;d0;alias hands hand_right"
  2634. alias "hand_right" "cl_righthand 1;d1;d0;alias hands hand_left"
  2635.  
  2636. bind "home" "fps_max 100;rate 12000.000521;cl_rate 9999;cl_latency -61.000977;cl_updaterate 34;cl_cmdrate 40;cl_resend 2;cl_cmdbackup 51;cl_dmax 512;developer 1;echo .;echo ..;echo ...;echo << iNteRNeT RaTe setings >>;developer 0;play fvox/activated"
  2637. bind "pgup" "fps_max 120;rate 21001.0528;cl_rate 9999;cl_latency -29.0521;cl_updaterate 40.05;cl_cmdrate 400.05;cl_resend 1.5;cl_cmdbackup 2;cl_dmax 10240;developer 1;echo .;echo ..;echo ...;echo << Lan Game RaTe setings >>;developer 0;play fvox/activated"
  2638. cdon 1
  2639. allow 0
  2640. warn 1
  2641. norecoil 2.000000
  2642. plglow 0
  2643. light 0
  2644. plname 1
  2645. plweapon 1
  2646. distance 0
  2647. plbox 1
  2648. aimvec 2
  2649. aimvecparam 2.000000 4000.000000 0.010000 0.000000
  2650. wepglow 1
  2651. fullbright 0
  2652. transent 0
  2653. entesp 1
  2654. nosmoke 0
  2655. noflash 1
  2656. wall 0
  2657. autospec 1
  2658. plhbox 0
  2659. plhboxwall 0
  2660. plhboxwire 1
  2661. scope 60
  2662. aimhelp 3
  2663. aimhelpcol 100 255 100 255
  2664. bot 1
  2665. botlock 0
  2666. bothbox 11
  2667. botbone 8
  2668. botteam 1
  2669. botfov 100.000000
  2670. botpred 0.000000
  2671. botpredme 0.000000
  2672. fill 1
  2673. plglowamt 50
  2674. plboxsize 200
  2675. plboxwidth 80
  2676. wepglowamt 10
  2677. transentamt 60
  2678. plbone 0
  2679. plnametercol 255 0 0 0
  2680. plnamectcol 153 204 255 0
  2681. plboxtercol 255 30 30 150
  2682. plboxctcol 30 30 255 150
  2683. plhboxtercol 255 0 0 255
  2684. plhboxctcol 0 0 255 255
  2685. plbonetercol 255 0 0 255
  2686. plbonectcol 0 0 255 255
  2687. aimvectercol 255 0 0 255
  2688. aimvecctcol 0 0 255 255
  2689. wepglowcol 20 100 100 0
  2690. plglowtercol 255 0 0 0
  2691. plglowctcol 0 0 255 0
  2692. lighttercol 255 0 0 100
  2693. lightctcol 0 0 255 100
  2694. entespcol 153 255 153 0
  2695. allowkey 152
  2696. consolekey 148
  2697. ---"
  2698. // automatic burst settings by bunny771
  2699. // usage: setburst <weapon> <counter> <range> <attack_time> <delay_time> <start_delay> <flags>
  2700. // flags are:
  2701. // 1=duck 2=no_aim 4=stop 8=zoom 16=ground 32=use
  2702. //
  2703. setburst ak47 1 10 1 0 0.05 0
  2704. setburst ak47 2 20 0.25 0.35 0.05 0
  2705. setburst ak47 3 50 0.15 0.45 0.05 36
  2706. setburst ak47 4 999 0.07 0.4 0.05 52
  2707. setburst aug 1 30 1 0 0.05 0
  2708. setburst aug 2 60 0.25 0.35 0.05 0
  2709. setburst aug 3 110 0.15 0.45 0.05 0
  2710. setburst aug 4 999 0.05 0.43 0.2 12
  2711. setburst awp 1 3 1 0 0.02 0
  2712. setburst awp 2 5 1 0 0.02 16
  2713. setburst awp 3 999 1 0 0.2 60
  2714. setburst c4 1 999 1 0 0 2
  2715. setburst deagle 1 999 1 0 0.02 0
  2716. setburst elite 1 15 1 0 0.02 0
  2717. setburst elite 2 999 0.07 0.15 0.05 0
  2718. setburst fiveseven 1 999 1 0 0.02 0
  2719. setburst flashbang 1 999 1 0 0 2
  2720. setburst g3sg1 1 3 1 0 0.02 0
  2721. setburst g3sg1 2 5 1 0 0.02 16
  2722. setburst g3sg1 3 120 1 0 0.05 60
  2723. setburst g3sg1 4 999 0.05 0.4 0.05 60
  2724. setburst glock18 1 999 0.01 0.01 0.02 0
  2725. setburst hegrenade 1 999 1 0 0 2
  2726. setburst knife 1 3 1 0 0 0
  2727. setburst knife 2 999 1 0 0.1 2
  2728. setburst m249 1 45 1 0 0.05 0
  2729. setburst m249 2 999 0.05 0.5 0.05 0
  2730. setburst m3 1 999 1 0 0.2 0
  2731. setburst m4a1 1 10 1 0 0.05 0
  2732. setburst m4a1 2 20 0.25 0.35 0.05 0
  2733. setburst m4a1 3 80 0.15 0.45 0.05 0
  2734. setburst m4a1 4 999 0.07 0.4 0.05 0
  2735. setburst mac10 1 40 1 0 0.05 0
  2736. setburst mac10 2 120 0.35 0.25 0.04 0
  2737. setburst mac10 3 999 0.11 0.25 0.05 0
  2738. setburst mp5 1 40 1 0 0.05 0
  2739. setburst mp5 2 120 0.45 0.25 0.05 0
  2740. setburst mp5 3 999 0.11 0.25 0.05 0
  2741. setburst p228 1 999 1 0 0.02 0
  2742. setburst p90 1 20 1 0 0.05 0
  2743. setburst p90 2 120 0.1 0.25 0.05 0
  2744. setburst p90 3 999 0.11 0.25 0.05 0
  2745. setburst scout 1 3 1 0 0.02 0
  2746. setburst scout 2 5 1 0 0.02 16
  2747. setburst scout 3 999 1 0 0.05 60
  2748. setburst sg550 1 3 1 0 0.02 0
  2749. setburst sg550 2 30 1 0 0.04 16
  2750. setburst sg550 3 999 0.3 0.1 0.05 60
  2751. setburst sg552 1 30 1 0 0.05 0
  2752. setburst sg552 2 60 0.25 0.35 0.05 0
  2753. setburst sg552 3 110 0.15 0.45 0.05 8
  2754. setburst sg552 4 999 0.05 0.43 0.2 12
  2755. setburst smokegrenade 1 999 1 0 0 2
  2756. setburst tmp 1 20 1 0 0 0
  2757. setburst tmp 2 100 0.3 0.3 0.02 0
  2758. setburst tmp 3 999 0.1 0.3 0.05 0
  2759. setburst ump45 1 40 1 0 0.05 0
  2760. setburst ump45 2 120 0.45 0.25 0.05 0
  2761. setburst ump45 3 999 0.11 0.25 0.05 0
  2762. setburst usp 1 999 1 0 0.02 0
  2763. setburst xm1014 1 999 1 0 0.2 0
  2764. alias SIR3 "avadd 0 20 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2765. alias SIRAimSupreme "avclear 0;avclear 1;SIR3; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- Supreme;"
  2766. // Tylers Aim Vector 4
  2767. alias lostsoulaimvec4 "avadd 0 19.5 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2768. alias lostsoulaim4 "avclear;avadd 0 19.35 7.1 2;avadd 1 17.05 1.95 3.95;lostsoulaimvec4;init 0 lostsoulaim4;txt *** Aim 4: NH-|ostsou| ***"
  2769. //2-Shot-Burst-Fire-Head
  2770. //SIR-Aim 2-Shot
  2771. alias SIR5 "avadd 0 21 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2772. alias SIR6 "avadd 0 19 5 3 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 19 4 3 15 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2773. alias SIRAimTS "avclear 0;avclear 1;SIR5;SIR6; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- 2-Shot;"
  2774. //sargent: head
  2775. alias SargentHead1 "avadd 0 21 7 2 ;avadd 1 23 7 3"
  2776. alias SargentHead "avclear;SargentHead1;init 0 HeadBunny;txt sargent: head;"
  2777. //SIR-smoke
  2778. alias SIR9 "avadd 0 23 6 2.7 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 2 3.7 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2779. alias SIRsmoke "avclear 0;avclear 1;SIR9; #cl_bob 0; #cl_bobup 0; txt -[SIR-Aim]- smoke;"
  2780. //gift: shot
  2781. alias GiftShot "avclear 0; avclear 1; avadd 0 20.15 7.5 1.45; avadd 1 23.5 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: shot"
  2782. //gift: money
  2783. alias GiftMoney "avclear 0; avadd 1; avadd 0 21.85 6.5 1.40; avadd 1 24 6.1 2.8; #cl_bob 0; #cl_bobup 0; txt gift: money"
  2784. //gift: whore
  2785. alias GiftWhore "avclear 0; avclear 1; avadd 0 21.95 6.5 2.8; avadd 1 18 3 4; #cl_bob 0; #cl_bobup 0; txt gift: whore"
  2786. //silentscope
  2787. alias silent "avclear 0; avadd 0 23 7 -6; avadd 1 27 0 6; #cl_bob 0; #cl_bobup 0; txt silentx"
  2788. // syntax of avadd :
  2789. // first param -> 0=stand, 1=duck
  2790. // second param -> height
  2791. // third param -> forward
  2792. // last param -> right
  2793. alias HeadBunnySD "avadd 0 20 6 2 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 20 3 2 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5"
  2794. alias HeadBunny "avclear;HeadBunnySD;init 0 HeadBunny;txt *** Aiming: HEADSHOT DELUXE (bunny771) ***"
  2795. alias HeartBunny "avclear;avadd 0 10 5 0;avadd 1 15 0 0;HeadBunnySD;init 0 HeartBunny ;txt *** Aiming: aim for HEART (bunny771) ***"
  2796. alias StomachBunny "avclear;avadd 0 0 0 0;avadd 1 7 -5 0;HeadBunnySD;init 0 StomachBunny;txt *** Aiming: aim for STOMACH (bunny771) ***"
  2797. alias TestieBunny "avclear;avadd 0 -7.5 0 0;avadd 1 2 -15 -6;HeadBunnySD;init 0 TestieBunny ;txt *** Aiming: aim for TESTIES (bunny771) ***"
  2798. alias Head1 "avclear;avadd 0 15 5 0;avadd 1 15.3 1 0;HeadBunnySD;init 0 Head1 txt *** Headaim ***"
  2799. alias Headaim "avclear;avadd 0 16 6 0;avadd 1 17 3 0;HeadBunnySD;init 0 Headaim ;txt *** Head ***"
  2800. alias 100Stomach "avclear;avadd 0 2 2 0;avadd 1 10 -3 0;HeadbunnySD;init 0 100Stomach ;txt *** 100% Aim ***"
  2801. alias Head2 "avclear;avadd 0 19.7 5.8 3 0;avadd 1 20 4.1 0;HeadbunnySD;init 0 Head2 ;txt *** Head2 ***"
  2802. alias HitemUp "avclear;avadd 0 19.8 5.8 2;avadd 1 15.9 5 0;HeadBunnySD;init 0 HitemUp ;txt *** HitemUp***"
  2803. alias wild "avclear;avadd 0 4 4 0;avadd 1 13 -5 0;HeadbunnySD;init 0 wild ;txt *** Wild ***
  2804. alias HitmansAim "avclear;avadd 0 20 6.1 0;avadd 1 17.6 4 0;HeadbunnySD;init 0 HitmansAim ;txt *** HitmansAim ***"
  2805. alias random "avclear;avadd 0 19.0 4.4 0;avadd 1 14.1 0;HeadbunnySD;init 0 random ;txt *** This is MADASS ***"
  2806. alias C4mSD "avadd 0 20 6.2 2 avadd 13.7 5.9 -6 15.1 6 6 11.1 -3 0 -32 -7 5 -32 5.1 -4.4; avadd 1 19.9 3 2 18 -2 -5 13 -4.8 8.2 -17 0 -8 -15 -16 5"
  2807. alias C4mHEAD1 "avadd;C4mSD;init 0 C4mHEAD1;txt *** Aiming: C4m HEAD1 ***
  2808. alias C4mHEAD2 "avclear;avadd 0 20 6.2 2;avadd 1 17 5.6 2;C4mSD;init 0 C4mHEAD2 ;txt ***Aiming: C4mHEAD2 ***
  2809. alias C4mCHEST "avclear;avadd 0 18 6.2 2;avadd 1 16 5.6 2;C4mSD;init 0 C4mCHEST ;txt ***Aiming: C4mCHEST ***
  2810. alias newHead "avclear;avadd 0 20.7 8.01 3.6 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 22.4 6.01 3.6 17 -2 -5 15 -5 8 -17 0 -8 -15 -16 5 txt *** Aiming: new Head (bunny771) ***"
  2811. // randomized aiming
  2812. alias humaim0 "randmax 0; init 3 humaim0;alias humaim humaim1; txt *** Randomized aiming turned OFF ***"
  2813. alias humaim1 "randmax 5; init 3 humaim1;alias humaim humaim0; txt *** Randomized aiming turned ON ***"
  2814. humaim0
  2815. // smooth aiming
  2816. alias smooth0 "smooth 0; init 6 smooth0;alias smooth_t smooth1; txt *** Smooth aiming turned OFF ***"
  2817. alias smooth1 "smooth 5; init 6 smooth1;alias smooth_t smooth0; txt *** Smooth aiming turned ON ***"
  2818. smooth0
  2819. // color
  2820. alias color_ogc "color terror 255 40 40 255 counter 40 80 255 255 special 155 155 155 255 target 102 204 51 255 text 50 100 255 255 hud 255 160 0 0;color_ogc2"
  2821. alias color_ogc2 "hud 0;color sound 68 68 255 255 bombtimer 255 40 40 255 systime 255 255 255 255 esp 255 255 0 255 back 0 0 0 128 radar1 80 50 30 110 radar2 10 10 10 55"
  2822. alias color_new "color terror 255 255 0 255 counter 50 80 255 255 special 200 200 200 255 target 255 80 80 255 text 200 120 50 255 sound 200 99 99 255;color_new2"
  2823. alias color_new2 "hud 1;color bombtimer 200 120 50 255 systime 100 100 255 255 esp 70 80 70 255 back 0 0 20 128 radar1 30 50 150 150 radar2 10 10 50 100 hud 130 130 255 0"
  2824. alias color_1 "color_ogc;alias color_t color_2;init 2 color_1;init save;txt Color Scheme: OGC"
  2825. alias color_2 "color_new;alias color_t color_1;init 2 color_2;init save;txt Color Scheme: OGC-new"
  2826. color_1
  2827. // xqz2 style
  2828. alias +doaim "aim 1"
  2829. alias -doaim "aim 0"
  2830. // temporary aim thru wall
  2831. alias +thru "aimthru 1"
  2832. alias -thru "aimthru 0"
  2833. // hlh style
  2834. alias +doshoot "aim 1;#wait;#+attack"
  2835. alias -doshoot "#-attack; aim 0"
  2836. // Ping Aiming
  2837. // By Ender
  2838. alias 0991 "avclear 0;avclear 1;avadd 0 18 10 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  2839. alias 0992 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  2840. alias 0993 "avadd 1 21.3 3 0;avadd 1 15 -5 -4;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  2841. alias 0994 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  2842. alias 099 "0991;0992;0993;0994; recoil 1.7; pred 0; txt *** Initialized Aiming to: HEAD Ping 0-149 ***"
  2843. alias 1001 "avclear 0;avclear 1;avadd 0 17.92 10 0;avadd 0 9.8 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  2844. alias 1002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  2845. alias 1003 "avadd 1 19 3 0;avadd 1 16.8 -4 -2;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  2846. alias 1004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  2847. alias 100 "1001;1002;1003;1004; recoil 2.2; pred 1; predmax 1; txt *** Initialized Aiming to: HEAD Ping 150-249 ***"
  2848. alias 2001 "avclear 0;avclear 1;avadd 0 17.71 9.89 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  2849. alias 2002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  2850. alias 2003 "avadd 1 19.8 3 0;avadd 1 16.4 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  2851. alias 2004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  2852. alias 200 "2001;2002;2003;2004; recoil 2.6; pred 1; predmax 5; txt *** Initialized Aiming to: HEAD Ping 250-349 ***"
  2853. alias 3001 "avclear 0;avclear 1;avadd 0 17.02 10.09 0;avadd 0 10 4 0;avadd 0 -6 -2 0;avadd 0 -9 -2 6"
  2854. alias 3002 "avadd 0 -9 2 -4;avadd 0 -24 -4 6.5;avadd 0 -22 7 -4;avadd 0 -32 -7 5;avadd 0 -33 5 -4"
  2855. alias 3003 "avadd 1 19.7 -5 -4;avadd 1 15.8 3 0;avadd 1 8 -7 -2;avadd 1 4 -16 2;avadd 1 5 0 -8"
  2856. alias 3004 "avadd 1 -5 -12 11;avadd 1 -5 4 -7;avadd 1 -13 -17 5;avadd 1 -13 0 -7"
  2857. alias 300 "3001;3002;3003;3004; recoil 3.1; pred 1; predmax 8; txt *** Initialized Aiming to: HEAD Ping 350-400+ ***"
  2858. //CS Aiming
  2859. alias CSavheadf "avclear; CSavSheadFc; avSchest; aimSrest; CSavheadf2"
  2860. alias CSavheadf2 "TFavDheadFc; avDchest; aimDrest; txt *** Aiming: CS Medium Head"
  2861. alias CSavhead "avclear; CSavSheadbc; avSchest; aimSrest; CSavhead2"
  2862. alias CSavhead2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS Low Head"
  2863. alias CSavheadb "avclear; CSavSheadc; avSchest; aimSrest; CSavheadb2"
  2864. alias CSavheadb2 "CSavDheadbc; avDchest; aimDrest; txt *** Aiming: CS High Head"
  2865. //Absolution F -medium
  2866. alias CSavDheadFc "avadd 1 19 4 4" //crouching Absolution F Center
  2867. alias CSavSheadFc "avadd 0 21 8 4" //standing AbsolutionF Center
  2868. //Absolution B -high
  2869. alias CSavDheadc "avadd 1 19 4 4" //crouching AbsolutionB Center
  2870. alias CSavSheadc "avadd 0 23 8 4" //standing AbsolutionB Center
  2871. //Absolution A -low
  2872. alias CSavDheadbc "avadd 1 19 4 4" //crouching Absolution Center
  2873. alias CSavSheadbc "avadd 0 19 8 4" //standing Absolution Center
  2874. //new aiming (zer0)
  2875. alias zbaddass "avadd 0 20 9 4"
  2876. alias zbaddass2 "avadd 1 17 2 4"
  2877. alias zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  2878. alias zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  2879. alias zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
  2880. alias zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
  2881. alias zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbadda ss5"
  2882. alias zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
  2883. alias zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
  2884. alias zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
  2885. //4c1ds
  2886. alias 4c1dh34daim1 "avadd 0 20.7 8.01 3.6; avadd 1 22.4 6.01 3.6"
  2887. alias 4c1dh34daim2 "avadd 0 20.7 8.3 0.8; avadd 1 22.5 6.2 0.8"
  2888. alias 4c1d1337aim "avclear;4c1dh34daim1;4c1dh34daim2; #cl_bob 0; #cl_bobup; txt --| 1337 Aim |--"
  2889. //[JAPS]~Stoner4Life~
  2890. alias omfg "avclear 0; avclear 1; avadd 0 25 6 3;avadd 0 25 6 -3;avadd 0 25 6 2;avadd 0 25 6 -2;avadd 0 25 6 1;avadd 0 25 6 -1;avadd 0 25 6 0;avadd 0 25 6 4;avadd 0 25 6 -4;avadd 0 21 6 7.5;avadd 0 21 6 -7.5;avadd 0 22 6 7.5;avadd 0 22 6 -7.5"
  2891. alias omfg1 "avadd 0 24 6 0;avadd 0 24 6 1;avadd 0 24 6 -1;avadd 0 24 6 2;avadd 0 24 6 -2;avadd 0 24 6 3;avadd 0 24 6 -3;avadd 0 24 6 4;avadd 0 24 6 -4;avadd 0 24 6 5;avadd 0 24 6 -5;avadd 0 24 6 6;avadd 0 24 6 -6;avadd 0 24.5 6 0"
  2892. alias omfg2 "avadd 0 24.5 6 -6.5;avadd 0 24.5 6 6.5;avadd 0 24.5 6 -5.5;avadd 0 24.5 6 5.5;avadd 0 24.5 6 -4.5;avadd 0 24.5 6 4.5;avadd 0 24.5 6 3.5;avadd 0 24.5 6 -3.5;avadd 0 24.5 6 2.5;avadd 0 24.5 6 -2.5;avadd 0 24.5 6 1.5;avadd 0 24.5 6 -1.5"
  2893. alias omfg3 "avadd 0 23 6 0;avadd 0 23 6 1;avadd 0 23 6 -1;avadd 0 23 6 2;avadd 0 23 6 -2;avadd 0 23 6 3;avadd 0 23 6 -3;avadd 0 23 6 4;avadd 0 23 6 -4;avadd 0 23 6 5;avadd 0 23 6 -5;avadd 0 23 6 6;avadd 0 23 6 -6;avadd 0 23.5 6 0"
  2894. alias omfg4 "avadd 0 23.5 6 6.5;avadd 0 23.5 6 -6.5;avadd 0 23.5 6 5.5;avadd 0 23.5 6 -5.5;avadd 0 23.5 6 4.5;avadd 0 23.5 6 -4.5;avadd 0 23.5 6 3.5;avadd 0 23.5 6 -3.5;avadd 0 23.5 6 2.5;avadd 0 23.5 6 -2.5;avadd 0 23.5 6 1.5;avadd 0 23.5 6 -1.5"
  2895. alias omfg5 "avadd 0 22 6 0;avadd 0 22 6 1;avadd 0 22 6 -1;avadd 0 22 6 2;avadd 0 22 6 -2;avadd 0 22 6 3;avadd 0 22 6 -3;avadd 0 22 6 4;avadd 0 22 6 -4;avadd 0 22 6 5;avadd 0 22 6 -5;avadd 0 22 6 6;avadd 0 22 6 -6;avadd 0 21.5 6 8;avadd 0 21.5 6 -8"
  2896. alias omfg6 "avadd 0 22.5 6 6.5;avadd 0 22.5 6 -6.5;avadd 0 22.5 6 5.5;avadd 0 22.5 6 -5.5;avadd 0 22.5 6 4.5;avadd 0 22.5 6 -4.5;avadd 0 22.5 6 3.5;avadd 0 22.5 6 -3.5;avadd 0 22.5 6 2.5;avadd 0 22.5 6 -2.5;avadd 0 22.5 6 1.5;avadd 0 22.5 6 -1.5"
  2897. alias omfg7 "avadd 0 21 6 0;avadd 0 21 6 1;avadd 0 21 6 -1;avadd 0 21 6 2;avadd 0 21 6 -2;avadd 0 21 6 3;avadd 0 21 6 -3;avadd 0 21 6 4;avadd 0 21 6 -4;avadd 0 21 6 5;avadd 0 21 6 -5;avadd 0 21 6 6;avadd 0 21 6 -6;avadd 0 21.5 6 0;avadd 0 22.5 6 0"
  2898. alias omfg8 "avadd 0 21.5 6 6.5;avadd 0 21.5 6 -6.5;avadd 0 21.5 6 5.5;avadd 0 21.5 6 -5.5;avadd 0 21.5 6 4.5;avadd 0 21.5 6 -4.5;avadd 0 21.5 6 3.5;avadd 0 21.5 6 -3.5;avadd 0 21.5 6 2.5;avadd 0 21.5 6 -2.5;avadd 0 21.5 6 1.5;avadd 0 21.5 6 -1.5"
  2899. alias omfg9 "avadd 0 20 6 0;avadd 0 20 6 1;avadd 0 20 6 -1;avadd 0 20 6 2;avadd 0 20 6 -2;avadd 0 20 6 3;avadd 0 20 6 -3;avadd 0 20 6 4;avadd 0 20 6 -4;avadd 0 20 6 5;avadd 0 20 6 -5;avadd 0 20 6 6;avadd 0 20 6 -6;avadd 0 20.5 6 0"
  2900. alias omfg0 "avadd 0 20.5 6 6.5;avadd 0 20.5 6 -6.5;avadd 0 20.5 6 5.5;avadd 0 20.5 6 -5.5;avadd 0 20.5 6 4.5;avadd 0 20.5 6 -4.5;avadd 0 20.5 6 3.5;avadd 0 20.5 6 -3.5;avadd 0 20.5 6 2.5;avadd 0 20.5 6 -2.5;avadd 0 20.5 6 1.5;avadd 0 20.5 6 -1.5"
  2901. alias omfga "avadd 0 19 6 0;avadd 0 19 6 1;avadd 0 19 6 -1;avadd 0 19 6 2;avadd 0 19 6 -2;avadd 0 19 6 3;avadd 0 19 6 -3;avadd 0 19 6 4;avadd 0 19 6 -4;avadd 0 19 6 5;avadd 0 19 6 -5;avadd 0 19 6 6;avadd 0 19 6 -6;avadd 0 19.5 6 0"
  2902. alias omfgb "avadd 0 19.5 6 6.5;avadd 0 19.5 6 -6.5;avadd 0 19.5 6 5.5;avadd 0 19.5 6 -5.5;avadd 0 19.5 6 4.5;avadd 0 19.5 6 -4.5;avadd 0 19.5 6 3.5;avadd 0 19.5 6 -3.5;avadd 0 19.5 6 2.5;avadd 0 19.5 6 -2.5;avadd 0 19.5 6 1.5;avadd 0 19.5 6 -1.5"
  2903. alias omfgc "avadd 0 18 6 0;avadd 0 18 6 1;avadd 0 18 6 -1;avadd 0 18 6 2;avadd 0 18 6 -2;avadd 0 18 6 3;avadd 0 18 6 -3;avadd 0 18 6 4;avadd 0 18 6 -4;avadd 0 18 6 5;avadd 0 18 6 -5;avadd 0 18 6 6;avadd 0 18 6 -6;avadd 0 18.5 6 0"
  2904. alias omfgd "avadd 0 18.5 6 6.5;avadd 0 18.5 6 -6.5;avadd 0 18.5 6 5.5;avadd 0 18.5 6 -5.5;avadd 0 18.5 6 4.5;avadd 0 18.5 6 -4.5;avadd 0 18.5 6 3.5;avadd 0 18.5 6 -3.5;avadd 0 18.5 6 2.5;avadd 0 18.5 6 -2.5;avadd 0 18.5 6 1.5;avadd 0 18.5 6 -1.5"
  2905. alias omfgD "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 0 -8;avadd 1 -15 -16 5;avadd 1 19.3 4;avadd 1 -20 -6 6;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd 1 -17 3 -8;avadd 1 -15 -16 5;avadd 1 23 6 0;avadd 1 22 6 0"
  2906. alias omfghead " omfg; omfg1; omfg2; omfg3; omfg4; omfg5; omfg6; omfg7; omfg8; omfg9; omfg0; omfga; omfgb; omfgc; omfgd; omfgD; recoil 2.0; #cl_bob 0; #cl_bobup 0; txt [JAPS]~Stoner4Life Head"
  2907. //*********************************************
  2908. //****{UNI-Joolz-Aiming}****{Test-6 By UNI}****
  2909. //*********************************************
  2910. alias UNI-T6aSD "avadd 0 22.5 7 2 19.5 5.6 -3.6 16.5 -3 3.7 14.5 6 -6 9.7 -3 0 -30 -6 6;avadd 1 23 4 -2 20 4.6 3 18 -3 -3 15.4 6 4 -12 0 -6 -10 -16 6"
  2911. alias UNI-T6bSD "avadd 0 20.9 5 2 18.7 8.2 -4 16.5 3 6 10.5 -2.6 -4 20 6 2 17.9 5 6;avadd 1 22 6.01 3.5 17.7 -3 -3 16.3 3 -5 10.5 0 8 -15 -16 -4 -32 6 2"
  2912. alias UNI-T6cSD "avadd 0 20.5 8 2.5 17.5 4 -3 15.4 -2 3.2 13 -4 0 -9.8 2 -2 -30 6 3;avadd 1 23 4 -2 17 2 3 15 -2 -3.4 8.9 0 3 -7 -6 -4 -25 6 4.5"
  2913. alias UNI-T6dSD "avadd 0 21.4 8 3 18.6 5 -4 16.4 6 3.5 12.3 2 -2.4 8.9 0 3.7 -27 8 -3;avadd 1 22 5 2 17 4 -3 15 -3 3 10 -6 -4 5 -3 1 -30 6 -3"
  2914. alias UNI-T6eSD "avadd 0 23 6 2 18.5 8 -3 17 11 2.5 14.7 4 -5 -6 -3 4 -28 -6 -2.8;avadd 1 22 5 3 17.9 6 -1 14.9 7 3.5 -16 -3 -6 -31 -6 5.4 -31 7 -3.3"
  2915. alias UNI-T6fS "avclear;recoil 2.0;avadd 0 22 5 2 18 5 -2 15 8 3;recoil 2.2;avadd 0 10 9 -3.9 -20 -3 6 -32 -6 -3"
  2916. alias UNI-T6fD "avclear;recoil 2.0;avadd 0 23 7 3 16.8 3 -5 15.5 5 6;recoil 2.2;avadd 1 12 -3 -4 -6 4 3 -30 -4 -4"
  2917. alias UNI-T6a "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR1;UNI-T6aSD;init 0 UNI-T6a;txt ***Initialized Aiming to: ***Test-6a***{Lv1}***"
  2918. alias UNI-T6b "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR2;UNI-T6bSD;init 0 UNI-T6b;txt ***Initialized Aiming to: ***Test-6b***{Lv2}***"
  2919. alias UNI-T6c "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR3;UNI-T6cSD;init 0 UNI-T6c;txt ***Initialized Aiming to: ***Test-6c***{Lv3}***"
  2920. alias UNI-T6d "avclear;better_pi 1;recoil 1.9;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR4;UNI-T6dSD;init 0 UNI-T6d;txt ***Initialized Aiming to: ***Test-6d***{Lv4}***"
  2921. alias UNI-T6e "avclear;better_pi 1;recoil 2.0;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNIT5RESET;UNIT5BUR5;UNI-T6eSD;init 0 UNI-T6e;txt ***Initialized Aiming to: ***Test-6e***{Lv5}***"
  2922. alias UNI-T6f "better_pi 1;recoil 1.5;#cl_bob 0; #cl_bobup 0;UNIT5SET;UNI-T6fS;UNI-T6fD;init 0 UNI-T6f;txt ***Initialized Aiming to: ***Test-6f***{Lv6}***"
  2923. alias UNIT5BUR1 "sdelay 0.04;rdelay 0.0;dtime 0.10;ftime 0.2"
  2924. alias UNIT5BUR2 "sdelay 0.05;rdelay 0.01;dtime 0.17;ftime 0.2"
  2925. alias UNIT5BUR3 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
  2926. alias UNIT5BUR4 "sdelay 0.02;rdelay 0.031;dtime 0.10;ftime 0.3"
  2927. alias UNIT5BUR5 "sdelay 0.04;rdelay 0.005;dtime 0.14;ftime 0.25"
  2928. alias UNIT5BUR6 "sdelay 0.05;rdelay 0.042;dtime 0.24;ftime 0.27"
  2929. alias UNIT5SET "autoburst 0;burstflags 0"
  2930. alias UNIT5RESET "autoburst 0;sdelay 0.03;rdelay 0.0;dtime 0.0;ftime 1.0;burstflags 0"
  2931. // **********************
  2932. // This sets up rotation :)
  2933. // You can add up to 20 entries here!
  2934. rot_addalias 1 UNI-T6a
  2935. rot_addalias 2 UNI-T6b
  2936. rot_addalias 3 UNI-T6c
  2937. rot_addalias 4 UNI-T6d
  2938. rot_addalias 5 UNI-T6e
  2939. rot_reset
  2940.  
  2941. -StaRtinq|a1m-
  2942. /Aiming Aliases
  2943. alias +$nonup "+lookdown;$w;+lookdown;$w;+lookup;$w;+lookdow n"
  2944. alias -$nonup "-lookdown;$w;-lookdown;$w;-lookup;$w;-lookdown"
  2945. alias +$spread "-mlook;$w;$nospread"
  2946. alias -$spread "+mlook;$w;$nospread"
  2947. alias +$koraim "+attack;+attack;+attack;-attack;+attack"
  2948. alias -$koraim "-attack"
  2949. alias +$nxshotsil "+$koraim;impulse 100"
  2950. alias -$nxshotsil "-$koraim;impulse 100"
  2951. alias +$nxhead "+$setsens;wait;+speed;wait;+moveup;wait;+$nxa im"
  2952. alias -$nxhead "-$setsens;wait;-speed;wait;-moveup;wait;-$nxaim"
  2953. alias +$nxhead2 "-mlook;wait;+attack;wait;+attack"
  2954. alias -$nxhead2 "+mlook;wait;-attack"
  2955. alias +$nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
  2956. alias -$nxmasta "+mlook;wait;-attack"
  2957. alias +$nxshtpwn "-reload;wait;+attack;wait;+attack"
  2958. alias -$nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
  2959. alias +$setsens "sensitivity 1.0"
  2960. alias -$setsens "sensitivity 5.0"
  2961. alias +$nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
  2962. alias -$nxaim "-attack"
  2963. alias $naimac "$naim;bind del $naimkapa;$d1;echo Continius Firing Enabled;$d0"
  2964. alias $naimkapa "$anaim;bind del $naimac;$d1;echo Continius Firing Disabled;$d0"
  2965. alias $naim +attack
  2966. alias $anaim -attack
  2967. alias $bnaimac "$bnaim;bind end $bnaimkapa;$d1;echo Continius Special Attack Enabled;$d0"
  2968. alias $bnaimkapa "$abnaim;bind end $bnaimac;$d1;echo Continius Special Attack Disabled;$d0"
  2969. alias $bnaim +attack2
  2970. alias $abnaim -attack2
  2971. alias $aimon "bind mouse1 +$koraim ;bind ins $aimoff"
  2972. alias $aimoff "bind mouse1 +attack ;bind ins $aimon"
  2973. //End Of Aiming Aliases
  2974. //Fast AWP
  2975. alias $awpfs "$fson"
  2976. alias $fson "bind mouse1 $fsatt; $d1; echo Fast Sniper Attack: On; $d0; alias $fast $fsoff"
  2977. alias $fsoff "bind mouse1 +attack; $d1; echo Fast Sniper Attack: Off; $d0; alias $fast $fson"
  2978. alias $fsatt "+attack; wait; -attack; $fson; slot2; slot1; +attack2; wait; -attack2; $fsoff"
  2979. //Throwing Armor (Thnx to Diablos for an idea and OGC Staff)
  2980. alias $thraskev "buyequip;wait;kill;wait;$ms1"
  2981. alias $thraskevhelm "buyequip;wait;kill;wait;$ms2"
  2982. alias $thrashed "$thraskev;$d1;echo Throwed Armor Only Kevlar Get it When New Game Starts;$d0"
  2983. alias $thrashed2 "$thraskevhelm;$d1;echo Throwed Armor Only Helm-Kevlar Get it When New Game Starts;$d0"
  2984. //End Of Throwing Armoralias $nxwall_1 "gl_polyoffset 2800;$d1;echo Simple and Decal WallHacks Enabled.;echo Now You Can See Bloods,Sprays,Shells through walls;$d0;alias $nxwall $nxwall_0"
  2985. alias $nxwall_0 "gl_polyoffset 0.1;$d1;echo Simple and Decal WallHacks Disabled.;$d0;alias $nxwall $nxwall_1"
  2986. alias $nxwall "$nxwall_1"
  2987. alias $devcom_1 "$devbug_on;bind kp_plus $devcom_0;$d1;echo Overview Bug is Enabled Now You Can See Attacks and Enemies within your range;echo You Can Turn Off It By Pressing Kp-Plus(+);$d0"
  2988. alias $devcom_0 "$devbug_off;bind kp_plus $devcom_1;$d1;echo Overview Bug is Disabled You Can Turn On It By Pressing Kp-Plus(+);$d0"
  2989. alias $devbug_on "dev_overview 1"
  2990. alias $devbug_off "dev_overview 0"
  2991.  
  2992. //Awp Aliases
  2993. alias nospread "m_pitch 0;m_forward 0;m_side 0"
  2994. alias norecoil_5 "cl_pitchspeed 10"
  2995. alias norecoil_4 "cl_pitchspeed 7"
  2996. alias norecoil_3 "cl_pitchspeed 5"
  2997. alias norecoil_2 "cl_pitchspeed 3"
  2998. alias norecoil_1 "cl_pitchspeed 1"
  2999. alias norecoil_0 "cl_pitchspeed 999999"
  3000. alias +nxspnr "+spread;w;+attack;w;+nonup"
  3001. alias -nxspnr "-spread;w;-attack;w;-nonup"
  3002. alias +banr "+attack;wait;+lookdown"
  3003. alias -banr "-attack;wait;-lookdown;wait"
  3004. alias +konr "+koraim;wait;+lookdown"
  3005. alias -konr "-koraim;wait;-lookdown;wait"
  3006. alias +shtpwnr "+nxshtpwn;wait;+lookdown"
  3007. alias -shtpwnr "-nxshtpwn;wait;-lookdown;wait"
  3008. alias +nxnr "+nxaim;wait;+lookdown"
  3009. alias -nxnr "-nxaim;wait;-lookdown;wait"
  3010. alias +nxhnr "+nxhead;wait;+lookdown"
  3011. alias -nxhnr "-nxhead;wait;-lookdown;wait"
  3012. alias +nxsnr "+nxhead2;wait;+lookdown"
  3013. alias -nxsnr "-nxhead2;wait;-lookdown;wait"
  3014. alias +nxmaster "+nxmasta;wait;+lookdown;+lookdown;+lookup"
  3015. alias -nxmaster "-nxmasta;wait;-lookdown;-lookdown;-lookup;wait"
  3016. //Sniper Blackout Remover
  3017. alias snp "snp1"
  3018. alias snp1 "+attack2; wait; -attack2;hud_draw 0; alias snp snp2;d1;echo -[Zoom 1]-;d0"
  3019. alias snp2 "+attack2; wait; -attack2;alias snp snp3;d1;echo -[Zoom 2]-;d0"
  3020. alias snp3 "+attack2; wait; -attack2;hud_draw 1;weapon_knife;lastinv; alias snp snp1;d1;echo -[Unzoom]-;d0"
  3021. alias sec "sniper_1"
  3022. alias sniper_1 "bind mouse2 snp; alias sec sniper_0;d1;echo Sniper Blackout Loaded;d0"
  3023. alias sniper_0 "bind mouse2 +attack2; alias sec sniper_1; hud_draw 1;d1;echo Sniper Blackout Unloaded;d0"
  3024. //End Of Blackout Remover
  3025. //Buying Restricted AWP
  3026. alias rawp "buy;ms4;ms6;wait;wait;slot10;wait;wait;slot10 "
  3027. //End Of Buying Restricted Awp
  3028. //Fast AWP
  3029. alias awpfs "fson"
  3030. alias fson "bind mouse1 fsatt; d1; echo Fast Sniper Attack: On; d0; alias fast fsoff"
  3031. alias fsoff "bind mouse1 +attack; d1; echo Fast Sniper Attack: Off; d0; alias fast fson"
  3032. alias fsatt "+attack; wait; -attack; fson; slot2; slot1; +attack2; wait; -attack2; fsoff"
  3033. ; w5;slot2;menuselect 0;slot2;slot2;w5;slot2"
  3034. //Sound Ambience Remover
  3035. alias stpsnd "stopsound; room_delay 0;room_feedback 0;room_left 0;room_lp 0;room_mod 0;room_off 1;room_refl 0;room_size 0;room_type 0"
  3036. alias saroff "stpsnd;d1;echo Ambience Remover Enabled;d0"
  3037. //End Of Sound Ambience Remover
  3038. //Invisibling
  3039. alias z1 "slot1"
  3040. alias z2 "slot2"
  3041. alias z3 "slot3"
  3042. alias h1 "+attack"
  3043. alias h2 "-attack"
  3044. alias h3 "wait"
  3045. alias invis "z3;h3;h3;h1;h3;h3;h2;h3;h3;h3;z1;h3;h3;h1;h3;h3;h 2;h3;h3;h3;z2;h3;h1;h3;h3;h2"
  3046. //End Of invisibling
  3047. //Demo Recorder
  3048. alias RecDemo "RecOn"
  3049. alias RecOn "record CSDemo1;d1;echo Recording Demo;d0;alias RecDemo RecOff"
  3050. alias RecOff "stop;d1;echo Recording Complete;d0;alias RecDemo RecOn"
  3051. //End of Demo Recorder
  3052. //Jumping Aliases
  3053. alias matrix "+attack;w;-attack;w5;+reload;w10;w;slot5;w5;+jump;w;-jump;w;-jump;w5;slot3;w5;slot2;w5;slot1;-reload;w;-reload;w;-reload"
  3054. alias +jumpduck "+duck;wait;+jump"
  3055. alias -jumpduck "-duck;wait;-jump"
  3056. alias jump_1 "bind space pulo;alias pulo_t pulo_0;d1;echo BunnyHop Enabled;d0;speak fvox/beep"
  3057. alias jump_0 "bind space +jump;alias pulo_t pulo_1;d1;echo BunnyHop Disabled;d0;speak fvox/beep"
  3058. alias pulo "+pulo; wait; -pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;wait;+pulo;wait;-pulo;+pulo;wait;-pulo"
  3059. alias pulo_t "pulo_0"
  3060. alias +pulo "+jump"
  3061. alias -pulo "-jump"
  3062. alias +strjump "+strafe;wait;+jump"
  3063. alias -strjump "-strafe;wait;-jump"
  3064. //End Of Jumping Aliases
  3065. //Money Increaser
  3066. alias moneyinc_t "chooseteam;wait;ms1;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
  3067. alias moneyinc_ct "chooseteam;wait;ms2;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
  3068. alias moneyinc_r "chooseteam;wait;ms5;wait;ms0;wait;ms0;d1;echo Money Increaser Enabled.Please Dont Choose Skin for few rounds.;d0"
  3069. //End Of Money Increaser
  3070. //Aiming Aliases
  3071. alias nonup "+lookdown;w;+lookdown;w;+lookup;w;+lookdown"
  3072. alias -nonup "-lookdown;w;-lookdown;w;-lookup;w;-lookdown"
  3073. alias +spread "-mlook;w;nospread"
  3074. alias -spread "+mlook;w;nospread"
  3075. alias +koraim "+attack;+attack;+attack;-attack;+attack"
  3076. alias -koraim "-attack"
  3077. alias +nxshotsil "+koraim;impulse 100"
  3078. alias -nxshotsil "-koraim;impulse 100"
  3079. alias +nxhead "+setsens;wait;+speed;wait;+moveup;wait;+nxaim "
  3080. alias -nxhead "-setsens;wait;-speed;wait;-moveup;wait;-nxaim"
  3081. alias +nxhead2 "-mlook;wait;+attack;wait;+attack"
  3082. alias -nxhead2 "+mlook;wait;-attack"
  3083. alias +nxmasta "-mlook;wait;+attack;wait;+attack;wait;+attack"
  3084. alias -nxmasta "+mlook;wait;-attack"
  3085. alias +nxshtpwn "-reload;wait;+attack;wait;+attack"
  3086. alias -nxshtpwn "-attack;wait;-attack;+reload;wait;wait;-reload"
  3087. alias +setsens "sensitivity 1.0"
  3088. alias -setsens "sensitivity 5.0"
  3089. alias +nxaim "+attack;wait;+attack;wait;+attack;wait;-attack;wait;+attack;wait;-attack;wait;+attack"
  3090. alias -nxaim "-attack"
  3091. alias naimac "naim;bind del naimkapa;d1;echo Continius Firing Enabled;d0"
  3092. alias naimkapa "anaim;bind del naimac;d1;echo Continius Firing Disabled;d0"
  3093. alias naim +attack
  3094. alias anaim -attack
  3095. alias bnaimac "bnaim;bind end bnaimkapa;d1;echo Continius Special Attack Enabled;d0"
  3096. alias bnaimkapa "abnaim;bind end bnaimac;d1;echo Continius Special Attack Disabled;d0"
  3097. alias bnaim +attack2
  3098. alias abnaim -attack2
  3099. alias aimon "bind mouse1 +koraim ;bind ins aimoff"
  3100. alias aimoff "bind mouse1 +attack ;bind ins aimon"
  3101. //End Of Aiming Aliases
  3102. //Spawn in enemy base
  3103. alias +nbase_t "chooseteam;ms6;chooseteam;ms1;ms5;wait;chooseteam ;ms6;chooseteamms2;ms5;wait;chooseteam;ms6;chooset eam;ms1;ms5"
  3104. alias -nbase_t "ms5;wait;ms5;wait;ms5;d1;echo Respawned as Terrorist in CT Base;d0"
  3105. alias +nbase_ct "chooseteam;ms6;chooseteam;ms2;ms5;wait;chooseteam ;ms6;chooseteam;ms1;ms5;wait;chooseteam;ms6;choose team;ms2ms5"
  3106. alias -nbase_ct "ms5;wait;ms5;wait;ms5;d1;echo Respawned as CT in Terrorist Base;d0"
  3107. alias nbase_r "chooseteam;ms6;chooseteam;ms5;ms5;wait;chooseteam ;ms6;chooseteam;ms5;ms5;wait;chooseteam;ms6;choose team;ms5;ms5;d1;echo Respawned as Randomized in Randomized Base;d0""
  3108. //End Of Spawn in enemy base
  3109. //End Of Configuration
  3110. //Statsme bug
  3111. alias statsme "statsme_menu root"
  3112. //End Of Others
  3113. //Con Colors Colorized Consoles :p
  3114. alias color_20 "con_color 255+155+50;d1;echo Con-Color Scheme: Default HL;d0"
  3115. alias color_19 "con_color 110+110+333+0;d1;echo Con-Color Scheme: New OGC;d0"
  3116. alias color_18 "con_color 128+255+0;d1;echo Con-Color Scheme: Green 2;d0"
  3117. alias color_17 "con_color 223+240+19;d1;echo Con-Color Scheme: Yellow;d0"
  3118. alias color_16 "con_color 255+255+255;d1;echo Con-Color Scheme: White;d0"
  3119. alias color_15 "con_color 225+215+255;d1;echo Con-Color Scheme: Silver;d0"
  3120. alias color_14 "con_color 32+218+227;d1;echo Con-Color Scheme: Gear Blue;d0"
  3121. alias color_13 "con_color 157+236+70;d1;echo Con-Color Scheme: Peanut Green;d0"
  3122. alias color_12 "con_color 253+53+53;d1;echo Con-Color Scheme: Flame Red;d0"
  3123. alias color_11 "con_color 62+255+51;d1;echo Con-Color Scheme: Gear Green;d0"
  3124. alias color_10 "con_color 155+120+100;d1;echo Con-Color Scheme: Gray;d0"
  3125. alias color_9 "con_color 130+130+255;d1;echo Con-Color Scheme: Ice Blue;d0"
  3126. alias color_8 "con_color 333+150+000;d1;echo Con-Color Scheme: Dark Orange;d0"
  3127. alias color_7 "con_color 321+231+132;d1;echo Con-Color Scheme: Tan;d0"
  3128. alias color_6 "con_color 280+111+369;d1;echo Con-Color Scheme: Light Purple;d0"
  3129. alias color_5 "con_color 179+179+255;d1;echo Con-Color Scheme: NukedX Special;d0"
  3130. alias color_4 "con_color 274+084+198;d1;echo Con-Color Scheme: Pink Red;d0"
  3131. alias color_3 "con_color 222+200+000;d1;echo Con-Color Scheme: Neon Orange;d0"
  3132. alias color_2 "con_color 175+255+45;d1;echo Con-Color Scheme: Hi-Tech Green;d0"
  3133. alias color_1 "con_color 128+255+255;d1;echo Con-Color Scheme: New Sky Blue;d0"
  3134. alias color_0 "con_color 000+255+000;d1;echo Con-Color Scheme: Green;d0"
  3135. //developers
  3136. alias d1 "developer 1"
  3137. alias d0 "developer 0"
  3138. alias dev1 "d1"
  3139. alias dev0 "d0"
  3140. alias echos_1 "developer 1;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
  3141. alias echos_0 "developer 0;alias d1 nop;alias d0 nop;alias b1 nop;alias b0 nop"
  3142. //end of developers
  3143. alias nxd3d "vid_d3d 1;gl_d3dflip 1;gl_polyoffset -0.001"
  3144. alias nxgl "vid_d3d 0;gl_d3dflip 0;gl_polyoffset 0.1"
  3145.  
  3146. // JumP-DucK \\
  3147.  
  3148. alias +cjump "+jump; +duck"
  3149. alias -cjump "-jump; -duck"
  3150.  
  3151. // Spriteblend \\
  3152.  
  3153. alias wpnview1 "wpoff"
  3154. alias wpoff "gl_spriteblend 0; alias wpnview1 wpon"
  3155. alias wpon "gl_spriteblend 1; alias wpnview1 wpoff"
  3156.  
  3157. // Weapon-Model \\
  3158.  
  3159. alias wpn_view "wpnoff"
  3160. alias wpnoff "r_drawviewmodel 0; alias wpn_view wpnon"
  3161. alias wpnon "r_drawviewmodel 1; alias wpn_view wpnoff"
  3162.  
  3163. // Hand-Model \\
  3164.  
  3165. alias kol "sag"
  3166. alias sag "cl_righthand 0; alias kol sol"
  3167. alias sol "cl_righthand 1; alias kol sag"
  3168.  
  3169. // Walk \\
  3170.  
  3171. alias "walk1" "developer 1; echo - +walk -; developer 0; +speed; bind shift walk2"
  3172. alias "walk2" "developer 1; echo - walk -; developer 0; -speed; bind shift walk1"
  3173.  
  3174. // Radio Aliases \\
  3175.  
  3176. alias clmenu "waitlg; waitlg; waitlg"
  3177. alias waitlg "wait; slot10; wait; slot10; wait; slot10"
  3178. alias go "radio2; menuselect 1; clmenu"
  3179. alias afirmatif "radio3; menuselect 1; clmenu"
  3180. alias negatif "radio3; menuselect 8; clmenu"
  3181. alias spotted "radio3; menuselect 2; clmenu"
  3182.  
  3183. // Adding Radio Control \\
  3184.  
  3185. alias v0 "volume 0.0; alias vc v1; developer 1; echo Volume OFF; developer 0"
  3186. alias v1 "volume 0.25; alias vc v2; developer 1; echo Volume 25%; developer 0"
  3187. alias v2 "volume 0.5; alias vc v3; developer 1; echo Volume 50%; developer 0"
  3188. alias v3 "volume 0.75; alias vc v4; developer 1; echo Volume 75%; developer 0"
  3189. alias v4 "volume 1.0; alias vc v0; developer 1; echo Volume 100%; developer 0"
  3190. alias vc v1
  3191.  
  3192. // Radar Toggler \\
  3193.  
  3194. alias RadarON "alias Radar RadarOFF; drawradar; developer 1; echo RADAR ON; developer 0"
  3195. alias RadarOFF "alias Radar RadarON; hideradar; developer 1; echo RADAR OFF; developer 0"
  3196. alias Radar RadarON
  3197.  
  3198. // CRossHaiR \\
  3199.  
  3200. bind "MOUSE1" "+attack; adjust_crosshair 1; adjust_crosshair 2; adjust_crosshair 3; adjust_crosshair 4"
  3201.  
  3202. # DIGITALSHOOT ; AGN . AIMBOT - AWWWWWWWWWWWN- #
  3203.  
  3204. // -[GRAPHICS AND SHIT]- //
  3205.  
  3206. // GL COMMANDS //
  3207.  
  3208. gl_zmax "8500"
  3209. gl_texturemode "GL_LINEAR_MIPMAP_LINEAR"
  3210. gl_max_size "512"
  3211. gl_keeptjunctions "1"
  3212. gl_overbright "1"
  3213. gl_smoothmodels "1"
  3214. gl_monolight "0.5 ; alias gl_monolight ""
  3215.  
  3216.  
  3217. // HUD COMMANDS //
  3218. hud_fastswitch "1"
  3219. hud_centerid "1"
  3220. hud_deathnotice_time "6" / (6)
  3221. hud_saytext_time "4" / (5)
  3222.  
  3223.  
  3224. // R COMMANDS //
  3225. r_detailtextures "0"
  3226. r_mmx "1"
  3227. r_norefresh "0"
  3228. r_detailtexturessupported "0"
  3229. r_dynamic "1"
  3230. r_mirroralpha "1"
  3231.  
  3232.  
  3233. // MP COMMANDS //
  3234. mp_decals "4096"
  3235.  
  3236.  
  3237. // MAX COMMANDS //
  3238. max_shells "1000"
  3239. max_smokepuffs "-3"
  3240.  
  3241.  
  3242. // VIOLENCE COMMANDS //
  3243. violence_ablood "6" ; alias violence_ablood ""
  3244. violence_agibs "9" ; alias violence_agibs ""
  3245. violence_hblood "6" ; alias violence_hblood ""
  3246. violence_hgibs "9" ; alias violence_hgibs ""
  3247.  
  3248. // FPS COMMANDS //
  3249. fps_max "101"
  3250. fps_modem "101"
  3251.  
  3252. // RATES //
  3253. cl_cmdrate "200"
  3254. cl_rate "9999" ; alias cl_rate ""
  3255. cl_updaterate "102"
  3256. rate "30000" ; alias rate ""
  3257. ex_interp "0.0090000000" ; alias ex_interp ""
  3258.  
  3259. // s_ kommandon
  3260.  
  3261. /.| Generell
  3262.  
  3263. s_rolloff 1 ;
  3264. s_doppler 0 ;
  3265. s_distance 99 ;
  3266. s_automin_distance 1 ;
  3267. s_automax_distance 60 ;
  3268. s_min_distance 4 ;
  3269. s_max_distance 1500 ;
  3270. s_leafnum 0 ;
  3271. s_refgain 0.35 ;
  3272. s_refdelay 3.5 ;
  3273. s_polykeep 1000000000 ;
  3274. s_polysize 10000000 ;
  3275. s_numpolys 200 ;
  3276. s_bloat 2 ;
  3277. s_verbwet 0 ; // 0.25
  3278. s_eax 0 ; alias s_eax
  3279. s_geometry 1 ; alias s_geometry
  3280. s_reflect 0 ;
  3281. s_reverb 0 ;
  3282. s_usepvs 0 ;
  3283. s_occlude 1 ; alias s_occlude
  3284. s_occ_epsilon 0 ; alias s_occ_epsilon
  3285. s_occfactor 1 ; alias s_occfactor
  3286. s_buffersize 65536 ;
  3287.  
  3288. /.| Room
  3289.  
  3290. room_delay 0 ;
  3291. room_feedback 0 ;
  3292. room_dlylp 2 ;
  3293. room_size 0 ;
  3294. room_refl 0 ;
  3295. room_rvblp 1 ;
  3296. room_left 0 ;
  3297. room_lp 0 ;
  3298. room_mod 0 ;
  3299. room_type 0 ;
  3300. room_off 0 ;
  3301. waterroom_type 14 ;
  3302.  
  3303. /.| Misc
  3304.  
  3305. volume 0.5 ;
  3306. suitvolume 0.9 ;
  3307. MP3Volume 1 ;
  3308. MP3Fadetime 1 ;
  3309. hisound 1 ; alias hisound
  3310. bgmvolume 0.5 ;
  3311. snd_noextraupdate 1 ;
  3312. _snd_mixahead 0.1 ;
  3313. snd_show 0 ;
  3314. loadas8bit 0 ;
  3315. nosound 0 ;
  3316. ambient_fade 0.1 ;
  3317. ambient_level 0 ;
  3318.  
  3319.  
  3320. /.| Voice
  3321.  
  3322. voice_modenable 1 ;
  3323. voice_enable 1 ;
  3324. voice_dsound 1 ;
  3325. voice_loopback 1 ;
  3326. voice_maxgain 2.5 ;
  3327. voice_avggain 0.5 ;
  3328. voice_fadeouttime 0.05 ;
  3329. voice_profile 0 ;
  3330. voice_showchannels 0 ;
  3331. voice_showincoming 0 ;
  3332. voice_forcemicrecord 0 ;
  3333. voice_overdrive 1.35 ;
  3334. voice_overdrivefadetime 0.1 ;
  3335. voice_recordtofile 0 ;
  3336. voice_inputfromfile 0 ;
  3337. voice_eax 1 ;
  3338. voice_clientdebug 0 ;
  3339.  
  3340. // OTHER COMMANDS //
  3341.  
  3342. sensitivity "3"
  3343. _cl_autowepswitch "0"
  3344. brightness "9" ; alias brightness
  3345. gamma "3" ; alias gamma ""
  3346. bind space +jump
  3347. bind v stopsound
  3348. zoom_sensitivity_ratio "1.227"
  3349. lightgamma "2.5" ; alias lightgamma ""
  3350. developer "0"
  3351. ati_npatch "0"
  3352. ati_subdiv "0"
  3353. sv_aim "1"
  3354. hpk_maxsize "0.0000001"
  3355.  
  3356.  
  3357. // HEADSHOT & NO-RECOIL netsettings //
  3358.  
  3359. cl_fixtimerate "3.300" ; alias cl_fixtimerate ""
  3360. cl_adaptive "0" ; alias cl_adaptive ""
  3361. cl_bob "0" ; alias cl_bob ""
  3362. cl_bobup "666666" ; alias cl_bobup ""
  3363. cl_bobcycle "0.8" ; alias cl_bobcycle ""
  3364.  
  3365. // Använd cl_fixtimerate 3.3 för massivt aeg. 7.5 är default //
  3366.  
  3367.  
  3368. // BINDS //
  3369.  
  3370. alias "+info" "+showscores;net_graph 3"
  3371. alias "-info" "-showscores;net_graph 0"
  3372.  
  3373. alias walk_on "alias walk walk_off; +speed"
  3374. alias walk_off "alias walk walk_on; -speed"
  3375. alias walk walk_on
  3376.  
  3377. // DON'T MESS WITH THIS.
  3378.  
  3379. // MONSTERS
  3380.  
  3381. // Alien Grunt
  3382. sk_agrunt_health1 "60"
  3383. sk_agrunt_health2 "90"
  3384. sk_agrunt_health3 "120"
  3385.  
  3386. sk_agrunt_dmg_punch1 "10"
  3387. sk_agrunt_dmg_punch2 "20"
  3388. sk_agrunt_dmg_punch3 "20"
  3389.  
  3390.  
  3391. // Apache
  3392. sk_apache_health1 "150"
  3393. sk_apache_health2 "250"
  3394. sk_apache_health3 "400"
  3395.  
  3396.  
  3397. // Barney
  3398. sk_barney_health1 "35"
  3399. sk_barney_health2 "35"
  3400. sk_barney_health3 "35"
  3401.  
  3402.  
  3403. // Bullsquid
  3404. sk_bullsquid_health1 "40"
  3405. sk_bullsquid_health2 "40"
  3406. sk_bullsquid_health3 "120"
  3407.  
  3408. sk_bullsquid_dmg_bite1 "15"
  3409. sk_bullsquid_dmg_bite2 "25"
  3410. sk_bullsquid_dmg_bite3 "25"
  3411.  
  3412. sk_bullsquid_dmg_whip1 "25"
  3413. sk_bullsquid_dmg_whip2 "35"
  3414. sk_bullsquid_dmg_whip3 "35"
  3415.  
  3416. sk_bullsquid_dmg_spit1 "10"
  3417. sk_bullsquid_dmg_spit2 "10"
  3418. sk_bullsquid_dmg_spit3 "15"
  3419.  
  3420. // Big momma
  3421. sk_bigmomma_health_factor1 "1.0"
  3422. sk_bigmomma_health_factor2 "1.5"
  3423. sk_bigmomma_health_factor3 "2"
  3424.  
  3425. sk_bigmomma_dmg_slash1 "50"
  3426. sk_bigmomma_dmg_slash2 "60"
  3427. sk_bigmomma_dmg_slash3 "70"
  3428.  
  3429. sk_bigmomma_dmg_blast1 "100"
  3430. sk_bigmomma_dmg_blast2 "120"
  3431. sk_bigmomma_dmg_blast3 "160"
  3432.  
  3433. sk_bigmomma_radius_blast1 "250"
  3434. sk_bigmomma_radius_blast2 "250"
  3435. sk_bigmomma_radius_blast3 "275"
  3436.  
  3437. // Gargantua
  3438. sk_gargantua_health1 "800"
  3439. sk_gargantua_health2 "800"
  3440. sk_gargantua_health3 "1000"
  3441.  
  3442. sk_gargantua_dmg_slash1 "10"
  3443. sk_gargantua_dmg_slash2 "30"
  3444. sk_gargantua_dmg_slash3 "30"
  3445.  
  3446. sk_gargantua_dmg_fire1 "3"
  3447. sk_gargantua_dmg_fire2 "5"
  3448. sk_gargantua_dmg_fire3 "5"
  3449.  
  3450. sk_gargantua_dmg_stomp1 "50"
  3451. sk_gargantua_dmg_stomp2 "100"
  3452. sk_gargantua_dmg_stomp3 "100"
  3453.  
  3454.  
  3455. // Hassassin
  3456. sk_hassassin_health1 "30"
  3457. sk_hassassin_health2 "50"
  3458. sk_hassassin_health3 "50"
  3459.  
  3460.  
  3461. // Headcrab
  3462. sk_headcrab_health1 "10"
  3463. sk_headcrab_health2 "10"
  3464. sk_headcrab_health3 "20"
  3465.  
  3466. sk_headcrab_dmg_bite1 "5"
  3467. sk_headcrab_dmg_bite2 "10"
  3468. sk_headcrab_dmg_bite3 "10"
  3469.  
  3470.  
  3471. // Hgrunt
  3472. sk_hgrunt_health1 "50"
  3473. sk_hgrunt_health2 "50"
  3474. sk_hgrunt_health3 "80"
  3475.  
  3476. sk_hgrunt_kick1 "5"
  3477. sk_hgrunt_kick2 "10"
  3478. sk_hgrunt_kick3 "10"
  3479.  
  3480. sk_hgrunt_pellets1 "3"
  3481. sk_hgrunt_pellets2 "5"
  3482. sk_hgrunt_pellets3 "6"
  3483.  
  3484. sk_hgrunt_gspeed1 "400"
  3485. sk_hgrunt_gspeed2 "600"
  3486. sk_hgrunt_gspeed3 "800"
  3487.  
  3488. // Houndeye
  3489. sk_houndeye_health1 "20"
  3490. sk_houndeye_health2 "20"
  3491. sk_houndeye_health3 "30"
  3492.  
  3493. sk_houndeye_dmg_blast1 "10"
  3494. sk_houndeye_dmg_blast2 "15"
  3495. sk_houndeye_dmg_blast3 "15"
  3496.  
  3497.  
  3498. // ISlave
  3499. sk_islave_health1 "30"
  3500. sk_islave_health2 "30"
  3501. sk_islave_health3 "60"
  3502.  
  3503. sk_islave_dmg_claw1 "8"
  3504. sk_islave_dmg_claw2 "10"
  3505. sk_islave_dmg_claw3 "10"
  3506.  
  3507. sk_islave_dmg_clawrake1 "25"
  3508. sk_islave_dmg_clawrake2 "25"
  3509. sk_islave_dmg_clawrake3 "25"
  3510.  
  3511. sk_islave_dmg_zap1 "10"
  3512. sk_islave_dmg_zap2 "10"
  3513. sk_islave_dmg_zap3 "15"
  3514.  
  3515.  
  3516. // Icthyosaur
  3517. sk_ichthyosaur_health1 "200"
  3518. sk_ichthyosaur_health2 "200"
  3519. sk_ichthyosaur_health3 "400"
  3520.  
  3521. sk_ichthyosaur_shake1 "20"
  3522. sk_ichthyosaur_shake2 "35"
  3523. sk_ichthyosaur_shake3 "50"
  3524.  
  3525.  
  3526. // Leech
  3527. sk_leech_health1 "2"
  3528. sk_leech_health2 "2"
  3529. sk_leech_health3 "2"
  3530.  
  3531. sk_leech_dmg_bite1 "2"
  3532. sk_leech_dmg_bite2 "2"
  3533. sk_leech_dmg_bite3 "2"
  3534.  
  3535.  
  3536. // Controller
  3537. sk_controller_health1 "60"
  3538. sk_controller_health2 "60"
  3539. sk_controller_health3 "100"
  3540.  
  3541. sk_controller_dmgzap1 "15"
  3542. sk_controller_dmgzap2 "25"
  3543. sk_controller_dmgzap3 "35"
  3544.  
  3545. sk_controller_speedball1 "650"
  3546. sk_controller_speedball2 "800"
  3547. sk_controller_speedball3 "1000"
  3548.  
  3549. sk_controller_dmgball1 "3"
  3550. sk_controller_dmgball2 "4"
  3551. sk_controller_dmgball3 "5"
  3552.  
  3553. // Nihilanth
  3554. sk_nihilanth_health1 "800"
  3555. sk_nihilanth_health2 "800"
  3556. sk_nihilanth_health3 "1000"
  3557.  
  3558. sk_nihilanth_zap1 "30"
  3559. sk_nihilanth_zap2 "30"
  3560. sk_nihilanth_zap3 "50"
  3561.  
  3562. // Scientist
  3563. sk_scientist_health1 "20"
  3564. sk_scientist_health2 "20"
  3565. sk_scientist_health3 "20"
  3566.  
  3567.  
  3568. // Snark
  3569. sk_snark_health1 "2"
  3570. sk_snark_health2 "2"
  3571. sk_snark_health3 "2"
  3572.  
  3573. sk_snark_dmg_bite1 "10"
  3574. sk_snark_dmg_bite2 "10"
  3575. sk_snark_dmg_bite3 "10"
  3576.  
  3577. sk_snark_dmg_pop1 "5"
  3578. sk_snark_dmg_pop2 "5"
  3579. sk_snark_dmg_pop3 "5"
  3580.  
  3581.  
  3582. // Zombie
  3583. sk_zombie_health1 "50"
  3584. sk_zombie_health2 "50"
  3585. sk_zombie_health3 "100"
  3586.  
  3587. sk_zombie_dmg_one_slash1 "10"
  3588. sk_zombie_dmg_one_slash2 "20"
  3589. sk_zombie_dmg_one_slash3 "20"
  3590.  
  3591. sk_zombie_dmg_both_slash1 "25"
  3592. sk_zombie_dmg_both_slash2 "40"
  3593. sk_zombie_dmg_both_slash3 "40"
  3594.  
  3595.  
  3596. //Turret
  3597. sk_turret_health1 "50"
  3598. sk_turret_health2 "50"
  3599. sk_turret_health3 "60"
  3600.  
  3601.  
  3602. // MiniTurret
  3603. sk_miniturret_health1 "40"
  3604. sk_miniturret_health2 "40"
  3605. sk_miniturret_health3 "50"
  3606.  
  3607.  
  3608. // Sentry Turret
  3609. sk_sentry_health1 "40"
  3610. sk_sentry_health2 "40"
  3611. sk_sentry_health3 "50"
  3612.  
  3613.  
  3614. // PLAYER WEAPONS
  3615.  
  3616. // Crowbar whack
  3617. sk_plr_crowbar1 "10"
  3618. sk_plr_crowbar2 "10"
  3619. sk_plr_crowbar3 "10"
  3620.  
  3621. // 9mmhandgun Round
  3622. sk_plr_9mm_bullet1 "8"
  3623. sk_plr_9mm_bullet2 "8"
  3624. sk_plr_9mm_bullet3 "8"
  3625.  
  3626. // 357 Round
  3627. sk_plr_357_bullet1 "40"
  3628. sk_plr_357_bullet2 "40"
  3629. sk_plr_357_bullet3 "40"
  3630.  
  3631. // 9mmAR Round
  3632. sk_plr_9mmAR_bullet1 "5"
  3633. sk_plr_9mmAR_bullet2 "5"
  3634. sk_plr_9mmAR_bullet3 "5"
  3635.  
  3636. // M203 grenade
  3637. sk_plr_9mmAR_grenade1 "100"
  3638. sk_plr_9mmAR_grenade2 "100"
  3639. sk_plr_9mmAR_grenade3 "100"
  3640.  
  3641. // Shotgun buckshot
  3642. sk_plr_buckshot1 "5"
  3643. sk_plr_buckshot2 "5"
  3644. sk_plr_buckshot3 "5"
  3645.  
  3646. // Crossbow
  3647. sk_plr_xbow_bolt_client1 "10"
  3648. sk_plr_xbow_bolt_client2 "10"
  3649. sk_plr_xbow_bolt_client3 "10"
  3650.  
  3651. sk_plr_xbow_bolt_monster1 "50"
  3652. sk_plr_xbow_bolt_monster2 "50"
  3653. sk_plr_xbow_bolt_monster3 "50"
  3654.  
  3655. // RPG
  3656. sk_plr_rpg1 "100"
  3657. sk_plr_rpg2 "100"
  3658. sk_plr_rpg3 "100"
  3659.  
  3660. // Gauss Gun
  3661. sk_plr_gauss1 "20"
  3662. sk_plr_gauss2 "20"
  3663. sk_plr_gauss3 "20"
  3664.  
  3665. // Egon Gun
  3666. sk_plr_egon_narrow1 "6"
  3667. sk_plr_egon_narrow2 "6"
  3668. sk_plr_egon_narrow3 "6"
  3669.  
  3670. sk_plr_egon_wide1 "14"
  3671. sk_plr_egon_wide2 "14"
  3672. sk_plr_egon_wide3 "14"
  3673.  
  3674. // Hand Grendade
  3675. sk_plr_hand_grenade1 "100"
  3676. sk_plr_hand_grenade2 "100"
  3677. sk_plr_hand_grenade3 "100"
  3678.  
  3679. // Satchel Charge
  3680. sk_plr_satchel1 "150"
  3681. sk_plr_satchel2 "150"
  3682. sk_plr_satchel3 "150"
  3683.  
  3684. // Tripmine
  3685. sk_plr_tripmine1 "150"
  3686. sk_plr_tripmine2 "150"
  3687. sk_plr_tripmine3 "150"
  3688.  
  3689. // MONSTER WEAPONS
  3690. sk_12mm_bullet1 "8"
  3691. sk_12mm_bullet2 "10"
  3692. sk_12mm_bullet3 "10"
  3693.  
  3694. sk_9mmAR_bullet1 "3"
  3695. sk_9mmAR_bullet2 "4"
  3696. sk_9mmAR_bullet3 "5"
  3697.  
  3698. sk_9mm_bullet1 "5"
  3699. sk_9mm_bullet2 "5"
  3700. sk_9mm_bullet3 "8"
  3701.  
  3702. // HORNET
  3703. sk_hornet_dmg1 "4"
  3704. sk_hornet_dmg2 "5"
  3705. sk_hornet_dmg3 "8"
  3706.  
  3707. // HEALTH/SUIT CHARGE DISTRIBUTION
  3708. sk_suitcharger1 "75"
  3709. sk_suitcharger2 "50"
  3710. sk_suitcharger3 "35"
  3711.  
  3712. sk_battery1 "15"
  3713. sk_battery2 "15"
  3714. sk_battery3 "10"
  3715.  
  3716. sk_healthcharger1 "50"
  3717. sk_healthcharger2 "40"
  3718. sk_healthcharger3 "25"
  3719.  
  3720. sk_healthkit1 "15"
  3721. sk_healthkit2 "15"
  3722. sk_healthkit3 "10"
  3723.  
  3724. sk_scientist_heal1 "25"
  3725. sk_scientist_heal2 "25"
  3726. sk_scientist_heal3 "25"
  3727.  
  3728. // monster damage adjusters
  3729. sk_monster_head1 "3"
  3730. sk_monster_head2 "3"
  3731. sk_monster_head3 "3"
  3732.  
  3733. sk_monster_chest1 "1"
  3734. sk_monster_chest2 "1"
  3735. sk_monster_chest3 "1"
  3736.  
  3737. sk_monster_stomach1 "1"
  3738. sk_monster_stomach2 "1"
  3739. sk_monster_stomach3 "1"
  3740.  
  3741. sk_monster_arm1 "1"
  3742. sk_monster_arm2 "1"
  3743. sk_monster_arm3 "1"
  3744.  
  3745. sk_monster_leg1 "1"
  3746. sk_monster_leg2 "1"
  3747. sk_monster_leg3 "1"
  3748.  
  3749. // player damage adjusters
  3750. sk_player_head1 "3"
  3751. sk_player_head2 "3"
  3752. sk_player_head3 "3"
  3753.  
  3754. sk_player_chest1 "1"
  3755. sk_player_chest2 "1"
  3756. sk_player_chest3 "1"
  3757.  
  3758. sk_player_stomach1 "1"
  3759. sk_player_stomach2 "1"
  3760. sk_player_stomach3 "1"
  3761.  
  3762. sk_player_arm1 "1"
  3763. sk_player_arm2 "1"
  3764. sk_player_arm3 "1"
  3765.  
  3766. sk_player_leg1 "1"
  3767. sk_player_leg2 "1"
  3768. sk_player_leg3 "1"
  3769.  
  3770.  
  3771. // :[ kRYSHAL . k1d settings ]:
  3772.  
  3773. // aimbot settings
  3774. aim 1
  3775. shoot 1
  3776. autowall 1
  3777. fov 9000
  3778. mode 1
  3779. aimthru 0
  3780. lock 0
  3781. avdraw 1
  3782. height_correction 0
  3783. method 3
  3784. vec_switch 1
  3785. nospread 1
  3786.  
  3787. aim_type 1 // 1 = silent, 2 = setviewangle, 3 = pixel
  3788. aim_fov 360
  3789. aim_distance 1
  3790. aim_through 0
  3791. aim_delay 0
  3792. aim_time 0
  3793. aim_prediction 0
  3794. aim_smoothness 3.7 // only if aim_type > 1
  3795. aim_key mouse1 // only if aim_type > 1
  3796.  
  3797. hs_mode 1
  3798. //hs_body 1 2 3 4 5 6 7
  3799. hs_body 2 3 4 5
  3800.  
  3801. // ChachaHead
  3802. alias $ChachaHead "mdl ov 17 11 -2;avadd 0 17 11 -2;gsaim 1;Height_correction 0"
  3803.  
  3804. // ChachaAim
  3805. alias aimbot "aimbot 1"
  3806. alias aim "aim 1"
  3807. alias gsaim "gsaim 1"
  3808. alias aimthru "aimthru 1"
  3809. alias aimshoot "aim 1;shoot 1"
  3810. alias aim_on "aim_on 1"
  3811. alias autoaim "aim_on 1;aim_lock 1"
  3812. alias modelaim "modelaim 1"
  3813.  
  3814. alias $ChachaAim "aimbot;aim;gsaim;aimthru;aimshoot;aim_on;autoaim"
  3815.  
  3816. // CVARS
  3817. aim 1
  3818. aimspeed 1
  3819. aimthru 1
  3820. nospread 1
  3821. modelaim 1
  3822. newrecoil 0
  3823. recoil 0.5
  3824.  
  3825. //vector switch
  3826. vec_pistol "avclear; avadd 0 20.49 6.31 1.47;avadd 1 26.435 6.47 2.38;avadd 2 11.2 6.51 2.65; recoil 0.016"
  3827. vec_m4a1 "avclear;avadd 0 20.65 6.73 1.937;avadd 1 26.69 6.15 3.65;avadd 2 11.76 6.5 3.25; recoil 1.61"
  3828. vec_ak47 "avclear;avadd 0 21.75 6.63 3.276;avadd 1 26.85 5.85 3.45;avadd 2 11.9 6.8 2.4; txt recoil 1.73"
  3829. vec_aug "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  3830. vec_sg552 "avclear;avadd 0 21.53 6.724 2.718;avadd 1 25.82 6.11 2.73;avadd 2 10.917 6.673 3.41; recoil 1.7"
  3831. vec_other "avclear; avadd 0 22.05 6.61 2.013;avadd 1 25.19 6.88 3.404;avadd 2 13.244 7.11 2.31; recoil 1.71"
  3832. vec_sg550 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  3833. vec_g3sg1 "avclear; avadd 0 21.4533 6.42533 3.618;avadd 1 23.4 4.9 3.015; recoil .0001"
  3834. vec_scout "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  3835. vec_awp "avclear;avadd 0 22.8389 6.92 3.34;avadd 1 30.13 4.54 3.96; recoil 1.65"
  3836.  
  3837. //Recoil Switch
  3838. alias rcl_mp5 "recoil 1.6892"
  3839. alias rcl_tmp "recoil 1.66"
  3840. alias rcl_p90 "recoil 1.709"
  3841. alias rcl_ump45 "recoil 1.72"
  3842. alias rcl_m249 "recoil 1.82"
  3843. alias rcl_ak47 "recoil 1.8"
  3844. alias rcl_famas "recoil 1.05"
  3845. alias rcl_m4a1 "recoil 1.5"
  3846. alias rcl_galil "recoil 0.85"
  3847. alias rcl_sg550 "recoil 0.1"
  3848. alias rcl_g3sg1 "recoil 0.1"
  3849. alias rcl_aug "recoil 1.718"
  3850. alias rcl_mac10 "recoil 1.71"
  3851. alias rcl_sg552 "recoil 1.6"
  3852. alias rcl_glock18 "recoil 1"
  3853. alias rcl_usp "recoil 0.15"
  3854. alias rcl_p228 "recoil 0.11"
  3855. alias rcl_deagle "recoil 0.015"
  3856. alias rcl_fiveseven "recoil 0.15"
  3857. alias rcl_elite "recoil 0.29"
  3858. alias rcl_m3 "recoil 1.8"
  3859. alias rcl_xm1014 "recoil 1.8"
  3860. alias rcl_scout "recoil 1"
  3861. alias rcl_awp "recoil 1"
  3862. alias rcl_tactical "recoil 1"
  3863. alias rcl_knife "recoil 0.0282"
  3864. alias rcl_hegrenade "recoil 0.1"
  3865. alias rcl_flashbang "recoil 1.282"
  3866. alias rcl_smokegrenade "recoil 1.282"
  3867. alias rcl_c4 "recoil 0.0"
  3868. alias rcl_ ";"
  3869.  
  3870. cdon 1
  3871. allow 0
  3872. warn 1
  3873. norecoil 2.000000
  3874. plglow 0
  3875. light 0
  3876. plname 1
  3877. plweapon 1
  3878. distance 0
  3879. plbox 1
  3880. aimvec 2
  3881. aimvecparam 2.000000 4000.000000 0.010000 0.000000
  3882. wepglow 1
  3883. fullbright 0
  3884. transent 0
  3885. entesp 1
  3886. nosmoke 0
  3887. noflash 1
  3888. wall 0
  3889. autospec 1
  3890. plhbox 0
  3891. plhboxwall 0
  3892. plhboxwire 1
  3893. scope 60
  3894. aimhelp 3
  3895. aimhelpcol 100 255 100 255
  3896. bot 1
  3897. botlock 0
  3898. bothbox 11
  3899. botbone 8
  3900. botteam 1
  3901. botfov 100.000000
  3902. botpred 0.000000
  3903. botpredme 0.000000
  3904. fill 1
  3905. plglowamt 50
  3906. plboxsize 200
  3907. plboxwidth 80
  3908. wepglowamt 10
  3909. transentamt 60
  3910. plbone 0
  3911. plnametercol 255 0 0 0
  3912. plnamectcol 153 204 255 0
  3913. plboxtercol 255 30 30 150
  3914. plboxctcol 30 30 255 150
  3915. plhboxtercol 255 0 0 255
  3916. plhboxctcol 0 0 255 255
  3917. plbonetercol 255 0 0 255
  3918. plbonectcol 0 0 255 255
  3919. aimvectercol 255 0 0 255
  3920. aimvecctcol 0 0 255 255
  3921. wepglowcol 20 100 100 0
  3922. plglowtercol 255 0 0 0
  3923. plglowctcol 0 0 255 0
  3924. lighttercol 255 0 0 100
  3925. lightctcol 0 0 255 100
  3926. entespcol 153 255 153 0
  3927. allowkey 152
  3928. consolekey 148
  3929.  
  3930.  
  3931. // Vectors (vec_switch 1)
  3932.  
  3933. alias ogco_nighthawk "gsaim 1;avclear;recoil 0.032;nighthawk-stand;nighthawk-duck;nighthawk-walk;nighthawk-run;nighthawk-duckmove;nighthawk-jump"
  3934. alias nighthawk-stand "avp 0 19.12 6.35 0.54"
  3935. alias nighthawk-duck "avp 1 23.6 5.1 2.25"
  3936. alias nighthawk-walk "avp 2 19.12 6.25 0.44"
  3937. alias nighthawk-run "avp 3 19.12 6.35 0.44"
  3938. alias nighthawk-duckmove "avp 4 23.6 5.3 1.85"
  3939. alias nighthawk-jump "avp 5 12.63 6.28 0.84"
  3940.  
  3941. alias ogco_m4a1 "gsaim 1;avclear;recoil 1.558;m4a1-stand;m4a1-duck;m4a1-walk;m4a1-run;m4a1-duckmove;m4a1-jump"
  3942. alias m4a1-stand "avp 0 19.183 6.3831 3.515"
  3943. alias m4a1-duck "avp 1 23.713 6.0119 2.074"
  3944. alias m4a1-walk "avp 2 19.083 6.4831 3.115"
  3945. alias m4a1-run "avp 3 18.983 6.5831 3.315"
  3946. alias m4a1-duckmove "avp 4 23.713 6.2119 1.874"
  3947. alias m4a1-jump "avp 5 12.183 6.4831 0.815"
  3948.  
  3949. alias ogco_ak47 "gsaim 1;avclear;recoil 1.485;ak47-walk;ak47-stand;ak47-duck;ak47-duckmove;ak47-jump"
  3950. alias ak47-stand "avp 0 19.19 6.23 1.257"
  3951. alias ak47-duck "avp 1 22.89 6.986 2.513"
  3952. alias ak47-walk "avp 2 19.19 6.53 1.157"
  3953. alias ak47-run "avp 3 19.19 6.83 1.057"
  3954. alias ak47-duckmove "avp 4 22.0604 7.1021 2.078"
  3955. alias ak47-jump "avp 5 11.01 5.22 1.81"
  3956.  
  3957. alias ogco_subs "gsaim 1;avclear;recoil 1.003;mp5-walk;mp5-duck;mp5-stand;mp5-duckmove;mp5-jump;mp5-run"
  3958. alias mp5-stand "avp 0 20.7284 5.3072 0.961"
  3959. alias mp5-duck "avp 1 24.0334 6.5182 2.403"
  3960. alias mp5-walk "avp 2 20.0254 5.6072 0.861"
  3961. alias mp5-run "avp 3 19.9258 6.0552 1.093"
  3962. alias mp5-duckmove "avp 4 23.2245 7.1024 1.987"
  3963. alias mp5-jump "avp 5 13.7984 5.9842 0.891"
  3964.  
  3965. alias ogco_sg552-aug "gsaim 0;avclear;recoil 1.7106;sg552-walk;sg552-duck"
  3966. alias sg552-walk "avp 0 19.5182 6.2523 1.644;avp 0 20.0987 6.158 -1.782"
  3967. alias sg552-duck "avp 1 23.5157 7.1057 2.7915"
  3968.  
  3969. alias ogco_scope "gsaim 0;avclear;recoil 0.79;scout-walk;scout-duck"
  3970. alias scout-walk "avp 0 20.0177 6.113 1.4438;avp 0 20.0207 6.1324 -1.4479"
  3971. alias scout-duck "avp 1 24.8934 6.975 1.9187"
  3972.  
  3973. alias ogco_m249 "gsaim 0;avclear;recoil 1.86;m249-walk;m249-duck"
  3974. alias m249-walk "avp 0 20.572 6.632 1.665;avp 0 20.984 6.72 -1.601"
  3975. alias m249-duck "avp 1 24.425 6.192 3.36"
  3976.  
  3977. alias ogco_sg550-g3 "gsaim 0;avclear;recoil 0.8457;g3sg1-walk;g3sg1-duck"
  3978. alias g3sg1-walk "avp 0 20.5997 6.143 1.7989;avp 0 20.6012 6.1128 -1.7737"
  3979. alias g3sg1-duck "avp 1 24.0015 7.3143 2.7661"
  3980.  
  3981. alias ogco_shotty "gsaim 0;avclear;recoil 1.658;xm1014-auto-walk;xm1014-auto-duck"
  3982. alias xm1014-auto-walk "avp 0 18.519 6.1773 1.5492;avp 0 18.5314 6.2007 -1.6843"
  3983. alias xm1014-auto-duck "avp 1 21.981 7.1015 2.558"
  3984.  
  3985. // Inverted Vectors (vec_switch 2)
  3986.  
  3987. alias ivec_deagle "gsaim 1;avclear;id-stand;id-duck;id-walk;id-run;id-duckmove;id-jump"
  3988. alias id-stand "avp 0 19.12 6.35 0.54"
  3989. alias id-duck "avp 1 23.6 5.1 2.25"
  3990. alias id-walk "avp 2 19.12 6.25 0.44"
  3991. alias id-run "avp 3 19.12 6.35 0.44"
  3992. alias id-duckmove "avp 4 23.6 5.3 1.85"
  3993. alias id-jump "avp 5 12.63 6.28 0.84"
  3994.  
  3995. alias ivec_m4a1 "gsaim 1;avclear;im4-stand;im4-duck;im4-walk;im4-run;im4-duckmove;im4-jump"
  3996. alias im4-stand "avp 0 19.183 6.3831 3.515"
  3997. alias im4-duck "avp 1 23.713 6.0119 2.074"
  3998. alias im4-walk "avp 2 19.083 6.4831 3.115"
  3999. alias im4-run "avp 3 18.983 6.5831 3.315"
  4000. alias im4-duckmove "avp 4 23.713 6.2119 1.874"
  4001. alias im4-jump "avp 5 12.183 6.4831 0.815"
  4002.  
  4003. alias ivec_ak47 "gsaim 1;avclear;iak-stand;iak-duck;iak-walk;iak-run;iak-duckmove;iak-jump"
  4004. alias iak-stand "avp 0 19.19 6.23 1.257"
  4005. alias iak-duck "avp 1 22.89 6.986 2.513"
  4006. alias iak-walk "avp 2 19.19 6.53 1.157"
  4007. alias iak-run "avp 3 19.19 6.83 1.057"
  4008. alias iak-duckmove "avp 4 22.0604 7.1021 2.078"
  4009. alias iak-jump "avp 5 11.01 5.22 1.81"
  4010.  
  4011. Gore-o "avadd 0 2.9 0.21 0;avadd 1 2.1 1.92 0;"
  4012. Gore-n "avadd 0 2.9 0.21 1.3;avadd 1 2.1 1.92 -0.4;"
  4013. Gore-e "avadd 0 2.9 0.21 -1.3;avadd 1 2.1 1.92 0.4;"
  4014. Gore-one "avclear;nospread 2;Gore-o;Gore-n;Gore-e; txt ::: GORE VECS Number one ::: ;"
  4015.  
  4016. Gore-t "avadd 0 3.2 -0.65 0;avadd 1 2.8 0.76 0;"
  4017. Gore-w "avadd 0 3.2 -0.65 0.6;avadd 1 2.8 0.76 0.2;"
  4018. Gore-o "avadd 0 3.2 -0.65 -0.6;avadd 1 2.8 0.76 -0.2;"
  4019. Gore-two "avclear;nospread 2;Gore-t;Gore-w;Gore-o; txt ::: GORE VECS Number two ::: ;"
  4020.  
  4021. Gore-th "avadd 0 -0.91 1.12 0;avadd 1 3.61 1.42 0;"
  4022. Gore-r "avadd 0 -0.91 1.12 -0.9;avadd 1 3.61 1.42 -0.33;"
  4023. Gore-ee "avadd 0 -0.91 1.12 0.9;avadd 1 3.61 1.42 0.33;"
  4024. Gore-three "avclear;nospread 2;Gore-th;Gore-r;Gore-ee; txt ::: GORE VECS Number three ::: ;"
  4025.  
  4026. Gore-f "avadd 0 1.66 2.84 0;avadd 1 3.1 -0.43 0;"
  4027. Gore-o "avadd 0 1.66 2.84 -2.35;avadd 1 3.1 -0.43 -1.21;"
  4028. Gore-ur "avadd 0 1.66 2.84 2.35;avadd 1 3.1 -0.43 1.21;"
  4029. Gore-four "avclear;nospread 2;Gore-f;Gore-o;Gore-ur; txt ::: GORE VECS Number four ::: ;"
  4030.  
  4031. //New Aiming
  4032.  
  4033. zbaddass "avadd 0 20 9 4"
  4034. zbaddass2 "avadd 1 17 2 4"
  4035. zbadass3 "avadd 0 22 5 4;avadd 0 13.5 6 -6; avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  4036. zero1 "avadd 0 20 6 2;avadd 0 13.5 6 -6;avadd 0 15 6 6;avadd 0 10 -3 0;avadd 0 -32 -7 5;avadd 0 -32 5 -4.5"
  4037. zbadass4 "avadd 1 26 3 3;avadd 1 13 -2 -5;avadd 1 11 -5 8;avadd 1 -21 0 -8;avadd 1 -19 -16 5"
  4038. zbaddass5 "avadd 1 20 3 2;avadd 1 17 -2 -5;avadd 1 15 -5 8;avadd
  4039. zbaddpair1 "zbaddass;zbaddass2;zbadass3;zero1;zbadass4;zbaddass5"
  4040. zbadassdone "zbaddpair1; txt z_Bad-Ass Aiming Loaded"
  4041. zeroheadSD "avadd 0 22 5 4 13.5 6 -6 15 6 6 10 -3 0 -32 -7 5 -32 5 -4.5; avadd 1 26 3 3 13 -2 -5 11 -5 8 -21 0 -8 -19 -16 5"
  4042. zeroHead "avclear;zeroheadSD;init 0 zeroHead; #cl_bob 0; #cl_bobup 0;txt *^*zer0s Secret-Aiming (you^will^own)*^*"
  4043.  
  4044. // ltfv v4
  4045. +ltfxv4 "aim_on 1;aim_shoot 1"
  4046. +ltfxv4 "aim_on 0;aim_shoot 0"
  4047. //Christ CS
  4048. "+christcs" "aim_on 1;aim_lock 1;aim_shoot 2"
  4049. "-christcs" "aim_on 0;aim_lock 0;aim_shoot 0"
  4050. "+ltfxv4" "aim_on 1;aim_lock 1;aim_shoot 1"
  4051. "-ltfxv4" "aim_on 0;aim_lock 0;aim_shoot 0"
  4052. //Christ NS
  4053. "+christns" "aim_smooth 7;aim_on 1;aim_lock 1"
  4054. "-christns" "aim_smooth 0;aim_on 0;aim_lock 0"
  4055. // Aim w/ Shooting
  4056. +hlhaim "aim_on 1;aim_lock 1;aim_shoot 2"
  4057. -hlhaim "aim_on 0;aim_lock 0;aim_shoot 0"
  4058. // Aim Only Style
  4059. +onlyaim "aim_on 1;aim_lock 1"
  4060. -onlyaim "aim_on 0;aim_lock 0"
  4061. // Only Shoot when AutoAiming
  4062. +aimshoot "aim_on 1;aim_lock 1;aim_shoot 1;"
  4063. -aimshoot "aim_on 0;aim_lock 0;aim_shoot 0;"
  4064. //Aimthru 1
  4065. +thrushoot "aimthru 1;#+attack"
  4066. -thrushoot "aimthru 0;#-attack"
  4067. //Aimthru 2 W/ shoot
  4068. +thru "aimthru 1;"
  4069. -thru "aimthru 0;"
  4070.  
  4071. //Hitbox on/off
  4072. hitbox_on "avclear;gsaim 0;avadd 0 0.0 0.0 0.0;avadd 1 0.0 0.0 0.0;hitboxaim 1; hitbox_s hitbox_off"
  4073. hitbox_off "hitboxaim 0; hitbox_s hitbox_on"
  4074. hitbox_on
  4075.  
  4076. //Hitbox Head
  4077. FuriousM4a1 "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.5;spreadvar 0;"
  4078. FuriousAk "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 2.8 0 0;recoil 1.9;spreadvar 1.1;"
  4079. FuriousSig "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.7;spreadvar 0;"
  4080. FuriousAug "hitbox 11;avclear;avadd 0 3 1 1;avadd 1 3 0 0;recoil 1.6;spreadvar 0;"
  4081. FuriousGun "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2.6 0 0;recoil 0.1;spreadvar 0;"
  4082. FuriousScout "hitbox 11;avclear;avadd 0 2 1 0;avadd 1 2.7 0 0;recoil 0.9;spreadvar 0;"
  4083. FuriousAwp "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 0.9;spreadvar 0;"
  4084. FuriousShotgun "hitbox 7;avclear;avadd 0 0 1 0;avadd 1 0 0 0;recoil 2.0;spreadvar 0;"
  4085. FuriousMp5 "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 3 0 0;recoil 1.3;spreadvar 0;"
  4086. FuriousGalil "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.5;spreadvar 0;"
  4087. FuriousFamas "hitbox 11;avclear;avadd 0 3 1 0;avadd 1 2 0 0;recoil 1.45;spreadvar 0;"
  4088.  
  4089. //Hitbox Head (reverse aiming)
  4090. invFuriousM4a1 "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.4;spreadvar 0;"
  4091. invFuriousAk "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.6;spreadvar 1.1;"
  4092. invFuriousSig "avclear;avadd 0 1.7 0 0.0;avadd 1 1.7 0 0.0;recoil 1.5;spreadvar 0;"
  4093. invFuriousAug "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 1.6;spreadvar 0;"
  4094. invFuriousGun "avclear;avadd 0 2.6 0 0.0;avadd 1 2.6 0 0.0;recoil 0.1;spreadvar 0;"
  4095. invFuriousScout "avclear;avadd 0 2.8 0 1.1;avadd 1 2.8 0 1.1;spreadvar 0;"
  4096. invFuriousAwp "avclear;avadd 0 0 0 0.0;avadd 1 0 0 0.0;recoil 1.3;spreadvar 0;"
  4097. invFuriousShotgun "avclear;avadd 0 -4 0 0.0;avadd 1 -4 0 0.0;recoil 2.0;spreadvar 0;"
  4098. invFuriousMp5 "avclear;avadd 0 5.5 0 0.0;avadd 1 3 0 0.0;recoil 2;spreadvar 0;"
  4099. invFuriousGalil "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.5;spreadvar 0;"
  4100. invFuriousFamas "avclear;avadd 0 2 0 0.0;avadd 1 2 0 0.0;recoil 1.45;spreadvar 0;"
  4101.  
  4102. // Ultimate Vecs - Made By Jere -
  4103. Ult-1 "avclear;nospread 2;avadd 0 2.9 1.33 -0.3; avadd 1 2.1 1.92 0.4; txt Ultimate Vecs Number one ;"
  4104. Ult-2 "avclear;nospread 2;avadd 0 3.2 -0.65 -0.6; avadd 1 2.8 0.76 -0.2; txt Ultimate Vecs Number two ;"
  4105. Ult-3 "avclear;nospread 2;avadd 0 1.66 2.84 0.35; avadd 1 3.1 -0.43 0.21; txt Ultimate Vecs Number three ;"
  4106. Ult-4 "avclear;nospread 2;avadd 0 -0.91 1.12 -0.9; avadd 1 3.61 1.42 0.33; txt Ultimate Vecs Number four ;"
  4107. Ult-5 "avclear;nospread 2;avadd 0 -1.13 -1.62 0.14; avadd 1 -1.66 -0.31 0.6; txt Ultimate Vecs Number five ;"
  4108. Ult-6 "avclear;nospread 2;avadd 0 2.16 0.86 -1.3; avadd 1 3.21 0.73 -1.4; txt Ultimate Vecs Number six ;"
  4109.  
  4110. // FSP VEC TEAM GSAIM HITBOXES //
  4111. //_______________________________
  4112.  
  4113. //Lenny and Alucard's AK HB GSaim vec
  4114. hbak0 "avadd 0 2.44 0.75 0.05"
  4115. hbak1 "avadd 1 3.21 0.87 -0.06"
  4116. hbak2 "avadd 2 2.52 1.12 0.60"
  4117. hbak3 "avadd 3 2.64 2.20 0.40"
  4118. hbak4 "avadd 4 2.50 1.10 0.40"
  4119. hbak5 "avadd 5 2.70 1.30 0.40"
  4120. hbakv1 "gsaim 1;avclear;hbak0;hbak1;hbak2;hbak3;hbak4;hbak5;nospread 2;recoil 1.70;txt Lenny and Alucard's Ak Vec v1"
  4121.  
  4122. //Alucard Multibox
  4123. multihitbox "gsaim 0;hitbox 11;avclear;avadd 0 3.563 -0.632 .45;avadd 1 2.534 -0.632 2.34;recoil 1.3;txt [FSP Vec Team] Multi Weapon Vec [LTFX 100x DEAGLE, Colt, and Scout]"
  4124.  
  4125. //Lenny & scottyboy90's Deag. HB GSaim vec
  4126. dhb0 "avadd 0 1.64 0.25 -0.05"
  4127. dhb1 "avadd 1 2.01 1.37 0.14"
  4128. dhb2 "avadd 2 1.62 1.32 0.40"
  4129. dhb3 "avadd 3 2.54 1.90 -0.30"
  4130. dhb4 "avadd 4 1.90 1.30 0.00"
  4131. dhb5 "avadd 5 1.90 1.30 0.20"
  4132. dhbv2 "gsaim 1;avclear;dhb0;dhb1;dhb2;dhb3;dhb4;dhb5;nospread 2;recoil 0.05;txt Lenny and scottyboy90's HB GSaim Deagle Vec v2"
  4133.  
  4134.  
  4135. //--------------------------/
  4136. //GSAIM VECS /
  4137. //------------------------/
  4138.  
  4139. // GSAIM FOR AUG
  4140. AUG1 "avadd 0 21 10.1 0;"
  4141. AUG2 "avadd 1 22.5 3.75 4.25;"
  4142. AUG3 "avadd 2 20 9.25 5;"
  4143. AUG4 "avadd 3 20.25 9.5 0;"
  4144. AUG5 "avadd 4 26.5 5.25 3.4;"
  4145. AUG6 "avadd 5 9.5 9.5 0.75;"
  4146. gsaimAUG "avclear; AUG1; AUG2; AUG3; AUG4; AUG5; AUG6; txt GSAIM FOR AUG Loaded"
  4147.  
  4148. // GSAIM FOR SIG
  4149. SIG1 "avadd 0 21 10.1 0;"
  4150. SIG2 "avadd 1 22.5 3.75 4.25;"
  4151. SIG3 "avadd 2 20 9.25 5;"
  4152. SIG4 "avadd 3 20.25 9.5 0;"
  4153. SIG5 "avadd 4 26.5 5.25 3.4;"
  4154. SIG6 "avadd 5 9.5 9.5 0.75;"
  4155. gsaimSIG "avclear; SIG1; SIG2; SIG3; SIG4; SIG5; SIG6; txt GSAIM FOR SIG Loaded"
  4156.  
  4157. // GSAIM FOR DEAGLE
  4158. DEAG1 "avadd 0 20 10.1 0;"
  4159. DEAG2 "avadd 1 26.5 3 -1;"
  4160. DEAG3 "avadd 2 20 10.5 4;"
  4161. DEAG4 "avadd 3 20.25 9.5 -1.5;"
  4162. DEAG5 "avadd 4 30.25 3.75 -2;"
  4163. DEAG6 "avadd 5 10.75 10.75 0.5;"
  4164. gsaimDEAG "avclear; DEAG1; DEAG2; DEAG3; DEAG4; DEAG5; DEAG6; txt GSAIM FOR DEAGLE Loaded"
  4165.  
  4166. // GSAIM FOR M4A1
  4167. M4A11 "avadd 0 21 10.1 0;"
  4168. M4A12 "avadd 1 23 4 4.5;"
  4169. M4A13 "avadd 2 20 7 6;"
  4170. M4A14 "avadd 3 20.75 6.5 2.1;"
  4171. M4A15 "avadd 4 27 4.25 3.5;"
  4172. M4A16 "avadd 5 11.5 8 2.5;"
  4173. gsaimM4A1 "avclear; M4A11; M4A12; M4A13; M4A14; M4A15; M4A16; txt GSAIM FOR M4A1 Loaded"
  4174.  
  4175. // GSAIM FOR AK47
  4176. AK471 "avadd 0 20 10.1 0;"
  4177. AK472 "avadd 1 25.25 1.5 3;"
  4178. AK473 "avadd 2 22.5 7.25 4.25;"
  4179. AK474 "avadd 3 22.5 3 2.25;"
  4180. AK475 "avadd 4 29 1.5 2.25;"
  4181. AK476 "avadd 5 14 4 3;"
  4182. gsaimAK47 "avclear; AK471; AK472; AK473; AK474; AK475; AK476; txt GSAIM FOR AK47 Loaded"
  4183.  
  4184. // GSAIM FOR SCOUT
  4185. SCOUT1 "avadd 0 20 10.1 0;"
  4186. SCOUT2 "avadd 1 23 4 4.5;"
  4187. SCOUT3 "avadd 2 20 7 6;"
  4188. SCOUT4 "avadd 3 20.75 6.5 2.1;"
  4189. SCOUT5 "avadd 4 27 4.25 3.5;"
  4190. SCOUT6 "avadd 5 11.5 8 2.5;"
  4191. gsaimSCOUT "avclear; SCOUT1; SCOUT2; SCOUT3; SCOUT4; SCOUT5; SCOUT6; txt GSAIM FOR SCOUT Loaded"
  4192.  
  4193. // GSAIM FOR USP
  4194. USP1 "avadd 0 21 10.1 0;"
  4195. USP2 "avadd 1 26.5 3 -1;"
  4196. USP3 "avadd 2 20 7 4;"
  4197. USP4 "avadd 3 20.25 9.5 -1.5;"
  4198. USP5 "avadd 4 30.25 3.75 -2;"
  4199. USP6 "avadd 5 10.75 10.75 0.5;"
  4200. gsaimUSP "avclear; USP1; USP2; USP3; USP4; USP5; USP6; txt GSAIM FOR USP Loaded"
  4201.  
  4202. // GSAIM FOR GLOCK
  4203. GLOCK1 "avadd 0 21 10.1 0;"
  4204. GLOCK2 "avadd 1 26.5 3 -1;"
  4205. GLOCK3 "avadd 2 20 7 4;"
  4206. GLOCK4 "avadd 3 20.25 9.5 -1.5;"
  4207. GLOCK5 "avadd 4 30.25 3.75 -2;"
  4208. GLOCK6 "avadd 5 10.75 10.75 0.5;"
  4209. gsaimGLOCK "avclear; GLOCK1; GLOCK2; GLOCK3; GLOCK4; GLOCK5; GLOCK6; txt GSAIM FOR GLOCK Loaded"
  4210.  
  4211. // GSAIM FOR MP5
  4212. MP51 "avadd 0 21 10.1 0;"
  4213. MP52 "avadd 1 24 2.25 4.5;"
  4214. MP53 "avadd 2 20 7.5 5.5;"
  4215. MP54 "avadd 3 21 7 1.5;"
  4216. MP55 "avadd 4 29 2.5 3;"
  4217. MP56 "avadd 5 13.5 7.5 2.5;"
  4218. gsaimMP5 "avclear; MP51; MP52; MP53; MP54; MP55; MP56; txt GSAIM FOR MP5navy Loaded"
  4219.  
  4220. // GSAIM FOR G3SG1
  4221. G3SG11 "avadd 0 21 10.1 0;"
  4222. G3SG12 "avadd 1 24 2.25 4.5;"
  4223. G3SG13 "avadd 2 20 7.5 5.5;"
  4224. G3SG14 "avadd 3 21 7 1.5;"
  4225. G3SG15 "avadd 4 29 2.5 3;"
  4226. G3SG16 "avadd 5 13.5 7.5 2.5;"
  4227. gsaimG3SG1 "avclear; G3SG11; G3SG12; G3SG13; G3SG14; G3SG15; G3SG16; txt GSAIM FOR G3SG1 Loaded"
  4228.  
  4229. Cvars]
  4230. aim_alternate=0
  4231. aim_autoaim=0
  4232. aim_autoshoot=0
  4233. aim_autowall=1
  4234. aim_bodyheight=0
  4235. aim_bodyradius=0
  4236. aim_bodyshape=0
  4237. aim_bonespot=7
  4238. aim_drawspot=0
  4239. aim_forwardadjust=0
  4240. aim_fov=360
  4241. aim_hbdraw=1
  4242. aim_headradius=0
  4243. aim_heightadjust=0
  4244. aim_hitbox=11
  4245. aim_method=1
  4246. aim_mode=1
  4247. aim_nospread=1
  4248. aim_random=0
  4249. aim_recoil=1.7
  4250. aim_rightadjust=0
  4251. aim_smooth=0
  4252. aim_team=0
  4253. aim_thru=0
  4254. aim_triggerbot=0
  4255.  
  4256. //zer0 - New Aiming ON (All-Headshots)
  4257. alias zer0Shead2 "avadd 1 20 10 3"
  4258. alias zer0Dhead2 "avadd 1 16 2 3"
  4259. alias newzer0 "zer0Shead2; zer0Dhead2; txt **| zer0 - Aiming ON (All-Headshots) |**"
  4260.  
  4261. _cs_restrict 0
  4262. _debug 0
  4263. _fx 0
  4264. _gag_name 0
  4265. _ignore_immunity 1.89
  4266. _repeat_freq 600
  4267. _duration 30
  4268. // Defines the max time length in seconds of voting process.
  4269. amv_vote_duration 30
  4270.  
  4271. // Default access rights for players not in the users.ini file.
  4272. // (See documentation for access levels and information)
  4273. default_access 1
  4274.  
  4275. // Whether to use encrypted passwords or not.
  4276. // 0: disabled
  4277. // 1: encrypt using Unix crypt() (Linux ONLY)
  4278. // 2: encrypt using MD5 hash
  4279. // 3: encrypt using MySQL PASSWORD() (MySQL ONLY)
  4280.  
  4281.  
  4282.  
  4283.  
  4284. // If enabled, the scripting file functions have read
  4285. // access to files
  4286. // (0=disabled, 1=enabled)
  4287.  
  4288.  
  4289.  
  4290.  
  4291.  
  4292.  
  4293.  
  4294.  
  4295. f defined _included
  4296. pragma semicolon 1
  4297. enum print_type {
  4298. print_console=0,
  4299. print_center,
  4300. print_chat,
  4301. print_tty,
  4302. print_pretty
  4303. };
  4304.  
  4305. enum fsize_unit {
  4306. bytes = 0,
  4307. lines
  4308. };
  4309.  
  4310. const bBanByID = 0;
  4311. const bBanByIP = 1;
  4312. const bBanBoth = 2;
  4313.  
  4314. enum uid {
  4315. uid_none = 0,
  4316. uid_invalid,
  4317. uid_index,
  4318. uid_sessionID,
  4319. uid_wonID,
  4320. };
  4321.  
  4322. /* Defined as '+ 1' so when we make an array[MAXPLAYERS], we get the range from 0 - 32. */
  4323. #define MAX_PLAYERS 32 + 1
  4324. #define TEAM_PROXY 600
  4325. #define TEAM_SPECTATOR 500
  4326.  
  4327. #define MAX_NUMBER_LENGTH 20
  4328. #define MAX_COMMAND_LENGTH 30
  4329. #define MAX_NAME_LENGTH 33
  4330. #define MAX_DATA_LENGTH 200
  4331. #define MAX_TEXT_LENGTH 200
  4332. #define MAX_AUTHID_LENGTH 39
  4333.  
  4334. #define PLUGIN_HANDLED -1
  4335. #define PLUGIN_FAILURE 0
  4336. #define PLUGIN_CONTINUE 1
  4337.  
  4338. #define ACCESS_ALL 0
  4339. #define ACCESS_TIMELEFT 0
  4340. #define ACCESS_USERLIST 0
  4341. #define ACCESS_VERSION 0
  4342. #define ACCESS_VOTE_KICK 1
  4343. #define ACCESS_VOTE_MAP 1
  4344. #define ACCESS_FRAGLIMIT 2
  4345. #define ACCESS_MAP 2
  4346. #define ACCESS_TIMELIMIT 2
  4347. #define ACCESS_ABORT_VOTE 2
  4348. #define ACCESS_RELOAD 4
  4349. #define ACCESS_PAUSE 8
  4350. #define ACCESS_PASS 16
  4351. #define ACCESS_FRIENDLY_FIRE 32
  4352. #define ACCESS_GRAVITY 32
  4353. #define ACCESS_TEAMPLAY 32
  4354. #define ACCESS_CHAT 64
  4355. #define ACCESS_SAY 64
  4356. #define ACCESS_KICK 128
  4357. #define ACCESS_BAN 256
  4358. #define ACCESS_CONFIG 512
  4359. #define ACCESS_IMMUNITY 4096
  4360. #define ACCESS_RCON 65536 /* Define this to 512 to have Alfred's setting */
  4361. #define ACCESS_RESERVE_NICK 16384 /* This is never used in the script; just for reference */
  4362. #define ACCESS_RESERVE_SPOT 32768 /* This is never used in the script; just for reference */
  4363.  
  4364.  
  4365. forward plugin_init();
  4366. forward plugin_info(HLOldName, HLNewName, UserIndex);
  4367. forward plugin_connect(HLUserName, HLIP, UserIndex);
  4368. forward plugin_disconnect(HLUserName, UserIndex);
  4369. forward plugin_command(HLCommand, HLData, HLUserName, UserIndex);
  4370.  
  4371. native access( iAccess, sName[] = "" );
  4372. native auth( sName[] = "");
  4373. native ban( sPlayer[], iTime, bBanBy = bBanByID );
  4374. native censor_words( sString[] );
  4375. native centersay( sText[], iTime, iRed, iGreen, iBlue );
  4376. native centersayex( sUser[], sText[], iTime, iRed, iGreen, iBlue );
  4377. native changelevel( sMap[], iIntermissionPause = 0 );
  4378. native cvar_exists( sCvar[] );
  4379. native check_user( sPlayer[] );
  4380. native check_words( sPlayer[] );
  4381. native consgreet( sMessage[] );
  4382. native convert_string( iHLString, sSmallString[], iMaxLength );
  4383. native currentmap( iMap[], iMaxLength );
  4384. native directmessage( sMessage[], iUserID = -1, uid:tUidType = uid:uid_sessionID );
  4385. native exec( sCommand[], bWriteLogEntry = 1 );
  4386. native execclient( sPlayer[], sCommand[] );
  4387. native get_serverinfo( sKey[], sValue[], iMaxLength );
  4388. native get_timer( iTimer );
  4389. native get_userAuthID( sPlayer[], sAuthid[], iMaxLength = MAX_AUTHID_LENGTH );
  4390. native get_userindex( sPlayer[], &iIndex );
  4391. native get_userinfo( sPlayer[], sKey[], sInfo[], iMaxLength );
  4392. native get_userIP( sPlayer[], sIP[], iMaxLength, &iPort = 0 );
  4393. native get_username( sPlayer[], sName[], iMaxLength );
  4394. native get_userorigin( sPlayer[], &iX, &iY, &iZ );
  4395. native get_userSessionID( sPlayer[], &iSessionID );
  4396. native get_userWONID( sPlayer[], &iWONID );
  4397. native get_vaultdata( sKey[], sData[], iMaxLength );
  4398. native get_vaultnumdata( sKey[], &iData );
  4399. native getstrvar( sVarname[], sValue[], iMaxLength );
  4400. native gettarget( sPlayer[], sTargetName[], iMaxLength, iRange = 2048 );
  4401. native getteamcount( iTeam );
  4402. native getvar( sVarname[] );
  4403. native glow( sTarget[], iRed = 0, iGreen = 0, iBlue = 0 );
  4404. native godmode( sPlayer[], iOnOff );
  4405. native help( sKeyword[] );
  4406. native kick( sPlayer[] );
  4407. native kill_timer( iTimer );
  4408. native list_maps( );
  4409. native log( sLogEntry[] );
  4410. native look_in_dir( sDirectory[], sMatch[], sFilename [], iNumber );
  4411. native maptime( iWhichtime, iPrintToConsole = 0 );
  4412. native maxplayercount( );
  4413. native message( sTarget[], sMessage[] );
  4414. native messageex( sTarget[],sMessage[], print_type:iMessageType );
  4415. native motd( sPlayer[], Text[] );
  4416. native nextmap( sMap[], iMaxLength );
  4417. native noclip( sPlayer[], iOnOff );
  4418. native playercount( );
  4419. native playerinfo( iPlayerIndex, sName[], iLength, &iUserID = 0, &iWONID = 0, &iTeam = 0, &iDead = 0, sAuthID[MAX_AUTHID_LENGTH] = "" );
  4420. native playsound( sTarget[], iSound[] );
  4421. native pointto( iRange = 2048 );
  4422. native rainbow( sText[], iTime, iRedStart, iGreenStart, iBlueStart, iRedEnd, iGreenEnd, iBlueEnd );
  4423. native reload( );
  4424. native say( sMessage[] );
  4425. native selfmessage( sMessage[] );
  4426. native servertime( sTimeString[], iMaxLen, sFormat[] = "none" );
  4427. native set_serverinfo( sKey[], sValue[] );
  4428. native set_timer( sFunction[], iWaitSeconds, iRepeatCount, sParameter[] = "" );
  4429. native set_vaultdata( sKey[], sData[] );
  4430. native set_vaultnumdata( sKey[], iData );
  4431. native slap( sPlayer[] );
  4432. native slay( sPlayer[] );
  4433. native speakto( sTarget[], iSentence[] );
  4434. native strtonum( sString[] );
  4435. native systemtime( );
  4436. native teleport( sPlayer[], iX, iY, iZ );
  4437. native timeleft( iPrintToConsole = 1 );
  4438. native typesay( sMessage[], iTime, iRed, iGreen, iBlue );
  4439. native unban( sWONID[] );
  4440. native userlist( sPattern[] = "" );
  4441. native valid_map( sMap[] );
  4442. native valid_mapex( sMap[], ignoreMapsFile = 0 );
  4443. native version( );
  4444. native vote( sVoteString[], ... );
  4445. native vote_allowed( );
  4446.  
  4447. native spawn( sClass[], iX, iY, iZ, iXAngle, iYAngle, iZAngle );
  4448. native listspawn( sClass[] );
  4449. native movespawn( iIdentity, iX, iY, iZ, iXAngle, iYAngle, iZAngle );
  4450. native removespawn( iIdentity );
  4451.  
  4452. native fileexists( sFilename[] );
  4453. native filesize( sFilename[], fsize_unit:Unit = 1 );
  4454. native readfile( sFilename[], sLine[], iLineNum, iMaxLength );
  4455. native writefile( sFilename[], sLine[], iLineNum = -1 );
  4456. native resetfile( sFilename[] );
  4457. native deletefile( sFilename[] );
  4458.  
  4459. native plugin_exec( sCommand[], sArguments[] );
  4460. native plugin_registercmd( Command[], Function[], RequiredAccess, HelpMessage[] = "" );
  4461. native plugin_registerhelp( Command[], RequiredAccess, HelpMessage[] );
  4462. native plugin_registerinfo( Name[], Description[], Version[]);
  4463.  
  4464. native setstrvar( cvar[], value[]);
  4465. native menu(username[],text[],keys,time=0);
  4466.  
  4467. native get_userFrags( sPlayer[], &frags );
  4468. native get_userHealth(sPlayer[], &health );
  4469. native get_userTeam( sPlayer[], &team );
  4470. native get_userArmor( sPlayer[], &armor );
  4471.  
  4472.  
  4473.  
  4474.  
  4475.  
  4476. /* Core functions
  4477.  
  4478.  
  4479.  
  4480. ........
  4481.  
  4482.  
  4483.  
  4484.  
  4485. *
  4486. * (c) Copyright 1998-2002, ITB CompuPhase
  4487. * This file is provided as is (no warranties).
  4488. */
  4489. #if defined _core_included
  4490. #endinput
  4491. #endif
  4492. #define _core_included
  4493.  
  4494. native heapspace();
  4495.  
  4496. native funcidx(const name[]);
  4497.  
  4498. native numargs();
  4499. native getarg(arg, index=0);
  4500. native setarg(arg, index=0, value);
  4501.  
  4502. native strlen(const string[]);
  4503. native strpack(dest[], const source[]);
  4504. native strunpack(dest[], const source[]);
  4505.  
  4506. native tolower(c);
  4507. native toupper(c);
  4508. native swapchars(c);
  4509.  
  4510. native random(max);
  4511.  
  4512. /* We use the Small versions in adminlib.inc instead
  4513. native min(value1, value2);
  4514. native max(value1, value2);
  4515. */
  4516. native clamp(value, min=cellmin, max=cellmax);
  4517.  
  4518. native getproperty(id=0, const name[]="", value=cellmin, string[]="");
  4519. native setproperty(id=0, const name[]="", value=cellmin, const string[]="");
  4520. native deleteproperty(id=0, const name[]="", value=cellmin);
  4521. native existproperty(id=0, const name[]="", value=cellmin)
  4522.  
  4523.  
  4524.  
  4525.  
  4526.  
  4527. #include <core>
  4528. #include <string>
  4529.  
  4530. #define CHAR_INVALID -1
  4531. #define FALSE 0
  4532. #define NULL_CHAR 0
  4533. #define PERIOD_CHAR 46
  4534. #define QUOTE_CHAR 34
  4535. #define TRUE 1
  4536.  
  4537. /* Returns 1 if the current user has the required auth level, 0 otherwise */
  4538. stock check_auth( iAuthLevel ) {
  4539. new iResult = access(iAuthLevel,"");
  4540. if (iResult!=0) iResult = 1;
  4541. return iResult;
  4542. }
  4543.  
  4544. /* Returns the lesser of a and b */
  4545. stock min(a,b) {
  4546. if (a<b) return a;
  4547. else return b;
  4548. return 1;
  4549. }
  4550.  
  4551. /* Returns the greater of a and b */
  4552. stock max(a,b) {
  4553. if (a>b) return a;
  4554. else return b;
  4555. return 1;
  4556. }
  4557.  
  4558. /* Executes a command while providing the nicely formatted output */
  4559. stock execute_command(sUser[], sCommand[], sHalfLifeCmd[], sData[]) {
  4560. new sRconCmd[MAX_DATA_LENGTH];
  4561.  
  4562. say_command(sUser,sCommand,sData);
  4563. snprintf(sRconCmd, MAX_DATA_LENGTH, "%s %s", sHalfLifeCmd, sData);
  4564. exec(sRconCmd);
  4565. }
  4566.  
  4567. /* Nicely formats the current command */
  4568. stock format_command(sUser[],sCommand[],sData[],sText[]) {
  4569. snprintf(sText, MAX_TEXT_LENGTH, "Command: %s used command %s %s", sUser, sCommand, sData);
  4570. }
  4571.  
  4572. /* Logs a command */
  4573. stock log_command(sUser[],sCommand[],sData[]) {
  4574. new sText[MAX_TEXT_LENGTH];
  4575. format_command(sUser,sCommand,sData,sText);
  4576. log(sText);
  4577. }
  4578.  
  4579. /* NumToStr courtesy of Nathan O'Sullivan (http://nathan.qgl.org/halflifeadmin/numtostr.txt) */
  4580. stock numtostr(num,str[]) {
  4581. new Base = 1;
  4582. new Digits = 1;
  4583. new i = 0;
  4584.  
  4585. /* Special case: 0 */
  4586. if (num == 0) {
  4587. str[i++] = '0';
  4588. str[i++] = NULL_CHAR;
  4589. } else {
  4590. /* If we've got a negative number, add a negative sign
  4591. to the string, and multiply the number by -1 */
  4592. if (num < 0) {
  4593. str[i++] = '-';
  4594. num *= -1;
  4595. }
  4596.  
  4597. /* Ok. We've got at least one digit. Keep multiplying by
  4598. 10 till we get a higher number than what we've got. Note
  4599. that this will leave Digits 1 higher than what we want (eg,
  4600. if Num was 7, Digits will be 2 */
  4601. while (Base <= num) {
  4602. Base *= 10;
  4603. Digits++;
  4604. }
  4605.  
  4606. /* Because Digits is higher, use --Digits rather than Digits--.
  4607. Also, divide Base before using it. */
  4608. while (--Digits > 0) {
  4609. Base /= 10;
  4610. str[i++] = '0' + (num - (num % Base)) / Base;
  4611. num = num % Base;
  4612. }
  4613. str[i++] = NULL_CHAR;
  4614. }
  4615. }
  4616.  
  4617. /* Command to use when the person doesn't have the proper permissions. */
  4618. stock reject_message(iPublic = 0) {
  4619. new sText[MAX_TEXT_LENGTH];
  4620.  
  4621. getstrvar("admin_reject_msg",sText,MAX_TEXT_LENGTH );
  4622. if(strlen(sText) < 2)
  4623. strcpy(sText, "You do not have access to this command.", MAX_TEXT_LENGTH);
  4624. if (iPublic == 0) {
  4625. selfmessage(sText);
  4626. } else {
  4627. say(sText);
  4628. }
  4629. }
  4630.  
  4631. /* Results differ upon the setting of admin_quiet. If admin_quiet
  4632. is 0, says who executed what command. If admin_quiet is 1, says
  4633. 'Admin' executed what command. Otherwise, simply logs.
  4634. The override option allows one to ignore admin_quiet, and always
  4635. display a message.
  4636. */
  4637. stock say_command(sUser[],sCommand[],sData[], iOverride = 0) {
  4638. new iQuiet;
  4639. new sText[MAX_TEXT_LENGTH];
  4640.  
  4641. iQuiet = getvar("admin_quiet");
  4642. if (iQuiet==0) {
  4643. format_command(sUser,sCommand,sData,sText);
  4644. say(sText);
  4645. } else if (iQuiet==1 || iOverride==1) {
  4646. format_command("Admin",sCommand,sData,sText);
  4647. say(sText);
  4648. } else {
  4649. log_command(sUser,sCommand,sData);
  4650. }
  4651. }
  4652.  
  4653.  
  4654.  
  4655. /* Given a string (str[]), this will attempt to break it apart at the first
  4656. space that's not inside quotation marks. Quotes at the beginning and end
  4657. will be stripped. Ie,
  4658.  
  4659. new str[20] = "This is a test"
  4660. new first[20];
  4661. new second[20];
  4662. strbreak(str,first,second, 20);
  4663.  
  4664. first is now equal to "This", and second is now equal to "is a test". If
  4665. str[] had been "^"This is^" a test", first would be "This is" and second would
  4666. be "a test".
  4667. At maximum maxlen characters will be copied. */
  4668. stock strbreak(str[], first[], second[], maxlen, flen=sizeof first, slen=sizeof second ) {
  4669. new i = 0;
  4670. new j = 0;
  4671. new NullPos = CHAR_INVALID;
  4672. new Quote = FALSE;
  4673. new SpacePos = CHAR_INVALID;
  4674. new iFirstEnd;
  4675. new iSecondEnd;
  4676.  
  4677. if (maxlen == 0)
  4678. maxlen = strlen(str);
  4679.  
  4680.  
  4681.  
  4682. // Find the position of the first unquoted space and the terminating NULL character
  4683. for(i=0; i<=strlen(str); i++)
  4684.  
  4685.  
  4686.  
  4687.  
  4688.  
  4689.  
  4690.  
  4691.  
  4692.  
  4693.  
  4694.  
  4695.  
  4696.  
  4697.  
  4698. if (str[i] == QUOTE_CHAR) {
  4699. if (Quote==FALSE) {
  4700. Quote = TRUE;
  4701. } else {
  4702. Quote = FALSE;
  4703. }
  4704. } else if (str[i] == ' ' && SpacePos == CHAR_INVALID && Quote == FALSE) {
  4705. SpacePos = i;
  4706. } else if (str[i] == NULL_CHAR) {
  4707. NullPos = i;
  4708. break;
  4709. }
  4710. }
  4711.  
  4712. if (NullPos == CHAR_INVALID) NullPos = maxlen + 1;
  4713.  
  4714.  
  4715. if (SpacePos == CHAR_INVALID) {
  4716. strcpy(first, str, flen);
  4717. strinit(second);
  4718.  
  4719. } else {
  4720. // Make sure we do not copy more characters into the second array
  4721. // than would fit into it. If the second part of the source string
  4722. // is longer than the length of the second array, truncate it to fit.
  4723. new iSecondLen = NullPos - SpacePos -1;
  4724. iSecondEnd = min( iSecondLen, (slen-1) );
  4725.  
  4726. // If maxlen is set we want to copy only max maxlen characters.
  4727. // Check if this is smaller than our current limit
  4728. iSecondEnd = min( iSecondEnd, maxlen );
  4729.  
  4730. // Make sure we do not copy more characters into the first array
  4731. // than would fit into it. If the first part of the source string
  4732. // is longer than the length of the first array, truncate it to fit.
  4733. iFirstEnd = min( SpacePos, (flen-1) );
  4734.  
  4735. // If maxlen is set we want to copy only max maxlen characters.
  4736. // Check if this is smaller than our current limit
  4737. iFirstEnd = min( iFirstEnd, maxlen );
  4738.  
  4739.  
  4740. // Copy the first part of the string into the first array
  4741. for( i = 0; i < iFirstEnd; i++) {
  4742. first[i] = str[i];
  4743. }
  4744. // Zero-terminate the first array
  4745. first[iFirstEnd] = NULL_CHAR;
  4746.  
  4747.  
  4748. // Copy the second part of the string into the second array
  4749. for( i = SpacePos+1, j = 0; j < iSecondEnd; i++, j++) {
  4750. second[j] = str[i];
  4751. }
  4752. // Zero-terminate the second array
  4753. second[iSecondEnd] = NULL_CHAR;
  4754. }
  4755.  
  4756.  
  4757. /* Strip out the quotes of the return values. */
  4758. strstripquotes(first);
  4759. strstripquotes(second);
  4760. }
  4761.  
  4762.  
  4763. /* Counts the number of times searchchar appears in str[] */
  4764. /*
  4765. stock strcount(str[], searchchar) {
  4766. new i = 0;
  4767. new maxlen = strlen(str);
  4768. new Count = 0;
  4769.  
  4770. for(i = 0; i <= maxlen; i++) {
  4771. if (str[i] == searchchar)
  4772. Count++;
  4773. }
  4774. return Count;
  4775. }
  4776. */
  4777.  
  4778. /* Returns 1 if two strings are exactly the same, including length, etc */
  4779. stock streq( strOne[], strTwo[] ) {
  4780. if (strlen(strOne) != strlen(strTwo)) {
  4781. return 0;
  4782. } else if (strcasecmp(strOne, strTwo)==0) {
  4783. return 1;
  4784. }
  4785. return 0;
  4786. }
  4787.  
  4788. /* Initialize a string */
  4789. stock strinit( sString[] ) {
  4790. sString[0] = NULL_CHAR;
  4791. }
  4792.  
  4793. /* returns 1 if two strings are the same in the first Length (or less
  4794. if one is smaller than Length) digits, 0 otherwise */
  4795. stock strmatch( sOne[], sTwo[], iLength) {
  4796. if (strncasecmp(sOne, sTwo, iLength)==0) {
  4797. return 1;
  4798. }
  4799. return 0;
  4800. }
  4801.  
  4802. /* Strips the quotes from the beginning and ending, if they exist. Ignores
  4803. those in the middle. */
  4804. stock strstripquotes(str[]) {
  4805. new maxlen = strlen(str);
  4806. new i;
  4807.  
  4808. if(maxlen==0)
  4809. return;
  4810.  
  4811. if(str[maxlen - 1]==QUOTE_CHAR)
  4812. str[--maxlen] = NULL_CHAR;
  4813.  
  4814. if(str[0] == QUOTE_CHAR) {
  4815. for(i=0; i<=maxlen; i++)
  4816. str[i] = str[i+1];
  4817. str[i-2] = NULL_CHAR;
  4818. }
  4819. }
  4820.  
  4821. /* I had this in the normal alphabetical order...but it caused
  4822. the Small compiler to barf. So I moved it down here, and it's
  4823. fine. That doesn't fill me with inspiration, but it seems
  4824. to work. */
  4825. /* Returns 1 if param is '1' or 'on'...0 for anything else. */
  4826. stock check_param( sParam[] ) {
  4827. new iResult = 0;
  4828.  
  4829. if(strlen(sParam) > 0) {
  4830. if (streq(sParam, "on")==1) {
  4831. iResult = 1;
  4832. } else if (streq(sParam, "1")==1) {
  4833. iResult = 1;
  4834. }
  4835. }
  4836. return iResult;
  4837. }
  4838.  
  4839. /* Returns 1 if the target has immunity */
  4840. stock check_immunity( sTarget[] ) {
  4841. /* If the server doesn't honor immunity, no one is immune. */
  4842. if (getvar("admin_ignore_immunity")!=0) {
  4843. return 0;
  4844. /* Else, you're immune if you have that access level. */
  4845. } else if (access(ACCESS_IMMUNITY,sTarget)!=0) {
  4846. return 1;
  4847. }
  4848. return 0;
  4849. }
  4850.  
  4851.  
  4852. stock execclient_all( sCommand[] ) {
  4853.  
  4854. new Target[MAX_NAME_LENGTH];
  4855. new i;
  4856. new iSessionID;
  4857. new sSessionID[MAX_NUMBER_LENGTH];
  4858. new maxplayers = maxplayercount();
  4859.  
  4860. for(i=1; i<=maxplayers; i++) {
  4861. strinit(Target);
  4862. if(playerinfo(i,Target,MAX_NAME_LENGTH, iSessionID)==1) {
  4863. numtostr( iSessionID, sSessionID );
  4864. execclient(sSessionID,sCommand);
  4865.  
  4866. } // if
  4867. } // for
  4868.  
  4869. return 1;
  4870. } // execclient_all()
  4871.  
  4872.  
  4873. /********************************** PUBLIC UTILITY FUNCTIONS *****************************/
  4874.  
  4875. /* Called by changelevel() by a timer call. Do not remove!
  4876. Changes map to specified map by calling changelevel with
  4877. specific parameters. */
  4878. public ChangeMap(Timer,Repeat,HLUser,HLParam) {
  4879. new NewMap[MAX_NAME_LENGTH];
  4880.  
  4881. convert_string(HLParam,NewMap,MAX_NAME_LENGTH);
  4882. if(strlen(NewMap) != 0) {
  4883. changelevel(NewMap, -1);
  4884. }
  4885. }
  4886.  
  4887.  
  4888.  
  4889.  
  4890.  
  4891.  
  4892. /* Console input/output functions
  4893. *
  4894. * (c) Copyright 1998-2002, ITB CompuPhase
  4895. * This file is provided as is (no warranties).
  4896. */
  4897. #if defined _console_included
  4898. #endinput
  4899. #endif
  4900. #define _console_included
  4901.  
  4902. enum
  4903. {
  4904. black, /* colours as per the ANSI Escape sequences, ISO 6429 */
  4905. red,
  4906. green,
  4907. yellow,
  4908. blue,
  4909. magenta,
  4910. cyan,
  4911. white,
  4912. }
  4913.  
  4914. native getchar(echo=true);
  4915. native getstring(string[], maxlength, boolack=false);
  4916. native getvalue(base=10, end='^r', ...);
  4917. native print(const string[], foreground=-1, background=-1);
  4918. native printf(const format[], ...);
  4919.  
  4920.  
  4921.  
  4922.  
  4923. echo .AIM ACTIVAT.
  4924.  
  4925.  
  4926. ?????????????????????????????????????????????????? ??????????????????????????????????????????????
  4927.  
  4928.  
  4929.  
  4930.  
  4931.  
  4932.  
  4933. /* Fixed point arithmetic
  4934. *
  4935. * (c) Copyright 1998-2002, ITB CompuPhase
  4936. * This file is provided as is (no warranties).
  4937. */
  4938. #if defined _fixed_included
  4939. #endinput
  4940. #endif
  4941. #define _fixed_included
  4942.  
  4943. enum fround_method {
  4944. fround_round,
  4945. fround_floor,
  4946. fround_ceil
  4947. }
  4948.  
  4949. native fixed:fixed(value);
  4950. native fixed:fixedstr(const string[]);
  4951. native fixed:fmul(fixed:oper1, fixed:oper2);
  4952. native fixed:fdiv(fixed:dividend, fixed:divisor);
  4953. native fixed:ffract(fixed:value);
  4954. native fround(fixed:value, fround_method:method=fround_round);
  4955.  
  4956. #pragma rational fixed(3)
  4957.  
  4958. /* user defined operators */
  4959. native fixed:operator*(fixed:oper1, fixed:oper2) = fmul;
  4960. native fixed:operator/(fixed:oper1, fixed:oper2) = fdiv;
  4961.  
  4962. stock fixed:operator++(fixed:oper)
  4963. return oper+fixed(1);
  4964.  
  4965. stock fixed:operator--(fixed:oper)
  4966. return oper-fixed(1);
  4967.  
  4968. stock fixed:operator*(fixed:oper1, oper2)
  4969. return _:oper1 * oper2; /* "*" is commutative */
  4970.  
  4971. stock fixed:operator/(fixed:oper1, oper2)
  4972. return _:oper1 / oper2;
  4973.  
  4974. stock fixed:operator/(oper1, fixed:oper2)
  4975. return fdiv(fixed(oper1), oper2);
  4976.  
  4977. stock fixed:operator+(fixed:oper1, oper2)
  4978. return oper1 + fixed(oper2); /* "+" is commutative */
  4979.  
  4980. stock fixed:operator-(fixed:oper1, oper2)
  4981. return oper1 - fixed(oper2);
  4982.  
  4983. stock fixed:operator-(oper1, fixed:oper2)
  4984. return fixed(oper1) - oper2;
  4985.  
  4986. /* forbidden operations */
  4987. forward operator%(fixed:oper1, fixed:oper2);
  4988. forward operator%(fixed:oper1, oper2);
  4989. forward operator%(oper1, fixed:oper2);
  4990.  
  4991.  
  4992.  
  4993.  
  4994.  
  4995. /* Version 1.1 (31.01.2004) */
  4996.  
  4997. #if defined _math_included
  4998. #endinput
  4999. #endif
  5000. #define _math_included
  5001.  
  5002. #include <core>
  5003. #include <fixed>
  5004. #include <string>
  5005. #include <adminlib>
  5006.  
  5007. #define LGCOUNT 15
  5008.  
  5009. stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
  5010. new iNumber,iFrac;
  5011. new iSign=1;
  5012. new sFrac[4];
  5013.  
  5014. if(fNumber<0.000){
  5015. iNumber=fround(fNumber,fround_ceil);
  5016. }
  5017. else{
  5018. iNumber=fround(fNumber,fround_floor);
  5019. }
  5020. iFrac=ffract(fNumber);
  5021. if(iFrac<0){
  5022. iFrac*=-1;
  5023. iSign=-1;
  5024. }
  5025. numtostr(iFrac,sFrac);
  5026. switch(strlen(sFrac)){
  5027. case 2:
  5028. snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac );
  5029. case 1:
  5030. snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFra c);
  5031. default:
  5032. snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac) ;
  5033. }
  5034. if(iSign==-1 && iNumber==0){
  5035. snprintf(sNumber,iMaxLength,"-%s",sNumber);
  5036. }
  5037. return PLUGIN_CONTINUE;
  5038. }
  5039.  
  5040. stock fixed:strtofix(sNumber[]){
  5041. new fixed:fNumber;
  5042.  
  5043. if(strtrim(sNumber,"-",0)>0){
  5044. fNumber=fmul(fixedstr(sNumber),-1.000);
  5045. }
  5046. else{
  5047. fNumber=fixedstr(sNumber);
  5048. }
  5049.  
  5050. return fNumber;
  5051. }
  5052.  
  5053. stock matherror(iError){
  5054. new log_msg[MAX_TEXT_LENGTH];
  5055.  
  5056. switch(iError){
  5057. case 1:
  5058. strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
  5059. case 2:
  5060. strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
  5061. case 3:
  5062. strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
  5063. default:
  5064. return PLUGIN_CONTINUE;
  5065. }
  5066. log(log_msg);
  5067. return PLUGIN_CONTINUE;
  5068. }
  5069.  
  5070. stock fixed:f_log10(fixed:fValue,&iError=0){
  5071. new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
  5072. new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
  5073. new fixed:fLocalValue=0.000;
  5074. new fixed:fLower=0.000;
  5075.  
  5076. if(fValue<=0.000){
  5077. iError=1;
  5078. return 0.000;
  5079. }
  5080. if(fValue==2147482.000){
  5081. iError=2;
  5082. return 6.332;
  5083. }
  5084. if(fValue==0.001){
  5085. return -3.000;
  5086. }
  5087.  
  5088. for(new i=1;i<4;i++){
  5089. if(fValue>=1.000){
  5090. break;
  5091. }
  5092. fValue=fmul(fValue,10.000);
  5093. fLower=fLower+1.000;
  5094. }
  5095.  
  5096. for(new i=0;i<LGCOUNT-1;i++){
  5097. if(fValue<fLG[i]){
  5098. if(fValue>=fLG[i+1]){
  5099. fLocalValue=fLocalValue+fLGFract[i];
  5100. fValue=fdiv(fValue,fLG[i+1]);
  5101. }
  5102. }
  5103. else if(fValue==fLG[i]){
  5104. break;
  5105. }
  5106. }
  5107. iError=0;
  5108.  
  5109. return fLocalValue-fLower;
  5110. }
  5111.  
  5112. stock fixed:f_ln(fixed:fValue,&iError=0){
  5113. new fixed:fFactor=2.303;
  5114. new fixed:fCheck;
  5115. new fixed:fMultiply;
  5116. new fixed:fKeepResult;
  5117.  
  5118. fCheck=fValue;
  5119.  
  5120. fValue=f_log10(fValue,iError);
  5121. if(iError>0){
  5122. return fValue;
  5123. }
  5124.  
  5125. fValue=fmul(fValue,fFactor);
  5126. fKeepResult=fValue;
  5127. fKeepResult=f_powere(fKeepResult,iError);
  5128.  
  5129. if(iError>0){
  5130. return fKeepResult;
  5131. }
  5132.  
  5133. if(fKeepResult==fCheck){
  5134. return fValue;
  5135. }
  5136. if(fKeepResult>fCheck){
  5137. fMultiply=-0.001;
  5138. }
  5139. else if(fKeepResult<fCheck){
  5140. fMultiply=0.001;
  5141. }
  5142. for(new i=0;i<1000;i++){
  5143. fKeepResult=f_powere(fValue+fmul(fixed(i),fMultipl y),iError);
  5144. if(iError>0){
  5145. return fKeepResult;
  5146. }
  5147. if(fKeepResult==fCheck){
  5148. return fValue+fmul(fixed(i-1),fMultiply);
  5149. }
  5150. }
  5151.  
  5152. return fValue;
  5153. }
  5154.  
  5155. stock fixed:f_logab(fixed:fBase,fixed:fValue,&iError=0){
  5156.  
  5157. fBase=f_log10(fBase,iError);
  5158. if(iError>0){
  5159. return fBase;
  5160. }
  5161. fValue=f_log10(fValue,iError);
  5162. if(iError>0){
  5163. return fValue;
  5164. }
  5165.  
  5166. return fdiv(fValue,fBase);
  5167. }
  5168.  
  5169. stock fixed:f_faculty(fixed:fValue,&iError=0){
  5170. new iValue=1;
  5171.  
  5172. if(ffract(fValue)==0.000){
  5173. if(fValue>0.000){
  5174. if(fValue<10.000){
  5175. iValue=fround(fValue);
  5176. fValue=1.000;
  5177. for(new i=2;i<=iValue;i++){
  5178. fValue=fmul(fValue,fixed(i));
  5179. }
  5180. return fValue;
  5181. }
  5182. iError=2;
  5183. return 2147482.000;
  5184. }
  5185. }
  5186. iError=1;
  5187.  
  5188. return -1.000;
  5189. }
  5190.  
  5191. stock fixed:f_powere(fixed:fExponent,&iError=0){
  5192. new fixed:fEulerArray[3][10]={{1.000,1.105,1.221,1.350,1.492,1.649,1.822,2.014 ,2.226,2.460},{1.000,1.010,1.020,1.030,1.041,1.051 ,1.062,1.073,1.083,1.094},{1.000,1.001,1.002,1.003 ,1.004,1.005,1.006,1.007,1.008,1.009}};
  5193. new fixed:fSignE=1.000;
  5194. new fixed:fEuler;
  5195. new fixed:fLocalResult=1.000;
  5196. new iKeepExponent=0;
  5197.  
  5198. fEuler=f_euler();
  5199.  
  5200. if(fExponent==0.000){
  5201. return 1.000;
  5202. }
  5203.  
  5204. if(fExponent>14.579){
  5205. iError=2;
  5206. return 2147482.000;
  5207. }
  5208.  
  5209. if(fExponent<0.000){
  5210. fSignE=-1.000;
  5211. fExponent=fExponent*fSignE;
  5212. }
  5213.  
  5214. iKeepExponent=fround(fExponent,fround_floor);
  5215. if(iKeepExponent!=0){
  5216. for(new i=0;i<iKeepExponent;i++){
  5217. fLocalResult=fmul(fEuler,fLocalResult);
  5218. }
  5219. }
  5220.  
  5221. for(new i=0;i<3;i++){
  5222. fExponent=fExponent-fixed(iKeepExponent);
  5223. fExponent=fmul(fExponent,10.000);
  5224. iKeepExponent=fround(fExponent,fround_floor);
  5225. fLocalResult=fmul(fLocalResult,fEulerArray[i][iKeepExponent]);
  5226. }
  5227.  
  5228. if(fSignE==-1.000){
  5229. fLocalResult=fdiv(1.000,fLocalResult);
  5230. }
  5231.  
  5232. return fLocalResult;
  5233. }
  5234.  
  5235. stock fixed:f_power(fixed:fBasis,fixed:fExponent,&iError =0){
  5236. new fixed:fKeepValue;
  5237. new iKeep;
  5238. new iSign=0;
  5239.  
  5240. iKeep=fround(fExponent,fround_floor);
  5241.  
  5242. if(fBasis<0.000){
  5243. if(fixed(iKeep)!=fExponent){
  5244. iError=1;
  5245. return -1.000;
  5246. }
  5247. }
  5248.  
  5249. if(fExponent==0.500){
  5250. return f_sqrt(fBasis,iError);
  5251. }
  5252.  
  5253. fKeepValue=fBasis;
  5254.  
  5255. if(fixed(iKeep)==fExponent){
  5256. if(fExponent<0.000){
  5257. fExponent=fmul(fExponent,-1.000);
  5258. iKeep=iKeep*-1;
  5259. iSign=1;
  5260. }
  5261. for(new i=1;i<iKeep;i++){
  5262. fBasis=fmul(fBasis,fKeepValue);
  5263. }
  5264. if(iSign){
  5265. fBasis=fdiv(1.000,fBasis);
  5266. }
  5267. return fBasis;
  5268. }
  5269.  
  5270. fKeepValue=f_ln(fKeepValue,iError);
  5271. if(iError>0){
  5272. return -1.000;
  5273. }
  5274.  
  5275. return f_powere(fmul(fExponent,fKeepValue),iError);
  5276. }
  5277.  
  5278. stock fixed:f_euler(){
  5279. return 2.718;
  5280. }
  5281.  
  5282. stock fixed:f_pi(){
  5283. return 3.142;
  5284. }
  5285.  
  5286. stock fixed:f_sqrt(fixed:fNum,&iError=0,fixed:fNumStart= 1.000) {
  5287. new fixed:fNum2=fNum;
  5288. new fixed:fOne=1.000;
  5289.  
  5290. if(f_abs(fNum)!=fNum){
  5291. iError=1;
  5292. return -1.000;
  5293. }
  5294.  
  5295. if(fNumStart==fNum2){
  5296. fNumStart=1.000;
  5297. }
  5298.  
  5299. if(fNum<1.000){
  5300. fNum2=fdiv(fOne,fNum);
  5301. }
  5302.  
  5303. for(new i=0;i<100;i++){
  5304. fNum2=fdiv(fNum2+fNumStart,2.000);
  5305. fNumStart=fdiv(fNum,fNum2);
  5306. if(fNum2 <= fNumStart){
  5307. break;
  5308. }
  5309. }
  5310.  
  5311. return fNum2;
  5312. }
  5313.  
  5314. stock fixed:f_abs(fixed:fNum) {
  5315. if(fNum >= 0.000) {
  5316. return fNum;
  5317. }
  5318. return fmul(fNum,-1.000);
  5319. }
  5320.  
  5321. stock fixed:f_max(fixed:fNum,fixed:fNum2){
  5322. if(fNum >= fNum2) {
  5323. return fNum;
  5324. }
  5325. return fNum2;
  5326. }
  5327.  
  5328. stock fixed:f_min(fixed:fNum,fixed:fNum2){
  5329. if(fNum < fNum2) {
  5330. return fNum;
  5331. }
  5332. return fNum2;
  5333. }
  5334.  
  5335. stock distance(x1,x2,y1=0,y2=0,z1=0,z2=0){
  5336. new fixed:fNumStart=-1.000;
  5337. new fixed:fSum=0.000;
  5338. new iDx,iDy,iDz;
  5339. new iError=0;
  5340.  
  5341. iDx=(x1-x2)*(x1-x2);
  5342. iDy=(y1-y2)*(y1-y2);
  5343. iDz=(z1-z2)*(z1-z2);
  5344.  
  5345. fNumStart=fixed(max(max(iDx,iDy),iDz));
  5346. fSum=fixed(iDx+iDy+iDz);
  5347. if(fSum==0.000){
  5348. return 0;
  5349. }
  5350.  
  5351. fSum=f_sqrt(fSum,iError,fNumStart);
  5352.  
  5353. return fround(fSum);
  5354. }
  5355.  
  5356. stock fixed:f_sin(fixed:fNum){
  5357. new iSign=1;
  5358. new fixed:fDummy=0.000;
  5359. new fixed:fDummy2=f_pi();
  5360.  
  5361. if(fNum<0.000){
  5362. fNum=fmul(fNum,-1.000);
  5363. iSign=-1;
  5364. }
  5365.  
  5366. fDummy2=fmul(fDummy2,2.000);
  5367. fDummy=fdiv(fNum,fDummy2);
  5368. if(fDummy>1.000){
  5369. fDummy=fixed(fround(fDummy,fround_floor));
  5370. fNum=fNum-fmul(fDummy,fDummy2);
  5371. }
  5372. fDummy2=f_pi();
  5373. if(fNum>fDummy2){
  5374. iSign=iSign*-1;
  5375. fNum=fNum-fDummy2;
  5376. }
  5377.  
  5378. fDummy=fNum;
  5379. fDummy2=fNum;
  5380. for(new i=3;i<=11;i=i+2){
  5381. fDummy=fmul(fdiv(fmul(fDummy,fmul(fNum,fNum)),fmul (fixed(i),fixed(i-1))),-1.000);
  5382. fDummy2=fDummy2+fDummy;
  5383. }
  5384.  
  5385. return fmul(fDummy2,fixed(iSign));
  5386. }
  5387.  
  5388. stock fixed:f_cos(fixed:fNum){
  5389. return f_sin(fNum+fdiv(f_pi(),2.000));
  5390. }
  5391.  
  5392. stock fixed:f_tan(fixed:fNum){
  5393. return fdiv(f_sin(fNum),f_cos(fNum));
  5394. }
  5395.  
  5396. stock fixed:f_cot(fixed:fNum){
  5397. return fdiv(f_cos(fNum),f_sin(fNum));
  5398. }
  5399.  
  5400. /* Calculation of the integral 1/(1+x^2) in order to get the arctan */
  5401. stock fixed:f_arctan(fixed:fNum,&iError=0){
  5402. new fixed:fDummy;
  5403. new fixed:fResult;
  5404. new fixed:fRange;
  5405. new iNum;
  5406.  
  5407. if(fNum>1465.428){
  5408. iError=2;
  5409. return 2147482.000;
  5410. }
  5411.  
  5412. if(fNum==0.000){
  5413. return 0.000;
  5414. }
  5415.  
  5416. fDummy=f_abs(fmul(fNum,1000.000));
  5417. iNum=fround(fDummy)-1;
  5418. fRange=f_max(fNum,0.000);
  5419.  
  5420. fResult=fdiv(f_arctan_help(fRange),2.000);
  5421.  
  5422. fDummy=fRange+0.001;
  5423. for(new i=1;i<iNum;i++){
  5424. fResult=fResult+f_arctan_help(fDummy);
  5425. fDummy=fDummy+0.001;
  5426. }
  5427.  
  5428. return fmul(fResult+fdiv(f_arctan_help(fDummy),2.000),fdi v(fNum,fixed(iNum+1)));
  5429. }
  5430.  
  5431. stock fixed:f_arctan_help(fixed:fNum){
  5432. return fdiv(1.000,1.000+fmul(fNum,fNum));
  5433. }
  5434.  
  5435. stock fixed:f_arcsin(fixed:fNum,&iError=0){
  5436.  
  5437. if(fNum>1.000){
  5438. iError=2;
  5439. return 1.571;
  5440. }
  5441. if(fNum<-1.000){
  5442. iError=3;
  5443. return -1.571;
  5444. }
  5445. if(fNum==1.000){
  5446. return 1.571;
  5447. }
  5448. if(fNum==-1.000){
  5449. return -1.571;
  5450. }
  5451.  
  5452. return f_arctan(fdiv(fNum,f_sqrt(1-fmul(fNum,fNum))));
  5453. }
  5454.  
  5455. stock fixed:f_arccos(fixed:fNum,&iError=0){
  5456.  
  5457. if(fNum>1.000){
  5458. iError=2;
  5459. return 1.571;
  5460. }
  5461. if(fNum<-1.000){
  5462. iError=3;
  5463. return -1.571;
  5464. }
  5465. if(fNum==1.000){
  5466. return 1.571;
  5467. }
  5468. if(fNum==-1.000){
  5469. return -1.571;
  5470. }
  5471.  
  5472. return fdiv(f_pi(),2.000)-f_arcsin(fNum);
  5473. }
  5474.  
  5475. stock fixed:f_arccot(fixed:fNum){
  5476. return fdiv(f_pi(),2.000)-f_arctan(fNum);
  5477. }
  5478.  
  5479. stock fixed:f_sinh(fixed:fNum){
  5480. return fdiv(f_powere(fNum)-f_powere(fmul(fNum,-1.000)),2.000);
  5481. }
  5482.  
  5483. stock fixed:f_cosh(fixed:fNum){
  5484. return fdiv(f_powere(fNum)+f_powere(fmul(fNum,-1.000)),2.000);
  5485. }
  5486.  
  5487. stock fixed:f_tanh(fixed:fNum){
  5488. return fdiv(f_sinh(fNum),f_cosh(fNum));
  5489. }
  5490.  
  5491. stock fixed:f_coth(fixed:fNum,&iError=0){
  5492. if(fNum==0.000){
  5493. iError=1;
  5494. return 0.000;
  5495. }
  5496. return fdiv(f_cosh(fNum),f_sinh(fNum));
  5497. }
  5498.  
  5499. stock fixed:f_arsinh(fixed:fNum,&iError=0){
  5500. if(fNum>1465.428){
  5501. iError=2;
  5502. return 2147482.000;
  5503. }
  5504. return f_ln(fNum+f_sqrt(fmul(fNum,fNum)+1.000));
  5505. }
  5506.  
  5507. stock fixed:f_arcosh(fixed:fNum,&iError=0){
  5508. if(fNum>1465.428){
  5509. iError=2;
  5510. return 2147482.000;
  5511. }
  5512. if(fNum<1.000){
  5513. iError=3;
  5514. return 0.000;
  5515. }
  5516. return f_ln(fNum+f_sqrt(fmul(fNum,fNum)-1.000));
  5517. }
  5518.  
  5519. stock fixed:f_artanh(fixed:fNum,&iError=0){
  5520. if(fNum>=1.000){
  5521. iError=2;
  5522. return 0.000;
  5523. }
  5524. if(fNum<=-1.000){
  5525. iError=3;
  5526. return 0.000;
  5527. }
  5528. return fdiv(f_ln(fdiv(1.000+fNum,1.000-fNum)),2.000);
  5529. }
  5530.  
  5531. stock fixed:f_arcoth(fixed:fNum,&iError=0){
  5532. if(fNum<=1.000){
  5533. if(fNum>=-1.000){
  5534. iError=1;
  5535. return 0.000;
  5536. }
  5537. }
  5538. return fdiv(f_ln(fdiv(1.000+fNum,fNum-1.000)),2.000);
  5539. }
  5540.  
  5541. stock fixed:f_degtorad(fixed:fNum){
  5542. return fmul(fdiv(fNum,180.000),f_pi());
  5543. }
  5544.  
  5545. stock fixed:f_radtodeg(fixed:fNum){
  5546. return fdiv(fmul(180.000,fNum),f_pi());
  5547. }
  5548.  
  5549. stock fixed:f_log10(fixed:fValue,&iError=0){
  5550. new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778 ,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1 .000};
  5551. new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031, 0.016,0.008,0.004,0.002,0.001,0.000};
  5552. new fixed:fLocalValue=0.000;
  5553. new fixed:fLower=0.000;
  5554.  
  5555. if(fValue<=0.000){
  5556. iError=1;
  5557. return 0.000;
  5558. }
  5559. if(fValue==2147482.000){
  5560. iError=2;
  5561. return 6.332;
  5562. }
  5563. if(fValue==0.001){
  5564. return -3.000;
  5565. }
  5566.  
  5567. for(new i=1;i<4;i++){
  5568. if(fValue>=1.000){
  5569. break;
  5570. }
  5571. fValue=fmul(fValue,10.000);
  5572. fLower=fLower+1.000;
  5573. }
  5574.  
  5575. for(new i=0;i<LGCOUNT-1;i++){
  5576. if(fValue<fLG[i]){
  5577. if(fValue>=fLG[i+1]){
  5578. fLocalValue=fLocalValue+fLGFract[i];
  5579. fValue=fdiv(fValue,fLG[i+1]);
  5580.  
  5581. name "DIGITALbOT#____Aim"
  5582.  
  5583. bind "bind "PgDn" "-nvgadjust"
  5584. dev1
  5585.  
  5586. w
  5587.  
  5588. play vox/activated
  5589. ww
  5590. play fvox/activated
  5591. ww
  5592.  
  5593.  
  5594.  
  5595. AGN
  5596. dev0
  5597.  
  5598. echo "DIGITALSHOOT AIM [ loaded succefully ] ...."
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