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- #ifndef GAME_H
- #define GAME_H
- #include "Player.h"
- #include "Ball.h"
- #include <SFML/Graphics.hpp>
- #include <SFML/Audio.hpp>
- class Game
- {
- private:
- sf::RenderWindow App;
- sf::Sprite background;
- sf::Sound scoreSound;
- Player * player1;
- Player * player2;
- Ball * ball;
- public:
- Game();
- ~Game(){};
- void run();
- };
- #endif // GAME_H
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