Advertisement
Guest User

Untitled

a guest
Aug 1st, 2016
166
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.29 KB | None | 0 0
  1. ...AMGC 1.13 Changelog...
  2.  
  3. (Updated after discussion in chat as well as on https://titanpad.com/1-13ReleaseCandidate)
  4.  
  5. Minor formatting changes.
  6. Fixed various typos.
  7. Removed a section of old front-page banter.
  8. Clarified the Bronze option for powers.
  9. Clarified the Bronze option for perks.
  10. Clarified the Defensive Rolls that work against Unarmed attacks.
  11. Determination clarified to operate once per encounter.
  12. Removed Cup and Coin as a safe zone per Wander's request. Replaced it with the Prisma Lantern. :)
  13. Clarified interaction between Nullification and Twin Soul.
  14. Removed the second Twin Soul getting an extra power of their own.
  15. Clarified interaction between Nullification and Duplication.
  16.  
  17. Voted and Done:
  18. Removed option to use VIT to attack with mundane weapons.
  19. Removed option to use MAG to attack with mundane weapons.
  20. Beast LCK bonus switched to AGI.
  21. Shield defends against Ranged attacks.
  22. Disengage can now be opposed with either STR or AGI rolls.
  23. You may not take a move action and disengage on the same turn.
  24. Avenger clarification.
  25. Switched Twin Soul and Familiar.
  26. Changed Familiar.
  27. Combined Allies and Big Friends into a single perk, Ally.
  28. Added Power Artifact.
  29. Overcity Shift buff.
  30. New weapon enhancement: Precision weapon
  31. Overhauled hardlight.
  32. Cover buff.
  33. Added a new VIT defense roll, Tough It Out.
  34. Added a new protective action, In Your Face.
  35. Pin down handled all at once, only one roll to defend.
  36.  
  37. ***
  38. References to "retreat" replaced with disengage.
  39.  
  40. For this change I felt it was best to pay attention to context and avoid obvious redundancy. For example, we see in the Ranged Recoil section of 1.12 that a bonus is given to disengage and retreat. It's obvious that the second bonus is not intended to apply to disengage, but rather flee. Therefore I went with flee. I then extended that to the parallel bonuses of Aerodynamic.
  41.  
  42. Overall, on a more careful reading of instance I felt that almost every one was actually intended to refer to flee. I am open to community disagreement on this; I'll change them all to disengage if people really want me to. However, I'm confident that other careful readers will come to the same conclusion.
  43. ***
  44.  
  45. Not Done:
  46. Remove Tuner Perk (Because I'm waiting for a replacement to be decided on. When that happens, I will release a 1.31 update.)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement