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- +++ Skyblight Living Artillery Node (2000pts) +++
- +++ 2000pt Tyranids 6th Ed (2014) v5 Roster (Primary Detachment)) +++
- Selections:
- Tyranids 6th Ed (2014) v5 (Primary Detachment) Selections:
- + HQ + (480pts)
- * Hive Tyrant (250pts) (Codex: Tyranids p86)
- (Psyker (Mastery Level 2) (), Shadow in the Warp, Synapse Creature)
- Hive Commander (20pts), 2x Twin-Linked Devourer with Brainleech Worms (30pts), Wings (35pts)
- * Hive Tyrant (230pts) (Codex: Tyranids p86)
- (Psyker (Mastery Level 2) (), Shadow in the Warp, Synapse Creature)
- 2x Twin-Linked Devourer with Brainleech Worms (30pts), Wings (35pts)
- + Elites + (150pts)
- * Zoanthrope Brood (150pts) (Codex: Tyranids p89)
- * Zoanthrope (50pts)
- (Brotherhood of Psykers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
- * Psychic Powers
- Warp Blast, Warp Lance
- * Zoanthrope (50pts)
- (Brotherhood of Psykers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
- * Psychic Powers
- Warp Blast, Warp Lance
- * Zoanthrope (50pts)
- (Brotherhood of Psykers, Psychic Brood, Shadow in the Warp, Synapse Creature, Very Bulky, Warp Field)
- * Psychic Powers
- Warp Blast, Warp Lance
- + Troops + (415pts)
- * Tervigon (195pts) (Codex: Tyranids p87)
- (Brood Progenitor, Psyker (Mastery Level 1) (), Shadow in the Warp, Spawn Termagants, Synapse Creature)
- Stinger Salvo
- * Tervigon's Termagant Brood (120pts) (Codex: Tyranids p91)
- 30x Fleshborer, 30x Termagant (120pts)
- * Tyranid Warrior Brood (100pts) (Codex: Tyranids p90)
- * Tyranid Warrior (30pts)
- (Shadow in the Warp, Synapse Creature)
- Devourer, Scything Talons
- * Tyranid Warrior (30pts)
- (Shadow in the Warp, Synapse Creature)
- Devourer, Scything Talons
- * Tyranid Warrior with heavy weapon (40pts)
- (Shadow in the Warp, Synapse Creature)
- Barbed Strangler (10pts), Scything Talons
- + Fast Attack + (635pts)
- * Gargoyle Brood (60pts) (Codex: Tyranids p93)
- * 10x Gargoyle (60pts)
- (Instinctive Behaviour - Hunt)
- 10x Blinding Venom, 10x Fleshborer
- * Gargoyle Brood (60pts) (Codex: Tyranids p93)
- * 10x Gargoyle (60pts)
- (Instinctive Behaviour - Hunt)
- 10x Blinding Venom, 10x Fleshborer
- * Gargoyle Brood (60pts) (Codex: Tyranids p93)
- * 10x Gargoyle (60pts)
- (Instinctive Behaviour - Hunt)
- 10x Blinding Venom, 10x Fleshborer
- * Harpy (150pts) (Codex: Tyranids p93)
- (Fearless, Instinctive Behaviour - Lurk, Living Bomb (Spore Mines Only), Sonic Screech)
- Scything Talons, Spore Mine Cysts, Stinger Salvo (10pts), Twin-linked Heavy Venom Cannon (5pts)
- * Harpy (150pts) (Codex: Tyranids p93)
- (Fearless, Instinctive Behaviour - Lurk, Living Bomb (Spore Mines Only), Sonic Screech)
- Scything Talons, Spore Mine Cysts, Stinger Salvo (10pts), Twin-linked Heavy Venom Cannon (5pts)
- * Hive Crone (155pts)
- (Fearless, Instinctive Behaviour - Feed, Raking Strike)
- Drool Cannon, 4x Tentaclids
- + Heavy Support + (320pts)
- * Biovore Brood (120pts) (Codex: Tyranids p94)
- * 3x Biovore (120pts)
- (Instinctive Behaviour - Hunt, Living Bomb (Spore Mines Only), Very Bulky)
- 3x Spore mine launcher
- * Exocrine (200pts)
- (Fearless, Instinctive Behaviour - Hunt, Symbiotic Targeting)
- Bio-Plasmic Cannon, Regeneration (30pts), Scything Talons
- Profile Summary:
- Name Unit Type WS BS S T W I A LD Save Pg Ref
- Biovore Infantry 3 3 4 4 3 2 2 6 4+ 48 Codex: Tyranids p48
- Exocrine Monstrous Creature 3 3 6 6 5 3 3 7 3+
- Gargoyle Jump Infantry 3 3 3 3 1 4 1 6 6+ 42 Codex: Tyranids p42
- Harpy Flying Monstrous Creature 3 3 5 5 5 5 3 10 4+ 43 Codex: Tyranids p43
- Hive Crone Flying Monstrous Creature 3 3 5 5 5 5 3 10 4+
- Hive Tyrant (Wings) Flying Monstrous Creature 8 4 6 6 4 5 4 10 3+ 34 Codex: Tyranids p34
- Spore Mine Infantry - - 1 1 1 1 - 1 - 48 Codex: Tyranids p48
- Termagant Infantry 3 3 3 3 1 4 1 6 6+ 39 Codex: Tyranids p39
- Tervigon Monstrous Creature 3 3 5 6 6 2 3 10 3+ 52 Codex: Tyranids p52
- Tyranid Warrior Infantry 5 3 4 4 3 4 3 10 4+ 36 Codex: Tyranids p36
- Zoanthrope Infantry 3 4 4 4 2 3 1 10 5+ 44 Codex: Tyranids p44
- Name Description Pg Ref
- Blinding Venom In close combat, a model with this biomorph can exchange all of its normal Attacks to make a single blinding venom attack at Strength 3, AP -, Melee, Blind, Poisoned (6+) Codex: Tyranids p42
- Hive Commander For each Hive Tyrant in your army with this upgrade, choose a single troops selection from the same detachment. All models in the selected unit gain the Outflank special rule. Codex: Tyranids
- Regeneration At the end of each friendly turn, roll a D6 for each model with the regeneration biomorph that has less than its starting number of Wounds, but has not been removed as a casualty. On a 4+, that model regains a single Wound lost earlier in the battle. Codex: Tyranids p84
- Wings Change unit type to Flying Monstrous Creature
- Name RangeStrength AP Type Pg Ref
- Barbed Strangler 36" 4 5Assault 1, Large Blast, Pinning Codex: Tyranids
- Bio-plasmic cannon (Blast) 24" 7 2Assault 1, Large Blast Codex: Tyranids
- Bio-plasmic cannon (Streams) 24" 7 2Assault 6 Codex: Tyranids
- Devourer 18" 4 -Assault 3 Codex: Tyranids p81
- Devourer with brainleech worms 18" 6 -Assault 6 Codex: Tyranids p81
- Drool Cannon Template 6 4Assault 1
- Fleshborer 12" 4 5Assault 1 Codex: Tyranids p81
- Heavy Venom Cannon 36" 9 4Assault 1, Blast Codex: Tyranids p82
- Scything Talons Melee User 6 - Codex: Tyranids p83
- Spore Mine Cysts - 4 4Assault 1, Barrage, Large Blast, Spore Bomb, Spore Burst Codex: Tyranids p43
- Spore Mine Launcher 48" 4 4Assult 1, Barrage, Large Blast, Spore Burst Codex: Tyranids p48
- Stinger Salvo 18" 5 4Assault 4 Codex: Tyranids p82
- Tentaclids 36" 5 5Assault 1, Haywire, Seeking, One use only
- Warp Blast (Burst) 24" 5 3Assault 1, Blast Codex: Tyranids
- Warp Blast (Lance) 18" 10 1Assault 1, Lance Codex: Tyranids
- Selection Rule Summary:
- * Brood Progenitor: All Termagants in units within 12" of the Tervigon have the Counter-attack special rule. (Codex: Tyranids p52)
- * Brotherhood of Psykers (Warhammer 40k rulebook)
- * Fearless (Warhammer 40k rulebook p35)
- * Instinctive Behaviour - Feed (Codex: Tyranids p33)
- * Instinctive Behaviour - Hunt (Codex: Tyranids)
- * Instinctive Behaviour - Lurk (Codex: Tyranids p33)
- * Living Bomb (Spore Mines Only): Each Spore Mine model is treated as an individual unit. Spore Mines are always ignored for the purposes of any and all mission objectives. Spore Mines are not subject to Instinctive Behaviour, never go to ground (voluntarily or otherwise), run or fall back. At the beginning of the Tyranid Movement phase, each Spore Mine moves D6" in a direction determined by rolling the scatter dice (Tyranid player chooses the direction if a hit is rolled).If a Spore Mine suffers a wound, touches an enemy model, impassable terrain, or it ends any Movement phase within 2" of an enemy unit, it immediately explodes. Place the central hole of the large blast marker over the Spore Mine and resolve any hits at a Strength 4 and AP of 4. Spore Mines that drift off the table or into a friendly unit are immediately removed from play. (Codex: Tyranids p48)
- * Psychic Brood: A Zoanthrope brood follows all the rules for Brotherhood of Psykers except that the unit
- has a Mastery Level of 2. In addition, if a brood of Zoanthropes uses the Warp Blast
- power, the number of shots fired is equal to the number of Zoanthropes in that brood. (Codex: Tyranids)
- * Psyker (Mastery Level 1) () (Warhammer 40k rulebook p41)
- * Psyker (Mastery Level 2) () (Warhammer 40k rulebook p41)
- * Raking Strike: A Hive Crone’s Vector Strike is resolved at Strength 8.
- * Shadow in the Warp: All enemy units and models with the Psyker, Psychic Pilot or Brotherhood of Psykers
- special rules suffer a -3 penalty to their Leadership whilst they are within 12" of one or
- more models with the Shadow in the Warp special rule. (Codex: Tyranids p33)
- * Sonic Screech: When a Harpy charges into combat, all enemy models in the combat suffer -5 to their
- Initiative (to a minimum of 1) until the end of that Assault phase. (Codex: Tyranids p43)
- * Spawn Termagants: At the end of your Movement phase, a Tervigon can spawn Termagants, even if it is
- locked in close combat. If it does so, roll 3D6 – this is the number of models spawned.
- Place the new unit of Termagants on the table so that it is wholly within 6" of the
- Tervigon. Models in this new unit cannot be placed in impassable terrain or within 1" of
- enemy models. If you cannot place some of the models due to the restrictions above or
- because you have run out of Termagant models, the excess is discarded.
- The spawned unit cannot move during the Movement phase in which it is spawned, nor
- can it charge this turn, but it is free to shoot or Run as normal. A unit spawned by a
- Tervigon is identical in every way to a Termagant unit chosen from the Troops section of
- the army list, and is treated as such for all mission special rules. Models in a spawned
- unit are armed with fleshborers and may not purchase options.
- If any double is rolled when determining the size of a spawned unit, the Tervigon has
- temporarily exhausted its supply of larvae – the Termagant unit is created as normal, but
- the Tervigon cannot spawn any further units for the rest of the game. (Codex: Tyranids p52)
- * Symbiotic Targeting: If an Exocrine does not move in its Movement phase, it gains a +1 bonus to its Ballistic
- Skill until the end of its turn. An Exocrine cannot declare a charge during the same turn
- that it uses this special rule. (Codex: Tyranids)
- * Synapse Creature: Models with the Synapse Creature special rule have a synapse range of 12". Friendly
- Codex: Tyranids models within this synapse range, including the Synapse Creatures
- themselves, have the Fearless special rule. If a unit from Codex: Tyranids is falling back
- and at least one of the unit’s models is within a friendly Synapse Creature’s synapse range
- before the unit moves, the unit automatically Regroups. (Codex: Tyranids p33)
- * Very Bulky (Warhammer 40k rulebook p35)
- * Warp Field: Zoanthropes have a 3+ invulnerable save. (Codex: Tyranids p44)
- Created with BattleScribe (http://www.battlescribe.net)
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