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  1. // This file was auto-generated by SourceMod (v1.5.3-dev+3954)
  2. // ConVars for plugin "TF2Jail.smx"
  3.  
  4.  
  5. // Status of the 1st day freeday: (1 = on, 0 = off)
  6. // -
  7. // Default: "1"
  8. // Minimum: "0.000000"
  9. // Maximum: "1.000000"
  10. sm_tf2jail_1stdayfreeday "1"
  11.  
  12. // Display plugin creator advertisement: (1 = on, 0 = off)
  13. // -
  14. // Default: "1"
  15. // Minimum: "0.000000"
  16. // Maximum: "1.000000"
  17. sm_tf2jail_advertisement "0"
  18.  
  19. // Should the plugin autobalance teams: (1 = on, 0 = off)
  20. // -
  21. // Default: "1"
  22. // Minimum: "0.000000"
  23. // Maximum: "1.000000"
  24. sm_tf2jail_auto_balance "1"
  25.  
  26. // Ratio for autobalance: (Example: 0.5 = 2:4)
  27. // -
  28. // Default: "0.5"
  29. // Minimum: "0.100000"
  30. // Maximum: "1.000000"
  31. sm_tf2jail_balance_ratio "0.5"
  32.  
  33. // Time after Arena round start to open doors: (1.0 - 60.0) (0.0 = off)
  34. // -
  35. // Default: "60"
  36. // Minimum: "0.000000"
  37. // Maximum: "60.000000"
  38. sm_tf2jail_cell_timer "60"
  39.  
  40. // Freeday color flags: (0 = off)
  41. // -
  42. // Default: "125 0 0"
  43. sm_tf2jail_color_freeday "125 0 0"
  44.  
  45. // Rebel color flags: (0 = off)
  46. // -
  47. // Default: "0 255 0"
  48. sm_tf2jail_color_rebel "0 255 0"
  49.  
  50. // warden color flags: (0 = off) (Disabled if warden model enabled)
  51. // -
  52. // Default: "125 150 250"
  53. sm_tf2jail_color_warden "125 150 250"
  54.  
  55. // Which team gets crits: (0 = off, 1 = blue, 2 = red, 3 = both)
  56. // -
  57. // Default: "1"
  58. // Minimum: "0.000000"
  59. // Maximum: "3.000000"
  60. sm_tf2jail_criticals "1"
  61.  
  62. // Type of crits given: (1 = mini, 2 = full)
  63. // -
  64. // Default: "2"
  65. // Minimum: "1.000000"
  66. // Maximum: "2.000000"
  67. sm_tf2jail_criticals_type "2"
  68.  
  69. // Allow demomen to charge: (1 = on, 0 = off)
  70. // -
  71. // Default: "1"
  72. // Minimum: "0.000000"
  73. // Maximum: "1.000000"
  74. sm_tf2jail_democharge "1"
  75.  
  76. // Allow wardens and Admins door control: (1 = on, 0 = off)
  77. // -
  78. // Default: "1"
  79. // Minimum: "0.000000"
  80. // Maximum: "1.000000"
  81. sm_tf2jail_door_controls "1"
  82.  
  83. // Status of the plugin: (1 = on, 0 = off)
  84. // -
  85. // Default: "1"
  86. // Minimum: "0.000000"
  87. // Maximum: "1.000000"
  88. sm_tf2jail_enable "1"
  89.  
  90. // Max number of freedays for the lr: (1.0 - 16.0)
  91. // -
  92. // Default: "3"
  93. // Minimum: "1.000000"
  94. // Maximum: "16.000000"
  95. sm_tf2jail_freeday_limit "3"
  96.  
  97. // Action towards marked freekiller: (2 = Ban client based on cvars, 1 = Slay the client, 0 = remove mark on timer)
  98. // -
  99. // Default: "2"
  100. // Minimum: "0.000000"
  101. // Maximum: "2.000000"
  102. sm_tf2jail_freekilling_action "2"
  103.  
  104. // Message to give the client if they're marked as a freekiller and banned.
  105. // -
  106. // Default: "You have been banned for freekilling."
  107. sm_tf2jail_freekilling_ban_reason "You have been banned for freekilling."
  108.  
  109. // Message to give the client if they're marked as a freekiller/disconnected and banned.
  110. // -
  111. // Default: "You have been banned for freekilling and disconnecting."
  112. sm_tf2jail_freekilling_ban_reason_dc "You have been banned for freekilling and disconnecting."
  113.  
  114. // Time banned after timer ends: (0 = permanent)
  115. // -
  116. // Default: "60"
  117. // Minimum: "0.000000"
  118. sm_tf2jail_freekilling_duration "60"
  119.  
  120. // Time banned if disconnected after timer ends: (0 = permanent)
  121. // -
  122. // Default: "120"
  123. // Minimum: "0.000000"
  124. sm_tf2jail_freekilling_duration_dc "120"
  125.  
  126. // Enable the Freekill system: (1 = on, 0 = off)
  127. // -
  128. // Default: "1"
  129. // Minimum: "0.000000"
  130. // Maximum: "1.000000"
  131. sm_tf2jail_freekilling_enable "1"
  132.  
  133. // Number of kills required to flag for freekilling: (1.0 - MaxPlayers)
  134. // -
  135. // Default: "6"
  136. // Minimum: "1.000000"
  137. // Maximum: "65.000000"
  138. sm_tf2jail_freekilling_kills "6"
  139.  
  140. // Time in seconds minimum for freekill flag on mark: (1.0 - 60.0)
  141. // -
  142. // Default: "6.0"
  143. // Minimum: "1.000000"
  144. // Maximum: "60.000000"
  145. sm_tf2jail_freekilling_seconds "12.0"
  146.  
  147. // Time in seconds until client is banned for being marked: (1.0 - 60.0)
  148. // -
  149. // Default: "60.0"
  150. // Minimum: "1.000000"
  151. // Maximum: "60.000000"
  152. sm_tf2jail_freekilling_wave "60.0"
  153.  
  154. // Automatically grant last request to last prisoner alive: (1 = on, 0 = off)
  155. // -
  156. // Default: "1"
  157. // Minimum: "0.000000"
  158. // Maximum: "1.000000"
  159. sm_tf2jail_lastrequest_automatic "1"
  160.  
  161. // Status of the LR System: (1 = on, 0 = off)
  162. // -
  163. // Default: "1"
  164. // Minimum: "0.000000"
  165. // Maximum: "1.000000"
  166. sm_tf2jail_lastrequest_enable "1"
  167.  
  168. // Status and the type of logging: (0 = disabled, 1 = regular logging, 2 = logging to TF2Jail.log)
  169. // -
  170. // Default: "2"
  171. // Minimum: "0.000000"
  172. // Maximum: "2.000000"
  173. sm_tf2jail_logging "2"
  174.  
  175. // Strip Red Team of weapons: (1 = strip weapons, 0 = off)
  176. // -
  177. // Default: "1"
  178. // Minimum: "0.000000"
  179. // Maximum: "1.000000"
  180. sm_tf2jail_melee "1"
  181.  
  182. // Check blue clients for microphone: (1 = on, 0 = off)
  183. // -
  184. // Default: "1"
  185. // Minimum: "0.000000"
  186. // Maximum: "1.000000"
  187. sm_tf2jail_microphonecheck_enable "1"
  188.  
  189. // Block blue team or warden if no microphone: (1 = Blue, 0 = warden only)
  190. // -
  191. // Default: "1"
  192. // Minimum: "0.000000"
  193. // Maximum: "1.000000"
  194. sm_tf2jail_microphonecheck_type "1"
  195.  
  196. // Mute Blue players: (2 = always except warden, 1 = while warden is active, 0 = off)
  197. // -
  198. // Default: "2"
  199. // Minimum: "0.000000"
  200. // Maximum: "2.000000"
  201. sm_tf2jail_mute_blue "2"
  202.  
  203. // Mute Dead players: (1 = on, 0 = off)
  204. // -
  205. // Default: "1"
  206. // Minimum: "0.000000"
  207. // Maximum: "1.000000"
  208. sm_tf2jail_mute_dead "1"
  209.  
  210. // Mute Red team: (2 = mute prisoners alive and all dead, 1 = mute prisoners on round start based on redmute_time, 0 = off)
  211. // -
  212. // Default: "2"
  213. // Minimum: "0.000000"
  214. // Maximum: "2.000000"
  215. sm_tf2jail_mute_red "2"
  216.  
  217. // Mute time for redmute: (1.0 - 60.0)
  218. // -
  219. // Default: "15"
  220. // Minimum: "1.000000"
  221. // Maximum: "60.000000"
  222. sm_tf2jail_mute_red_time "15"
  223.  
  224. // Enable the Rebel system: (1 = on, 0 = off)
  225. // -
  226. // Default: "1"
  227. // Minimum: "0.000000"
  228. // Maximum: "1.000000"
  229. sm_tf2jail_rebelling_enable "1"
  230.  
  231. // Rebel timer: (1.0 - 60.0, 0 = always)
  232. // -
  233. // Default: "30.0"
  234. // Minimum: "1.000000"
  235. // Maximum: "60.000000"
  236. sm_tf2jail_rebelling_time "30.0"
  237.  
  238. // Set default cvars: (1 = on, 0 = off)
  239. // -
  240. // Default: "1"
  241. // Minimum: "0.000000"
  242. // Maximum: "1.000000"
  243. sm_tf2jail_set_variables "1"
  244.  
  245. // Automatically assign a random warden on round start: (1 = on, 0 = off)
  246. // -
  247. // Default: "1"
  248. // Minimum: "0.000000"
  249. // Maximum: "1.000000"
  250. sm_tf2jail_warden_auto "1"
  251.  
  252. // Allow warden to manage collision: (1 = on, 0 = off)
  253. // -
  254. // Default: "1"
  255. // Minimum: "0.000000"
  256. // Maximum: "1.000000"
  257. sm_tf2jail_warden_collision "1"
  258.  
  259. // Allow wardens: (1 = on, 0 = off)
  260. // -
  261. // Default: "1"
  262. // Minimum: "0.000000"
  263. // Maximum: "1.000000"
  264. sm_tf2jail_warden_enable "1"
  265.  
  266. // Force warden to be Soldier class: (1 = yes, 0 = no)
  267. // -
  268. // Default: "1"
  269. // Minimum: "0.000000"
  270. // Maximum: "1.000000"
  271. sm_tf2jail_warden_forcesoldier "1"
  272.  
  273. // Allow warden to manage friendly fire: (1 = on, 0 = off)
  274. // -
  275. // Default: "1"
  276. // Minimum: "0.000000"
  277. // Maximum: "1.000000"
  278. sm_tf2jail_warden_friendlyfire "1"
  279.  
  280. // Number of allowed wardens per user per map: (1.0 - 12.0) (0.0 = unlimited)
  281. // -
  282. // Default: "3"
  283. // Minimum: "0.000000"
  284. // Maximum: "12.000000"
  285. sm_tf2jail_warden_limit "3"
  286.  
  287. // Does warden have a model: (1 = on, 0 = off)
  288. // -
  289. // Default: "1"
  290. // Minimum: "0.000000"
  291. // Maximum: "1.000000"
  292. sm_tf2jail_warden_model "1"
  293.  
  294. // Require admin acceptance for cvar changes: (1 = on, 0 = off)
  295. // -
  296. // Default: "0"
  297. // Minimum: "0.000000"
  298. // Maximum: "1.000000"
  299. sm_tf2jail_warden_request "0"
  300.  
  301. // Minimum amount of players required for fire warden vote: (0 - MaxPlayers)
  302. // -
  303. // Default: "0"
  304. // Minimum: "0.000000"
  305. // Maximum: "65.000000"
  306. sm_tf2jail_warden_veto_minplayers "0"
  307.  
  308. // Limit to wardens fired by players via votes: (1 - 10, 0 = unlimited)
  309. // -
  310. // Default: "3"
  311. // Minimum: "0.000000"
  312. // Maximum: "10.000000"
  313. sm_tf2jail_warden_veto_passlimit "3"
  314.  
  315. // Fire warden instantly on vote success or next round: (0 = instant, 1 = Next round)
  316. // -
  317. // Default: "0"
  318. // Minimum: "0.000000"
  319. // Maximum: "1.000000"
  320. sm_tf2jail_warden_veto_postaction "0"
  321.  
  322. // Percentage of players required for fire warden vote: (default 0.60 - 60) (0.05 - 1.0)
  323. // -
  324. // Default: "0.60"
  325. // Minimum: "0.050000"
  326. // Maximum: "1.000000"
  327. sm_tf2jail_warden_veto_votesneeded "0.60"
  328.  
  329. // Lock Wardens during last request rounds: (1 = on, 0 = off)
  330. // -
  331. // Default: "1"
  332. // Minimum: "0.000000"
  333. // Maximum: "1.000000"
  334. sm_tf2jail_lastrequest_lock_warden "1"
  335.  
  336. // Deny scouts to double jump: (1 = enable, 0 = disable)
  337. // -
  338. // Default: "1"
  339. // Minimum: "0.000000"
  340. // Maximum: "1.000000"
  341. sm_tf2jail_doublejump "1"
  342.  
  343. // Deny pyros to airblast: (1 = enable, 0 = disable)
  344. // -
  345. // Default: "1"
  346. // Minimum: "0.000000"
  347. // Maximum: "1.000000"
  348. sm_tf2jail_airblast "1"
  349.  
  350. // Name of the Particle for Freekillers (0 = Disabled)
  351. // -
  352. // Default: "ghost_firepit"
  353. sm_tf2jail_particle_freekiller "ghost_firepit"
  354.  
  355. // Name of the Particle for Rebellion (0 = Disabled)
  356. // -
  357. // Default: "medic_radiusheal_red_volume"
  358. sm_tf2jail_particle_rebellion "medic_radiusheal_red_volume"
  359.  
  360. // Name of the Particle for Freedays (0 = Disabled)
  361. // -
  362. // Default: "eyeboss_team_sparks_red"
  363. sm_tf2jail_particle_freeday "eyeboss_team_sparks_red"
  364.  
  365. // Voice management for Wardens: (0 = disabled, 1 = unmute, 2 = warning)
  366. // -
  367. // Default: "1"
  368. // Minimum: "0.000000"
  369. // Maximum: "2.000000"
  370. sm_tf2jail_warden_voice "1"
  371.  
  372. // Strip Wardens wearables: (1 = enable, 0 = disable)
  373. // -
  374. // Default: "1"
  375. // Minimum: "0.000000"
  376. // Maximum: "1.000000"
  377. sm_tf2jail_warden_wearables "1"
  378.  
  379. // Status of teleporting: (1 = enable, 0 = disable) (Disables all functionality regardless of configs)
  380. // -
  381. // Default: "1"
  382. // Minimum: "0.000000"
  383. // Maximum: "1.000000"
  384. sm_tf2jail_freeday_teleport "1"
  385.  
  386. // Give Wardens backstab protection: (2 = Always, 1 = Once, 0 = Disabled)
  387. // -
  388. // Default: "1"
  389. // Minimum: "0.000000"
  390. // Maximum: "2.000000"
  391. sm_tf2jail_warden_stabprotection "1"
  392.  
  393. // Kill 'point_servercommand' entities: (1 = Kill on Spawn, 0 = Disable)
  394. // -
  395. // Default: "1"
  396. // Minimum: "0.000000"
  397. // Maximum: "1.000000"
  398. sm_tf2jail_point_servercommand "1"
  399.  
  400. // Remove Freedays on Last Request: (1 = enable, 0 = disable)
  401. // -
  402. // Default: "1"
  403. // Minimum: "0.000000"
  404. // Maximum: "1.000000"
  405. sm_tf2jail_freeday_removeonlr "1"
  406.  
  407. // Remove Freedays on Last Guard: (1 = enable, 0 = disable)
  408. // -
  409. // Default: "1"
  410. // Minimum: "0.000000"
  411. // Maximum: "1.000000"
  412. sm_tf2jail_freeday_removeonlastguard "1"
  413.  
  414. // Allow clients to choose their preferred teams/roles: (1 = on, 0 = off)
  415. // -
  416. // Default: "0"
  417. // Minimum: "0.000000"
  418. // Maximum: "1.000000"
  419. sm_tf2jail_preference_enable "0"
  420.  
  421. // Time in seconds after Warden is unset or lost to lock Warden: (0 = Disabled, NON-FLOAT VALUE)
  422. // -
  423. // Default: "20"
  424. sm_tf2jail_warden_timer "20"
  425.  
  426. // Lock Warden to a command access flag: (1 = enable, 0 = disable) (Command Access: TF2Jail_WardenOverride)
  427. // -
  428. // Default: "0"
  429. sm_tf2jail_warden_flags "0"
  430.  
  431. // Enable the preference for Blue if preferences are enabled: (1 = on, 0 = off)
  432. // -
  433. // Default: "0"
  434. // Minimum: "0.000000"
  435. // Maximum: "1.000000"
  436. sm_tf2jail_preference_blue "0"
  437.  
  438. // Enable the preference for Blue if preferences are enabled: (1 = on, 0 = off)
  439. // -
  440. // Default: "0"
  441. // Minimum: "0.000000"
  442. // Maximum: "1.000000"
  443. sm_tf2jail_preference_warden "0"
  444.  
  445. // Enable console messages and information: (1 = on, 0 = off)
  446. // -
  447. // Default: "1"
  448. // Minimum: "0.000000"
  449. // Maximum: "1.000000"
  450. sm_tf2jail_console_prints_status "1"
  451.  
  452. // Status of the plugin: (1 = on, 0 = off)
  453. // -
  454. // Default: "1"
  455. // Minimum: "0.000000"
  456. // Maximum: "1.000000"
  457. sm_tf2jail_wardenvote_enable "1"
  458.  
  459. // Execute vote on arena round start: (1 = on, 0 = off)
  460. // -
  461. // Default: "1"
  462. // Minimum: "0.000000"
  463. // Maximum: "1.000000"
  464. sm_tf2jail_wardenvote_roundstart "1"
  465.  
  466. // How to pick clients for vote: (1 = Random, 2 = Ascending Indexes)
  467. // -
  468. // Default: "1"
  469. // Minimum: "1.000000"
  470. // Maximum: "2.000000"
  471. sm_tf2jail_wardenvote_picktype "1"
  472.  
  473. // Minimum amount of clients to start votes: (0 = Disabled, Maximum amount is 32)
  474. // -
  475. // Default: "7"
  476. // Minimum: "0.000000"
  477. // Maximum: "65.000000"
  478. sm_tf2jail_wardenvote_minimum "7"
  479.  
  480. // Team types that appear in the votes: (0 = Everyone, 1 = Spectators, 2 = Reds, 3 = Blues)
  481. // -
  482. // Default: "3"
  483. // Minimum: "0.000000"
  484. // Maximum: "3.000000"
  485. sm_tf2jail_wardenvote_teams "3"
  486.  
  487. // Allow Engineers to build on the following teams: (0 = None, 1 = Blue, 2 = Red, 3 = Both)
  488. // -
  489. // Default: "1"
  490. // Minimum: "0.000000"
  491. // Maximum: "3.000000"
  492. sm_tf2jail_buildings_manage "1"
  493.  
  494. // Force admin commands to set players to roles regardless of preference: (1 = Force, 0 = Respect)
  495. // -
  496. // Default: "1"
  497. // Minimum: "0.000000"
  498. // Maximum: "1.000000"
  499. sm_tf2jail_preference_force "1"
  500.  
  501. // Status for Friendly Fire button if exists: (1 = Locked, 0 = Unlocked)
  502. // -
  503. // Default: "1"
  504. // Minimum: "0.000000"
  505. // Maximum: "1.000000"
  506. sm_tf2jail_friendlyfire_button "1"
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