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- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # -------------------------------------------------------------------------------#
- #
- # Greengroove's Endgame Loot Filter Script v 2.5.0c
- #
- # -------------------------------------------------------------------------------#
- #
- # Updated for Atlas of Worlds 2.5.x
- #
- #
- #
- # > Leveling version: Shows most items. Good for starting a new character or racing.
- # > Leveling CASTERS: Same as the regular leveling filter except that normal and magic leveling weapons are hidden.
- # > Endgame version: Hides flasks with quality lower than 10%, utility flasks, all mediocre rares and big chromatic items.
- # > MF version: Shows least items. Additionally hides all chromatic items and rare bases that are not the best or meta.
- #
- #
- #
- # You can see the hidden items by pressing "Alt" key.
- # The Endgame filter is meant to be used when you have "everything you need" for mapping.
- # The racing filter works up to act 1 Merciless. After that you can enable the Endgame racing filtering (optional).
- # Use the Leveling Filter for racing.
- #
- #
- #
- # FEATURES: > Pick up green stuff! Pink is good. Take it.
- # > Complete detailed racing filter!
- # > Border around labels to distinguish better drops.
- # > Rely on sounds for all drops that matter.
- # > There are 4 different sounds for 4 tiers of drops. (long sounds are good)
- # > 1 additional sound just for Divination cards.
- # > Lower base rares get filtered as you progress for less clutter.
- # > Large text for all - easy pick up.
- # > Crafting bases show at appropriate levels.
- # > Includes chancing items
- # > Flasks filtering
- # > Hidden items further filtration (Endgame version - Use "Alt" key)
- # > Filtration integration
- #
- #
- #
- # Use the forum thread for information, updates, feedback, questions and suggestions:
- # https://www.pathofexile.com/forum/view-thread/1566921
- #
- # -------------------------------------------------------------------------------#
- #
- # Content:
- #
- # SETTINGS
- # NOTES
- # TO DO
- #
- #
- #
- # Filter:
- #
- # QUEST & EXTRA
- # LABYRINTH
- # DIVINATION CARDS
- # BREACH
- # ESSENCE
- # CURRENCY
- # MAPS
- # GEMS
- # JEWELS
- # TALISMAN
- # UNIQUE / OTHER ITEMS
- # CHANCE ITEMS
- # ALL 2.4 AND HIGHER NEW BASES
- # VENDOR RECIPE ITEMS - RGB ITEMS = RARE
- # VENDOR RECIPE ITEMS - CHISEL RECIPE
- # RARE ITEMS - JEWELRY
- # RARE ITEMS - WEAPONS - TOP WEAPONS BASES
- # RARE ITEMS - WEAPONS - WANDS
- # RARE ITEMS - TOP ARMOUR BASES
- # RARE CORRUPTED ITEMS
- # RARE ITEMS - WEAPONS - BOW / QUIVER
- # RARE ITEMS - WEAPONS - CLAW
- # RARE ITEMS - WEAPONS - DAGGER
- # RARE ITEMS - WEAPONS - ONE HAND AXE
- # RARE ITEMS - WEAPONS - ONE HAND MACE
- # RARE ITEMS - WEAPONS - ONE HAND SWORD
- # RARE ITEMS - WEAPONS - SCEPTRE
- # RARE ITEMS - WEAPONS - TWO HAND / STAVES
- # RARE ITEMS - ARMOUR
- # RARE ITEMS - BOOTS
- # RARE ITEMS - GLOVES
- # RARE ITEMS - HELM
- # RARE ITEMS - SHIELD
- # FLASKS
- # <= MAGIC CORRUPTED ITEMS
- # CRAFTING BASES - JEWELRY
- # CRAFTING BASES - TOP ITEMS
- # MAGIC IDENTIFIED ITEMS (WARBANDS)
- # VENDOR RECIPE ITEMS - RGB ITEMS <= MAGIC
- # CRAFTING BASES - WEAPONS
- # CRAFTING BASES - ARMOUR
- # RACING - ARMOUR - CHEST
- # RACING - ARMOUR - BOOTS
- # RACING - ARMOUR - GLOVES
- # RACING - ARMOUR - HELM
- # RACING - ARMOUR - SHIELD
- # RACING - ARMOUR - ENDGAME CRAFTING ITEMS
- # RACING - JEWELRY
- # RACING - CASTER
- # RACING - 1 HAND - CLAW - NORMAL
- # RACING - 1 HAND - CLAW - MAGIC
- # RACING - 1 HAND - DAGGER - NORMAL
- # RACING - 1 HAND - DAGGER - MAGIC
- # RACING - 1 HAND - ONE HAND AXE - NORMAL
- # RACING - 1 HAND - ONE HAND AXE - MAGIC
- # RACING - 1 HAND - ONE HAND MACE - NORMAL
- # RACING - 1 HAND - ONE HAND MACE - MAGIC
- # RACING - 1 HAND - ONE HAND SWORD - NORMAL
- # RACING - 1 HAND - ONE HAND SWORD - MAGIC
- # RACING - 1 HAND - SCEPTRE - NORMAL
- # RACING - 1 HAND - SCEPTRE - MAGIC
- # RACING - 1 HAND - THRUSTING ONE HAND SWORD - NORMAL
- # RACING - 1 HAND - THRUSTING ONE HAND SWORD - MAGIC
- # RACING - 2 HAND - STAFF - NORMAL
- # RACING - 2 HAND - STAFF - MAGIC
- # RACING - 2 HAND - TWO HAND AXE - NORMAL
- # RACING - 2 HAND - TWO HAND AXE - MAGIC
- # RACING - 2 HAND - TWO HAND MACE - NORMAL
- # RACING - 2 HAND - TWO HAND MACE - MAGIC
- # RACING - 2 HAND - TWO HAND SWORD - NORMAL
- # RACING - 2 HAND - TWO HAND SWORD - MAGIC
- # RACING - BOW - NORMAL
- # RACING - BOW - MAGIC
- # RACING - QUIVER
- # EXTRAS
- # LEGACY WARBANDS FILTER
- # HIDDEN ITEMS
- # ANYTHING ELSE
- #
- # -------------------------------------------------------------------------------#
- # SETTINGS
- # -------------------------------------------------------------------------------#
- #
- # FIND AND REPLACE THE STRING TO CHANGE SETTINGS (Can also be edited in Filtration)
- #
- # -------------------------------------------------------------------------------#
- #
- # > COLOR SCHEME
- #
- # Tier 1 drops / Quest items: 74 230 58 # T1 drops color / Quest items
- # Tier 2 drops: 255 45 175 # T2 drops color
- # Unique items: 175 96 37 # Unique items color
- # Rare items: 255 255 119 (WARNING: some items may still retain default color. Mostly items connected to racing using >= Normal and >= Magic arguments)
- # Rare identified items: 215 25 0 255 # Corrupted items text
- # Magic identified items: 0 200 255 255 # identified magic items text
- # Gems: 27 162 155 # Gems color
- #
- # Normal / Magic helmets: 215 25 0 255 # Helmets border color
- # Normal / Magic gloves: 0 200 255 255 # Gloves border color
- # Normal / Magic boots: 74 230 58 # Boots border color (WARNING: same border color as tier 1 drops)
- #
- # -------------------------------------------------------------------------------#
- #
- # > FONT SIZE 18-45 (default: 32)
- #
- # Large: SetFontSize 45
- # Small: SetFontSize 23
- #
- # -------------------------------------------------------------------------------#
- #
- # > BACKGROUND
- #
- # Transparency 0%: SetBackgroundColor 0 0 0 255
- # Transparency 39%: SetBackgroundColor 0 0 0 155 # Lesser items
- # Transparency 79%: SetBackgroundColor 0 0 0 55 # Uber trash
- #
- # Chromatic items background: SetBackgroundColor 75 75 75 # Chromatic background
- # Top tier drops: SetBackgroundColor 74 230 58 # T1 drops color / Quest items
- # Map background color: SetBackgroundColor 44 44 44 # Map Background Color
- #
- # -------------------------------------------------------------------------------#
- #
- # > SOUNDS
- #
- # Tier 1: PlayAlertSound 8 280
- # Tier 2: PlayAlertSound 7 200
- # Tier 3: PlayAlertSound 1 140
- # Tier 4: PlayAlertSound 2 80
- # Divination card: PlayAlertSound 4 120
- # Caster racing 3 links: PlayAlertSound 3 120
- #
- # -------------------------------------------------------------------------------#
- #
- # > EDIT BLOCKS
- #
- # Setting for Leveling Filter: "Show # Leveling Filter"
- # Setting for Endgame filter: "Hide # Leveling Filter"
- #
- # Setting for Endgame filter: "Show # Endgame Filter"
- # Setting for MF filter: "Hide # Endgame Filter"
- #
- # * Note that for MF version both Leveling and the Endgame components should be disabled.
- #
- # Reduce less useful normal armour drops in the racing filter. BE CAREFUL WHEN YOU CHANGE THIS: Sockets >= 2
- #
- # Turn off Endgame racing bases: "Hide # Racing Filter - Endgame"
- # Turn on Endgame racing bases: "Hide # Racing Filter - Endgame"
- #
- # Turn off legacy Warbands filter: "Hide # Warbands filter"
- # Turn on legacy Warbands filter: "Show # Warbands filter"
- #
- # * Both Endgame racing bases and the Warbands filter are recommended to stay disabled.
- #
- # -------------------------------------------------------------------------------#
- # NOTES
- # -------------------------------------------------------------------------------#
- #
- # Please use the forum thread for information, updates, feedback, questions and suggestions:
- # https://www.pathofexile.com/forum/view-thread/1566921
- #
- # - I strongly recommend customization of the filter. Especially for racers.
- # Please refer to the above forum thread for details.
- #
- # - You can use Filtration for easier customization:
- # https://www.pathofexile.com/forum/view-thread/1287447/
- #
- # - Big RGB items may sometimes not show with border after item level 67 in the Endgame filter.
- # This has given me quite a headache but I don't think there is a way to make it reliable
- # without compromising other parts of the Endgame filter.
- # A way to make sure to always see them even if they are big is search for "RGB ITEMS WITH BORDERS"
- # and remove the item level restriction or set it to 100.
- #
- # -------------------------------------------------------------------------------#
- # TO DO
- # -------------------------------------------------------------------------------#
- #
- # Have Fun
- #
- # -------------------------------------------------------------------------------#
- # Section: # QUEST & EXTRA
- Show
- BaseType "Shaper's Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 8 280
- Show
- Class "Quest"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Hideout Doodads & Microtransactions
- Show # ON RECOMMENDED - Hideout Doodads & Microtransactions
- Class "Hideout Doodads" "Microtransactions"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 8 280
- # Section: # LABYRINTH
- Show
- BaseType "Silver Key" "Golden Key" "Treasure Key"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 80
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- Class "Trinket"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 80
- # Section: # DIVINATION CARDS
- Show
- BaseType "Stacked Deck"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 7 200
- # The divination cards that you don't want to drop with sound in endgame. #
- Hide # Leveling Filter - Bad divination cards
- Class "Divination"
- BaseType "The Carrion Crow" "The King's Blade" "Death" "Light and Truth" "The Lion" "The Lunaris Priestess" "A Mother's Parting Gift" "The Scarred Meadow" "Thunderous Skies" "Turn the Other Cheek" "The Wolf's Shadow" "Lantador's Lost Love" "The Oath"
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- Show
- Class "Divination"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Section: # BREACH
- Show # ON RECOMMENDED - Breach items - Splinter
- Class "Stackable Currency"
- BaseType "Splinter"
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 80
- Show # ON RECOMMENDED - Breach items - Blessing - Breachstone
- Class "Stackable Currency"
- BaseType "Blessing"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show # ON RECOMMENDED - Breach items - Blessing - Breachstone
- Class "Map Fragment"
- BaseType "Breachstone"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- # Section: # ESSENCE
- Show
- Class "Currency"
- BaseType "Essence" "Remnant of Corruption"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Section: # CURRENCY
- Show # Endgame Filter (DISABLE FOR MF) - Low currency - Wisdom, Portal Scrolls
- Class "Currency"
- BaseType "Portal Scroll" "Blacksmith's Whetstone" "Orb of Transmutation" "Glassblower's Bauble"
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 30
- Hide # Endgame Filter (DISABLE FOR MF) - Low currency - Scraps, Whetstones, Baubles
- Class "Currency"
- BaseType "Armourer's Scrap" "Scroll of Wisdom" "Orb of Augmentation"
- SetFontSize 30
- Show
- Class "Currency"
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Cartographer's Chisel" "Orb of Alchemy"
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- Show
- Class "Currency"
- BaseType "Regal Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Orb of Fusing" "Orb of Scouring"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 140
- Show # ON RECOMMENDED - Prophecy items - Coins
- Class "Currency"
- BaseType "Silver Coin"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- Class "Currency"
- BaseType "Cartographer's Sextant" "Cartographer's Seal" "Unshaping Orb"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- Class "Currency"
- BaseType "Master Cartographer's Sextant" "Master Cartographer's Seal"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- Class "Currency"
- BaseType "Exalted Orb" "Divine Orb" "Albino Rhoa Feather" "Mirror of Kalandra" "Eternal Orb"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 6 280
- Show # ON RECOMMENDED - Perandus items - Perandus Coin
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 80
- Show # ON RECOMMENDED - Prophecy items - Sealed Prophecies
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 7 200
- # Present in the Leveling Filter. #
- Hide # Leveling Filter - Shard / fragments
- BaseType "Transmutation Shard" "Scroll Fragment"
- Show
- Class "Stackable Currency"
- SetFontSize 45
- Show
- Class "Currency"
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 80
- # Section: # MAPS
- Show
- DropLevel >= 79
- Class "Maps"
- SetBackgroundColor 44 44 44 # T1 drops color / Quest items
- SetBorderColor 255 0 0 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 280
- Show
- Class "Maps"
- Rarity = Unique
- SetTextColor 175 96 37 # Unique items color
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 175 96 37 # Unique items color
- SetFontSize 45
- PlayAlertSound 1 200
- Show
- DropLevel >= 78
- Class "Maps"
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 255 0 0 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- DropLevel >= 76
- Class "Maps"
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 255 255 0 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 140
- # maps DropLevel >= 73 use T3 sound till ItemLevel <= 78 #
- Show
- DropLevel >= 73
- Class "Maps"
- ItemLevel <= 78
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 255 255 0 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 140
- Show
- DropLevel >= 73
- Class "Maps"
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 255 255 0 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 80
- # Low level maps in low level maps. #
- Show
- Class "Maps"
- ItemLevel <= 76
- SetBackgroundColor 44 44 44 # Map Background Color
- SetFontSize 45
- PlayAlertSound 2 140
- # Low level maps in high level maps. #
- Show
- Class "Maps"
- SetBackgroundColor 44 44 44 # Map Background Color
- SetFontSize 45
- Show # ON RECOMMENDED - Prophecy items - Council keys
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 160 32 240 # T2 drops color
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 7 200
- Show
- Class "Fragment" "Map Fragments"
- SetTextColor 160 32 240 # T2 drops color
- SetBackgroundColor 44 44 44 # Map Background Color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 7 200
- # Section: # GEMS
- # Vaal Breach. #
- Show
- Class "Gem"
- BaseType "Vaal Breach"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 8 280
- Show
- Quality = 20
- Class "Gem"
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- # Drop only gems. #
- Show
- Class "Gem"
- BaseType "Portal" "Empower" "Enlighten" "Enhance" "Detonate Mines" "Item Quantity" "Vaal Haste" "Vaal Breach"
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 200
- Show
- Quality >= 10
- Class "Gem"
- SetTextColor 27 162 155 # Gems color
- SetBorderColor 27 162 155 # T1 drops color / Quest items
- SetFontSize 45
- # Gems that could have some value. #
- Show
- Class "Gem"
- BaseType "Vaal"
- SetTextColor 27 162 155 # Gems color
- SetBorderColor 27 162 155 # Gems color
- SetFontSize 45
- Hide # ON RECOMMENDED - Gems with no quality - Active Skill Gems
- Class "Active Skill Gems"
- SetTextColor 27 162 155 # Gems color
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # ON RECOMMENDED - Gems with no quality - Support gems
- Class "Support Skill Gems"
- SetTextColor 27 162 155 # Gems color
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # JEWELS
- Show
- Class "Jewel"
- Rarity = Magic
- ItemLevel <= 77
- SetFontSize 45
- Show # Endgame Filter (DISABLE FOR MF) - Magic jewels ItemLevel > 77
- Class "Jewel"
- Rarity = Magic
- SetFontSize 45
- Show
- Class "Jewel"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- Show
- Class "Jewel"
- Rarity = Unique
- SetTextColor 175 96 37 # Unique items color
- SetBorderColor 175 96 37 # Unique items color
- SetFontSize 45
- PlayAlertSound 1 200
- Show
- Class "Jewel"
- Rarity = Normal
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # TALISMAN
- Show
- BaseType "Talisman"
- Rarity = Rare
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 255 255 119
- SetFontSize 45
- PlayAlertSound 7 200
- Show
- BaseType "Talisman"
- Rarity = Magic
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 136 136 255
- SetFontSize 45
- PlayAlertSound 7 200
- Show
- BaseType "Talisman"
- Rarity = Normal
- SetTextColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 200 200 200
- SetFontSize 45
- PlayAlertSound 7 200
- # Section: # UNIQUE / OTHER ITEMS
- Show
- BaseType "Fishing Rod"
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 8 280
- Show
- LinkedSockets = 6
- SetTextColor 0 0 0
- SetBackgroundColor 238 130 238 # T1 drops color / Quest items
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 8 280
- Show
- Rarity = Unique
- SetTextColor 175 96 37 # Unique items color
- SetBorderColor 175 96 37 # Unique items color
- SetFontSize 45
- PlayAlertSound 1 200
- Show
- LinkedSockets = 5
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- PlayAlertSound 7 200
- Show
- Sockets = 6
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- PlayAlertSound 2 140
- Show
- BaseType "Sacrificial Garb"
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Any 4 socket Body Armour, Boots, Gloves or Helmet till ItemLevel <= 66 #
- Show
- LinkedSockets = 4
- Class "Body Armour" "Boots" "Gloves" "Helmet"
- ItemLevel <= 66
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Any 3 socket Body Armour, Boots, Gloves or Helmet till ItemLevel <= 24 #
- Show
- LinkedSockets = 3
- Class "Boots" "Gloves" "Helmet"
- ItemLevel <= 24
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # CHANCE ITEMS
- Show
- BaseType "Sorcerer Boots"
- Rarity = Normal
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Section: # ALL 2.4 AND HIGHER NEW BASES
- Show
- DropLevel >= 46
- Class "Amulet" "Belt" "Ring"
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- Show
- DropLevel >= 73
- Class "Bow" "Claw" "Dagger" "One Hand Axe" "One Hand Mace" "One Hand Sword" "Sceptre" "Staves" "Thrusting One Hand Sword" "Two Hand Axe" "Two Hand Mace" "Two Hand Sword" "Wand"
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- Show
- DropLevel >= 72
- Class "Body Armour" "Boots" "Gloves" "Helmet" "Shield"
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Section: # VENDOR RECIPE ITEMS - RGB ITEMS = RARE
- # Rare big RGB items show borders till ilvl 67 Lower rarities are covered down. #
- Show
- SocketGroup "RGB"
- Rarity = Rare
- ItemLevel <= 67
- SetTextColor 255 255 119
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- Show
- SocketGroup "RGB"
- Height <= 2
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- Show
- SocketGroup "RGB"
- Width = 1
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- # Section: # VENDOR RECIPE ITEMS - CHISEL RECIPE
- Hide # Endgame Filter (DISABLE FOR MF) - Chisel recipe (Stone Hammer, Rock Breaker, Gavel)
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Rarity = Normal
- ItemLevel >= 33
- SetBorderColor 160 32 240 # T2 drops color
- Hide # Endgame Filter (DISABLE FOR MF) - Chisel recipe (Stone Hammer, Rock Breaker, Gavel)
- Quality >= 12
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Rarity = Magic
- ItemLevel >= 33
- SetBorderColor 160 32 240 # T2 drops color
- Hide # Endgame Filter (DISABLE FOR MF) - Chisel recipe (Stone Hammer, Rock Breaker, Gavel)
- Quality >= 16
- BaseType "Stone Hammer" "Rock Breaker" "Gavel"
- Rarity = Rare
- ItemLevel >= 33
- SetBorderColor 160 32 240 # T2 drops color
- # Section: # RARE ITEMS - JEWELRY
- Show
- Class "Belt" "Amulet" "Ring"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # RARE ITEMS - WEAPONS - TOP WEAPONS BASES
- # All top weapon base rares. #
- Show
- BaseType "Harbinger Bow" "Spiraled Foil" "Jewelled Foil" "Vaal Axe" "Coronal Maul" "Imbued Wand" "Prophecy Wand" "Profane Wand"
- Rarity >= Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Top base daggers. #
- Show
- Class "Dagger"
- BaseType "Copper Kris" "Imp Dagger" "Golden Kris" "Fiend Dagger" "Ambusher" "Platinum Kris" "Demon Dagger" "Sai"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- Show
- DropLevel >= 47
- Class "Dagger"
- Rarity = Rare
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - WANDS
- # Top base wands. #
- Show
- Class "Wands"
- BaseType "Profane Wand" "Heathen Wand"
- Rarity = Rare
- ItemLevel >= 45
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Top base wands while Leveling. #
- Show
- DropLevel <= 63
- Class "Wand"
- Rarity = Rare
- ItemLevel <= 44
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # All other wands. #
- Show
- Class "Wand"
- Rarity = Rare
- ItemLevel <= 44
- SetTextColor 255 255 119
- SetFontSize 45
- # Section: # RARE ITEMS - TOP ARMOUR BASES
- # Top base chest armour. #
- Show
- BaseType "Vaal Regalia" "Astral Plate" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Slink Gloves" "Titan Gauntlets" "Sorcerer Gloves" "Vaal Gauntlets" "Stealth Gloves" "Arcanist Gloves" "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Royal Burgonet" "Sinner Tricorne"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Top bases caster shields. #
- Show
- BaseType "Titanium Spirit Shield" "Fossilised Spirit Shield" "Ivory Spirit Shield"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # RARE CORRUPTED ITEMS
- # Any corrupted rare item. #
- Show # ON RECOMMENDED - Corrupted rare items
- Corrupted True
- Rarity = Rare
- SetTextColor 215 25 0 # Corrupted items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 23
- # Section: # RARE ITEMS - WEAPONS - BOW / QUIVER
- # These can have +3 to gems on them. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - +3 Bows
- BaseType "Thicket Bow" "Grove Bow" "Maraketh Bow"
- Rarity = Rare
- ItemLevel >= 64
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Top base rare quivers. none #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Quivers
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver" "Broadhead Arrow Quiver"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # All other rare quivers are displayed in the Leveling Filter. #
- Hide # Leveling Filter - Rare Leveling - rare quivers
- Class "Quiver"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # These are ok for leveling. #
- Hide # Leveling Filter - Rare Leveling - bows (drop level >=53)
- DropLevel >= 53
- Class "Bow"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 44
- Class "Bow"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 32
- Class "Bow"
- Rarity = Rare
- ItemLevel <= 49
- SetTextColor 255 255 119
- Show
- DropLevel >= 23
- Class "Bow"
- Rarity = Rare
- ItemLevel <= 36
- SetTextColor 255 255 119
- Show
- DropLevel >= 9
- Class "Bow"
- Rarity = Rare
- ItemLevel <= 27
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "Bow"
- Rarity = Rare
- ItemLevel <= 13
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - CLAW
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - claw "Imperial Claw" "Gemini Claw"
- Class "Claw"
- BaseType "Imperial Claw" "Gemini Claw"
- Rarity = Rare
- SetTextColor 255 255 119
- # These are ok for Leveling. #
- Hide # Leveling Filter - Rare Leveling - claws (drop level >=49)
- DropLevel >= 49
- Class "Claw"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 43
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 30
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 48
- SetTextColor 255 255 119
- Show
- DropLevel >= 22
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 35
- SetTextColor 255 255 119
- Show
- DropLevel >= 17
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 33
- SetTextColor 255 255 119
- Show
- DropLevel >= 7
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 21
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "Claw"
- Rarity = Rare
- ItemLevel <= 11
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - DAGGER
- Show
- DropLevel >= 44
- Class "Dagger"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 28
- Class "Dagger"
- Rarity = Rare
- ItemLevel <= 49
- SetTextColor 255 255 119
- Show
- DropLevel >= 15
- Class "Dagger"
- Rarity = Rare
- ItemLevel <= 31
- SetTextColor 255 255 119
- Show
- DropLevel >= 5
- Class "Dagger"
- Rarity = Rare
- ItemLevel <= 19
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "Dagger"
- Rarity = Rare
- ItemLevel <= 14
- SetTextColor 255 255 119
- # Less desired daggers but could still be good #
- Show
- Class "Dagger"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RARE ITEMS - WEAPONS - ONE HAND AXE
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - one hand axe (drop level >=70)
- DropLevel >= 70
- Class "One Hand Axe"
- Rarity = Rare
- SetTextColor 255 255 119
- # These are ok for Leveling. #
- Hide # Leveling Filter - Rare Leveling - one hand axes (drop level >=45)
- DropLevel >= 45
- Class "One Hand Axe"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 42
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 33
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 42
- SetTextColor 255 255 119
- Show
- DropLevel >= 21
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 35
- SetTextColor 255 255 119
- Show
- DropLevel >= 11
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 28
- SetTextColor 255 255 119
- Show
- DropLevel >= 6
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 20
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "One Hand Axe"
- Rarity = Rare
- ItemLevel <= 15
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - ONE HAND MACE
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - one hand mace (drop level >=70)
- DropLevel >= 70
- Class "One Hand Mace"
- Rarity = Rare
- SetTextColor 255 255 119
- # These are ok for Leveling. #
- Hide # Leveling Filter - Rare Leveling - one hand maces (drop level >=50)
- DropLevel >= 50
- Class "One Hand Mace"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 44
- Class "One Hand Mace"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 24
- Class "One Hand Mace"
- Rarity = Rare
- ItemLevel <= 46
- SetTextColor 255 255 119
- Show
- DropLevel >= 10
- Class "One Hand Mace"
- Rarity = Rare
- ItemLevel <= 27
- SetTextColor 255 255 119
- Show
- DropLevel >= 5
- Class "One Hand Mace"
- Rarity = Rare
- ItemLevel <= 23
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "One Hand Mace"
- Rarity = Rare
- ItemLevel <= 14
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - ONE HAND SWORD
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - one hand swords (drop level >=70)
- DropLevel >= 70
- Class "One Hand Sword"
- Rarity = Rare
- SetTextColor 255 255 119
- # These are ok for Leveling. #
- Hide # Leveling Filter - Rare Leveling - one hand swords (drop level >=50)
- DropLevel >= 50
- Class "One Hand Sword"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 44
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 32
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 52
- SetTextColor 255 255 119
- Show
- DropLevel >= 24
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 40
- SetTextColor 255 255 119
- Show
- DropLevel >= 10
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 31
- SetTextColor 255 255 119
- Show
- DropLevel >= 5
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 21
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "One Hand Sword"
- Rarity = Rare
- ItemLevel <= 14
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - WEAPONS - SCEPTRE
- # Lesser scepters that can still be good. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Mediocre scepters
- BaseType "Platinum Sceptre" "Tyrant's Sekhem" "Karui Sceptre" "Royal Sceptre"
- Rarity = Rare
- SetTextColor 255 255 119
- # Any rare sceptre will show till level 63. #
- Show
- DropLevel >= 1
- Class "Sceptre"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- # All rare scepters will show up with the Leveling Filter. #
- Hide # Leveling Filter - Rare Leveling - scepters (drop level >=41)
- Class "Sceptre"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RARE ITEMS - WEAPONS - TWO HAND / STAVES
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Top base 2 hand items
- Class "Two Hand" "Staves"
- BaseType "Eclipse Staff" "Imperial Staff" "Maelström Staff" "Fleshripper" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity = Rare
- SetTextColor 255 255 119
- # Any staff that can craft +3 to gems. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - +3 Staves
- Class "Staves"
- Rarity >= Rare
- ItemLevel >= 55
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # These are ok for Leveling. #
- Hide # Leveling Filter - Rare Leveling - two hand weapons (drop level >=49)
- DropLevel >= 49
- Class "Two Hand" "Staves"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 44
- Class "Two Hand" "Staves"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 34
- Class "Two Hand" "Staves"
- Rarity = Rare
- ItemLevel <= 48
- SetTextColor 255 255 119
- Show
- DropLevel >= 23
- Class "Two Hand" "Staves"
- Rarity = Rare
- ItemLevel <= 36
- SetTextColor 255 255 119
- Show
- DropLevel >= 13
- Class "Two Hand" "Staves"
- Rarity = Rare
- ItemLevel <= 27
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "Two Hand" "Staves"
- Rarity = Rare
- ItemLevel <= 16
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - ARMOUR
- # Decent chest armour while leveling. #
- Show
- DropLevel >= 63
- Class "Body Armour"
- Rarity = Rare
- ItemLevel <= 67
- SetTextColor 255 255 119
- # Decent chest armour. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Chest Armour
- DropLevel >= 65
- Class "Body Armour"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any chest armour can be good while Leveling. These show till item level 63. #
- Show
- Class "Body Armour"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- # Any rare chest armour for Leveling Filter. #
- Hide # Leveling Filter - Rare Leveling - body armour (drop level >=56)
- Class "Body Armour"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RARE ITEMS - BOOTS
- # Mediocre Hybrid bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Mediocre Hybrid bases - Hybrid Boots
- Class "Boots"
- BaseType "Murder Boots" "Crusader Boots" "Assassin's Boots" "Legion Boots" "Carnal Boots"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Decent bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Decent Boots
- DropLevel >= 51
- Class "Boots"
- Rarity = Rare
- SetTextColor 255 255 119
- # Any base can be useful for Leveling (Leveling Filter). #
- Hide # Leveling Filter - Rare Leveling - boots (drop level >=42)
- Class "Boots"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any base can be useful for Leveling till item level 63. #
- Show
- DropLevel >= 1
- Class "Boots"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - GLOVES
- # Mediocre Hybrid bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Mediocre Hybrid bases - Hybrid Gloves
- Class "Gloves"
- BaseType "Murder Mitts" "Crusader Gloves" "Assassin's Mitts" "Legion Gloves"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Decent bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Decent Gloves
- DropLevel >= 53
- Class "Gloves"
- Rarity = Rare
- SetTextColor 255 255 119
- # Any base can be useful for Leveling (Leveling Filter). #
- Hide # Leveling Filter - Rare Leveling - gloves (drop level >=43)
- Class "Gloves"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any base can be useful for Leveling till item level 63. #
- Show
- DropLevel >= 1
- Class "Gloves"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - HELM
- # Mediocre Hybrid bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Mediocre Hybrid bases - Hybrid Helmets
- Class "Helm"
- BaseType "Prophet Crown" "Vaal Mask" "Magistrate Crown" "Harlequin Mask"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Decent bases. #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Decent Helmets
- DropLevel >= 55
- Class "Helm"
- Rarity = Rare
- SetTextColor 255 255 119
- # Any base can be useful for Leveling (Leveling Filter). #
- Hide # Leveling Filter - Rare Leveling - helmets (drop level >=40)
- Class "Helm"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any base can be useful for Leveling till item level 63. #
- Show
- DropLevel >= 1
- Class "Helm"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- # Section: # RARE ITEMS - SHIELD
- # Ok-ish caster shields (present in the Leveling Filter). #
- Hide # Leveling Filter - Rare Leveling - shields - Lower caster bases
- BaseType "Lacewood Spirit Shield" "Thorium Spirit Shield" "Ancient Spirit Shield" "Walnut Spirit Shield" "Brass Spirit Shield" "Jingling Spirit Shield"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Ok general shields (highest bases) #
- Hide # Endgame Filter (DISABLE FOR MF) - Rare items - Non top base shields
- DropLevel >= 67
- Class "Shield"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Lesser but still in the upper bracket (present in the Leveling Filter). #
- Hide # Leveling Filter - Rare Leveling - shields - (drop level >=47)
- DropLevel >= 47
- Class "Shield"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- DropLevel >= 42
- Class "Shield"
- Rarity = Rare
- ItemLevel <= 63
- SetTextColor 255 255 119
- Show
- DropLevel >= 24
- Class "Shield"
- Rarity = Rare
- ItemLevel <= 46
- SetTextColor 255 255 119
- # Bone Spirit Shield (Of animation flask recipe) fixed in progression. #
- Show
- BaseType "Bone Spirit Shield"
- Rarity = Rare
- ItemLevel <= 29
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- Show
- DropLevel >= 11
- Class "Shield"
- Rarity = Rare
- ItemLevel <= 29
- SetTextColor 255 255 119
- Show
- DropLevel >= 1
- Class "Shield"
- Rarity = Rare
- ItemLevel <= 16
- SetTextColor 255 255 119
- # Bone Spirit Shield (Of animation flask recipe for summoners) #
- Hide # Extras - Recipe items - Bone Spirit Shield (Of animation flask recipe summoners) - Rare
- BaseType "Bone Spirit Shield"
- Rarity = Rare
- SetTextColor 255 255 119
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # FLASKS
- # Utility flasks exposed till level 66. #
- Show
- Class "Utility Flasks"
- ItemLevel <= 66
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Any quality flask will show till level 67. #
- Show
- Quality >= 1
- Class "Flask"
- ItemLevel <= 67
- SetBorderColor 160 32 240 # T2 drops color
- Hide
- Quality >= 10
- Class "Flask"
- SetBorderColor 160 32 240 # T2 drops color
- # Any quality flask will show with the Leveling Filter. #
- Hide # Leveling Filter - Flasks - Flasks with quality (<=9)
- Quality >= 1
- Class "Flask"
- SetBorderColor 160 32 240 # T2 drops color
- # All utility flasks will show in Endgame but without highlights. #
- Hide # Endgame Filter (DISABLE FOR MF) - Flasks - Utility flasks (ilvl >=67)
- Class "Utility Flasks"
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Life flasks (ilvl 42+) - Hallowed Life Flask
- BaseType "Hallowed Life Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Life flasks (ilvl 42+) - Sanctified Life Flask
- BaseType "Sanctified Life Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Life flasks (ilvl 42+) - Divine Life Flask
- BaseType "Divine Life Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Life flasks (ilvl 42+) - Eternal Life Flask
- BaseType "Eternal Life Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Hybrid flasks (ilvl 60+)
- BaseType "Hallowed Hybrid Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Mana flasks (ilvl 50+) - Sanctified Mana Flask
- BaseType "Sanctified Mana Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Mana flasks (ilvl 50+) - Divine Mana Flask
- BaseType "Divine Mana Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Not relevant to Endgame (present in Leveling Filter). Can be activated. #
- Hide # Leveling Filter - Flasks - Mana flasks (ilvl 50+) - Eternal Mana Flask
- BaseType "Eternal Mana Flask"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Flask progression. #
- Show
- DropLevel >= 30
- BaseType "Life Flask" "Mana Flask" "Hybrid Flask"
- Rarity <= Magic
- ItemLevel <= 41
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Flask progression. #
- Show
- DropLevel >= 24
- BaseType "Life Flask" "Mana Flask" "Hybrid Flask"
- Rarity <= Magic
- ItemLevel <= 35
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Flask progression. #
- Show
- DropLevel >= 12
- BaseType "Life Flask" "Mana Flask" "Hybrid Flask"
- Rarity <= Magic
- ItemLevel <= 23
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Flask progression. #
- Show
- BaseType "Life Flask" "Mana Flask" "Hybrid Flask"
- Rarity <= Magic
- ItemLevel <= 11
- SetTextColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Section: # <= MAGIC CORRUPTED ITEMS
- # Any corrupted item. #
- Show # ON RECOMMENDED - Corrupted <= Magic items
- Corrupted True
- SetTextColor 215 25 0 # Corrupted items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 23
- # Section: # CRAFTING BASES - JEWELRY
- # We don't ever want to see these. #
- Hide
- Class "Ring"
- BaseType "Iron Ring" "Paua Ring" "Moonstone Ring"
- Rarity <= Magic
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show
- Class "Ring"
- BaseType "Diamond Ring"
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Magic items - Rings and amulets
- Class "Ring" "Amulet"
- Rarity = Magic
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Magic items - Belts
- Class "Belt"
- BaseType "Rustic Sash" "Leather Belt"
- Rarity = Magic
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Normal items - Rings and amulets
- Class "Ring" "Amulet"
- Rarity = Normal
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Normal items - Belts
- Class "Belt"
- BaseType "Rustic Sash" "Leather Belt"
- Rarity = Normal
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- # Diamond ring for alching. #
- Hide # Endgame Filter (DISABLE FOR MF) - ilvl >= 72 Normal Diamond Ring
- BaseType "Diamond Ring"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 160 32 240 # T2 drops color
- # Diamond ring for alching present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 60+ Diamond Rings
- BaseType "Diamond Ring"
- Rarity = Normal
- ItemLevel >= 60
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for regal recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Normal jewelry <=75 - Amulets
- Class "Amulet"
- Rarity = Normal
- ItemLevel >= 75
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for regal recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Normal jewelry <=75 - Rings
- Class "Ring"
- Rarity = Normal
- ItemLevel >= 75
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for regal recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Normal jewelry <=75 - "Rustic Sash" "Leather Belt"
- Class "Belt"
- BaseType "Rustic Sash" "Leather Belt"
- Rarity = Normal
- ItemLevel >= 75
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for chaos recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - normal jewelry ilvl 64+ - Amulets
- Class "Amulet"
- Rarity = Normal
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for chaos recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - normal jewelry ilvl 64+ - Rings
- Class "Ring"
- Rarity = Normal
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Jewelry for chaos recipe is present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - normal jewelry ilvl 64+ - "Rustic Sash" "Leather Belt"
- Class "Belt"
- BaseType "Rustic Sash" "Leather Belt"
- Rarity = Normal
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # CRAFTING BASES - TOP ITEMS
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Magic items - Weapon crafting bases
- BaseType "Harbinger Bow" "Maraketh Bow" "Platinum Kris" "Ambusher" "Eclipse Staff" "Spiraled Foil" "Jewelled Foil" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Prophecy Wand"
- Rarity = Magic
- ItemLevel >= 83
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Normal items - Weapon crafting bases
- BaseType "Harbinger Bow" "Maraketh Bow" "Platinum Kris" "Ambusher" "Eclipse Staff" "Spiraled Foil" "Jewelled Foil" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Prophecy Wand"
- Rarity = Normal
- ItemLevel >= 83
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Magic items - Armour crafting bases
- BaseType "Assassin's Garb" "Astral Plate" "Vaal Regalia" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Titan Gauntlets" "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Titanium Spirit Shield"
- Rarity = Magic
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- Show # Endgame Filter (DISABLE FOR MF) - ilvl 83 / 84+ Normal items - Armour crafting bases
- BaseType "Assassin's Garb" "Astral Plate" "Vaal Regalia" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Titan Gauntlets" "Sorcerer Gloves" "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Titanium Spirit Shield"
- Rarity = Normal
- ItemLevel >= 84
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- # Section: # MAGIC IDENTIFIED ITEMS (WARBANDS)
- # Warband filter. Any identified - non corrupted - non top magic item. #
- Hide # Leveling Filter - identified magic "Warbands" items - Mutewind
- Identified True
- Corrupted False
- Class "Boots"
- Rarity = Magic
- SetTextColor 0 200 255 # identified magic items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- SetFontSize 23
- # Warband filter. Any identified - non corrupted - non top magic item. #
- Hide # Leveling Filter - identified magic "Warbands" items - Brinerot
- Identified True
- Corrupted False
- Class "Gloves"
- Rarity = Magic
- SetTextColor 0 200 255 # identified magic items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- SetFontSize 23
- # Warband filter. Any identified - non corrupted - non top magic item. #
- Hide # Leveling Filter - identified magic "Warbands" items - Redblade
- Identified True
- Corrupted False
- Class "Helm"
- Rarity = Magic
- SetTextColor 0 200 255 # identified magic items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- SetFontSize 23
- # Warband filter. Any identified - non corrupted - non top magic item. #
- Hide # Leveling Filter - identified magic "Warbands" items - Renegade
- Identified True
- Corrupted False
- Class "Bow" "Claw" "Dagger" "One Hand Axe" "One Hand Mace" "One Hand Sword" "Sceptre" "Staves" "Thrusting One Hand Sword" "Two Hand Axe" "Two Hand Mace" "Two Hand Sword" "Wand"
- Rarity = Magic
- SetTextColor 0 200 255 # identified magic items text
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 23
- # Section: # VENDOR RECIPE ITEMS - RGB ITEMS <= MAGIC
- Hide # Endgame Filter (DISABLE FOR MF) - RGB items
- SocketGroup "RGB"
- Height <= 2
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- Hide # Endgame Filter (DISABLE FOR MF) - RGB items
- SocketGroup "RGB"
- Width = 1
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- # Big RGB items are shown only till item level 67. #
- Show
- SocketGroup "RGB"
- Rarity <= Magic
- ItemLevel <= 67
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- # Section: # CRAFTING BASES - WEAPONS
- Hide # Leveling Filter - Crafting Items - ItemLevel 83+ Sai dagger.
- Class "Dagger"
- BaseType "Sai"
- Rarity <= Magic
- ItemLevel >= 83
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 73+ weapon crafting bases - Normal
- BaseType "Harbinger Bow" "Maraketh Bow" "Platinum Kris" "Ambusher" "Eclipse Staff" "Spiraled Foil" "Jewelled Foil" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Prophecy Wand"
- Rarity = Normal
- ItemLevel >= 73
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 73+ weapon crafting bases - Normal
- Class "Dagger"
- BaseType "Sai"
- Rarity = Normal
- ItemLevel >= 73
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 76+ imbued wands - Normal
- BaseType "Imbued Wand"
- Rarity = Normal
- ItemLevel >= 76
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 73+ weapon crafting bases - Magic
- BaseType "Harbinger Bow" "Maraketh Bow" "Gemini Claw" "Platinum Kris" "Ambusher" "Runic Hatchet" "Imperial Staff" "Eclipse Staff" "Spiraled Foil" "Jewelled Foil" "Vaal Axe" "Fleshripper" "Coronal Maul" "Exquisite Blade" "Prophecy Wand" "Profane Wand"
- Rarity = Magic
- ItemLevel >= 73
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 73+ weapon crafting bases - Magic
- Class "Dagger"
- BaseType "Sai"
- Rarity = Magic
- ItemLevel >= 73
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 76+ imbued wands - Magic
- BaseType "Imbued Wand"
- Rarity = Magic
- ItemLevel >= 76
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Bows for +3 crafting 64+ - Normal
- BaseType "Short Bow" "Grove Bow" "Thicket Bow"
- Rarity = Normal
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Bows for +3 crafting 64+ - Magic
- BaseType "Short Bow" "Grove Bow" "Thicket Bow"
- Rarity = Magic
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - staves for +3 crafting 55+ - Normal
- BaseType "Maelström Staff"
- Rarity = Normal
- ItemLevel >= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - staves for +3 crafting 55+ - Magic
- BaseType "Maelström Staff"
- Rarity = Magic
- ItemLevel >= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - Quivers
- BaseType "Two-Point Arrow Quiver" "Fire Arrow Quiver" "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- Rarity <= Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 59+ Daggers
- BaseType "Platinum Kris" "Golden Kris" "Copper Kris"
- Rarity <= Magic
- ItemLevel >= 59
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # CRAFTING BASES - ARMOUR
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Normal - Armour
- BaseType "Assassin's Garb" "Astral Plate" "Vaal Regalia"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Normal - Boots
- BaseType "Slink Boots" "Titan Greaves" "Sorcerer Boots"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Normal - Gloves
- BaseType "Slink Gloves" "Titan Gauntlets" "Sorcerer Gloves"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Normal - Helmets
- BaseType "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Nightmare Bascinet" "Royal Burgonet"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Normal - Shields
- BaseType "Titanium Spirit Shield"
- Rarity = Normal
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Magic - Armour
- BaseType "Assassin's Garb" "Astral Plate" "Vaal Regalia"
- Rarity = Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Magic - Boots
- BaseType "Slink Boots" "Titan Greaves" "Sorcerer Boots"
- Rarity = Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Magic - Gloves
- BaseType "Slink Gloves" "Titan Gauntlets" "Sorcerer Gloves"
- Rarity = Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Magic - Helmets
- BaseType "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Nightmare Bascinet" "Royal Burgonet"
- Rarity = Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Crafting bases present in the Leveling Filter. #
- Hide # Leveling Filter - Crafting Items - 72+ armour crafting bases - Magic - Shields
- BaseType "Titanium Spirit Shield"
- Rarity = Magic
- ItemLevel >= 72
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RACING - ARMOUR - CHEST
- Hide # Racing Filter - Normal Races - Armour - Chest (item level <= 63) - Magic
- Sockets >= 2
- DropLevel >= 21
- Class "Body Armour"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # Racing Filter - Normal Races - Armour - Chest (item level <= 63) - Magic
- Sockets >= 2
- DropLevel >= 9
- Class "Body Armour"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # Racing Filter - Normal Races - Armour - Chest (item level <= 63) - Magic
- DropLevel >= 1
- Class "Body Armour"
- Rarity = Magic
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # Racing Filter - Normal Races - Armour - Chest (item level <= 63) - Normal (item level <=14)
- DropLevel >= 1
- Class "Body Armour"
- Rarity = Normal
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Crafting Items - Armour - Endgame magic chest
- Sockets >= 2
- DropLevel >= 54
- Class "Body Armour"
- Rarity = Magic
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - ARMOUR - BOOTS
- Hide # Racing Filter - Normal Races - Armour - Boots - Normal
- DropLevel <= 6
- Class "Boots"
- Rarity = Normal
- ItemLevel <= 13
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Normal
- Sockets >= 2
- DropLevel >= 12
- Class "Boots"
- Rarity = Normal
- ItemLevel <= 20
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Normal
- Sockets >= 2
- DropLevel >= 18
- Class "Boots"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Normal
- Sockets >= 2
- DropLevel >= 42
- Class "Boots"
- Rarity = Normal
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Magic
- DropLevel <= 22
- Class "Boots"
- Rarity = Magic
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Magic
- Sockets >= 2
- DropLevel >= 18
- Class "Boots"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Racing Filter - Normal Races - Armour - Boots - Magic
- Sockets >= 2
- DropLevel >= 42
- Class "Boots"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- # Section: # RACING - ARMOUR - GLOVES
- Hide # Racing Filter - Normal Races - Armour - Gloves - Normal
- DropLevel <= 7
- Class "Gloves"
- Rarity = Normal
- ItemLevel <= 13
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Normal
- Sockets >= 2
- DropLevel >= 8
- Class "Gloves"
- Rarity = Normal
- ItemLevel <= 20
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Normal
- Sockets >= 2
- DropLevel >= 15
- Class "Gloves"
- Rarity = Normal
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Normal
- Sockets >= 2
- DropLevel >= 21
- Class "Gloves"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Normal
- Sockets >= 2
- DropLevel >= 43
- Class "Gloves"
- Rarity = Normal
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Magic
- DropLevel <= 22
- Class "Gloves"
- Rarity = Magic
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Magic
- Sockets >= 2
- DropLevel >= 21
- Class "Gloves"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- Hide # Racing Filter - Normal Races - Armour - Gloves - Magic
- Sockets >= 2
- DropLevel >= 43
- Class "Gloves"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- # Section: # RACING - ARMOUR - HELM
- Hide # Racing Filter - Normal Races - Armour - Helm - Normal
- DropLevel <= 5
- Class "Helm"
- Rarity = Normal
- ItemLevel <= 13
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Normal
- Sockets >= 2
- DropLevel >= 7
- Class "Helm"
- Rarity = Normal
- ItemLevel <= 20
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Normal
- Sockets >= 2
- DropLevel >= 18
- Class "Helm"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Normal
- Sockets >= 2
- DropLevel >= 40
- Class "Helm"
- Rarity = Normal
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Magic
- DropLevel <= 22
- Class "Helm"
- Rarity = Magic
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Magic
- Sockets >= 2
- DropLevel >= 18
- Class "Helm"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Racing Filter - Normal Races - Armour - Helm - Magic
- Sockets >= 2
- DropLevel >= 40
- Class "Helm"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- # Section: # RACING - ARMOUR - SHIELD
- Hide # Racing Filter - Normal Races - Shield - Magic
- Sockets >= 2
- DropLevel >= 42
- Class "Shield"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # Racing Filter - Normal Races - Shield - Magic
- Sockets >= 2
- DropLevel >= 24
- Class "Shield"
- Rarity = Magic
- ItemLevel <= 46
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Bone Spirit Shield (Of animation flask recipe) fixed in progression. #
- Show
- BaseType "Bone Spirit Shield"
- Rarity <= Magic
- ItemLevel <= 29
- SetBorderColor 160 32 240 # T2 drops color
- Hide # Racing Filter - Normal Races - Shield - Magic
- Sockets >= 2
- DropLevel >= 11
- Class "Shield"
- Rarity = Magic
- ItemLevel <= 29
- SetBackgroundColor 0 0 0 155 # Lesser items
- Hide # Racing Filter - Normal Races - Shield - Magic
- DropLevel >= 1
- Class "Shield"
- Rarity = Magic
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Bone Spirit Shield (Of animation flask recipe for summoners) #
- Hide # Extras - Recipe items - Bone Spirit Shield (Of animation flask recipe summoners) - <= Magic
- BaseType "Bone Spirit Shield"
- Rarity <= Magic
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Crafting Items - Armour - Shield - crafting bases
- Sockets >= 2
- BaseType "Archon Kite Shield" "Titanium Spirit Shield" "Imperial Buckler" "Elegant Round Shield" "Supreme Spiked Shield" "Pinnacle Tower Shield"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Crafting Items - Armour - Shield - early Endgame magic shields
- Sockets >= 2
- DropLevel >= 60
- Class "Shield"
- Rarity = Magic
- ItemLevel <= 70
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RACING - ARMOUR - ENDGAME CRAFTING ITEMS
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Crafting Items - 66+ 4 links
- LinkedSockets = 4
- Class "Body Armour" "Boots" "Gloves" "Helmet"
- Rarity >= Normal
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Crafting Items - Armour - All crafting bases
- BaseType "Assassin's Garb" "Glorious Plate" "Carnal Armour" "Vaal Regalia" "Zodiac Leather" "Slink Boots" "Titan Greaves" "Sorcerer Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Slink Gloves" "Titan Gauntlets" "Sorcerer Gloves" "Dragonscale Gauntlets" "Vaal Gauntlets" "Lion Pelt" "Hubris Circlet" "Eternal Burgonet" "Nightmare Bascinet" "Royal Burgonet"
- Rarity <= Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any magic Amulet. #
- Hide # Racing Filter - Endgame - Crafting Items - Magic jewelry ilvl 64+ - Amulets
- Class "Amulet"
- Rarity = Magic
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any magic Ring. #
- Hide # Racing Filter - Endgame - Crafting Items - Magic jewelry ilvl 64+ - Rings
- Class "Ring"
- Rarity = Magic
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Any magic Rustic Sash and Leather Belt. #
- Hide # Racing Filter - Endgame - Crafting Items - Magic jewelry ilvl 64+ - Rustic Sash, Leather Belt
- Class "Belt"
- BaseType "Rustic Sash" "Leather Belt"
- Rarity = Magic
- ItemLevel >= 64
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RACING - JEWELRY
- Show
- BaseType "Sapphire Ring"
- ItemLevel <= 15
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 80
- Show
- BaseType "Iron Ring" "Topaz Ring"
- ItemLevel <= 20
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- PlayAlertSound 2 80
- Hide # Racing Filter - Normal Races - Rustic Sash ItemLevel <= 63
- BaseType "Rustic Sash"
- ItemLevel <= 63
- SetFontSize 45
- # Bad base exclusion #
- Hide
- Class "Ring"
- BaseType "Gold Ring" "Paua Ring" "Moonstone Ring"
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Bad base exclusion #
- Hide
- Class "Amulet"
- BaseType "Coral Amulet" "Gold Amulet"
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Bad base exclusion #
- Hide
- Class "Belt"
- BaseType "Studded Belt" "Cloth Belt"
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- Class "Amulet" "Belt" "Ring"
- Rarity = Normal
- ItemLevel <= 28
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- Class "Amulet" "Belt" "Ring"
- Rarity = Normal
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- Show
- Class "Amulet" "Belt" "Ring"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # RACING - CASTER
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - 3 links Sceptre, Wand, Dagger
- LinkedSockets = 3
- SocketGroup "BB"
- DropLevel <= 40
- Class "Sceptre" "Wand" "Dagger"
- ItemLevel <= 63
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - 3 links Sceptre, Wand, Dagger
- LinkedSockets = 3
- SocketGroup "BB"
- DropLevel >= 41
- Class "Sceptre" "Wand" "Dagger"
- ItemLevel <= 63
- SetTextColor 160 32 240 # T2 drops color
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - 3 links Sceptre, Wand, Dagger
- LinkedSockets = 3
- DropLevel <= 40
- Class "Sceptre" "Wand" "Dagger"
- ItemLevel <= 63
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - 3 links Sceptre, Wand, Dagger
- LinkedSockets = 3
- DropLevel >= 41
- Class "Sceptre" "Wand" "Dagger"
- ItemLevel <= 63
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - Best Magic Dagger Bases lvl <= 63
- BaseType "Platinum Kris" "Golden Kris" "Copper Kris"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - Magic Sceptre, Wand, Dagger
- Class "Sceptre" "Wand" "Dagger"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Caster Items ***WARNING*** DISABLING THIS WILL HIDE SOME DAGGERS AND SCEPTERS! - lvl <= 7 Sceptre, Wand, Dagger
- Class "Sceptre" "Wand" "Dagger"
- ItemLevel <= 7
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Section: # RACING - 1 HAND - CLAW - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Nailed Fist"
- Rarity = Normal
- ItemLevel <= 6
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Sharktooth Claw"
- Rarity = Normal
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Awl"
- Rarity = Normal
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Cat's Paw"
- Rarity = Normal
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Blinder"
- Rarity = Normal
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Timeworn Claw" "Sparkling Claw" "Fright Claw"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Double Claw" "Thresher Claw"
- Rarity = Normal
- ItemLevel <= 39
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Gouger" "Tiger's Paw" "Gut Ripper"
- Rarity = Normal
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Normal
- BaseType "Prehistoric Claw" "Noble Claw" "Eagle Claw"
- Rarity = Normal
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Claw - Normal
- BaseType "Twin Claw" "Great White Claw" "Throat Stabber" "Hellion's Paw" "Eye Gouger" "Vaal Claw" "Imperial Claw" "Terror Claw" "Gemini Claw"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - CLAW - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Nailed Fist"
- Rarity = Magic
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Sharktooth Claw"
- Rarity = Magic
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Awl"
- Rarity = Magic
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Cat's Paw"
- Rarity = Magic
- ItemLevel <= 29
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Blinder"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Timeworn Claw" "Sparkling Claw" "Fright Claw"
- Rarity = Magic
- ItemLevel <= 42
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Double Claw" "Thresher Claw"
- Rarity = Magic
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Gouger" "Tiger's Paw" "Gut Ripper"
- Rarity = Magic
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Claw - Magic
- BaseType "Prehistoric Claw" "Noble Claw" "Eagle Claw"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Claw - Magic
- BaseType "Twin Claw" "Great White Claw" "Throat Stabber" "Hellion's Paw" "Eye Gouger" "Vaal Claw" "Imperial Claw" "Terror Claw" "Gemini Claw"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - DAGGER - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Glass Shank"
- Rarity = Normal
- ItemLevel <= 4
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Skinning Knife"
- Rarity = Normal
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Carving Knife"
- Rarity = Normal
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Stiletto"
- Rarity = Normal
- ItemLevel <= 19
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Boot Knife" "Copper Kris"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Skean" "Imp Dagger"
- Rarity = Normal
- ItemLevel <= 34
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Flaying Knife" "Prong Dagger" "Butcher Knife"
- Rarity = Normal
- ItemLevel <= 42
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Poignard" "Boot Blade" "Golden Kris"
- Rarity = Normal
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Normal
- BaseType "Royal Skean" "Fiend Dagger"
- Rarity = Normal
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Dagger - Normal
- BaseType "Trisula" "Gutting Knife" "Slaughter Knife" "Ambusher" "Ezomyte Dagger" "Platinum Kris" "Imperial Skean" "Demon Dagger" "Sai"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - DAGGER - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Glass Shank"
- Rarity = Magic
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Skinning Knife"
- Rarity = Magic
- ItemLevel <= 19
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Carving Knife"
- Rarity = Magic
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Stiletto"
- Rarity = Magic
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Boot Knife" "Copper Kris"
- Rarity = Magic
- ItemLevel <= 34
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Skean" "Imp Dagger"
- Rarity = Magic
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Flaying Knife" "Prong Dagger" "Butcher Knife"
- Rarity = Magic
- ItemLevel <= 52
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Poignard" "Boot Blade" "Golden Kris"
- Rarity = Magic
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Dagger - Magic
- BaseType "Royal Skean" "Fiend Dagger"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Dagger - Magic
- BaseType "Trisula" "Gutting Knife" "Slaughter Knife" "Ambusher" "Ezomyte Dagger" "Platinum Kris" "Imperial Skean" "Demon Dagger" "Sai"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND AXE - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Rusted Hatchet"
- Rarity = Normal
- ItemLevel <= 5
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Jade Hatchet"
- Rarity = Normal
- ItemLevel <= 10
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Boarding Axe"
- Rarity = Normal
- ItemLevel <= 15
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Cleaver"
- Rarity = Normal
- ItemLevel <= 20
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Broad Axe"
- Rarity = Normal
- ItemLevel <= 24
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Arming Axe"
- Rarity = Normal
- ItemLevel <= 28
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Decorative Axe"
- Rarity = Normal
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Spectral Axe" "Etched Hatchet" "Jasper Axe" "Tomahawk"
- Rarity = Normal
- ItemLevel <= 41
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Wrist Chopper" "War Axe" "Chest Splitter"
- Rarity = Normal
- ItemLevel <= 50
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Normal
- BaseType "Ceremonial Axe" "Wraith Axe"
- Rarity = Normal
- ItemLevel <= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Axe - Normal
- BaseType "Engraved Hatchet" "Karui Axe" "Siege Axe" "Reaver Axe" "Butcher Axe" "Vaal Hatchet" "Royal Axe" "Infernal Axe" "Runic Hatchet"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND AXE - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Rusted Hatchet"
- Rarity = Magic
- ItemLevel <= 15
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Jade Hatchet"
- Rarity = Magic
- ItemLevel <= 20
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Boarding Axe"
- Rarity = Magic
- ItemLevel <= 24
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Cleaver"
- Rarity = Magic
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Broad Axe"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Arming Axe"
- Rarity = Magic
- ItemLevel <= 38
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Decorative Axe"
- Rarity = Magic
- ItemLevel <= 41
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Spectral Axe" "Etched Hatchet" "Jasper Axe" "Tomahawk"
- Rarity = Magic
- ItemLevel <= 50
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Wrist Chopper" "War Axe" "Chest Splitter"
- Rarity = Magic
- ItemLevel <= 60
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Axe - Magic
- BaseType "Ceremonial Axe" "Wraith Axe"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Axe - Magic
- BaseType "Engraved Hatchet" "Karui Axe" "Siege Axe" "Reaver Axe" "Butcher Axe" "Vaal Hatchet" "Royal Axe" "Infernal Axe" "Runic Hatchet"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND MACE - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Driftwood Club"
- Rarity = Normal
- ItemLevel <= 4
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Tribal Club"
- Rarity = Normal
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Spiked Club"
- Rarity = Normal
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Stone Hammer"
- Rarity = Normal
- ItemLevel <= 19
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "War Hammer"
- Rarity = Normal
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Bladed Mace"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Ceremonial Mace" "Dream Mace"
- Rarity = Normal
- ItemLevel <= 33
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Wyrm Mace" "Petrified Club" "Barbed Club"
- Rarity = Normal
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Rock Breaker" "Battle Hammer"
- Rarity = Normal
- ItemLevel <= 46
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Normal
- BaseType "Flanged Mace" "Ornate Mace" "Phantom Mace"
- Rarity = Normal
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Mace - Normal
- BaseType "Dragon Mace" "Ancestral Club" "Tenderizer" "Gavel" "Legion Hammer" "Pernarch" "Auric Mace" "Nightmare Mace" "Behemoth Mace"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND MACE - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Driftwood Club"
- Rarity = Magic
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Tribal Club"
- Rarity = Magic
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Spiked Club"
- Rarity = Magic
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Stone Hammer"
- Rarity = Magic
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "War Hammer"
- Rarity = Magic
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Bladed Mace"
- Rarity = Magic
- ItemLevel <= 37
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Ceremonial Mace" "Dream Mace"
- Rarity = Magic
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Wyrm Mace" "Petrified Club" "Barbed Club"
- Rarity = Magic
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Rock Breaker" "Battle Hammer"
- Rarity = Magic
- ItemLevel <= 59
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Mace - Magic
- BaseType "Flanged Mace" "Ornate Mace" "Phantom Mace"
- Rarity = Magic
- ItemLevel <= 65
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Mace - Magic
- BaseType "Dragon Mace" "Ancestral Club" "Tenderizer" "Gavel" "Legion Hammer" "Pernarch" "Auric Mace" "Nightmare Mace" "Behemoth Mace"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND SWORD - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Rusted Sword"
- Rarity = Normal
- ItemLevel <= 4
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Copper Sword"
- Rarity = Normal
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Sabre"
- Rarity = Normal
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Broad Sword"
- Rarity = Normal
- ItemLevel <= 19
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "War Sword"
- Rarity = Normal
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Ancient Sword" "Elegant Sword"
- Rarity = Normal
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Dusk Blade"
- Rarity = Normal
- ItemLevel <= 34
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Hook Sword" "Variscite Blade" "Cutlass" "Baselard"
- Rarity = Normal
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Normal
- BaseType "Battle Sword" "Elder Sword" "Graceful Sword" "Twilight Blade"
- Rarity = Normal
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Sword - Normal
- BaseType "Grappler" "Gemstone Sword" "Corsair Sword" "Gladius" "Legion Sword" "Vaal Blade" "Eternal Sword" "Midnight Blade" "Tiger Hook"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - ONE HAND SWORD - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Rusted Sword"
- Rarity = Magic
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Copper Sword"
- Rarity = Magic
- ItemLevel <= 19
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Sabre"
- Rarity = Magic
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Broad Sword"
- Rarity = Magic
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "War Sword" "Ancient Sword" "Elegant Sword"
- Rarity = Magic
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Dusk Blade"
- Rarity = Magic
- ItemLevel <= 52
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Hook Sword" "Variscite Blade" "Cutlass" "Baselard"
- Rarity = Magic
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - One Hand Sword - Magic
- BaseType "Battle Sword" "Elder Sword" "Graceful Sword" "Twilight Blade"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - One Hand Sword - Magic
- BaseType "Grappler" "Gemstone Sword" "Corsair Sword" "Gladius" "Legion Sword" "Vaal Blade" "Eternal Sword" "Midnight Blade" "Tiger Hook"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - SCEPTRE - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Driftwood Sceptre"
- Rarity = Normal
- ItemLevel <= 4
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Darkwood Sceptre"
- Rarity = Normal
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Bronze Sceptre"
- Rarity = Normal
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Quartz Sceptre" "Iron Sceptre" "Ochre Sceptre"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Ritual Sceptre" "Shadow Sceptre" "Grinning Fetish"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Horned Sceptre" "Sekhem"
- Rarity = Normal
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Crystal Sceptre" "Lead Sceptre" "Blood Sceptre"
- Rarity = Normal
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Normal
- BaseType "Royal Sceptre"
- Rarity = Normal
- ItemLevel <= 52
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Sceptre - Normal
- BaseType "Abyssal Sceptre" "Stag Sceptre" "Karui Sceptre" "Tyrant's Sekhem" "Opal Sceptre" "Platinum Sceptre" "Vaal Sceptre" "Carnal Sceptre" "Void Sceptre" "Sambar Sceptre"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - SCEPTRE - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Driftwood Sceptre"
- Rarity = Magic
- ItemLevel <= 9
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Darkwood Sceptre"
- Rarity = Magic
- ItemLevel <= 14
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Bronze Sceptre" "Quartz Sceptre"
- Rarity = Magic
- ItemLevel <= 23
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Iron Sceptre" "Ochre Sceptre"
- Rarity = Magic
- ItemLevel <= 37
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Ritual Sceptre" "Shadow Sceptre" "Grinning Fetish"
- Rarity = Magic
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Horned Sceptre" "Sekhem"
- Rarity = Magic
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Crystal Sceptre" "Lead Sceptre" "Blood Sceptre"
- Rarity = Magic
- ItemLevel <= 52
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Sceptre - Magic
- BaseType "Royal Sceptre"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Sceptre - Magic
- BaseType "Abyssal Sceptre" "Stag Sceptre" "Karui Sceptre" "Tyrant's Sekhem" "Opal Sceptre" "Platinum Sceptre" "Vaal Sceptre" "Carnal Sceptre" "Void Sceptre" "Sambar Sceptre"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - THRUSTING ONE HAND SWORD - NORMAL
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Rusted Spike"
- Rarity = Normal
- ItemLevel <= 6
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Whalebone Rapier"
- Rarity = Normal
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Battered Foil"
- Rarity = Normal
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Basket Rapier"
- Rarity = Normal
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Jagged Foil"
- Rarity = Normal
- ItemLevel <= 25
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Antique Rapier" "Elegant Foil" "Thorn Rapier"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Smallsword" "Wyrmbone Rapier" "Burnished Foil" "Estoc" "Serrated Foil"
- Rarity = Normal
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Normal
- BaseType "Serrated Foil" "Primeval Rapier" "Fancy Foil" "Apex Rapier"
- Rarity = Normal
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Thrusting One Hand Sword - Normal
- BaseType "Courtesan Sword" "Dragonbone Rapier" "Tempered Foil" "Pecoraro" "Spiraled Foil" "Vaal Rapier" "Jewelled Foil" "Harpy Rapier" "Dragoon Sword"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 1 HAND - THRUSTING ONE HAND SWORD - MAGIC
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Rusted Spike"
- Rarity = Magic
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Whalebone Rapier"
- Rarity = Magic
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Battered Foil"
- Rarity = Magic
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Basket Rapier"
- Rarity = Magic
- ItemLevel <= 33
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Jagged Foil"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Antique Rapier" "Elegant Foil" "Thorn Rapier"
- Rarity = Magic
- ItemLevel <= 42
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Smallsword" "Wyrmbone Rapier" "Burnished Foil" "Estoc" "Serrated Foil"
- Rarity = Magic
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 1 Hand Weapons For Racing - Thrusting One Hand Sword - Magic
- BaseType "Serrated Foil" "Primeval Rapier" "Fancy Foil" "Apex Rapier"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 1 Hand Weapons For Racing Endgame - Thrusting One Hand Sword - Magic
- BaseType "Courtesan Sword" "Dragonbone Rapier" "Tempered Foil" "Pecoraro" "Spiraled Foil" "Vaal Rapier" "Jewelled Foil" "Harpy Rapier" "Dragoon Sword"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - STAFF - NORMAL
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Gnarled Branch"
- Rarity = Normal
- ItemLevel <= 8
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Primitive Staff"
- Rarity = Normal
- ItemLevel <= 12
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Long Staff"
- Rarity = Normal
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Iron Staff"
- Rarity = Normal
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Coiled Staff"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Royal Staff"
- Rarity = Normal
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Vile Staff"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Crescent Staff" "Woodful Staff" "Quarterstaff"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Military Staff"
- Rarity = Normal
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Serpentine Staff"
- Rarity = Normal
- ItemLevel <= 51
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Normal
- BaseType "Highborn Staff" "Foul Staff"
- Rarity = Normal
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Staff - Normal
- BaseType "Moon Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Maelström Staff" "Imperial Staff" "Judgement Staff" "Eclipse Staff"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - STAFF - MAGIC
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Gnarled Branch"
- Rarity = Magic
- ItemLevel <= 12
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Primitive Staff"
- Rarity = Magic
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Long Staff"
- Rarity = Magic
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Iron Staff"
- Rarity = Magic
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Coiled Staff"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Royal Staff"
- Rarity = Magic
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Vile Staff"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Crescent Staff" "Woodful Staff" "Quarterstaff"
- Rarity = Magic
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Military Staff"
- Rarity = Magic
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Serpentine Staff"
- Rarity = Magic
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Staff - Magic
- BaseType "Highborn Staff" "Foul Staff"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Staff - Magic
- BaseType "Moon Staff" "Primordial Staff" "Lathi" "Ezomyte Staff" "Maelström Staff" "Imperial Staff" "Judgement Staff" "Eclipse Staff"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND AXE - NORMAL
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Stone Axe"
- Rarity = Normal
- ItemLevel <= 8
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Jade Chopper"
- Rarity = Normal
- ItemLevel <= 12
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Woodsplitter"
- Rarity = Normal
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Poleaxe"
- Rarity = Normal
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Double Axe"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Gilded Axe"
- Rarity = Normal
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Shadow Axe"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Dagger Axe" "Jasper Chopper"
- Rarity = Normal
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Timber Axe"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Headsman Axe"
- Rarity = Normal
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Labrys" "Noble Axe"
- Rarity = Normal
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Normal
- BaseType "Abyssal Axe"
- Rarity = Normal
- ItemLevel <= 57
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Axe - Normal
- BaseType "Karui Chopper" "Talon Axe" "Sundering Axe" "Ezomyte Axe" "Vaal Axe" "Despot Axe" "Void Axe" "Fleshripper"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND AXE - MAGIC
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Stone Axe"
- Rarity = Magic
- ItemLevel <= 12
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Jade Chopper"
- Rarity = Magic
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Woodsplitter"
- Rarity = Magic
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Poleaxe"
- Rarity = Magic
- ItemLevel <= 32
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Double Axe"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Gilded Axe"
- Rarity = Magic
- ItemLevel <= 40
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Shadow Axe"
- Rarity = Magic
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Dagger Axe" "Jasper Chopper" "Timber Axe"
- Rarity = Magic
- ItemLevel <= 48
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Headsman Axe"
- Rarity = Magic
- ItemLevel <= 54
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Labrys" "Noble Axe"
- Rarity = Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Axe - Magic
- BaseType "Abyssal Axe"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Axe - Magic
- BaseType "Karui Chopper" "Talon Axe" "Sundering Axe" "Ezomyte Axe" "Vaal Axe" "Despot Axe" "Void Axe" "Fleshripper"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND MACE - NORMAL
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Driftwood Maul"
- Rarity = Normal
- ItemLevel <= 7
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Tribal Maul"
- Rarity = Normal
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Mallet"
- Rarity = Normal
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Sledgehammer"
- Rarity = Normal
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Jagged Maul"
- Rarity = Normal
- ItemLevel <= 26
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Brass Maul"
- Rarity = Normal
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Fright Maul"
- Rarity = Normal
- ItemLevel <= 33
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Morning Star"
- Rarity = Normal
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Totemic Maul" "Great Mallet"
- Rarity = Normal
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Steelhead"
- Rarity = Normal
- ItemLevel <= 47
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Spiny Maul"
- Rarity = Normal
- ItemLevel <= 50
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Normal
- BaseType "Plated Maul" "Dread Maul"
- Rarity = Normal
- ItemLevel <= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Mace - Normal
- BaseType "Solar Maul" "Karui Maul" "Colossus Mallet" "Piledriver" "Meatgrinder" "Imperial Maul" "Terror Maul" "Coronal Maul"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND MACE - MAGIC
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Driftwood Maul"
- Rarity = Magic
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Tribal Maul"
- Rarity = Magic
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Mallet"
- Rarity = Magic
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Sledgehammer"
- Rarity = Magic
- ItemLevel <= 26
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Jagged Maul"
- Rarity = Magic
- ItemLevel <= 33
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Brass Maul"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Fright Maul"
- Rarity = Magic
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Morning Star" "Totemic Maul" "Great Mallet"
- Rarity = Magic
- ItemLevel <= 47
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Steelhead"
- Rarity = Magic
- ItemLevel <= 53
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Spiny Maul"
- Rarity = Magic
- ItemLevel <= 56
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Mace - Magic
- BaseType "Plated Maul" "Dread Maul"
- Rarity = Magic
- ItemLevel <= 60
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Mace - Magic
- BaseType "Solar Maul" "Karui Maul" "Colossus Mallet" "Piledriver" "Meatgrinder" "Imperial Maul" "Terror Maul" "Coronal Maul"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND SWORD - NORMAL
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Corroded Blade"
- Rarity = Normal
- ItemLevel <= 7
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Longsword"
- Rarity = Normal
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Bastard Sword"
- Rarity = Normal
- ItemLevel <= 16
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Two-Handed Sword"
- Rarity = Normal
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Etched Greatsword"
- Rarity = Normal
- ItemLevel <= 26
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Ornate Sword"
- Rarity = Normal
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Spectral Sword"
- Rarity = Normal
- ItemLevel <= 34
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Curved Blade" "Butcher Sword" "Footman Sword"
- Rarity = Normal
- ItemLevel <= 44
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Highland Blade"
- Rarity = Normal
- ItemLevel <= 47
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Engraved Greatsword"
- Rarity = Normal
- ItemLevel <= 50
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Tiger Sword"
- Rarity = Normal
- ItemLevel <= 53
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Normal
- BaseType "Wraith Sword"
- Rarity = Normal
- ItemLevel <= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Sword - Normal
- BaseType "Lithe Blade" "Headman's Sword" "Reaver Sword" "Ezomyte Blade" "Vaal Greatsword" "Lion Sword" "Infernal Sword" "Exquisite Blade"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - 2 HAND - TWO HAND SWORD - MAGIC
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Corroded Blade"
- Rarity = Magic
- ItemLevel <= 11
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Longsword" "Bastard Sword"
- Rarity = Magic
- ItemLevel <= 21
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Two-Handed Sword"
- Rarity = Magic
- ItemLevel <= 26
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Etched Greatsword"
- Rarity = Magic
- ItemLevel <= 34
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Ornate Sword"
- Rarity = Magic
- ItemLevel <= 39
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Spectral Sword"
- Rarity = Magic
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Curved Blade" "Butcher Sword" "Footman Sword"
- Rarity = Magic
- ItemLevel <= 50
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Highland Blade"
- Rarity = Magic
- ItemLevel <= 53
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Engraved Greatsword"
- Rarity = Magic
- ItemLevel <= 55
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Tiger Sword"
- Rarity = Magic
- ItemLevel <= 60
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - 2 Hand Weapons For Racing - Two Hand Sword - Magic
- BaseType "Wraith Sword"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - 2 Hand Weapons For Racing Endgame - Two Hand Sword - Magic
- BaseType "Lithe Blade" "Headman's Sword" "Reaver Sword" "Ezomyte Blade" "Vaal Greatsword" "Lion Sword" "Infernal Sword" "Exquisite Blade"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - BOW - NORMAL
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Crude Bow"
- Rarity = Normal
- ItemLevel <= 4
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Short Bow"
- Rarity = Normal
- ItemLevel <= 8
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Long Bow"
- Rarity = Normal
- ItemLevel <= 13
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Composite Bow"
- Rarity = Normal
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Recurve Bow"
- Rarity = Normal
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Bone Bow"
- Rarity = Normal
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Royal Bow"
- Rarity = Normal
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Death Bow" "Grove Bow" "Reflex Bow"
- Rarity = Normal
- ItemLevel <= 37
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Decurve Bow" "Compound Bow" "Sniper Bow" "Ivory Bow"
- Rarity = Normal
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Highborn Bow"
- Rarity = Normal
- ItemLevel <= 52
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Normal
- BaseType "Decimation Bow" "Thicket Bow" "Steelwood Bow"
- Rarity = Normal
- ItemLevel <= 57
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Bow For Racing Endgame - Normal
- BaseType "Citadel Bow" "Ranger Bow" "Assassin Bow" "Spine Bow"
- Rarity = Normal
- ItemLevel <= 65
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Bow For Racing Endgame - Normal
- BaseType "Imperial Bow" "Harbinger Bow" "Maraketh Bow"
- Rarity = Normal
- ItemLevel <= 72
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - BOW - MAGIC
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Crude Bow"
- Rarity = Magic
- ItemLevel <= 13
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Short Bow"
- Rarity = Magic
- ItemLevel <= 17
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Long Bow"
- Rarity = Magic
- ItemLevel <= 22
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Composite Bow"
- Rarity = Magic
- ItemLevel <= 27
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Recurve Bow"
- Rarity = Magic
- ItemLevel <= 31
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Bone Bow"
- Rarity = Magic
- ItemLevel <= 35
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Royal Bow"
- Rarity = Magic
- ItemLevel <= 43
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Death Bow" "Grove Bow" "Reflex Bow"
- Rarity = Magic
- ItemLevel <= 49
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Decurve Bow" "Compound Bow" "Sniper Bow" "Ivory Bow"
- Rarity = Magic
- ItemLevel <= 57
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Highborn Bow"
- Rarity = Magic
- ItemLevel <= 61
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Bow For Racing - Magic
- BaseType "Decimation Bow" "Thicket Bow" "Steelwood Bow"
- Rarity = Magic
- ItemLevel <= 66
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Bow For Racing Endgame - Magic
- BaseType "Citadel Bow" "Ranger Bow" "Assassin Bow" "Spine Bow"
- Rarity = Magic
- ItemLevel <= 75
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Bow For Racing Endgame - Magic
- BaseType "Imperial Bow" "Harbinger Bow" "Maraketh Bow"
- Rarity = Magic
- ItemLevel <= 82
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Section: # RACING - QUIVER
- Hide # Racing Filter - Normal Races - Quivers For Racing
- DropLevel <= 9
- Class "Quiver"
- ItemLevel <= 15
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Quivers For Racing
- BaseType "Two-Point Arrow Quiver" "Serrated Arrow Quiver" "Fire Arrow Quiver" "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- Hide # Racing Filter - Normal Races - Quivers For Racing
- Class "Quiver"
- Rarity >= Magic
- ItemLevel <= 63
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetFontSize 45
- # Can be turned on manually within Endgame racing block. #
- Hide # Racing Filter - Endgame - Quivers For Racing Endgame
- BaseType "Two-Point Arrow Quiver" "Fire Arrow Quiver" "Broadhead Arrow Quiver" "Spike-Point Arrow Quiver"
- Rarity >= Normal
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Section: # EXTRAS
- # Recipe item (Hyrri's bite recipe) can be turned on - recipe items or manually.#
- Hide # Extras - Recipe items - Normal Sharktooth Arrow Quiver (Hyrri's bite recipe)
- BaseType "Sharktooth Arrow Quiver"
- Rarity = Normal
- # Recipe item (The Goddess Scorned) can be turned on - recipe items or manually.#
- Hide # Extras - Recipe items - Normal Elegant Sword (The Goddess Scorned)
- BaseType "Elegant Sword"
- Rarity = Normal
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Any crude bow. Essence crafting for summoners.
- Show # Extras - Any Crude bow ilvl >=50 (Essence crafting)
- BaseType "Crude Bow"
- ItemLevel >= 50
- SetBorderColor 238 130 238 # T1 drops color / Quest items
- SetFontSize 45
- # Section: # LEGACY WARBANDS FILTER
- Hide # Extras - Warbands filter - Boots
- Class "Boots"
- Rarity = Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 74 230 58 # Boots border color
- Hide # Extras - Warbands filter - Helm
- Class "Helm"
- Rarity = Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 215 25 0 # Helmets border color
- Hide # Extras - Warbands filter - Gloves
- Class "Gloves"
- Rarity = Magic
- SetBackgroundColor 0 0 0 155 # Lesser items
- SetBorderColor 0 200 255 # Gloves border color
- # Section: # HIDDEN ITEMS
- # Identify RGB items when "Alt" key is pressed. Present in the Leveling Filter. #
- Hide # Leveling Filter - Big RGB items
- SocketGroup "RGB"
- SetBackgroundColor 75 75 75 # Chromatic background
- SetBorderColor 160 32 240 # T2 drops color
- # Present in the Leveling Filter. Blacksmith's Whetstone recipe. #
- Hide # Leveling Filter - 20% quality weapons
- Quality = 20
- Class "One Hand" "Two Hand"
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Filtering starts at level 1. Normal items that are not Caught get filtered. #
- Hide
- Rarity = Normal
- SetTextColor 200 200 200 155
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Filtering starts at level 1. Magic items that are not Caught get filtered. #
- Hide
- Rarity = Magic
- SetTextColor 136 136 255 155
- SetBackgroundColor 0 0 0 0 # Uber trash
- SetFontSize 23
- # Filtering starts at level 1. Magic items that are not Caught get filtered. #
- Hide
- Rarity = Rare
- ItemLevel >= 1
- SetTextColor 255 255 119
- SetBackgroundColor 0 0 0 155 # Lesser items
- # Filtering starts at level 1. Flasks that are not Caught get filtered. #
- Hide
- Class "Flask"
- Rarity <= Magic
- # Section: # ANYTHING ELSE
- # If you see this it means that the loot filter is out of date or broken. Should never happen.
- Show # ON RECOMMENDED - Just in case anything falls trough warning highlight
- SetTextColor 0 0 0
- SetBackgroundColor 160 32 240 # T2 drops color
- SetBorderColor 160 32 240 # T2 drops color
- SetFontSize 45
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