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  1. # This is the DeHackEd v3.0a config file.
  2. # Lines that start with '#' are comments.
  3.  
  4. # 'editname' is the name of the Doom exe file to hack. The 'normalname'
  5. # should be the name of your original (unmodified) Doom exe file. The
  6. # 'normalname' exe will NOT be modified by DeHackEd, but only referred
  7. # to at several times for pristine data.
  8.  
  9. # For Ultimate DOOM
  10. editname = g:\doom\doom.exe
  11. normalname = g:\doom\doombak.exe
  12.  
  13. # For DOOM ][
  14. editname = c:\doom2\doom2.exe
  15. normalname = c:\doom2\doom2bak.exe
  16.  
  17. # The name and location of your Doom WAD.
  18. # wadname = c:\doom\doom.wad
  19.  
  20. # For DOOM ][
  21. wadname = c:\doom2\doom2.wad
  22.  
  23. # The path to your Doom directory. This is where Doom will be run
  24. # from when you 'r'un Doom inside DeHackEd.
  25. # pathname = g:\doom2
  26.  
  27. pathname = c:\doom2
  28.  
  29. # Command line arguments when Doom is run from within DeHackEd.
  30. params = -skill 4 -warp 8
  31.  
  32. # The directory to look for patch files in.
  33. patchdir = c:\dehacked\patches
  34.  
  35. # Determines whether DeHackEd asks if you would like to reload the original
  36. # exe data every time you load a patch file. It is true by default, but
  37. # just remove the pound sign from the next line to turn it off.
  38. #askatload = false
  39.  
  40. # Whether or not DeHackEd shows the cool logo on startup. True by default,
  41. # just remove the pound sign to skip the logo.
  42. #loadlogo = false
  43.  
  44. # Options for soundblaster cards. sbaddress is the address of your card,
  45. # sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
  46. # DMA of -1 for auto-detect.
  47. #sbaddress = 220
  48. #sbirq = 5
  49. #sbdma = -1
  50.  
  51. # Added by John K. for changing THING names
  52. namefile = thing.nam
  53.  
  54. # The following are all optional, and are included only in the hopes that
  55. # they might be used to fend off future Doom versions, if any more pop
  56. # up.
  57.  
  58. # Doom version #
  59. # 0 for Doom 1 1.666
  60. # 1 for Doom 2 1.666
  61. # 2 for Doom 2 1.7, 1.7a
  62. # 3 for Doom x 1.9
  63. # 4 for Ultimate Doom 1.9
  64. # version = 2
  65.  
  66. version = 3
  67.  
  68. # The size of the user-defined Doom exe file.
  69. #size = 715493
  70.  
  71. # These are the offsets for the various data sections...
  72. #thingoff = 677472
  73. #soundoff = 645924
  74. #frameoff = 650396
  75. #spriteoff = 649844
  76. #ammooff = 638872
  77. #weaponoff = 638904
  78. #textoff = 691064
  79. #cheatoff = 642244
  80. #textlength = 24072
  81. 
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