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- # This is the DeHackEd v3.0a config file.
- # Lines that start with '#' are comments.
- # 'editname' is the name of the Doom exe file to hack. The 'normalname'
- # should be the name of your original (unmodified) Doom exe file. The
- # 'normalname' exe will NOT be modified by DeHackEd, but only referred
- # to at several times for pristine data.
- # For Ultimate DOOM
- editname = g:\doom\doom.exe
- normalname = g:\doom\doombak.exe
- # For DOOM ][
- editname = c:\doom2\doom2.exe
- normalname = c:\doom2\doom2bak.exe
- # The name and location of your Doom WAD.
- # wadname = c:\doom\doom.wad
- # For DOOM ][
- wadname = c:\doom2\doom2.wad
- # The path to your Doom directory. This is where Doom will be run
- # from when you 'r'un Doom inside DeHackEd.
- # pathname = g:\doom2
- pathname = c:\doom2
- # Command line arguments when Doom is run from within DeHackEd.
- params = -skill 4 -warp 8
- # The directory to look for patch files in.
- patchdir = c:\dehacked\patches
- # Determines whether DeHackEd asks if you would like to reload the original
- # exe data every time you load a patch file. It is true by default, but
- # just remove the pound sign from the next line to turn it off.
- #askatload = false
- # Whether or not DeHackEd shows the cool logo on startup. True by default,
- # just remove the pound sign to skip the logo.
- #loadlogo = false
- # Options for soundblaster cards. sbaddress is the address of your card,
- # sbirq is the IRQ for the card, and sbdma is the DMA channel. Use a
- # DMA of -1 for auto-detect.
- #sbaddress = 220
- #sbirq = 5
- #sbdma = -1
- # Added by John K. for changing THING names
- namefile = thing.nam
- # The following are all optional, and are included only in the hopes that
- # they might be used to fend off future Doom versions, if any more pop
- # up.
- # Doom version #
- # 0 for Doom 1 1.666
- # 1 for Doom 2 1.666
- # 2 for Doom 2 1.7, 1.7a
- # 3 for Doom x 1.9
- # 4 for Ultimate Doom 1.9
- # version = 2
- version = 3
- # The size of the user-defined Doom exe file.
- #size = 715493
- # These are the offsets for the various data sections...
- #thingoff = 677472
- #soundoff = 645924
- #frameoff = 650396
- #spriteoff = 649844
- #ammooff = 638872
- #weaponoff = 638904
- #textoff = 691064
- #cheatoff = 642244
- #textlength = 24072
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