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- /*
- *
- * OnPlayerMovedCamera - Somente na versão 0.3e RC2 ou superior.
- *
- * Créditos: SuYaNw
- * - Não retire os créditos.
- *
- *
- */
- new bool:Chamed_Int[MAX_PLAYERS char] = false;
- forward _FinisOnPlayerMovedCamera(playerid);
- forward OnPlayerMovedCamera(playerid);
- public _FinisOnPlayerMovedCamera(playerid)
- {
- Chamed_Int{playerid} = false;
- CallLocalFunction("OnPlayerMovedCamera", "d", playerid);
- }
- stock InterpolateCameraLookAt_(p, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, time, style)
- {
- InterpolateCameraLookAt(p, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, time, style);
- return !Chamed_Int{p} ? (SetTimerEx("_FinisOnPlayerMovedCamera", time, false, "d", p), Chamed_Int{p} = true) : true;
- }
- stock InterpolateCameraPos_(p, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, time, style)
- {
- InterpolateCameraPos(p, Float:x, Float:y, Float:z, Float:x2, Float:y2, Float:z2, time, style);
- return !Chamed_Int{p} ? (SetTimerEx("_FinisOnPlayerMovedCamera", time, false, "d", p), Chamed_Int{p} = true) : true;
- }
- #define InterpolateCameraLookAt InterpolateCameraLookAt_
- #define InterpolateCameraPos InterpolateCameraPos_
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