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  1. Using configuration source: "C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\springsettings.cfg"
  2. [CMyMath::Init] CPU SSE mask: 124, flags:
  3. SSE 1.0: 1, SSE 2.0: 1
  4. SSE 3.0: 1, SSSE 3.0: 1
  5. SSE 4.1: 0, SSE 4.2: 0
  6. SSE 4.0A: 0, SSE 5.0A: 0
  7. using streflop SSE FP-math mode, CPU supports SSE instructions
  8. OS: Microsoft Windows
  9. Microsoft Windows Vista Home Premium Edition, 32-bit Service Pack 2 (build 6002)
  10. Intel(R) Core(TM)2 CPU 6320 @ 1.86GHz; 3069MB RAM, 6359MB pagefile
  11. OS: 32bit native mode
  12. [Watchdog] Installed (HangTimeout: 10sec)
  13. Available log sections: KeyBindings, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound, LuaSocket
  14. Enabled log sections: KeyBindings(LOG_LEVEL_INFO), Sound(LOG_LEVEL_INFO)
  15. Enable or disable log sections using the LogSections configuration key
  16. or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  17. Use "none" to disable the default log sections.
  18. LogOutput initialized.
  19. Spring 92.0.1-62-gc96d6b0 develop (GML ASIM OMP)
  20. Build date/time: Feb 19 2013 01:29:31
  21. Build environment: boost-105000, GNU libstdc++ version 20120920
  22. Compiler: gcc-4.7.2
  23. Using read-only data directory: C:\Spiele\springcontent\
  24. Using read-write data directory: C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\
  25. Using read-only data directory: C:\Users\dell\Documents\My Games\Spring\
  26. Scanning: C:\Users\dell\Documents\My Games\Spring\games
  27. Scanning: C:\Users\dell\Documents\My Games\Spring\packages
  28. Scanning: C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\base
  29. Scanning: C:\Spiele\springcontent\maps
  30. Scanning: C:\Spiele\springcontent\base
  31. Scanning: C:\Spiele\springcontent\games
  32. Scanning: C:\Spiele\springcontent\mods
  33. Scanning: C:\Spiele\springcontent\packages
  34. Supported Video modes: 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 848x480, 800x600, 720x576, 720x480, 640x480
  35. Video mode set to 1280x1024/32bit (windowed)
  36. [f=0000000] SDL version: 1.2.10
  37. [f=0000000] GL version: 2.1.8545 Release
  38. [f=0000000] GL vendor: ATI Technologies Inc.
  39. [f=0000000] GL renderer: Radeon X1300/X1550 Series
  40. [f=0000000] GLSL version: 1.20
  41. [f=0000000] GLEW version: 1.5.8
  42. [f=0000000] Video RAM: total 210MB, available 210MB
  43. [f=0000000] GL info:
  44. haveARB: 1, haveGLSL: 1, ATI hacks: 1
  45. FBO support: 1, NPOT-texture support: 0, 24bit Z-buffer support: 0
  46. maximum texture size: 4096, compress MIP-map textures: 0
  47. maximum SmoothPointSize: 63, maximum vec4 varying/attributes: 11/16
  48. maximum drawbuffers: 4, maximum recommended indices/vertices: 16384/2147483647
  49. number of UniformBufferBindings: 0 (0kB)
  50. [f=0000000] VSync disabled
  51. [f=0000000] Joysticks found: 1
  52. [f=0000000] Using joystick 0: Microsoft-PC-Joysticktreiber
  53. [f=0000000] CPU Cores: 2
  54. [f=0000000] [Sound] OpenAL info:
  55. [f=0000000] [Sound] Available Devices:
  56. [f=0000000] [Sound] DirectSound Software
  57. [f=0000000] [Sound] Device: DirectSound Software
  58. [f=0000000] [Sound] Vendor: OpenAL Community
  59. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  60. [f=0000000] [Sound] Renderer: OpenAL Soft
  61. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  62. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  63. [f=0000000] [Sound] EFX Enabled: yes
  64. [f=0000000] [Sound] Max Sounds: 96
  65. [f=0000000] Connecting to local server
  66. [f=0000000] PreGame::StartServer: 19 ms
  67. [f=0000000] Using map: Altair_Crossing_v3
  68. [f=0000000] Using game: XTA 9.725 [patch 1.8]
  69. [f=0000000] Using game archive: XTAPEv9725p1.8.sdz
  70. [f=0000000] recording demo: demos/20130222_134059_Altair_Crossing_v3_92.0.1-62-gc96d6b0 develop.sdf
  71. [f=0000000] PreGame::GameDataReceived: 108 ms
  72. [f=0000000] User number 0 (team 0, allyteam 0)
  73. [f=0000000] [Threading] Main thread CPU affinity mask set: 2
  74. [f=0000000] Warning: Couldn't create an offscreen GL context: wglCreateContextAttribsARB failed!
  75. [f=0000000] Loading Radar Icons
  76. [f=0000000] Loading GameData Definitions
  77. [f=0000000] [unitdefs.lua] Error: Error parsing units/arm_iceberg.fbi: no [UNITINFO] table
  78. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_copperheadold.fbi: no [UNITINFO] table
  79. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_crockold.fbi: no [UNITINFO] table
  80. [f=0000000] [unitdefs.lua] Error: Error parsing units/core_mobile_artilleryold.fbi: no [UNITINFO] table
  81. [f=0000000] Weapons_post: Local sound option detected, moving sounds to customparams
  82. [f=0000000] Loading all definitions: 0.559000
  83. [f=0000000] Game::LoadDefs (GameData): 676 ms
  84. [f=0000000] Loading Sound Definitions
  85. [f=0000000] [Sound] parsed 344 sounds from gamedata/sounds.lua
  86. [f=0000000] Game::LoadDefs (Sound): 28 ms
  87. [f=0000000] Parsing Map Information
  88. [f=0000000] Loading SMF
  89. [f=0000000] Loading Map (25 MB)
  90. [f=0000000] Creating Smooth Height Mesh
  91. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 43 ms
  92. [f=0000000] Creating QuadField & CEGs
  93. [f=0000000] Number of damage types: 17
  94. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.m3;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xgl;*.xml;*.zgl;
  95. [f=0000000] Creating Unit Textures
  96. [f=0000000] Creating Sky
  97. [f=0000000] Loading Weapon Definitions
  98. [f=0000000] Warning: WeaponDef (ak_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  99. [f=0000000] Warning: WeaponDef (arm_fast) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  100. [f=0000000] Warning: WeaponDef (arm_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  101. [f=0000000] Warning: WeaponDef (arm_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  102. [f=0000000] Warning: WeaponDef (arm_paralyzer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  103. [f=0000000] Warning: WeaponDef (arm_parlay) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  104. [f=0000000] Warning: WeaponDef (arm_rhino_shield) isShield is removed. Use weaponType="Shield" instead!
  105. [f=0000000] Warning: WeaponDef (arm_tiny_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  106. [f=0000000] Warning: WeaponDef (arm_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  107. [f=0000000] Warning: WeaponDef (armamph_weapon1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  108. [f=0000000] Warning: WeaponDef (armfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  109. [f=0000000] Warning: WeaponDef (armflea_killer) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  110. [f=0000000] Warning: WeaponDef (armflea_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  111. [f=0000000] Warning: WeaponDef (armfleabowl_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  112. [f=0000000] Warning: WeaponDef (armlatnk_lightning) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  113. [f=0000000] Warning: WeaponDef (armmanni_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  114. [f=0000000] Warning: WeaponDef (armscorp_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  115. [f=0000000] Warning: WeaponDef (armsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  116. [f=0000000] Warning: WeaponDef (armsnipe_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  117. [f=0000000] Warning: WeaponDef (butter) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  118. [f=0000000] Warning: WeaponDef (core_batslaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  119. [f=0000000] Warning: WeaponDef (core_canlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  120. [f=0000000] Warning: WeaponDef (core_doomsday) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  121. [f=0000000] Warning: WeaponDef (core_laserh1) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  122. [f=0000000] Warning: WeaponDef (core_total_annihilator) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  123. [f=0000000] Warning: WeaponDef (corept_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  124. [f=0000000] Warning: WeaponDef (corfast_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  125. [f=0000000] Warning: WeaponDef (corfhlt_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  126. [f=0000000] Warning: WeaponDef (corjar_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  127. [f=0000000] Warning: WeaponDef (corkrog_head) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  128. [f=0000000] Warning: WeaponDef (corkrow_mainweapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  129. [f=0000000] Warning: WeaponDef (corsab_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  130. [f=0000000] Warning: WeaponDef (corsfig_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  131. [f=0000000] Warning: WeaponDef (corsh_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  132. [f=0000000] Warning: WeaponDef (corsumo_weapon) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  133. [f=0000000] Warning: WeaponDef (corvipe_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  134. [f=0000000] Warning: WeaponDef (csarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  135. [f=0000000] Warning: WeaponDef (cscorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  136. [f=0000000] Warning: WeaponDef (fakeshield) isShield is removed. Use weaponType="Shield" instead!
  137. [f=0000000] Warning: WeaponDef (fhlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  138. [f=0000000] Warning: WeaponDef (fleagoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  139. [f=0000000] Warning: WeaponDef (garpike_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  140. [f=0000000] Warning: WeaponDef (gator_goliath_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  141. [f=0000000] Warning: WeaponDef (gator_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  142. [f=0000000] Warning: WeaponDef (lightskycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  143. [f=0000000] Warning: WeaponDef (minigoth) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  144. [f=0000000] Warning: WeaponDef (noruasswordofjustice) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  145. [f=0000000] Warning: WeaponDef (orcone_shield) isShield is removed. Use weaponType="Shield" instead!
  146. [f=0000000] Warning: WeaponDef (scorp_laser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  147. [f=0000000] Warning: WeaponDef (shield1) isShield is removed. Use weaponType="Shield" instead!
  148. [f=0000000] Warning: WeaponDef (shield2) isShield is removed. Use weaponType="Shield" instead!
  149. [f=0000000] Warning: WeaponDef (skycruiseranni) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  150. [f=0000000] Warning: WeaponDef (tarmcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  151. [f=0000000] Warning: WeaponDef (tcorcomlaser) color1 & color2 (= hue & sat) are removed. Use rgbColor instead!
  152. [f=0000000] Loading Unit Definitions
  153. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "arm_plesiosaur" (move-class "hover4"): canFloat, but not a ship-based movetype
  154. [f=0000000] Warning: Could not load sound from def: hovsmof1
  155. [f=0000000] Warning: [UnitDef] inconsistent path-type 17 for "zulu" (move-class "hover4"): canFloat, but not a ship-based movetype
  156. [f=0000000] Loading Feature Definitions
  157. [f=0000000] Reading Estimate PathCosts [8]
  158. [f=0000000] Reading Estimate PathCosts [32]
  159. [f=0000000] [CPathManager] pathing data checksum: 8b71517f
  160. [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
  161. [f=0000000] Initializing Map Features
  162. [f=0000000] Error: Spring 92.0.1-62-gc96d6b0 develop (GML ASIM OMP) has crashed.
  163. [f=0000000] Error: DLL information:
  164. [f=0000000] Error: 0x00400000 spring
  165. [f=0000000] Error: 0x77710000 ntdll
  166. [f=0000000] Error: 0x75e70000 kernel32
  167. [f=0000000] Error: 0x10000000 DevIL
  168. [f=0000000] Error: 0x6f9e0000 MSVCP80
  169. [f=0000000] Error: 0x727c0000 MSVCR80
  170. [f=0000000] Error: 0x772e0000 msvcrt
  171. [f=0000000] Error: 0x77670000 USER32
  172. [f=0000000] Error: 0x77850000 GDI32
  173. [f=0000000] Error: 0x775a0000 ADVAPI32
  174. [f=0000000] Error: 0x77170000 RPCRT4
  175. [f=0000000] Error: 0x678c0000 GLU32
  176. [f=0000000] Error: 0x641b0000 OPENGL32
  177. [f=0000000] Error: 0x64340000 DDRAW
  178. [f=0000000] Error: 0x74660000 DCIMAN32
  179. [f=0000000] Error: 0x77410000 SETUPAPI
  180. [f=0000000] Error: 0x77240000 OLEAUT32
  181. [f=0000000] Error: 0x76290000 ole32
  182. [f=0000000] Error: 0x73e20000 dwmapi
  183. [f=0000000] Error: 0x76100000 IMAGEHLP
  184. [f=0000000] Error: 0x62480000 pthreadGC2
  185. [f=0000000] Error: 0x746c0000 WSOCK32
  186. [f=0000000] Error: 0x76140000 WS2_32
  187. [f=0000000] Error: 0x76130000 NSI
  188. [f=0000000] Error: 0x765a0000 SHELL32
  189. [f=0000000] Error: 0x770c0000 SHLWAPI
  190. [f=0000000] Error: 0x6b600000 OpenAL32
  191. [f=0000000] Error: 0x74710000 WINMM
  192. [f=0000000] Error: 0x746d0000 OLEACC
  193. [f=0000000] Error: 0x70780000 vorbisfile
  194. [f=0000000] Error: 0x68140000 ogg
  195. [f=0000000] Error: 0x64cc0000 vorbis
  196. [f=0000000] Error: 0x62e80000 zlib1
  197. [f=0000000] Error: 0x66fc0000 freetype6
  198. [f=0000000] Error: 0x62aa0000 glew32
  199. [f=0000000] Error: 0x00260000 SDL
  200. [f=0000000] Error: 0x7c340000 MSVCR71
  201. [f=0000000] Error: 0x75dd0000 IMM32
  202. [f=0000000] Error: 0x778a0000 MSCTF
  203. [f=0000000] Error: 0x772d0000 LPK
  204. [f=0000000] Error: 0x75df0000 USP10
  205. [f=0000000] Error: 0x74980000 comctl32
  206. [f=0000000] Error: 0x6c800000 dsound
  207. [f=0000000] Error: 0x750d0000 POWRPROF
  208. [f=0000000] Error: 0x75f50000 CLBCatQ
  209. [f=0000000] Error: 0x74ce0000 MMDevApi
  210. [f=0000000] Error: 0x74d60000 WINTRUST
  211. [f=0000000] Error: 0x75700000 CRYPT32
  212. [f=0000000] Error: 0x75860000 MSASN1
  213. [f=0000000] Error: 0x75c80000 USERENV
  214. [f=0000000] Error: 0x75c60000 Secur32
  215. [f=0000000] Error: 0x74b20000 wdmaud
  216. [f=0000000] Error: 0x74fe0000 ksuser
  217. [f=0000000] Error: 0x746a0000 AVRT
  218. [f=0000000] Error: 0x74760000 AUDIOSES
  219. [f=0000000] Error: 0x70850000 audioeng
  220. [f=0000000] Error: 0x75d30000 PSAPI
  221. [f=0000000] Error: 0x71dd0000 msacm32
  222. [f=0000000] Error: 0x6fc10000 MSACM32
  223. [f=0000000] Error: 0x71a40000 midimap
  224. [f=0000000] Error: 0x69030000 atioglxx
  225. [f=0000000] Error: 0x75490000 VERSION
  226. [f=0000000] Error: 0x02cb0000 atiadlxx
  227. [f=0000000] Error: 0x6cf10000 DINPUT
  228. [f=0000000] Error: 0x74340000 HID
  229. [f=0000000] Error: 0x6e950000 dbghelp
  230. [f=0000000] Error: Exception: Access violation (0xc0000005)
  231. [f=0000000] Error: Exception Address: 0x691cab30
  232. [f=0000000] Error: Stacktrace:
  233. [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  234. [f=0000000] Error: (0) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xda5d0) [0x691CAB30]
  235. [f=0000000] Error: (1) C:\Windows\system32\atioglxx.dll(atiPPHSN+0xd9e59) [0x691CA3B9]
  236. [f=0000000] Error: (2) C:\Windows\system32\atioglxx.dll(atiPS+0x1ccd7c) [0x6943D9CC]
  237. [f=0000000] Error: (3) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe [0x006D05B1]
  238. [f=0000000] Error: (4) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x60abe0) [0x00EEBE40]
  239. [f=0000000] Error: (5) C:\Spiele\spring_{develop}92.0.1-62-gc96d6b0_minimal-portable\spring.exe(skirmishAiCallback_DataDirs_getWriteableDir+0x60abe0) [0x00EEBE40]
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