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jpolloni

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Aug 1st, 2014
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  1. /*
  2. For DayZ Epoch
  3. Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
  4. */
  5. startLoadingScreen ["","RscDisplayLoadCustom"];
  6. cutText ["","BLACK OUT"];
  7. enableSaving [false, false];
  8.  
  9. //REALLY IMPORTANT VALUES
  10. dayZ_instance = 11; //The instance
  11. dayzHiveRequest = [];
  12. initialized = false;
  13. dayz_previousID = 0;
  14.  
  15. //disable greeting menu
  16. player setVariable ["BIS_noCoreConversations", true];
  17. //disable radio messages to be heard and shown in the left lower corner of the screen
  18. enableRadio false;
  19. // May prevent "how are you civillian?" messages from NPC
  20. enableSentences false;
  21.  
  22. // DayZ Epoch config
  23. spawnShoremode = 1; // Default = 1 (on shore)
  24. spawnArea= 1500; // Default = 1500
  25.  
  26. MaxVehicleLimit = 300; // Default = 50
  27. MaxDynamicDebris = 500; // Default = 100
  28. dayz_MapArea = 14000; // Default = 10000
  29. dayz_maxLocalZombies = 30; // Default = 30
  30.  
  31. dayz_paraSpawn = false;
  32.  
  33. dayz_sellDistance_vehicle = 10;
  34. dayz_sellDistance_boat = 30;
  35. dayz_sellDistance_air = 40;
  36.  
  37. dayz_maxAnimals = 5; // Default: 8
  38. dayz_tameDogs = true;
  39. DynamicVehicleDamageLow = 0; // Default: 0
  40. DynamicVehicleDamageHigh = 100; // Default: 100
  41.  
  42. DZE_BuildOnRoads = false; // Default: False
  43.  
  44. EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  45. dayz_fullMoonNights = true;
  46.  
  47. //Load in compiled functions
  48. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
  49. progressLoadingScreen 0.1;
  50. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
  51. progressLoadingScreen 0.2;
  52. call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
  53. progressLoadingScreen 0.4;
  54. call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; //Compile regular functions
  55. progressLoadingScreen 0.5;
  56. call compile preprocessFileLineNumbers "server_traders.sqf"; //Compile trader configs
  57. progressLoadingScreen 1.0;
  58.  
  59. "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
  60.  
  61. if (isServer) then {
  62. //Compile vehicle configs
  63. call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\dynamic_vehicle.sqf";
  64. // Add trader citys
  65. _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_17.Chernarus\mission.sqf";
  66.  
  67. _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
  68. };
  69.  
  70. if (!isDedicated) then {
  71. //Conduct map operations
  72. 0 fadeSound 0;
  73. waitUntil {!isNil "dayz_loadScreenMsg"};
  74. dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
  75.  
  76. //Run the player monitor
  77. _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
  78. _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
  79.  
  80. //anti Hack
  81. // Epoch Admin Tools
  82. [] execVM "admintools\AdminList.sqf";
  83. if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList) && !((getPlayerUID player) in tempList)) then
  84. {
  85. [] execVM "\z\addons\dayz_code\system\antihack.sqf";
  86. };
  87.  
  88. // Epoch Admin Tools
  89. [] execVM "admintools\AdminList.sqf";
  90.  
  91. //Lights
  92. //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
  93.  
  94. };
  95.  
  96. #include "\z\addons\dayz_code\system\REsec.sqf"
  97.  
  98. //Start Dynamic Weather
  99. execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";
  100.  
  101.  
  102. #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"
  103. [] execVM "admintools\Activate.sqf";
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