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- ambient[]={1.000000,1.000000,1.000000,1.000000};
- diffuse[]={1.000000,1.000000,1.000000,1.000000};
- forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
- emmisive[]={0.2,0.000000,0.000000,1.000000};
- specular[]={0.700000,0.700000,0.700000,1.000000};
- specularPower=180.000000;
- PixelShaderID="Super";
- VertexShaderID="Super";
- class Stage1
- {
- texture="mm_buildings3\Texture_C\paint_noHQ.paa";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,1};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
- uvSource="tex";
- };
- class Stage3
- {
- texture="#(argb,8,8,3)color(0,0,0,0)";
- uvSource="tex";
- };
- class Stage4
- {
- texture="#(argb,8,8,3)color(0,1,1,1)";
- uvSource="tex";
- };
- class Stage5
- {
- texture="mm_buildings3\Texture_C\Paint_SMDI.paa";
- uvSource="tex";
- };
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