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Mar 21st, 2014
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  1. ambient[]={1.000000,1.000000,1.000000,1.000000};
  2. diffuse[]={1.000000,1.000000,1.000000,1.000000};
  3. forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000};
  4. emmisive[]={0.2,0.000000,0.000000,1.000000};
  5. specular[]={0.700000,0.700000,0.700000,1.000000};
  6. specularPower=180.000000;
  7. PixelShaderID="Super";
  8. VertexShaderID="Super";
  9. class Stage1
  10. {
  11.     texture="mm_buildings3\Texture_C\paint_noHQ.paa";
  12.     uvSource="tex";
  13.     class uvTransform
  14.     {
  15.         aside[]={1,0,0};
  16.         up[]={0,1,0};
  17.         dir[]={0,0,1};
  18.         pos[]={0,0,0};
  19.     };
  20. };
  21. class Stage2
  22. {
  23.     texture="#(argb,8,8,3)color(0.5,0.5,0.5,0)";
  24.     uvSource="tex";
  25. };
  26. class Stage3
  27. {
  28.        texture="#(argb,8,8,3)color(0,0,0,0)";
  29.     uvSource="tex";
  30. };
  31. class Stage4
  32. {
  33.     texture="#(argb,8,8,3)color(0,1,1,1)";
  34.     uvSource="tex";
  35. };
  36. class Stage5
  37. {
  38.     texture="mm_buildings3\Texture_C\Paint_SMDI.paa";
  39.     uvSource="tex";
  40. };
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