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Aug 12th, 2016
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  1.  
  2. Dropped Milquetoast from server (Server shutting down)
  3. Loading game from SAVE\autosave.sav...
  4. Loading game from //MOD/SAVE/testchmb_a_01.HL1...
  5. record <demoname> [incremental]
  6. Redownloading all lightmaps
  7. ---- Host_Changelevel ----
  8. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_-384_52_70
  9. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_353_350_649
  10. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_1029_821_593
  11. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_116_830_773
  12. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_32_166_70
  13. env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_02/concrete/observationwall_001b_493_757_673
  14. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  15. ERROR: couldn't open.
  16. Loading game from //MOD/SAVE/testchmb_a_01.HL1...
  17. Loading game from //MOD/SAVE/testchmb_a_03.HL1...
  18. ERROR: couldn't open.
  19. record <demoname> [incremental]
  20. Redownloading all lightmaps
  21. Dropped Milquetoast from server (Server shutting down)
  22. Loading game from SAVE\save_glitch.sav...
  23. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  24. record <demoname> [incremental]
  25. Redownloading all lightmaps
  26. Dropped Milquetoast from server (Disconnect by user.)
  27. Loading game from SAVE\save_glitch.sav...
  28. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  29. record <demoname> [incremental]
  30. Redownloading all lightmaps
  31. Dropped Milquetoast from server (Disconnect by user.)
  32. Loading game from SAVE\save_glitch.sav...
  33. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  34. record <demoname> [incremental]
  35. Redownloading all lightmaps
  36. Dropped Milquetoast from server (Disconnect by user.)
  37. Loading game from SAVE\save_glitch.sav...
  38. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  39. record <demoname> [incremental]
  40. Redownloading all lightmaps
  41. Dropped Milquetoast from server (Server shutting down)
  42. Loading game from SAVE\save_glitch.sav...
  43. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  44. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  45. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  46. record <demoname> [incremental]
  47. Redownloading all lightmaps
  48. Dropped Milquetoast from server (Server shutting down)
  49. Loading game from SAVE\save_glitch.sav...
  50. Loading game from //MOD/SAVE/testchmb_a_02.HL1...
  51. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  52. CGameServer::BroadcastSound: Recipient Filter for sound (reliable: no, init: no) with bogus client index (1) in list of 1 clients
  53. record <demoname> [incremental]
  54. Redownloading all lightmaps
  55.  
  56. All of the "record <demoname> [incremental]" lines give me the feeling that it is trying to record a demo but not naming it for some reason, so no .dem files end up in the file it creates with speedrun_start.
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