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keymakr

Psychonauts Route Notes

May 5th, 2015
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  1. Start time on file select
  2. skip through dialog and look around and stuff
  3. head left and up onto trapeze, palm up
  4. psi challenge marker, head up ramp
  5. basic braining
  6. grab as many figments as possible, want to be around rank 3-4 by end
  7. skip girls or give them an arrowhead
  8. head left in main lodge, up pole and onto roof
  9. grab challenge marker and sidepalm to lake
  10. grab a few arrows, flip into wall to activate lake, into wilderness
  11. through cave, on right grab arrows, up slope for more + pirate scope
  12. across rocks and down to path, more arrowheads
  13. across river, over to sashas area, free child and then use button ~43 or so arrowheads
  14. get fossil, down to sasha, into brain tumbler
  15. grab figments, then through eggshell thing
  16. keep left and grab as many figments + arrowheads as possible
  17. head through rail system to fords lab, back to sashas lab
  18. Sasha Nein's mind
  19. Back into brain tumbler, keep right this time for more figments, want ~Rank 8-9 at end (50+ arrowheads)
  20. Up the creepy scary tower
  21. Take rail system to lake, sidepalm to Mila
  22. Mila's mind
  23. back across water, ontop of rock for challenge marker, then grab comic and take rails to outside main lodge
  24. grab doubloon on side of lodge, then into lodge
  25. jump for doll, buy dowsing rod, head out of lodge
  26. jump across to rock then trees for eagle claw, to campside
  27. straight across and up to get bone, keep going into cave for challenge marker, then back out for condor egg, then to wilderness
  28. straight and off to left to ranger ford to turn in scavenger hunt
  29. into house thing for challenge marker, then over to Sashas lab
  30. brain tumbler > brain tumbler experiment
  31. Fly like and eagle, then down to think tank 1
  32. into rail system to lake, head down to the autoscroller
  33. Autoscroller phase 1 - Grab deep arrowheads behind dock on right
  34. Autoscroller phase 2 - Grab deep arrowheads at end at the 4th corral wall
  35. Lungfishopolis - Want ~ level 18-19
  36. Kochamara
  37. Head up, grab challenge marker on left and into Boyds mind - Need level 20 by end (if your above 19.50-19.60, you can take fast route)
  38. Into gloria's mind, use bacon immediately and teleport to to Cruller
  39. Learn fire stuff, learn throwing stuff
  40. Use rail system to main lodge, head in and buy cobweb duster
  41. back into rail system, to Sasha's lab, into brain tumbler and yellow portal on left for Gloria's mind
  42. Gloria's mind
  43. Edgar's Mind
  44. Fred's Mind
  45. Equip disguise and trick the orderly
  46. Free Mr. Pokeylope and use his brain
  47. Free Lily
  48. Think Tank II
  49. Into Meat Circus
  50. Skip Meat Circus
  51. Final fights
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