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- #include "ScriptPCH.h"
- #include "QuestDef.h"
- class KillCount_OnPvPKill : public PlayerScript
- {
- public:
- KillCount_OnPvPKill() : PlayerScript("KillCount_OnPvPKill") {}
- void OnPVPKill(Player *pKiller, Player *pVictim)
- {
- if(pKiller->hasQuest(88820))
- {
- Quest const* qInfo = sObjectMgr->GetQuestTemplate(88820);
- if (!qInfo)
- return;
- QuestStatus status = pKiller->GetQuestStatus(88820);
- if (status == QUEST_STATUS_INCOMPLETE)
- {
- pKiller->KilledPlayerCredit();
- }
- }
- }
- };
- void AddSC_System()
- {
- new KillCount_OnPvPKill;
- }
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