Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- playerLevelUp = {}
- playerLevelUp.GiveItems = {
- --[[
- {entryId, classId, level, itemCount} Should be self explanatory.
- {entryId, classId, level, itemCount} Add a new table for each item.
- {entryId, classId, level, itemCount}
- ]]
- }
- function playerLevelUp.GiveThoseItems(event, player)
- local plrClass = player:GetClass()
- local plrLevel = player:GetLevel()
- local p = 1
- while (p <= #playerLevelUp.GiveItems) do
- if(plrClass == playerLevelUp.GiveItems[p][2] and plrLevel == playerLevelUp.GiveItems[p][3]) then
- player:AddItem(playerLevelUp.GiveItems[p][1], playerLevelUp.GiveItems[p][4])
- end
- p = p + 1
- end
- end
- RegisterPlayerEvent(13, playerLevelUp.GiveThoseItems)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement