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- $ wine ProjectBowtie.exe
- [UIController] Added scene: empty
- [MainGame] Creating native window
- fixme:win:RegisterRawInputDevices Unhandled flags 0x2100 for device 0.
- fixme:win:RegisterRawInputDevices Unhandled flags 0x2100 for device 1.
- fixme:win:RegisterDeviceNotificationA (hwnd=0x40058, filter=0xb20e724,flags=0x00000000) returns a fake device notification handle!
- fixme:module:find_dll_file skipping L"Z:\\home\\rugrats\\Downloads\\ProjectBowtie\\openal32.dll" because of wrong architecture
- fixme:module:find_dll_file skipping L"Z:\\home\\rugrats\\Downloads\\ProjectBowtie\\openal32.dll" because of wrong architecture
- [MainGame] Entering message processing loop
- [MainGame] Creating graphics context
- libGL error: unable to load driver: swrast_dri.so
- libGL error: failed to load driver: swrast
- err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "GeForce GTX 970/PCIe/SSE2", version "1.4 (2.1.2 NVIDIA 355.11)").
- err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
- [MainGame] Setting VSync mode: Adaptive
- [MainGame] Loading OpenGL entry points
- Unhandled Exception:
- System.Exception: [VertexShader] Could not compile VertexShader:
- at nginz.Common.LogExtensions.Throw[BasicShader] (nginz.BasicShader dummy, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
- at nginz.BasicShader.Compile () [0x00000] in <filename unknown>:0
- at nginz.BasicShader..ctor (ShaderType type, System.String[] sources) [0x00000] in <filename unknown>:0
- at nginz.VertexShader..ctor (System.String[] sources) [0x00000] in <filename unknown>:0
- at nginz.SpriteBatch..ctor (nginz.Game game, nginz.ShaderProgram shader) [0x00000] in <filename unknown>:0
- at nginz.Game.EnterGameloop () [0x00000] in <filename unknown>:0
- at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
- [ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: [VertexShader] Could not compile VertexShader:
- at nginz.Common.LogExtensions.Throw[BasicShader] (nginz.BasicShader dummy, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
- at nginz.BasicShader.Compile () [0x00000] in <filename unknown>:0
- at nginz.BasicShader..ctor (ShaderType type, System.String[] sources) [0x00000] in <filename unknown>:0
- at nginz.VertexShader..ctor (System.String[] sources) [0x00000] in <filename unknown>:0
- at nginz.SpriteBatch..ctor (nginz.Game game, nginz.ShaderProgram shader) [0x00000] in <filename unknown>:0
- at nginz.Game.EnterGameloop () [0x00000] in <filename unknown>:0
- at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
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