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Dec 14th, 2015
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  1. $ wine ProjectBowtie.exe
  2. [UIController] Added scene: empty
  3. [MainGame] Creating native window
  4. fixme:win:RegisterRawInputDevices Unhandled flags 0x2100 for device 0.
  5. fixme:win:RegisterRawInputDevices Unhandled flags 0x2100 for device 1.
  6. fixme:win:RegisterDeviceNotificationA (hwnd=0x40058, filter=0xb20e724,flags=0x00000000) returns a fake device notification handle!
  7. fixme:module:find_dll_file skipping L"Z:\\home\\rugrats\\Downloads\\ProjectBowtie\\openal32.dll" because of wrong architecture
  8. fixme:module:find_dll_file skipping L"Z:\\home\\rugrats\\Downloads\\ProjectBowtie\\openal32.dll" because of wrong architecture
  9. [MainGame] Entering message processing loop
  10. [MainGame] Creating graphics context
  11. libGL error: unable to load driver: swrast_dri.so
  12. libGL error: failed to load driver: swrast
  13. err:winediag:X11DRV_WineGL_InitOpenglInfo Direct rendering is disabled, most likely your 32-bit OpenGL drivers haven't been installed correctly (using GL renderer "GeForce GTX 970/PCIe/SSE2", version "1.4 (2.1.2 NVIDIA 355.11)").
  14. err:wgl:X11DRV_wglCreateContextAttribsARB Context creation failed (error 1)
  15. [MainGame] Setting VSync mode: Adaptive
  16. [MainGame] Loading OpenGL entry points
  17.  
  18. Unhandled Exception:
  19. System.Exception: [VertexShader] Could not compile VertexShader:
  20. at nginz.Common.LogExtensions.Throw[BasicShader] (nginz.BasicShader dummy, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
  21. at nginz.BasicShader.Compile () [0x00000] in <filename unknown>:0
  22. at nginz.BasicShader..ctor (ShaderType type, System.String[] sources) [0x00000] in <filename unknown>:0
  23. at nginz.VertexShader..ctor (System.String[] sources) [0x00000] in <filename unknown>:0
  24. at nginz.SpriteBatch..ctor (nginz.Game game, nginz.ShaderProgram shader) [0x00000] in <filename unknown>:0
  25. at nginz.Game.EnterGameloop () [0x00000] in <filename unknown>:0
  26. at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
  27. [ERROR] FATAL UNHANDLED EXCEPTION: System.Exception: [VertexShader] Could not compile VertexShader:
  28. at nginz.Common.LogExtensions.Throw[BasicShader] (nginz.BasicShader dummy, System.String format, System.Object[] args) [0x00000] in <filename unknown>:0
  29. at nginz.BasicShader.Compile () [0x00000] in <filename unknown>:0
  30. at nginz.BasicShader..ctor (ShaderType type, System.String[] sources) [0x00000] in <filename unknown>:0
  31. at nginz.VertexShader..ctor (System.String[] sources) [0x00000] in <filename unknown>:0
  32. at nginz.SpriteBatch..ctor (nginz.Game game, nginz.ShaderProgram shader) [0x00000] in <filename unknown>:0
  33. at nginz.Game.EnterGameloop () [0x00000] in <filename unknown>:0
  34. at System.Threading.Thread.StartInternal () [0x00000] in <filename unknown>:0
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