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- variables:
- {points::%player%} = 0
- {stone::%player%} = 0
- {diamond::%player%} = 0
- {gold::%player%} = 0
- {iron::%player%} = 0
- {coal::%player%} = 0
- {redstone::%player%} = 0
- {emerald::%player%} = 0
- {lapis::%player%} = 0
- {stone.%player%} = 0
- {diamond.%player%} = 0
- {gold.%player%} = 0
- {iron.%player%} = 0
- {coal.%player%} = 0
- {redstone.%player%} = 0
- {emerald.%player%} = 0
- {lapis.%player%} = 0
- {cobble.%player%} = true
- on join:
- if {points::%player%} is not set:
- set {points::%player%} to 20
- if {stone.%player%} isn't set:
- set {stone.%player%} to 0
- if {diamond.%player%} isn't set:
- set {diamond.%player%} to 0
- if {gold.%player%} isn't set:
- set {gold.%player%} to 0
- if {iron.%player%} isn't set:
- set {iron.%player%} to 0
- if {coal.%player%} isn't set:
- set {coal.%player%} to 0
- if {redstone.%player%} isn't set:
- set {redstone.%player%} to 0
- if {emerald.%player%} isn't set:
- set {emerald.%player%} to 0
- if {lapis.%player%} isn't set:
- set {lapis.%player%} to 0
- on mine of stone:
- chance of 0.1%:
- give 1 paper named "&e&lToken na 1 dzien vipa" to player
- add 1 to {stone.%player%}
- give 8 xp to the player
- if {cobble.%player%} is false:
- stop
- else:
- wait 1 tick
- on mine of redstone ore:
- add 1 to {diamond.%player%}
- if player has permission "ranking.vip":
- add 5 to {points::%player%}
- else:
- add 3 to {points::%player%}
- on mine of coal ore:
- add 1 to {coal.%player%}
- if player has permission "ranking.vip":
- add 2 to {points::%player%}
- else:
- add 3 to {points::%player%}
- on mine of iron ore:
- add 1 to {iron.%player%}
- if player has permission "ranking.vip":
- add 12 to {points::%player%}
- else:
- add 10 to {points::%player%}
- on mine of gold ore:
- add 1 to {gold.%player%}
- send "zeby skrypt sie zaktualizowal trzeba zrestartowac serwer!"
- if player has permission "ranking.vip":
- add 15 to {points::%player%}
- else:
- add 12 to {points::%player%}
- on mine of lapis ore:
- add 1 to {lapis.%player%}
- if player has permission "ranking.vip":
- add 3 to {points::%player%}
- else:
- add 5 to {points::%player%}
- on mine of emerald ore:
- add 1 to {emerald.%player%}
- if player has permission "ranking.vip":
- add 15 to {points::%player%}
- else:
- add 12 to {points::%player%}
- on mine of diamond ore:
- add 1 to {diamond.%player%}
- if player has permission "ranking.vip":
- add 25 to {points::%player%}
- else:
- add 20 to {points::%player%}
- command /info:
- trigger:
- send "info: %{points::%player%}%"
- every 5 seconds:
- set {_num} to size of {points::*}
- loop {_num} times:
- loop {points::*}:
- if {_v.%loop-number%} is not set:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- if loop-value is greater than {_v.%loop-number%}:
- set {_v.%loop-number%} to loop-value
- set {_n.%loop-number%} to loop-index
- remove {_v.%loop-number%} from {points::*}
- loop {_num} times:
- if loop-number is less than or equal to 15:
- {_n.%loop-number%} isn't "<player>"
- set {tab.%loop-number%} to "%loop-number%. %{_n.%loop-number%}% (%{_v.%loop-number%}%)"
- set {points::%{_n.%loop-number%}%} to {_v.%loop-number%}
- {_num} is less than 15:
- set {_r} to {_num}
- loop 15 - {_num} times:
- add 1 to {_r}
- set {tab.%{_r}%} to "%{_r}%&a. &cBrak"
- loop all players:
- set {_tab} to "Brak"
- "{_tab}".Tab.set{1, "1"};
- "{_tab}".Tab.set{2, "2"};
- "{_tab}".Tab.set{3, "3"};
- "{_tab}".Tab.set{4, "4"};
- "{_tab}".Tab.set{5, "5"};
- "{_tab}".Tab.set{6, "6"};
- "{_tab}".Tab.set{7, "7"};
- "{_tab}".Tab.set{8, "8"};
- "{_tab}".Tab.set{9, "9"};
- "{_tab}".Tab.set{10, "10"};
- "{_tab}".Tab.set{11, "11"};
- "{_tab}".Tab.set{12, "12"};
- "{_tab}".Tab.set{13, "&9Informacje:"};
- "{_tab}".Tab.set{14, "&6&lNajlepsi gornicy:"};
- "{_tab}".Tab.set{15, "&6&lStatystyki:"};
- "{_tab}".Tab.set{16, "&9Nick: &7%loop-player%"};
- "{_tab}".Tab.set{17, "%{tab.1}%"};
- "{_tab}".Tab.set{18, "&ePunkty: &7 %{points::%loop-player%}%"};
- "{_tab}".Tab.set{19, "&9TPS: &7%tps%"};
- "{_tab}".Tab.set{20, "%{tab.2}%"};
- "{_tab}".Tab.set{21, "&bDiamenty: &7%{diamond.%loop-player%}%"};
- "{_tab}".Tab.set{22, "z"};
- "{_tab}".Tab.set{23, "%{tab.3}%"};
- "{_tab}".Tab.set{24, "&aEmeraldy: &7%{emerald.%loop-player%}%"};
- "{_tab}".Tab.set{25, "z"};
- "{_tab}".Tab.set{26, "%{tab.4}%"};
- "{_tab}".Tab.set{27, "&9Perly endermana: &7"};
- "{_tab}".Tab.set{28, "z"};
- "{_tab}".Tab.set{29, "%{tab.5}%"};
- "{_tab}".Tab.set{30, "&cTnt: &7%{tnt.%loop-player%}%"};
- "{_tab}".Tab.set{31, "z"};
- "{_tab}".Tab.set{32, "%{tab.6}%"};
- "{_tab}".Tab.set{33, "&eZloto: &7%{gold.%loop-player%}%"};
- "{_tab}".Tab.set{34, "z"};
- "{_tab}".Tab.set{35, "%{tab.7}%"};
- "{_tab}".Tab.set{36, "&8Zelazo: &7%{iron.%loop-player%}%"};
- "{_tab}".Tab.set{37, "z"};
- "{_tab}".Tab.set{38, "%{tab.8}%"};
- "{_tab}".Tab.set{39, "&0Wegiel: &7%{coal.%loop-player%}%"};
- "{_tab}".Tab.set{40, "z"};
- "{_tab}".Tab.set{41, "%{tab.9}%"};
- "{_tab}".Tab.set{42, "nic "};
- "{_tab}".Tab.set{43, "z"};
- "{_tab}".Tab.set{44, "%{tab.10}%"};
- "{_tab}".Tab.set{45, "&6Kamien: &7%{stone.%loop-player%}%"};
- "{_tab}".Tab.set{46, "z"};
- "{_tab}".Tab.set{47, "%{tab.11}%"};
- "{_tab}".Tab.set{48, "z"};
- "{_tab}".Tab.set{49, "z"};
- "{_tab}".Tab.set{50, "%{tab.12}%"};
- "{_tab}".Tab.set{51, "z"};
- "{_tab}".Tab.set{52, "z"};
- "{_tab}".Tab.set{53, "%{tab.13}%"};
- "{_tab}".Tab.set{54, "z"};
- "{_tab}".Tab.set{55, "z"};
- "{_tab}".Tab.set{56, "%{tab.14}%"};
- "{_tab}".Tab.set{57, "z"};
- "{_tab}".Tab.set{58, "z"};
- "{_tab}".Tab.set{59, "%{tab.15}%"};
- "{__tab}".Tab.set{60, "z"};
- "{_tab}".Tab.send{loop-player};
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