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- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ;;;minimii's Pokemon Battle Script;;;
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
- ON *:TEXT:!PokeBattle:#: {
- if (%PBPlayer1 == $null) {
- set %PBPlayer1 $nick
- msg $chan $nick is waiting to battle
- msg $chan If anyone would like to battle $nick please type !BattleJoin
- }
- else {
- msg $chan Sorry $nick but a battle was already started by %PBPlayer1
- }
- }
- ON *:TEXT:!BattleJoin:#: {
- if (%PBPlayer2 == $null) {
- set %PBPlayer2 $nick
- msg $chan $nick is now player 2!
- msg $chan View avalible pokemom with !BattleList
- }
- else {
- msg $chan Sorry $nick but there is already a player 2
- }
- }
- ON *:TEXT:!BattleList:#: {
- msg $chan Current pokemon are Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, and Blastoise.
- msg $chan Pick your pokemon with !Pick
- }
- ON *:TEXT:!Pick *:#: {
- if ($nick == %PBPlayer1) {
- if ($2 == Bulbasaur) {
- set %PBPlayer1Poke Bulbasaur
- set %PBPlayer1PokeHP 45
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Ivysaur) {
- set %PBPlayer1Poke Ivysaur
- set %PBPlayer1PokeHP 60
- set %PBPlayer1Recharge off
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Venusaur) {
- set %PBPlayer1Poke Venusaur
- set %PBPlayer1PokeHP 80
- set %PBPlayer1Recharge off
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charmander) {
- set %PBPlayer1Poke Charmander
- set %PBPlayer1PokeHP 39
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charmeleon) {
- set %PBPlayer1Poke Charmeleon
- set %PBPlayer1PokeHP 58
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charizard) {
- set %PBPlayer1Poke Charizard
- set %PBPlayer1PokeHP 78
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Squirtle) {
- set %PBPlayer1Poke Squirtle
- set %PBPlayer1PokeHP 44
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Wartortle) {
- set %PBPlayer1Poke Wartortle
- set %PBPlayer1PokeHP 59
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Blastoise) {
- set %PBPlayer1Poke Blastoise
- set %PBPlayer1PokeHP 79
- msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- }
- if ($nick == %PBPlayer2) {
- if ($2 == Bulbasaur) {
- set %PBPlayer2Poke Bulbasaur
- set %PBPlayer2PokeHP 45
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Ivysaur) {
- set %PBPlayer2Poke Ivysaur
- set %PBPlayer2PokeHP 60
- set %PBPlayer2Recharge off
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Venusaur) {
- set %PBPlayer2Poke Ivysaur
- set %PBPlayer2PokeHP 80
- set %PBPlayer2Recharge off
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charmander) {
- set %PBPlayer2Poke Charmander
- set %PBPlayer2PokeHP 39
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charmeleon) {
- set %PBPlayer2Poke Charmeleon
- set %PBPlayer2PokeHP 58
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Charizard) {
- set %PBPlayer2Poke Charizard
- set %PBPlayer2PokeHP 78
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Squirtle) {
- set %PBPlayer2Poke Squirtle
- set %PBPlayer2PokeHP 44
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Wartortle) {
- set %PBPlayer2Poke Wartortle
- set %PBPlayer2PokeHP 59
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- if ($2 == Blastoise) {
- set %PBPlayer2Poke Blastoise
- set %PBPlayer2PokeHP 79
- msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
- .notice $nick View moves with !BattleMoves
- .notice $nick When you are ready type !BattleReady
- }
- }
- }
- ON *:TEXT:!BattleMoves:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Bulbasaur) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-16 Points: !SeedBomb
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Ivysaur) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-24 Points: !SolarBeam
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Venusaur) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-24 Points: !SolarBeam
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Charmander) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-8 Points: !Ember
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Charmeleon) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick 1-20 Points: !Inferno
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Charizard) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick 1-20 Points: !Inferno
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Squirtle) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-8 Points: !WaterGun
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Wartortle) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick 1-24 Points: !HydroPump
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer1Poke == Blastoise) {
- .notice $nick Your moveset for %PBPlayer1Poke is:
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick 1-24 Points: !HydroPump
- .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Bulbasaur) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-16 Points: !SeedBomb
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Ivysaur) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-24 Points: !SolarBeam
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Venusaur) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-7 Points: !VineWhip
- .notice $nick 1-11 Points: !RazorLeaf
- .notice $nick 1-24 Points: !SolarBeam
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Charmander) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-8 Points: !Ember
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Charmeleon) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick 1-20 Points: !Inferno
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Charizard) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-13 Points: !FireFang
- .notice $nick 1-19 Points: !FlameThrower
- .notice $nick 1-20 Points: !Inferno
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Squirtle) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-8 Points: !WaterGun
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Wartortle) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick 1-24 Points: !HydroPump
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- if (%PBPlayer2Poke == Blastoise) {
- .notice $nick Your moveset for %PBPlayer2Poke is:
- .notice $nick 1-12 Points: !WaterPulse
- .notice $nick 1-18 Points: !AquaTail
- .notice $nick 1-24 Points: !HydroPump
- .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
- .notice $nick When you are ready type !BattleReady
- }
- }
- }
- ;Stop Battle
- ON *:TEXT:!BattleStop:#: {
- unset %PB*
- msg $chan Battle stopped.
- }
- ON *:TEXT:!BattleReset:#: {
- unset %PB*
- msg $chan Battle reset.
- }
- ;- BATTLE SCRIPTS -
- ;Begin Battle Script
- ON *:TEXT:!BattleReady:#: {
- if ($nick == %PBPlayer1) {
- set %PBPlayer1Ready on
- if (%PBPlayer2Ready != on) {
- msg $chan Can %PBPlayer2 please say !BattleReady
- }
- }
- if ($nick == %PBPlayer2) {
- set %PBPlayer2Ready on
- if (%PBPlayer1Ready != on) {
- msg $chan Can %PBPlayer1 please say !BattleReady
- }
- }
- if (%PBPlayer1Ready == on) {
- if (%PBPlayer2Ready == on) {
- msg $chan Both players are ready!
- msg $chan It is %PBPlayer1 $+ 's turn!
- }
- }
- }
- ;Moves for Bulbasaur
- ON *:TEXT:!VineWhip:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Bulbasaur) {
- set %x $rand(1,7) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Bulbasaur) {
- set %x $rand(1,7) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!RazorLeaf:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Bulbasaur) {
- set %x $rand(1,11) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Bulbasaur) {
- set %x $rand(1,11) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!SeedBomb:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Bulbasaur) {
- set %x $rand(1,16) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and slams a barrage of hard-shelled seeds down on %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Bulbasaur) {
- set %x $rand(1,16) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and slams a barrage of hard-shelled seeds down on %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ;Moves for Ivysaur
- ON *:TEXT:!VineWhip:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Ivysaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,7) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Ivysaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,7) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ON *:TEXT:!RazorLeaf:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Ivysaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,11) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Ivysaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,11) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ON *:TEXT:!Solarbeam:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Ivysaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,24) {
- dec %PBPlayer2PokeHP %x
- set %PBPlayer1Recharge on
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts a beam of light at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Ivysaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,24) {
- dec %PBPlayer1PokeHP %x
- set %PBPlayer2Recharge on
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts a beam of light at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ;Moves for Venusaur
- ON *:TEXT:!VineWhip:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Venusaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,7) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Venusaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,7) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ON *:TEXT:!RazorLeaf:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Venusaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,11) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Venusaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,11) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ON *:TEXT:!Solarbeam:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Venusaur) {
- if (%PBPlayer1Recharge != on) {
- set %x $rand(1,24) {
- dec %PBPlayer2PokeHP %x
- set %PBPlayer1Recharge on
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts a beam of light at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer1Recharge == on) {
- msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
- set %PBPlayer1Recharge off
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Venusaur) {
- if (%PBPlayer2Recharge != on) {
- set %x $rand(1,24) {
- dec %PBPlayer1PokeHP %x
- set %PBPlayer2Recharge on
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts a beam of light at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- if (%PBPlayer2Recharge == on) {
- msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
- set %PBPlayer2Recharge off
- }
- }
- }
- }
- }
- ;Moves for Charmander
- ON *:TEXT:!Ember:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmander) {
- set %x $rand(1,8) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with small flames.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmander) {
- set %x $rand(1,8) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with small flames.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!FireFang:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmander) {
- set %x $rand(1,13) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmander) {
- set %x $rand(1,13) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!FlameThrower:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmander) {
- set %x $rand(1,19) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmander) {
- set %x $rand(1,19) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ;Moves for Charmeleon
- ON *:TEXT:!FireFang:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmeleon) {
- set %x $rand(1,13) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmeleon) {
- set %x $rand(1,13) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!FlameThrower:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmeleon) {
- set %x $rand(1,19) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmeleon) {
- set %x $rand(1,19) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!Inferno:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charmeleon) {
- set %x $rand(1,20) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke engulfed %PBPlayer2 $+ 's %PBPlayer2Poke in an intense fire.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charmeleon) {
- set %x $rand(1,20) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke engulfed %PBPlayer1 $+ 's %PBPlayer1Poke in an intense fire.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ;Moves for Charizard
- ON *:TEXT:!FireFang:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charizard) {
- set %x $rand(1,13) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charizard) {
- set %x $rand(1,13) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ON *:TEXT:!FlameThrower:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charizard) {
- set %x $rand(1,19) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charizard) {
- set %x $rand(1,19) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- on *:text:!Inferno:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Charizard) {
- set %x $rand(1,20) {
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke engulfed %PBPlayer2 $+ 's %PBPlayer2Poke in an intense fire.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Charizard) {
- set %x $rand(1,20) {
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke engulfed %PBPlayer1 $+ 's %PBPlayer1Poke in an intense fire.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- }
- ;Moves for Squirtle
- ON *:TEXT:!WaterGun:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Squirtle) {
- set %x $rand(1,8)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a forceful shot of water.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Squirtle) {
- set %x $rand(1,8)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts %PBPlayer1 $+ 's %PBPlayer1Poke with a forceful shot of water.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!WaterPulse:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Squirtle) {
- set %x $rand(1,12)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Squirtle) {
- set %x $rand(1,12)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!AquaTail:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Squirtle) {
- set %x $rand(1,18)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Squirtle) {
- set %x $rand(1,18)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ;Moves for Wartortle
- ON *:TEXT:!WaterPulse:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Wartortle) {
- set %x $rand(1,12)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Wartortle) {
- set %x $rand(1,12)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!AquaTail:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Wartortle) {
- set %x $rand(1,18)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Wartortle) {
- set %x $rand(1,18)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!HydroPump:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Wartortle) {
- set %x $rand(1,24)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a huge volume of water launched under great pressure.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Wartortle) {
- set %x $rand(1,24)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a huge volume of water launched under great pressure.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ;Moves for Blastoise
- ON *:TEXT:!WaterPulse:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Blastoise) {
- set %x $rand(1,12)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Blastoise) {
- set %x $rand(1,12)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!AquaTail:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Blastoise) {
- set %x $rand(1,18)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Blastoise) {
- set %x $rand(1,18)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
- ON *:TEXT:!HydroPump:#: {
- if ($nick == %PBPlayer1) {
- if (%PBPlayer1Poke == Blastoise) {
- set %x $rand(1,24)
- dec %PBPlayer2PokeHP %x
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a huge volume of water launched under great pressure.
- msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
- if (%PBPlayer2PokeHP > 0) {
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
- msg $chan Now it's %PBPlayer2 $+ 's turn!
- }
- if (%PBPlayer2PokeHP <= 0) {
- msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
- unset %PB*
- }
- }
- }
- if ($nick == %PBPlayer2) {
- if (%PBPlayer2Poke == Blastoise) {
- set %x $rand(1,24)
- dec %PBPlayer1PokeHP %x
- msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a huge volume of water launched under great pressure.
- msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
- if (%PBPlayer1PokeHP > 0) {
- msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
- msg $chan Now it's %PBPlayer1 $+ 's turn!
- }
- if (%PBPlayer1PokeHP <= 0) {
- msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
- unset %PB*
- }
- }
- }
- }
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