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May 1st, 2013
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  1. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  2. ;;;minimii's Pokemon Battle Script;;;
  3. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
  4. ON *:TEXT:!PokeBattle:#: {
  5. if (%PBPlayer1 == $null) {
  6. set %PBPlayer1 $nick
  7. msg $chan $nick is waiting to battle
  8. msg $chan If anyone would like to battle $nick please type !BattleJoin
  9. }
  10. else {
  11. msg $chan Sorry $nick but a battle was already started by %PBPlayer1
  12. }
  13. }
  14.  
  15. ON *:TEXT:!BattleJoin:#: {
  16. if (%PBPlayer2 == $null) {
  17. set %PBPlayer2 $nick
  18. msg $chan $nick is now player 2!
  19. msg $chan View avalible pokemom with !BattleList
  20. }
  21. else {
  22. msg $chan Sorry $nick but there is already a player 2
  23. }
  24. }
  25.  
  26. ON *:TEXT:!BattleList:#: {
  27. msg $chan Current pokemon are Bulbasaur, Ivysaur, Venusaur, Charmander, Charmeleon, Charizard, Squirtle, Wartortle, and Blastoise.
  28. msg $chan Pick your pokemon with !Pick
  29. }
  30. ON *:TEXT:!Pick *:#: {
  31. if ($nick == %PBPlayer1) {
  32. if ($2 == Bulbasaur) {
  33. set %PBPlayer1Poke Bulbasaur
  34. set %PBPlayer1PokeHP 45
  35. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  36. .notice $nick View moves with !BattleMoves
  37. .notice $nick When you are ready type !BattleReady
  38. }
  39. if ($2 == Ivysaur) {
  40. set %PBPlayer1Poke Ivysaur
  41. set %PBPlayer1PokeHP 60
  42. set %PBPlayer1Recharge off
  43. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  44. .notice $nick View moves with !BattleMoves
  45. .notice $nick When you are ready type !BattleReady
  46. }
  47. if ($2 == Venusaur) {
  48. set %PBPlayer1Poke Venusaur
  49. set %PBPlayer1PokeHP 80
  50. set %PBPlayer1Recharge off
  51. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  52. .notice $nick View moves with !BattleMoves
  53. .notice $nick When you are ready type !BattleReady
  54. }
  55. if ($2 == Charmander) {
  56. set %PBPlayer1Poke Charmander
  57. set %PBPlayer1PokeHP 39
  58. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  59. .notice $nick View moves with !BattleMoves
  60. .notice $nick When you are ready type !BattleReady
  61. }
  62. if ($2 == Charmeleon) {
  63. set %PBPlayer1Poke Charmeleon
  64. set %PBPlayer1PokeHP 58
  65. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  66. .notice $nick View moves with !BattleMoves
  67. .notice $nick When you are ready type !BattleReady
  68. }
  69. if ($2 == Charizard) {
  70. set %PBPlayer1Poke Charizard
  71. set %PBPlayer1PokeHP 78
  72. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  73. .notice $nick View moves with !BattleMoves
  74. .notice $nick When you are ready type !BattleReady
  75. }
  76. if ($2 == Squirtle) {
  77. set %PBPlayer1Poke Squirtle
  78. set %PBPlayer1PokeHP 44
  79. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  80. .notice $nick View moves with !BattleMoves
  81. .notice $nick When you are ready type !BattleReady
  82. }
  83. if ($2 == Wartortle) {
  84. set %PBPlayer1Poke Wartortle
  85. set %PBPlayer1PokeHP 59
  86. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  87. .notice $nick View moves with !BattleMoves
  88. .notice $nick When you are ready type !BattleReady
  89. }
  90. if ($2 == Blastoise) {
  91. set %PBPlayer1Poke Blastoise
  92. set %PBPlayer1PokeHP 79
  93. msg $chan %PBPlayer1 picked %PBPlayer1Poke $+ !
  94. .notice $nick View moves with !BattleMoves
  95. .notice $nick When you are ready type !BattleReady
  96. }
  97. }
  98. if ($nick == %PBPlayer2) {
  99. if ($2 == Bulbasaur) {
  100. set %PBPlayer2Poke Bulbasaur
  101. set %PBPlayer2PokeHP 45
  102. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  103. .notice $nick View moves with !BattleMoves
  104. .notice $nick When you are ready type !BattleReady
  105. }
  106. if ($2 == Ivysaur) {
  107. set %PBPlayer2Poke Ivysaur
  108. set %PBPlayer2PokeHP 60
  109. set %PBPlayer2Recharge off
  110. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  111. .notice $nick View moves with !BattleMoves
  112. .notice $nick When you are ready type !BattleReady
  113. }
  114. if ($2 == Venusaur) {
  115. set %PBPlayer2Poke Ivysaur
  116. set %PBPlayer2PokeHP 80
  117. set %PBPlayer2Recharge off
  118. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  119. .notice $nick View moves with !BattleMoves
  120. .notice $nick When you are ready type !BattleReady
  121. }
  122. if ($2 == Charmander) {
  123. set %PBPlayer2Poke Charmander
  124. set %PBPlayer2PokeHP 39
  125. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  126. .notice $nick View moves with !BattleMoves
  127. .notice $nick When you are ready type !BattleReady
  128. }
  129. if ($2 == Charmeleon) {
  130. set %PBPlayer2Poke Charmeleon
  131. set %PBPlayer2PokeHP 58
  132. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  133. .notice $nick View moves with !BattleMoves
  134. .notice $nick When you are ready type !BattleReady
  135. }
  136. if ($2 == Charizard) {
  137. set %PBPlayer2Poke Charizard
  138. set %PBPlayer2PokeHP 78
  139. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  140. .notice $nick View moves with !BattleMoves
  141. .notice $nick When you are ready type !BattleReady
  142. }
  143. if ($2 == Squirtle) {
  144. set %PBPlayer2Poke Squirtle
  145. set %PBPlayer2PokeHP 44
  146. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  147. .notice $nick View moves with !BattleMoves
  148. .notice $nick When you are ready type !BattleReady
  149. }
  150. if ($2 == Wartortle) {
  151. set %PBPlayer2Poke Wartortle
  152. set %PBPlayer2PokeHP 59
  153. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  154. .notice $nick View moves with !BattleMoves
  155. .notice $nick When you are ready type !BattleReady
  156. }
  157. if ($2 == Blastoise) {
  158. set %PBPlayer2Poke Blastoise
  159. set %PBPlayer2PokeHP 79
  160. msg $chan %PBPlayer2 picked %PBPlayer2Poke $+ !
  161. .notice $nick View moves with !BattleMoves
  162. .notice $nick When you are ready type !BattleReady
  163. }
  164. }
  165. }
  166. ON *:TEXT:!BattleMoves:#: {
  167. if ($nick == %PBPlayer1) {
  168. if (%PBPlayer1Poke == Bulbasaur) {
  169. .notice $nick Your moveset for %PBPlayer1Poke is:
  170. .notice $nick 1-7 Points: !VineWhip
  171. .notice $nick 1-11 Points: !RazorLeaf
  172. .notice $nick 1-16 Points: !SeedBomb
  173. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  174. .notice $nick When you are ready type !BattleReady
  175. }
  176. if (%PBPlayer1Poke == Ivysaur) {
  177. .notice $nick Your moveset for %PBPlayer1Poke is:
  178. .notice $nick 1-7 Points: !VineWhip
  179. .notice $nick 1-11 Points: !RazorLeaf
  180. .notice $nick 1-24 Points: !SolarBeam
  181. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  182. .notice $nick When you are ready type !BattleReady
  183. }
  184. if (%PBPlayer1Poke == Venusaur) {
  185. .notice $nick Your moveset for %PBPlayer1Poke is:
  186. .notice $nick 1-7 Points: !VineWhip
  187. .notice $nick 1-11 Points: !RazorLeaf
  188. .notice $nick 1-24 Points: !SolarBeam
  189. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  190. .notice $nick When you are ready type !BattleReady
  191. }
  192. if (%PBPlayer1Poke == Charmander) {
  193. .notice $nick Your moveset for %PBPlayer1Poke is:
  194. .notice $nick 1-8 Points: !Ember
  195. .notice $nick 1-13 Points: !FireFang
  196. .notice $nick 1-19 Points: !FlameThrower
  197. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  198. .notice $nick When you are ready type !BattleReady
  199. }
  200. if (%PBPlayer1Poke == Charmeleon) {
  201. .notice $nick Your moveset for %PBPlayer1Poke is:
  202. .notice $nick 1-13 Points: !FireFang
  203. .notice $nick 1-19 Points: !FlameThrower
  204. .notice $nick 1-20 Points: !Inferno
  205. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  206. .notice $nick When you are ready type !BattleReady
  207. }
  208. if (%PBPlayer1Poke == Charizard) {
  209. .notice $nick Your moveset for %PBPlayer1Poke is:
  210. .notice $nick 1-13 Points: !FireFang
  211. .notice $nick 1-19 Points: !FlameThrower
  212. .notice $nick 1-20 Points: !Inferno
  213. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  214. .notice $nick When you are ready type !BattleReady
  215. }
  216. if (%PBPlayer1Poke == Squirtle) {
  217. .notice $nick Your moveset for %PBPlayer1Poke is:
  218. .notice $nick 1-8 Points: !WaterGun
  219. .notice $nick 1-12 Points: !WaterPulse
  220. .notice $nick 1-18 Points: !AquaTail
  221. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  222. .notice $nick When you are ready type !BattleReady
  223. }
  224. if (%PBPlayer1Poke == Wartortle) {
  225. .notice $nick Your moveset for %PBPlayer1Poke is:
  226. .notice $nick 1-12 Points: !WaterPulse
  227. .notice $nick 1-18 Points: !AquaTail
  228. .notice $nick 1-24 Points: !HydroPump
  229. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  230. .notice $nick When you are ready type !BattleReady
  231. }
  232. if (%PBPlayer1Poke == Blastoise) {
  233. .notice $nick Your moveset for %PBPlayer1Poke is:
  234. .notice $nick 1-12 Points: !WaterPulse
  235. .notice $nick 1-18 Points: !AquaTail
  236. .notice $nick 1-24 Points: !HydroPump
  237. .notice $nick %PBPlayer1Poke has %PBPlayer1PokeHP HP
  238. .notice $nick When you are ready type !BattleReady
  239. }
  240. }
  241. if ($nick == %PBPlayer2) {
  242. if (%PBPlayer2Poke == Bulbasaur) {
  243. .notice $nick Your moveset for %PBPlayer2Poke is:
  244. .notice $nick 1-7 Points: !VineWhip
  245. .notice $nick 1-11 Points: !RazorLeaf
  246. .notice $nick 1-16 Points: !SeedBomb
  247. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  248. .notice $nick When you are ready type !BattleReady
  249. }
  250. if (%PBPlayer2Poke == Ivysaur) {
  251. .notice $nick Your moveset for %PBPlayer2Poke is:
  252. .notice $nick 1-7 Points: !VineWhip
  253. .notice $nick 1-11 Points: !RazorLeaf
  254. .notice $nick 1-24 Points: !SolarBeam
  255. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  256. .notice $nick When you are ready type !BattleReady
  257. }
  258. if (%PBPlayer2Poke == Venusaur) {
  259. .notice $nick Your moveset for %PBPlayer2Poke is:
  260. .notice $nick 1-7 Points: !VineWhip
  261. .notice $nick 1-11 Points: !RazorLeaf
  262. .notice $nick 1-24 Points: !SolarBeam
  263. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  264. .notice $nick When you are ready type !BattleReady
  265. }
  266. if (%PBPlayer2Poke == Charmander) {
  267. .notice $nick Your moveset for %PBPlayer2Poke is:
  268. .notice $nick 1-8 Points: !Ember
  269. .notice $nick 1-13 Points: !FireFang
  270. .notice $nick 1-19 Points: !FlameThrower
  271. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  272. .notice $nick When you are ready type !BattleReady
  273. }
  274. if (%PBPlayer2Poke == Charmeleon) {
  275. .notice $nick Your moveset for %PBPlayer2Poke is:
  276. .notice $nick 1-13 Points: !FireFang
  277. .notice $nick 1-19 Points: !FlameThrower
  278. .notice $nick 1-20 Points: !Inferno
  279. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  280. .notice $nick When you are ready type !BattleReady
  281. }
  282. if (%PBPlayer2Poke == Charizard) {
  283. .notice $nick Your moveset for %PBPlayer2Poke is:
  284. .notice $nick 1-13 Points: !FireFang
  285. .notice $nick 1-19 Points: !FlameThrower
  286. .notice $nick 1-20 Points: !Inferno
  287. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  288. .notice $nick When you are ready type !BattleReady
  289. }
  290. if (%PBPlayer2Poke == Squirtle) {
  291. .notice $nick Your moveset for %PBPlayer2Poke is:
  292. .notice $nick 1-8 Points: !WaterGun
  293. .notice $nick 1-12 Points: !WaterPulse
  294. .notice $nick 1-18 Points: !AquaTail
  295. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  296. .notice $nick When you are ready type !BattleReady
  297. }
  298. if (%PBPlayer2Poke == Wartortle) {
  299. .notice $nick Your moveset for %PBPlayer2Poke is:
  300. .notice $nick 1-12 Points: !WaterPulse
  301. .notice $nick 1-18 Points: !AquaTail
  302. .notice $nick 1-24 Points: !HydroPump
  303. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  304. .notice $nick When you are ready type !BattleReady
  305. }
  306. if (%PBPlayer2Poke == Blastoise) {
  307. .notice $nick Your moveset for %PBPlayer2Poke is:
  308. .notice $nick 1-12 Points: !WaterPulse
  309. .notice $nick 1-18 Points: !AquaTail
  310. .notice $nick 1-24 Points: !HydroPump
  311. .notice $nick %PBPlayer2Poke has %PBPlayer2PokeHP HP
  312. .notice $nick When you are ready type !BattleReady
  313. }
  314. }
  315. }
  316.  
  317. ;Stop Battle
  318. ON *:TEXT:!BattleStop:#: {
  319. unset %PB*
  320. msg $chan Battle stopped.
  321. }
  322. ON *:TEXT:!BattleReset:#: {
  323. unset %PB*
  324. msg $chan Battle reset.
  325. }
  326.  
  327. ;- BATTLE SCRIPTS -
  328.  
  329. ;Begin Battle Script
  330.  
  331. ON *:TEXT:!BattleReady:#: {
  332. if ($nick == %PBPlayer1) {
  333. set %PBPlayer1Ready on
  334. if (%PBPlayer2Ready != on) {
  335. msg $chan Can %PBPlayer2 please say !BattleReady
  336. }
  337. }
  338. if ($nick == %PBPlayer2) {
  339. set %PBPlayer2Ready on
  340. if (%PBPlayer1Ready != on) {
  341. msg $chan Can %PBPlayer1 please say !BattleReady
  342. }
  343. }
  344. if (%PBPlayer1Ready == on) {
  345. if (%PBPlayer2Ready == on) {
  346. msg $chan Both players are ready!
  347. msg $chan It is %PBPlayer1 $+ 's turn!
  348. }
  349. }
  350. }
  351.  
  352. ;Moves for Bulbasaur
  353.  
  354. ON *:TEXT:!VineWhip:#: {
  355. if ($nick == %PBPlayer1) {
  356. if (%PBPlayer1Poke == Bulbasaur) {
  357. set %x $rand(1,7) {
  358. dec %PBPlayer2PokeHP %x
  359. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
  360. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  361. if (%PBPlayer2PokeHP > 0) {
  362. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  363. msg $chan Now it's %PBPlayer2 $+ 's turn!
  364. }
  365. if (%PBPlayer2PokeHP <= 0) {
  366. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  367. unset %PB*
  368. }
  369. }
  370. }
  371. }
  372. if ($nick == %PBPlayer2) {
  373. if (%PBPlayer2Poke == Bulbasaur) {
  374. set %x $rand(1,7) {
  375. dec %PBPlayer1PokeHP %x
  376. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
  377. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  378. if (%PBPlayer1PokeHP > 0) {
  379. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  380. msg $chan Now it's %PBPlayer1 $+ 's turn!
  381. }
  382. if (%PBPlayer1PokeHP <= 0) {
  383. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  384. unset %PB*
  385. }
  386. }
  387. }
  388. }
  389. }
  390.  
  391. ON *:TEXT:!RazorLeaf:#: {
  392. if ($nick == %PBPlayer1) {
  393. if (%PBPlayer1Poke == Bulbasaur) {
  394. set %x $rand(1,11) {
  395. dec %PBPlayer2PokeHP %x
  396. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  397. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  398. if (%PBPlayer2PokeHP > 0) {
  399. msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  400. msg $chan Now it's %PBPlayer2 $+ 's turn!
  401. }
  402. if (%PBPlayer2PokeHP <= 0) {
  403. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  404. unset %PB*
  405. }
  406. }
  407. }
  408. }
  409. if ($nick == %PBPlayer2) {
  410. if (%PBPlayer2Poke == Bulbasaur) {
  411. set %x $rand(1,11) {
  412. dec %PBPlayer1PokeHP %x
  413. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  414. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  415. if (%PBPlayer1PokeHP > 0) {
  416. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  417. msg $chan Now it's %PBPlayer1 $+ 's turn!
  418. }
  419. if (%PBPlayer1PokeHP <= 0) {
  420. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  421. unset %PB*
  422. }
  423. }
  424. }
  425. }
  426. }
  427.  
  428. ON *:TEXT:!SeedBomb:#: {
  429. if ($nick == %PBPlayer1) {
  430. if (%PBPlayer1Poke == Bulbasaur) {
  431. set %x $rand(1,16) {
  432. dec %PBPlayer2PokeHP %x
  433. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and slams a barrage of hard-shelled seeds down on %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  434. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  435. if (%PBPlayer2PokeHP > 0) {
  436. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  437. msg $chan Now it's %PBPlayer2 $+ 's turn!
  438. }
  439. if (%PBPlayer2PokeHP <= 0) {
  440. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  441. unset %PB*
  442. }
  443. }
  444. }
  445. }
  446. if ($nick == %PBPlayer2) {
  447. if (%PBPlayer2Poke == Bulbasaur) {
  448. set %x $rand(1,16) {
  449. dec %PBPlayer1PokeHP %x
  450. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and slams a barrage of hard-shelled seeds down on %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  451. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  452. if (%PBPlayer1PokeHP > 0) {
  453. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  454. msg $chan Now it's %PBPlayer1 $+ 's turn!
  455. }
  456. if (%PBPlayer1PokeHP <= 0) {
  457. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  458. unset %PB*
  459. }
  460. }
  461. }
  462. }
  463. }
  464.  
  465. ;Moves for Ivysaur
  466.  
  467. ON *:TEXT:!VineWhip:#: {
  468. if ($nick == %PBPlayer1) {
  469. if (%PBPlayer1Poke == Ivysaur) {
  470. if (%PBPlayer1Recharge != on) {
  471. set %x $rand(1,7) {
  472. dec %PBPlayer2PokeHP %x
  473. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
  474. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  475. if (%PBPlayer2PokeHP > 0) {
  476. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  477. msg $chan Now it's %PBPlayer2 $+ 's turn!
  478. }
  479. if (%PBPlayer2PokeHP <= 0) {
  480. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  481. unset %PB*
  482. }
  483. }
  484. if (%PBPlayer1Recharge == on) {
  485. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  486. set %PBPlayer1Recharge off
  487. }
  488. }
  489. }
  490. }
  491. if ($nick == %PBPlayer2) {
  492. if (%PBPlayer2Poke == Ivysaur) {
  493. if (%PBPlayer2Recharge != on) {
  494. set %x $rand(1,7) {
  495. dec %PBPlayer1PokeHP %x
  496. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
  497. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  498. if (%PBPlayer1PokeHP > 0) {
  499. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  500. msg $chan Now it's %PBPlayer1 $+ 's turn!
  501. }
  502. if (%PBPlayer1PokeHP <= 0) {
  503. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  504. unset %PB*
  505. }
  506. }
  507. if (%PBPlayer2Recharge == on) {
  508. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  509. set %PBPlayer2Recharge off
  510. }
  511. }
  512. }
  513. }
  514. }
  515.  
  516. ON *:TEXT:!RazorLeaf:#: {
  517. if ($nick == %PBPlayer1) {
  518. if (%PBPlayer1Poke == Ivysaur) {
  519. if (%PBPlayer1Recharge != on) {
  520. set %x $rand(1,11) {
  521. dec %PBPlayer2PokeHP %x
  522. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  523. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  524. if (%PBPlayer2PokeHP > 0) {
  525. msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  526. msg $chan Now it's %PBPlayer2 $+ 's turn!
  527. }
  528. if (%PBPlayer2PokeHP <= 0) {
  529. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  530. unset %PB*
  531. }
  532. }
  533. if (%PBPlayer1Recharge == on) {
  534. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  535. set %PBPlayer1Recharge off
  536. }
  537. }
  538. }
  539. }
  540. if ($nick == %PBPlayer2) {
  541. if (%PBPlayer2Poke == Ivysaur) {
  542. if (%PBPlayer2Recharge != on) {
  543. set %x $rand(1,11) {
  544. dec %PBPlayer1PokeHP %x
  545. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  546. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  547. if (%PBPlayer1PokeHP > 0) {
  548. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  549. msg $chan Now it's %PBPlayer1 $+ 's turn!
  550. }
  551. if (%PBPlayer1PokeHP <= 0) {
  552. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  553. unset %PB*
  554. }
  555. }
  556. if (%PBPlayer2Recharge == on) {
  557. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  558. set %PBPlayer2Recharge off
  559. }
  560. }
  561. }
  562. }
  563. }
  564.  
  565. ON *:TEXT:!Solarbeam:#: {
  566. if ($nick == %PBPlayer1) {
  567. if (%PBPlayer1Poke == Ivysaur) {
  568. if (%PBPlayer1Recharge != on) {
  569. set %x $rand(1,24) {
  570. dec %PBPlayer2PokeHP %x
  571. set %PBPlayer1Recharge on
  572. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts a beam of light at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  573. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  574. if (%PBPlayer2PokeHP > 0) {
  575. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  576. msg $chan Now it's %PBPlayer2 $+ 's turn!
  577. }
  578. if (%PBPlayer2PokeHP <= 0) {
  579. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  580. unset %PB*
  581. }
  582. }
  583. if (%PBPlayer1Recharge == on) {
  584. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  585. set %PBPlayer1Recharge off
  586. }
  587. }
  588. }
  589. }
  590. if ($nick == %PBPlayer2) {
  591. if (%PBPlayer2Poke == Ivysaur) {
  592. if (%PBPlayer2Recharge != on) {
  593. set %x $rand(1,24) {
  594. dec %PBPlayer1PokeHP %x
  595. set %PBPlayer2Recharge on
  596. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts a beam of light at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  597. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  598. if (%PBPlayer1PokeHP > 0) {
  599. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  600. msg $chan Now it's %PBPlayer1 $+ 's turn!
  601. }
  602. if (%PBPlayer1PokeHP <= 0) {
  603. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  604. unset %PB*
  605. }
  606. }
  607. if (%PBPlayer2Recharge == on) {
  608. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  609. set %PBPlayer2Recharge off
  610. }
  611. }
  612. }
  613. }
  614. }
  615.  
  616. ;Moves for Venusaur
  617.  
  618. ON *:TEXT:!VineWhip:#: {
  619. if ($nick == %PBPlayer1) {
  620. if (%PBPlayer1Poke == Venusaur) {
  621. if (%PBPlayer1Recharge != on) {
  622. set %x $rand(1,7) {
  623. dec %PBPlayer2PokeHP %x
  624. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and whips %PBPlayer2 $+ 's %PBPlayer2Poke with vines.
  625. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  626. if (%PBPlayer2PokeHP > 0) {
  627. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  628. msg $chan Now it's %PBPlayer2 $+ 's turn!
  629. }
  630. if (%PBPlayer2PokeHP <= 0) {
  631. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  632. unset %PB*
  633. }
  634. }
  635. if (%PBPlayer1Recharge == on) {
  636. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  637. set %PBPlayer1Recharge off
  638. }
  639. }
  640. }
  641. }
  642. if ($nick == %PBPlayer2) {
  643. if (%PBPlayer2Poke == Venusaur) {
  644. if (%PBPlayer2Recharge != on) {
  645. set %x $rand(1,7) {
  646. dec %PBPlayer1PokeHP %x
  647. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and whips %PBPlayer1 $+ 's %PBPlayer1Poke with vines.
  648. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  649. if (%PBPlayer1PokeHP > 0) {
  650. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  651. msg $chan Now it's %PBPlayer1 $+ 's turn!
  652. }
  653. if (%PBPlayer1PokeHP <= 0) {
  654. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  655. unset %PB*
  656. }
  657. }
  658. if (%PBPlayer2Recharge == on) {
  659. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  660. set %PBPlayer2Recharge off
  661. }
  662. }
  663. }
  664. }
  665. }
  666.  
  667. ON *:TEXT:!RazorLeaf:#: {
  668. if ($nick == %PBPlayer1) {
  669. if (%PBPlayer1Poke == Venusaur) {
  670. if (%PBPlayer1Recharge != on) {
  671. set %x $rand(1,11) {
  672. dec %PBPlayer2PokeHP %x
  673. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke stands his ground firmly in front of %PBPlayer2 $+ 's %PBPlayer2Poke and throws razor sharp leaves at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  674. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  675. if (%PBPlayer2PokeHP > 0) {
  676. msg $chan%PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  677. msg $chan Now it's %PBPlayer2 $+ 's turn!
  678. }
  679. if (%PBPlayer2PokeHP <= 0) {
  680. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  681. unset %PB*
  682. }
  683. }
  684. if (%PBPlayer1Recharge == on) {
  685. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  686. set %PBPlayer1Recharge off
  687. }
  688. }
  689. }
  690. }
  691. if ($nick == %PBPlayer2) {
  692. if (%PBPlayer2Poke == Venusaur) {
  693. if (%PBPlayer2Recharge != on) {
  694. set %x $rand(1,11) {
  695. dec %PBPlayer1PokeHP %x
  696. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke stands his ground firmly in front of %PBPlayer1 $+ 's %PBPlayer1Poke and throws razor sharp leaves at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  697. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  698. if (%PBPlayer1PokeHP > 0) {
  699. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  700. msg $chan Now it's %PBPlayer1 $+ 's turn!
  701. }
  702. if (%PBPlayer1PokeHP <= 0) {
  703. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  704. unset %PB*
  705. }
  706. }
  707. if (%PBPlayer2Recharge == on) {
  708. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  709. set %PBPlayer2Recharge off
  710. }
  711. }
  712. }
  713. }
  714. }
  715.  
  716. ON *:TEXT:!Solarbeam:#: {
  717. if ($nick == %PBPlayer1) {
  718. if (%PBPlayer1Poke == Venusaur) {
  719. if (%PBPlayer1Recharge != on) {
  720. set %x $rand(1,24) {
  721. dec %PBPlayer2PokeHP %x
  722. set %PBPlayer1Recharge on
  723. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts a beam of light at %PBPlayer2 $+ 's %PBPlayer2Poke $+ .
  724. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  725. if (%PBPlayer2PokeHP > 0) {
  726. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  727. msg $chan Now it's %PBPlayer2 $+ 's turn!
  728. }
  729. if (%PBPlayer2PokeHP <= 0) {
  730. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  731. unset %PB*
  732. }
  733. }
  734. if (%PBPlayer1Recharge == on) {
  735. msg $chan Sorry %PBPlayer1 but you still have to recharge from your last attack.
  736. set %PBPlayer1Recharge off
  737. }
  738. }
  739. }
  740. }
  741. if ($nick == %PBPlayer2) {
  742. if (%PBPlayer2Poke == Venusaur) {
  743. if (%PBPlayer2Recharge != on) {
  744. set %x $rand(1,24) {
  745. dec %PBPlayer1PokeHP %x
  746. set %PBPlayer2Recharge on
  747. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts a beam of light at %PBPlayer1 $+ 's %PBPlayer1Poke $+ .
  748. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  749. if (%PBPlayer1PokeHP > 0) {
  750. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  751. msg $chan Now it's %PBPlayer1 $+ 's turn!
  752. }
  753. if (%PBPlayer1PokeHP <= 0) {
  754. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  755. unset %PB*
  756. }
  757. }
  758. if (%PBPlayer2Recharge == on) {
  759. msg $chan Sorry %PBPlayer2 but you still have to recharge from your last attack.
  760. set %PBPlayer2Recharge off
  761. }
  762. }
  763. }
  764. }
  765. }
  766.  
  767. ;Moves for Charmander
  768.  
  769. ON *:TEXT:!Ember:#: {
  770. if ($nick == %PBPlayer1) {
  771. if (%PBPlayer1Poke == Charmander) {
  772. set %x $rand(1,8) {
  773. dec %PBPlayer2PokeHP %x
  774. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with small flames.
  775. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  776. if (%PBPlayer2PokeHP > 0) {
  777. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  778. msg $chan Now it's %PBPlayer2 $+ 's turn!
  779. }
  780. if (%PBPlayer2PokeHP <= 0) {
  781. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  782. unset %PB*
  783. }
  784. }
  785. }
  786. }
  787. if ($nick == %PBPlayer2) {
  788. if (%PBPlayer2Poke == Charmander) {
  789. set %x $rand(1,8) {
  790. dec %PBPlayer1PokeHP %x
  791. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with small flames.
  792. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  793. if (%PBPlayer1PokeHP > 0) {
  794. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  795. msg $chan Now it's %PBPlayer1 $+ 's turn!
  796. }
  797. if (%PBPlayer1PokeHP <= 0) {
  798. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  799. unset %PB*
  800. }
  801. }
  802. }
  803. }
  804. }
  805.  
  806. ON *:TEXT:!FireFang:#: {
  807. if ($nick == %PBPlayer1) {
  808. if (%PBPlayer1Poke == Charmander) {
  809. set %x $rand(1,13) {
  810. dec %PBPlayer2PokeHP %x
  811. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
  812. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  813. if (%PBPlayer2PokeHP > 0) {
  814. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  815. msg $chan Now it's %PBPlayer2 $+ 's turn!
  816. }
  817. if (%PBPlayer2PokeHP <= 0) {
  818. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  819. unset %PB*
  820. }
  821. }
  822. }
  823. }
  824. if ($nick == %PBPlayer2) {
  825. if (%PBPlayer2Poke == Charmander) {
  826. set %x $rand(1,13) {
  827. dec %PBPlayer1PokeHP %x
  828. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
  829. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  830. if (%PBPlayer1PokeHP > 0) {
  831. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  832. msg $chan Now it's %PBPlayer1 $+ 's turn!
  833. }
  834. if (%PBPlayer1PokeHP <= 0) {
  835. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  836. unset %PB*
  837. }
  838. }
  839. }
  840. }
  841. }
  842.  
  843. ON *:TEXT:!FlameThrower:#: {
  844. if ($nick == %PBPlayer1) {
  845. if (%PBPlayer1Poke == Charmander) {
  846. set %x $rand(1,19) {
  847. dec %PBPlayer2PokeHP %x
  848. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
  849. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  850. if (%PBPlayer2PokeHP > 0) {
  851. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  852. msg $chan Now it's %PBPlayer2 $+ 's turn!
  853. }
  854. if (%PBPlayer2PokeHP <= 0) {
  855. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  856. unset %PB*
  857. }
  858. }
  859. }
  860. }
  861. if ($nick == %PBPlayer2) {
  862. if (%PBPlayer2Poke == Charmander) {
  863. set %x $rand(1,19) {
  864. dec %PBPlayer1PokeHP %x
  865. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
  866. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  867. if (%PBPlayer1PokeHP > 0) {
  868. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  869. msg $chan Now it's %PBPlayer1 $+ 's turn!
  870. }
  871. if (%PBPlayer1PokeHP <= 0) {
  872. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  873. unset %PB*
  874. }
  875. }
  876. }
  877. }
  878. }
  879.  
  880. ;Moves for Charmeleon
  881. ON *:TEXT:!FireFang:#: {
  882. if ($nick == %PBPlayer1) {
  883. if (%PBPlayer1Poke == Charmeleon) {
  884. set %x $rand(1,13) {
  885. dec %PBPlayer2PokeHP %x
  886. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
  887. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  888. if (%PBPlayer2PokeHP > 0) {
  889. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  890. msg $chan Now it's %PBPlayer2 $+ 's turn!
  891. }
  892. if (%PBPlayer2PokeHP <= 0) {
  893. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  894. unset %PB*
  895. }
  896. }
  897. }
  898. }
  899. if ($nick == %PBPlayer2) {
  900. if (%PBPlayer2Poke == Charmeleon) {
  901. set %x $rand(1,13) {
  902. dec %PBPlayer1PokeHP %x
  903. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
  904. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  905. if (%PBPlayer1PokeHP > 0) {
  906. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  907. msg $chan Now it's %PBPlayer1 $+ 's turn!
  908. }
  909. if (%PBPlayer1PokeHP <= 0) {
  910. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  911. unset %PB*
  912. }
  913. }
  914. }
  915. }
  916. }
  917.  
  918. ON *:TEXT:!FlameThrower:#: {
  919. if ($nick == %PBPlayer1) {
  920. if (%PBPlayer1Poke == Charmeleon) {
  921. set %x $rand(1,19) {
  922. dec %PBPlayer2PokeHP %x
  923. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
  924. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  925. if (%PBPlayer2PokeHP > 0) {
  926. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  927. msg $chan Now it's %PBPlayer2 $+ 's turn!
  928. }
  929. if (%PBPlayer2PokeHP <= 0) {
  930. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  931. unset %PB*
  932. }
  933. }
  934. }
  935. }
  936. if ($nick == %PBPlayer2) {
  937. if (%PBPlayer2Poke == Charmeleon) {
  938. set %x $rand(1,19) {
  939. dec %PBPlayer1PokeHP %x
  940. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
  941. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  942. if (%PBPlayer1PokeHP > 0) {
  943. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  944. msg $chan Now it's %PBPlayer1 $+ 's turn!
  945. }
  946. if (%PBPlayer1PokeHP <= 0) {
  947. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  948. unset %PB*
  949. }
  950. }
  951. }
  952. }
  953. }
  954.  
  955. ON *:TEXT:!Inferno:#: {
  956. if ($nick == %PBPlayer1) {
  957. if (%PBPlayer1Poke == Charmeleon) {
  958. set %x $rand(1,20) {
  959. dec %PBPlayer2PokeHP %x
  960. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke engulfed %PBPlayer2 $+ 's %PBPlayer2Poke in an intense fire.
  961. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  962. if (%PBPlayer2PokeHP > 0) {
  963. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  964. msg $chan Now it's %PBPlayer2 $+ 's turn!
  965. }
  966. if (%PBPlayer2PokeHP <= 0) {
  967. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  968. unset %PB*
  969. }
  970. }
  971. }
  972. }
  973. if ($nick == %PBPlayer2) {
  974. if (%PBPlayer2Poke == Charmeleon) {
  975. set %x $rand(1,20) {
  976. dec %PBPlayer1PokeHP %x
  977. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke engulfed %PBPlayer1 $+ 's %PBPlayer1Poke in an intense fire.
  978. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  979. if (%PBPlayer1PokeHP > 0) {
  980. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  981. msg $chan Now it's %PBPlayer1 $+ 's turn!
  982. }
  983. if (%PBPlayer1PokeHP <= 0) {
  984. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  985. unset %PB*
  986. }
  987. }
  988. }
  989. }
  990. }
  991.  
  992. ;Moves for Charizard
  993. ON *:TEXT:!FireFang:#: {
  994. if ($nick == %PBPlayer1) {
  995. if (%PBPlayer1Poke == Charizard) {
  996. set %x $rand(1,13) {
  997. dec %PBPlayer2PokeHP %x
  998. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke bites %PBPlayer2 $+ 's %PBPlayer2Poke with flame-cloaked fangs.
  999. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1000. if (%PBPlayer2PokeHP > 0) {
  1001. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1002. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1003. }
  1004. if (%PBPlayer2PokeHP <= 0) {
  1005. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1006. unset %PB*
  1007. }
  1008. }
  1009. }
  1010. }
  1011. if ($nick == %PBPlayer2) {
  1012. if (%PBPlayer2Poke == Charizard) {
  1013. set %x $rand(1,13) {
  1014. dec %PBPlayer1PokeHP %x
  1015. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke bites %PBPlayer1 $+ 's %PBPlayer1Poke with flame-cloaked fangs.
  1016. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1017. if (%PBPlayer1PokeHP > 0) {
  1018. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1019. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1020. }
  1021. if (%PBPlayer1PokeHP <= 0) {
  1022. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1023. unset %PB*
  1024. }
  1025. }
  1026. }
  1027. }
  1028. }
  1029.  
  1030. ON *:TEXT:!FlameThrower:#: {
  1031. if ($nick == %PBPlayer1) {
  1032. if (%PBPlayer1Poke == Charizard) {
  1033. set %x $rand(1,19) {
  1034. dec %PBPlayer2PokeHP %x
  1035. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke scorches %PBPlayer2 $+ 's %PBPlayer2Poke with an intense blast of fire.
  1036. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1037. if (%PBPlayer2PokeHP > 0) {
  1038. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1039. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1040. }
  1041. if (%PBPlayer2PokeHP <= 0) {
  1042. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1043. unset %PB*
  1044. }
  1045. }
  1046. }
  1047. }
  1048. if ($nick == %PBPlayer2) {
  1049. if (%PBPlayer2Poke == Charizard) {
  1050. set %x $rand(1,19) {
  1051. dec %PBPlayer1PokeHP %x
  1052. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke scorches %PBPlayer1 $+ 's %PBPlayer1Poke with an intense blast of fire.
  1053. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1054. if (%PBPlayer1PokeHP > 0) {
  1055. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1056. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1057. }
  1058. if (%PBPlayer1PokeHP <= 0) {
  1059. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1060. unset %PB*
  1061. }
  1062. }
  1063. }
  1064. }
  1065. }
  1066.  
  1067. on *:text:!Inferno:#: {
  1068. if ($nick == %PBPlayer1) {
  1069. if (%PBPlayer1Poke == Charizard) {
  1070. set %x $rand(1,20) {
  1071. dec %PBPlayer2PokeHP %x
  1072. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke engulfed %PBPlayer2 $+ 's %PBPlayer2Poke in an intense fire.
  1073. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1074. if (%PBPlayer2PokeHP > 0) {
  1075. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1076. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1077. }
  1078. if (%PBPlayer2PokeHP <= 0) {
  1079. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1080. unset %PB*
  1081. }
  1082. }
  1083. }
  1084. }
  1085. if ($nick == %PBPlayer2) {
  1086. if (%PBPlayer2Poke == Charizard) {
  1087. set %x $rand(1,20) {
  1088. dec %PBPlayer1PokeHP %x
  1089. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke engulfed %PBPlayer1 $+ 's %PBPlayer1Poke in an intense fire.
  1090. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1091. if (%PBPlayer1PokeHP > 0) {
  1092. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1093. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1094. }
  1095. if (%PBPlayer1PokeHP <= 0) {
  1096. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1097. unset %PB*
  1098. }
  1099. }
  1100. }
  1101. }
  1102. }
  1103.  
  1104. ;Moves for Squirtle
  1105.  
  1106. ON *:TEXT:!WaterGun:#: {
  1107. if ($nick == %PBPlayer1) {
  1108. if (%PBPlayer1Poke == Squirtle) {
  1109. set %x $rand(1,8)
  1110. dec %PBPlayer2PokeHP %x
  1111. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a forceful shot of water.
  1112. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1113. if (%PBPlayer2PokeHP > 0) {
  1114. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1115. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1116. }
  1117. if (%PBPlayer2PokeHP <= 0) {
  1118. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1119. unset %PB*
  1120. }
  1121. }
  1122. }
  1123. if ($nick == %PBPlayer2) {
  1124. if (%PBPlayer2Poke == Squirtle) {
  1125. set %x $rand(1,8)
  1126. dec %PBPlayer1PokeHP %x
  1127. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke blasts %PBPlayer1 $+ 's %PBPlayer1Poke with a forceful shot of water.
  1128. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1129. if (%PBPlayer1PokeHP > 0) {
  1130. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1131. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1132. }
  1133. if (%PBPlayer1PokeHP <= 0) {
  1134. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1135. unset %PB*
  1136. }
  1137. }
  1138. }
  1139. }
  1140.  
  1141. ON *:TEXT:!WaterPulse:#: {
  1142. if ($nick == %PBPlayer1) {
  1143. if (%PBPlayer1Poke == Squirtle) {
  1144. set %x $rand(1,12)
  1145. dec %PBPlayer2PokeHP %x
  1146. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
  1147. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1148. if (%PBPlayer2PokeHP > 0) {
  1149. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1150. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1151. }
  1152. if (%PBPlayer2PokeHP <= 0) {
  1153. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1154. unset %PB*
  1155. }
  1156. }
  1157. }
  1158. if ($nick == %PBPlayer2) {
  1159. if (%PBPlayer2Poke == Squirtle) {
  1160. set %x $rand(1,12)
  1161. dec %PBPlayer1PokeHP %x
  1162. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
  1163. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1164. if (%PBPlayer1PokeHP > 0) {
  1165. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1166. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1167. }
  1168. if (%PBPlayer1PokeHP <= 0) {
  1169. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1170. unset %PB*
  1171. }
  1172. }
  1173. }
  1174. }
  1175.  
  1176. ON *:TEXT:!AquaTail:#: {
  1177. if ($nick == %PBPlayer1) {
  1178. if (%PBPlayer1Poke == Squirtle) {
  1179. set %x $rand(1,18)
  1180. dec %PBPlayer2PokeHP %x
  1181. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
  1182. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1183. if (%PBPlayer2PokeHP > 0) {
  1184. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1185. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1186. }
  1187. if (%PBPlayer2PokeHP <= 0) {
  1188. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1189. unset %PB*
  1190. }
  1191. }
  1192. }
  1193. if ($nick == %PBPlayer2) {
  1194. if (%PBPlayer2Poke == Squirtle) {
  1195. set %x $rand(1,18)
  1196. dec %PBPlayer1PokeHP %x
  1197. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
  1198. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1199. if (%PBPlayer1PokeHP > 0) {
  1200. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1201. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1202. }
  1203. if (%PBPlayer1PokeHP <= 0) {
  1204. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1205. unset %PB*
  1206. }
  1207. }
  1208. }
  1209. }
  1210.  
  1211. ;Moves for Wartortle
  1212.  
  1213. ON *:TEXT:!WaterPulse:#: {
  1214. if ($nick == %PBPlayer1) {
  1215. if (%PBPlayer1Poke == Wartortle) {
  1216. set %x $rand(1,12)
  1217. dec %PBPlayer2PokeHP %x
  1218. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
  1219. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1220. if (%PBPlayer2PokeHP > 0) {
  1221. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1222. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1223. }
  1224. if (%PBPlayer2PokeHP <= 0) {
  1225. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1226. unset %PB*
  1227. }
  1228. }
  1229. }
  1230. if ($nick == %PBPlayer2) {
  1231. if (%PBPlayer2Poke == Wartortle) {
  1232. set %x $rand(1,12)
  1233. dec %PBPlayer1PokeHP %x
  1234. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
  1235. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1236. if (%PBPlayer1PokeHP > 0) {
  1237. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1238. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1239. }
  1240. if (%PBPlayer1PokeHP <= 0) {
  1241. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1242. unset %PB*
  1243. }
  1244. }
  1245. }
  1246. }
  1247.  
  1248. ON *:TEXT:!AquaTail:#: {
  1249. if ($nick == %PBPlayer1) {
  1250. if (%PBPlayer1Poke == Wartortle) {
  1251. set %x $rand(1,18)
  1252. dec %PBPlayer2PokeHP %x
  1253. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
  1254. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1255. if (%PBPlayer2PokeHP > 0) {
  1256. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1257. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1258. }
  1259. if (%PBPlayer2PokeHP <= 0) {
  1260. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1261. unset %PB*
  1262. }
  1263. }
  1264. }
  1265. if ($nick == %PBPlayer2) {
  1266. if (%PBPlayer2Poke == Wartortle) {
  1267. set %x $rand(1,18)
  1268. dec %PBPlayer1PokeHP %x
  1269. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
  1270. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1271. if (%PBPlayer1PokeHP > 0) {
  1272. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1273. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1274. }
  1275. if (%PBPlayer1PokeHP <= 0) {
  1276. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1277. unset %PB*
  1278. }
  1279. }
  1280. }
  1281. }
  1282.  
  1283. ON *:TEXT:!HydroPump:#: {
  1284. if ($nick == %PBPlayer1) {
  1285. if (%PBPlayer1Poke == Wartortle) {
  1286. set %x $rand(1,24)
  1287. dec %PBPlayer2PokeHP %x
  1288. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a huge volume of water launched under great pressure.
  1289. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1290. if (%PBPlayer2PokeHP > 0) {
  1291. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1292. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1293. }
  1294. if (%PBPlayer2PokeHP <= 0) {
  1295. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1296. unset %PB*
  1297. }
  1298. }
  1299. }
  1300. if ($nick == %PBPlayer2) {
  1301. if (%PBPlayer2Poke == Wartortle) {
  1302. set %x $rand(1,24)
  1303. dec %PBPlayer1PokeHP %x
  1304. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a huge volume of water launched under great pressure.
  1305. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1306. if (%PBPlayer1PokeHP > 0) {
  1307. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1308. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1309. }
  1310. if (%PBPlayer1PokeHP <= 0) {
  1311. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1312. unset %PB*
  1313. }
  1314. }
  1315. }
  1316. }
  1317.  
  1318. ;Moves for Blastoise
  1319.  
  1320. ON *:TEXT:!WaterPulse:#: {
  1321. if ($nick == %PBPlayer1) {
  1322. if (%PBPlayer1Poke == Blastoise) {
  1323. set %x $rand(1,12)
  1324. dec %PBPlayer2PokeHP %x
  1325. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with a pulsing blast of water.
  1326. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1327. if (%PBPlayer2PokeHP > 0) {
  1328. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1329. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1330. }
  1331. if (%PBPlayer2PokeHP <= 0) {
  1332. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1333. unset %PB*
  1334. }
  1335. }
  1336. }
  1337. if ($nick == %PBPlayer2) {
  1338. if (%PBPlayer2Poke == Blastoise) {
  1339. set %x $rand(1,12)
  1340. dec %PBPlayer1PokeHP %x
  1341. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a pulsing blast of water.
  1342. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1343. if (%PBPlayer1PokeHP > 0) {
  1344. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1345. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1346. }
  1347. if (%PBPlayer1PokeHP <= 0) {
  1348. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1349. unset %PB*
  1350. }
  1351. }
  1352. }
  1353. }
  1354.  
  1355. ON *:TEXT:!AquaTail:#: {
  1356. if ($nick == %PBPlayer1) {
  1357. if (%PBPlayer1Poke == Blastoise) {
  1358. set %x $rand(1,18)
  1359. dec %PBPlayer2PokeHP %x
  1360. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke attacks %PBPlayer2 $+ 's %PBPlayer2Poke with %PBPlayer1 $+ 's %PBPlayer1Poke $+ 's tail.
  1361. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1362. if (%PBPlayer2PokeHP > 0) {
  1363. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1364. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1365. }
  1366. if (%PBPlayer2PokeHP <= 0) {
  1367. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1368. unset %PB*
  1369. }
  1370. }
  1371. }
  1372. if ($nick == %PBPlayer2) {
  1373. if (%PBPlayer2Poke == Blastoise) {
  1374. set %x $rand(1,18)
  1375. dec %PBPlayer1PokeHP %x
  1376. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with %PBPlayer2 $+ 's %PBPlayer2Poke $+ 's tail.
  1377. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1378. if (%PBPlayer1PokeHP > 0) {
  1379. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1380. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1381. }
  1382. if (%PBPlayer1PokeHP <= 0) {
  1383. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1384. unset %PB*
  1385. }
  1386. }
  1387. }
  1388. }
  1389.  
  1390. ON *:TEXT:!HydroPump:#: {
  1391. if ($nick == %PBPlayer1) {
  1392. if (%PBPlayer1Poke == Blastoise) {
  1393. set %x $rand(1,24)
  1394. dec %PBPlayer2PokeHP %x
  1395. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke blasts %PBPlayer2 $+ 's %PBPlayer2Poke with a huge volume of water launched under great pressure.
  1396. msg $chan The damage done to %PBPlayer2 $+ 's %PBPlayer2Poke was %x damage.
  1397. if (%PBPlayer2PokeHP > 0) {
  1398. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke HP is now %PBPlayer2PokeHP $+ .
  1399. msg $chan Now it's %PBPlayer2 $+ 's turn!
  1400. }
  1401. if (%PBPlayer2PokeHP <= 0) {
  1402. msg $chan Congrats %PBPlayer1 $+ ! You have beat %PBPlayer2 and won this battle!
  1403. unset %PB*
  1404. }
  1405. }
  1406. }
  1407. if ($nick == %PBPlayer2) {
  1408. if (%PBPlayer2Poke == Blastoise) {
  1409. set %x $rand(1,24)
  1410. dec %PBPlayer1PokeHP %x
  1411. msg $chan %PBPlayer2 $+ 's %PBPlayer2Poke attacks %PBPlayer1 $+ 's %PBPlayer1Poke with a huge volume of water launched under great pressure.
  1412. msg $chan The damage done to %PBPlayer1 $+ 's %PBPlayer1Poke was %x damage.
  1413. if (%PBPlayer1PokeHP > 0) {
  1414. msg $chan %PBPlayer1 $+ 's %PBPlayer1Poke HP is now %PBPlayer1PokeHP $+ .
  1415. msg $chan Now it's %PBPlayer1 $+ 's turn!
  1416. }
  1417. if (%PBPlayer1PokeHP <= 0) {
  1418. msg $chan Congrats %PBPlayer2 $+ ! You have beat %PBPlayer1 and won this battle!
  1419. unset %PB*
  1420. }
  1421. }
  1422. }
  1423. }
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