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- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/UE4 Projects/LaserBash_Repository/LaserBash.uproject -cook -allmaps -CrashReporter -stage -archive -archivedirectory=C:/Users/zero51/Desktop/build -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output -NoCompile
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/zero51/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5)
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\zero51\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\UAT_Log.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.5
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/zero51/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\zero51\AppData\Local\Temp\HarvestEnvVars.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\zero51\AppData\Local\Temp\HarvestEnvVars.bat=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\zero51\AppData\Local\Temp\HarvestEnvVars.bat
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
- MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET>set 1>"C:\Users\zero51\AppData\Local\Temp\HarvestEnvVars.txt"
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8072887s to run HarvestEnvVars.bat, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\windows\Microsoft.NET\Framework\
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\windows\system32\cmd.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.5/Engine/Programs/AutomationTool/Saved
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.5
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/zero51/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Unreal+Engine+4.5
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\windows\system32\mount.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\windows\system32\robocopy.exe
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-11-13_22.25.19
- MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationTool.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.5\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
- MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\UE4 Projects\LaserBash_Repository
- MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\zero51\Desktop\build
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\UE4 Projects\LaserBash_Repository\Saved\StagedBuilds
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Game.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Game.exe
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=LaserBash
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\Config\DefaultEngine.ini=True
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\UE4 Projects\LaserBash_Repository\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\UE4 Projects\LaserBash_Repository\Config\DefaultEngine.ini
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject=True
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Users\zero51\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.5\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject" -run=Cook -MapIniSection=AllMaps -CookCultures=en -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Users\zero51\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ff8129f15b8) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ff8129c0bba) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!UnknownFunction (0x00007ff812ad82d7) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x00007ff824653f75) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Projects.dll!UnknownFunction (0x00007ff824655233) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff62073556b) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff62072f8ec) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff62072fa4a) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff62073bf19) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!UnknownFunction (0x00007ff62073c971) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNEL32.DLL!UnknownFunction (0x00007ff83cc716ad) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff83d314409) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll!UnknownFunction (0x00007ff83d314409) + 0 bytes [UnknownFile:0]
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
- MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LaserBash
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 32.8601191s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
- MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
- MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
- MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject; see log C:\Users\zero51\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\UE4 Projects\LaserBash_Repository\LaserBash.uproject; see log C:\Users\zero51\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+4.5\Cook.txt
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
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