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Legendary Vigilantes: Warlock-Related Content

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Aug 26th, 2016
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  1. ~Feats~
  2. Charismatic Caster
  3. Prerequisite: 1st level cabalist, warlock, or zealot.
  4. Benefit: You now cast as a spontaneous caster (if you didn’t already), using the bard’s spells known to determine how many spells you know, as well as no longer needing a spellbook to prepare your spells. You also use your Charisma modifier instead of your Intelligence or Wisdom modifier to determine your spells per day, bonus spells, spell DCS, and other related spell effects.
  5. Special: This feat must be selected at 1st level, or before your first level of cabalist, warlock, or zealot. A cabalist, warlock, or zealot can choose to gain this feat in place of their 1st level social talent. A zealot who takes this feat also uses their Charisma in place of their Wisdom for all abilities related to their inquisition.
  6.  
  7. Genius Vigilante
  8. Prerequisite: 1st level vigilante.
  9. Benefit: You can use your Intelligence instead of your Charisma for any vigilante ability you gain, such as the save DCs of your vigilante talents or the bonus spells, spell save DCs, and spell effects of spellcasting or alchemy and other abilities gained from vigilante archetypes.
  10. Normal: A vigilante uses their Charisma modifier to determine the save DCs of their social and vigilante talents.
  11. Special: This feat must be selected at 1st level, or before your first level of vigilante. An alchemical scoundrel, cabalistUI, magical childUI, outrageous lyricist, or warlockUI can choose to gain this feat in place of their 1st level social talent.
  12.  
  13. Mystic Accuracy (Combat)
  14. Prerequisite: Mystic bolts class feature.
  15. Benefit: You deal additional damage when attacking with mystic bolts equal to half of your Intelligence modifier (minimum +1), and you can apply the Deadly Aim and Power Attack feat to attacks made with them even if they are touch attacks (due to the piercing bolts class feature). If you have the Clustered Shots feat, you can total the damage from all hits before applying an opponent’s energy resistance.
  16. Special: If you have the Genius Vigilante feat, the bonus to damage from that feat increases to your full Intelligence modifier (minimum +1). If you have the Charismatic Caster feat, the bonus to damage from that feat increases to your full Charisma modifier (minimum +1) instead of half your Intelligence modifier.
  17.  
  18. Vigilante Casting Savant
  19. Prerequisite: Vigilante 5th, must have an archetype with the alchemy or spellcasting class feature.
  20. Benefit: You gain a vigilante talent.
  21. Special: You cannot select this feat if you possess the Vigilante Savant feat.
  22.  
  23. ~Stackable Archetypes~
  24. Exposed Vigilante
  25. While some hide behind the guise of another, exposed vigilante have tossed aside such cowardly tactics, instead standing proud with no fear of being unmasked. They are the warriors who know no fear, instead marching forward to stand against their foes with their own face.
  26.  
  27. Lone Identity (Ex): Rather than focusing on maintaining a second identity, an exposed vigilante instead prefers to focus on their skills. The vigilante gains 1 additional skill point for each vigilante level they possess as well as an additional social talent at 1st level.
  28.  
  29. This ability replaces dual identity and seamless guise.
  30.  
  31. Social Talents (Ex): An exposed vigilante cannot gain the following social talents: case the joint, everyman, feign innocence, immediate change, many guises, quick change, or any other that would rely on them possessing more than 1 identity, although they are always treated as though they were in their social identity for the effects of social talents.
  32.  
  33. Special: A vigilante who has had their identity exposed can spend 1 week to gain this archetype, trading out all social talents that require a second identity with new ones. A vigilante with this archetype can also spend 1 week to remove this archetype, losing the additional skill points and social talent gained with this archetype in the process. A vigilante can only gain or lose this archetype once in this fashion.
  34.  
  35. Focused Hunter
  36. The path of a vigilante often requires they travel far and wide, and none are more adept at this than a focused hunter. Knowing the terrain like the back of their hand, a focused hunter can follow their prey through the most dire of environments, able to stalk creatures through hell and high water.
  37.  
  38. Familiar Terrain (Ex) At 5th level, a focused hunter may select a type of terrain from the Favored Terrains table. The focused hunter gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when they are in this terrain. A focused hunter traveling through their favored terrain normally leaves no trail and cannot be tracked (though they may leave a trail if they so choose). A focused hunter also adds half their level to Survival skill checks made to follow tracks even if they aren’t in a familiar terrain.
  39.  
  40. At 10th and every 5 levels thereafter, the focused hunter may select an additional favored terrain. In addition, at each such interval, the skill bonus and initiative bonus in any one favored terrain (including the one just selected, if so desired), increases by +2.
  41.  
  42. If a specific terrain falls into more than one category of favored terrain, the focused hunter's bonuses do not stack; they simply use whichever bonus is higher.
  43.  
  44. This ability replaces startling appearance.
  45.  
  46. Hide in Plain Sight (Ex) At 11th level, a focused hunter gains the hide in plain sightUI vigilante talent, and they do not have to be within 10 ft. of dim light to hide as long as they are in one of their favored terrains. If they already possess this talent, they can select another for which they would qualify.
  47.  
  48. This ability replaces frightening appearance.
  49.  
  50. Terrain Master (Ex) At 17th level, whenever a focused hunter is in one of their favored terrains, they can spend a swift action to gain total concealment. This concealment is lost if the focused hunter attacks any creature as per invisibility.
  51.  
  52. This ability replaces stunning appearance.
  53.  
  54. Inquisitive Detective
  55. Truth is a powerful thing, especially to an inquisitive detective. With an innate sense of curiosity, these truth seeker see beyond the lies of the world, using their guile and instincts to find clues where others would falter. An inquisitive detective cannot stop their search for answers until the bitter end, expending any and every resource available to them to do so.
  56.  
  57. Inquisitive Inspiration (Ex) At 1st level, an inquisitive detective gains the inspiration class feature of an investigator of their inquisitive detective level, using their Charisma to determine how much inspiration they possess instead of their Intelligence. They do not gain free uses of inspiration on trained Knowledge, Linguistics, and Spellcraft checks unless they take the inspired intelligence investigator talent (see below), although they cannot select the inspired vigilanteUI talent.
  58.  
  59. This ability replaces the 1st and 11th level social talents.
  60.  
  61. Detective Talents (Ex) At 3rd level and every 2 levels thereafter, an inquisitive detective can select an investigator talent instead of a social talent, using their Charisma modifier in place of their Intelligence modifier for the purpose of their investigator talents. They are treated as though they had the investigator talent class feature for the purposes of selecting the Extra Investigator TalentACG feat, and cannot select the alchemist discoveryACG talent or an investigator talent that affects a class feature they do not have.
  62.  
  63. This ability alters social talents.
  64.  
  65.  
  66. ~Talents~
  67. Ranged Adept (Ex) The vigilante gains the Point-Blank Shot and Precise Shot feats. At 8th level, they gain the Point-Blank MasterAPG feat. The vigilante doesn’t need to meet the prerequisite for these feats.
  68.  
  69. Furious Flurry (Ex) The vigilante gains Two-Weapon Fighting feat as a bonus feat. At 8th level they gain Improved Two-Weapon Fighting as a bonus feat, and at 15th level they gain Greater Two-Weapon Fighting as a bonus feat. An avenger vigilante who selects this talent gains Improved Two-Weapon Fighting at 6th level instead of 8th and Greater Two-Weapon Fighting at 11th level instead of 15th. The vigilante does not have to meet the prerequisites for these feats.
  70.  
  71. ~Wondrous Items~
  72. Bracers of Mystic Power
  73. Aura faint evocation; CL 5th;
  74. Slot wrist; Weight --; Price 2,000 gp (+1), 8,000 gp (+2), 18,000 gp (+3), 32,000 gp (+4), 50,000 gp (+5)
  75.  
  76. These dark silver bracers flow with an unearthly light, shining softly when used. If the wearer has the mystic bolts class feature, these bracers grant an enhancement bonus of +1 to +5 on attack and damage rolls made with mystic bolts. For each +1 enhancement bonus these bracers provide, they also allow the wearer to ignore up to 3 points of acid, cold, electric, or fire energy resistance on attacks with their mystic bolts (a +2 bracers of mystic power would ignore up to 6 acid, cold, electric, or fire energy resistance).
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