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Rend Track

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Sep 21st, 2014
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  1. if multimatches[4][1] == (target.. " parries the attack with a deft manoeuvre.") then
  2. cecho("\n<red>\[<purple>Sammy<red>\]\:<cyan> Parried!!")
  3. elseif multimatches[4][1] == (target.. " dodges nimbly out of the way.")
  4. or multimatches[4][1] == (target.. " quickly jumps back, avoiding the attack.")
  5. or multimatches[4][1] == (target.. " twists his body out of harm's way.")
  6. or multimatches[4][1] == (target.. " twists her body out of harm's way.") then
  7. cecho("\n<red>\[<purple>Sammy<red>\]\:<cyan> Attack Dodged!!")
  8. elseif multimatches[4][1] == (" A Chaos orb intercepts the attack against " ..target.. " and renders it harmless.") then
  9. cecho("\n<red>\[<purple>Sammy<red>\]\:<cyan> Chaos orb Absorded all damage!!")
  10. elseif target == multimatches[2][2] then
  11. if multimatches[2][3] == "left" and multimatches[2][4] == "leg" then
  12. limbhit = "Left_leg"
  13. leftlegcount = (leftlegcount + 1)
  14. tlimbs.lleg = tlimbs.lleg+1
  15. tlimbs.limbhit = "left leg"
  16. Limb_Tracker_Target_LLeg()
  17. end
  18. if multimatches[2][3] == "right" and multimatches[2][4] == "leg" then
  19. limbhit = "Right_leg"
  20. rightlegcount = (rightlegcount + 1)
  21. tlimbs.rleg = tlimbs.rleg+1
  22. tlimbs.limbhit = "right leg"
  23. Limb_Tracker_Target_RLeg()
  24. end
  25. check_Limbtracker(limbhit)
  26. end
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