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- Initialize engine version: 5.5.0p4 (2f9c3a0f4141)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
- Vendor: NVIDIA
- VRAM: 3072 MB
- Driver: 21.21.13.7866
- Default GameObject Tag: Player already registered
- (Filename: Line: 90)
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-Boo.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\AmplifyColor.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.Ionic.Zip.Reduced.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Pathfinding.JsonFx.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Vectrosity.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderCore-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\ProBuilderMeshOps-Unity5.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\KDTree.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Triangle.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.FlatMeshGenerator.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll (this message is harmless)
- Loading C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\Verso.dll into Unity Child Domain
- - Completed reload, in 0.041 seconds
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.dll (this message is harmless)
- OnLevelWasLoaded was found on LineManager
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- OnLevelWasLoaded was found on LeanTween
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 382)
- WARNING: Shader Unsupported: 'Outlined/Silhouetted Bumped Diffuse' - Pass 'OUTLINE' has no vertex shader
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 144Hz; virtual: 1920x1080 at 0,0
- <RI> Initialized touch support.
- OpenVR initialized!
- (Filename: Line: 381)
- GfxDevice: creating device client; threaded=1
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- GfxDevice: creating device client; threaded=1
- UnloadTime: 0.520050 ms
- Connected to lighthouse:LHR-2422178F
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.IndexOutOfRangeException: Array index is out of range.
- at MagicalActual.InventoryItem..ctor (Int32 _itemid, System.String _name, System.String _icon, System.String _prefab, System.String _rarity, System.String _type, System.String _slot, Int32 _ilevel, Int32 _minlevel, System.String _reqclass) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unable to load the correct mesh data for Item Id 29
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- InvalidOperationException: You must set OverlayCanvasController.mainCamera to the main camera of your scene. Disabling OverlayCanvas.
- at EckTechGames.FloatingCombatText.OverlayCanvasController.Start () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Platform assembly: C:\Users\CrossMXz\Desktop\OrbusVRClient-0.85\resources\app\client\vrclient_Data\Managed\System.Xml.dll (this message is harmless)
- SPACE CHECK Y OFFSET: 0.95
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Connecting...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ws://game.orbusvr.com:80/
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- cb4e37a5862836387d2151dbcbc566aaf3e02e030786622dba83dec39b14c250|-Kdg7z68YrvaN38UiN-x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Websocket connection established
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING gametoken:0.85:cb4e37a5862836387d2151dbcbc566aaf3e02e030786622dba83dec39b14c250|-Kdg7z68YrvaN38UiN-x
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- FROM SERVER: clientup:98:RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard client up!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 98
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- LOADING ZONE FILE: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enabling sun...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTE LOAD
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Initialized player rig, my player entity ID is now 292
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- EXECUTED HARD TRANSITION
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (312.5, 95.1, 215.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 292
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Starting up MY PLAYER ENTITY, GUID: 292
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ENCODER INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 48000
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 2880
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MIC INFO
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Dissonance.Audio.Capture.MicrophoneCapture
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for PlayerRigv2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 300
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0.5555556
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- MY PLAYER PREFS ARE NOW
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 1,1,1,0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- 0.5555556
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 203
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 230
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 174
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 160
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 249
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 264
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 192
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 31
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 46
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 248
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 291
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 287
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 210
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 30
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 170
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 178
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 286
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 193
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 175
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 206
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 205
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 289
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 202
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 183
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 212
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 188
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 199
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- Spawning entity: 283
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 167
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 195
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 274
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 207
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 74
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 107
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unhandled message type, bailing out rest of read: 256
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Unable to handle voice packet
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- System.NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OtherPlayerEntity.incomingVoiceData (ArraySegment`1 data, Int32 voiceChatPacketId) [0x00000] in <filename unknown>:0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 107
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Unhandled message type, bailing out rest of read: 256
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 293
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 107
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 294
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 262
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 63
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.M_ForestGolem.<orbusNetInit>m__0 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Shader warmup: 83 shaders 4362 combinations 0.540s
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 285
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.OrbhealerTurret.Slash () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbhealerTurret.<orbusNetInit>m__0 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 294/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 297
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 286/SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 0 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 274/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Collider is loading my level: RandomZoneFinal
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Hay Poof') is missing!
- (Filename: Line: 1754)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Spawning entity: 298
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (7)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Entrance_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster (1)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (9)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_2x4_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (8)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_02_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_02_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'GoldSparkleLinger') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Temple') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (13)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Ceiling_Cross_08_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (10)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Wall_Segment_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (11)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Flat_Rooster') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Torch_01 (12)') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x2_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_3lvl_4x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_01_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Roof_1x1_01_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Building_Column_01_Top_LOD0') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'Window_Segment_03_Top_01_LOD0') is missing!
- (Filename: Line: 1754)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64011
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64201
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64015
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64012
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 64013
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Scanning for sphere cullers...
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Found 1026 sphere cullers
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- GfxDevice: creating device client; threaded=1
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard dialog available message from server!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 299
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 174/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 300
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Heard dialog available message from server!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 301
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 302
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 67
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 57
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 91
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 298/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 302/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 230/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 160/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 264/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Despawning entity guid: 249/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Despawning entity guid: 301/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Warning: Unable to find current tracking target entity for attack animation.
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 107/Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 207/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 48
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 203/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 31/NPC(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 46/OrderGuardBow(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 299/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 287/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 303
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 99
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 300/SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 34
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 305
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 307
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for Wererabbit(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 289/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 306
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 308
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 308/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 200
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 296
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 170/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING UNGRIPPED EVENT!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 287
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Archer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD TELEPORT METHOD!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 206/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 310
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 303/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 311
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 208
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 5
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Swordboard
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is not active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 310/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 202/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS INACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 97
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 314
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 2
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Runemage
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 99
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 315/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Spawning entity: 315
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 316
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- OpusException: Error: Decoding failed: InvalidPacket ! This is probably a bug in Dissonance, we're sorry! Please report the bug on the issue tracker "https://github.com/Placeholder-Software/Dissonance/issues". You could also seek help on the community at "http://placeholder-software.co.uk/dissonance/community" to get help for a temporary workaround. Error ID: A9C8EF2C-7830-4D8E-9D6E-EF0B9827E0A8
- at Dissonance.Audio.Codecs.Opus.OpusNative+OpusDecoder.DecodeFloats (Nullable`1 srcEncodedBuffer, ArraySegment`1 dstBuffer) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Codecs.Opus.OpusDecoder.Decode (Nullable`1 input, ArraySegment`1 output) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.BufferedDecoder.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.VolumeRampedFrameSource.Read (ArraySegment`1 frame) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.FrameToSampleConverter.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.Resampler.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.DecoderPipeline.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SpeechSession.Read (ArraySegment`1 samples) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.Filter (SpeechSession session, System.Single[] data, Int32 channels, System.Single[] temp, Dissonance.AudioFileWriter diagnosticOutput) [0x00000] in <filename unknown>:0
- at Dissonance.Audio.Playback.SamplePlaybackComponent.OnAudioFilterRead (System.Single[] data, Int32 channels) [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 317
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for SwordboardShield(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 318
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 7 initial syncvars for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid HealthBar for OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 6
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RUNEMAGE IS DISABLING PRIMARY WEAPON!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Ghost
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- I'm a ghost!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable primary weapon!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 316/RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 285/OrbhealerTurret(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Going to cast spell: 0
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 207
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object '<null>') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelDust') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelGlow') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- The referenced script on this Behaviour (Game Object 'ChannelRings') is missing!
- (Filename: Line: 1754)
- Avatar IS A PLAYER!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 30 initial syncvars for OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching class based on server to 3
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET LEFT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD SET RIGHT HAND ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: Couldn't find a valid Animator for Avatar
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Turning on PlayerClass: Orbhealer
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Switching weapon hand to : 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update left hand weapon active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Left hand is active!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Enable secondary weaopn!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPDATING RIGHT HAD WEAPON ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- RIGHT HAND IS ACTIVE
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Update skin materials to VacuumShaders/Vertex Color/Physically Based
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- UPdating material on model idx 1
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Despawning entity guid: 183/OtherPlayer(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 101
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- START FOREST GOLEM
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Can not play a disabled audio source
- (Filename: Line: 1826)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- DIDN'T FIND AN AUSIO SOURCE IN MY CHILDREN!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Spawning entity: 319
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Reading 1 initial syncvars for RunemageMissile(Clone)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at MagicalActual.Swordboard.<orbusNetInit>m__2 (System.Collections.ArrayList results) [0x00000] in <filename unknown>:0
- at MagicalActual.ComponentListener.doRead (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity+<TriggerListenerForMethod>c__AnonStorey0.<>m__0 (MagicalActual.ComponentListener listener) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[MagicalActual.ComponentListener].ForEach (System.Action`1 action) [0x00000] in <filename unknown>:0
- at MagicalActual.NetEntity.TriggerListenerForMethod (System.String componentName, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, MagicalActual.NetEntity entity, Byte methodId, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleComponentMethod (UInt16 componentType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 59513
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 50333
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 26408
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int32,MagicalActual.PrefabData].get_Item (Int32 key) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleEntityUpdate (UInt16 entityType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 49853
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int32,MagicalActual.PrefabData].get_Item (Int32 key) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleEntityUpdate (UInt16 entityType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- ERROR: I received a component message but it's for an entity I don't know about yet. Entity GUID: 12607
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- KeyNotFoundException: The given key was not present in the dictionary.
- at System.Collections.Generic.Dictionary`2[System.Int32,MagicalActual.PrefabData].get_Item (Int32 key) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.handleEntityUpdate (UInt16 entityType, UInt16 entityGuid, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.ReadNextMessage (System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.WebsocketConnection_OnBinaryMessage (Verso.Protocols.Websockets.WebsocketConnection websocket, System.Byte[] message) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessMessage () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.ProcessFrame () [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.BinaryDataReceived (System.Byte[] data) [0x00000] in <filename unknown>:0
- at Verso.Protocols.Websockets.WebsocketConnection.Connection_OnDataReceived (Verso.Connection connection, System.Byte[] data) [0x00000] in <filename unknown>:0
- at (wrapper delegate-invoke) Verso.Connection/DataReceivedHandler:invoke_void__this___Connection_byte[] (Verso.Connection,byte[])
- at Verso.Connection.PerformTask (Verso.Task task) [0x00000] in <filename unknown>:0
- at Verso.TaskManager.ProcessPendingTasks () [0x00000] in <filename unknown>:0
- at MagicalActual.OrbusNetManager.Update () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- Websocket connection closed
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Error in client: Connection.ReadCallback :: EndRead failure
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- SENDING GRIPPED EVENT
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- HEARD GRIP EVENT ON RECEIEVER
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Set local position of grabbed object to
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- (0.0, 0.0, 0.0)
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Playing audio source!
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 29b4 -> priority: 1
- Thread -> id: 6b8 -> priority: 1
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at Dissonance.Audio.Playback.VoicePlayback.OnDisable () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- OpenVR Shutdown
- (Filename: Line: 815)
- Culling group was not disposed. You have to call Dispose explicitly from the main thread. This will likely result in a crash.
- (Filename: Line: 232)
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