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Eihrenjar

tfs 1.0 source-made lua functions

Jan 17th, 2014
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Lua 3.30 KB | None | 0 0
  1. addDamageCondition(condition, rounds, time, value)
  2. addEvent(callback, delay, ...)
  3. addOutfitCondition(condition, lookTypeEx, lookType, lookHead, lookBody, lookLegs, lookFeet)
  4. broadcastMessage(message, type)
  5. cleanMap()
  6. createCombatArea( {area}, <optional> {extArea} )
  7. createCombatObject()
  8. createConditionObject(type)
  9. debugPrint(text)
  10. doAddCondition(cid, condition)
  11. doAddContainerItem(uid, itemid, <optional> count/subtype)
  12. doAreaCombatCondition(cid, pos, area, condition, effect)
  13. doAreaCombatDispel(cid, pos, area, type, effect)
  14. doAreaCombatHealth(cid, type, pos, area, min, max, effect)
  15. doAreaCombatMana(cid, pos, area, min, max, effect)
  16. doChallengeCreature(cid, target)
  17. doChangeSpeed(cid, delta)
  18. doChangeTypeItem(uid, newtype)
  19. doCombat(cid, combat, param)
  20. doCreateItem(itemid, type/count, pos)
  21. doCreateItemEx(itemid, <optional> count/subtype)
  22. doCreateNpc(name, pos)
  23. doCreateTeleport(itemid, topos, createpos)
  24. doMoveCreature(cid, direction)
  25. doPlayerAddItem(cid, itemid, <optional: default: 1> count, <optional: default: 1> canDropOnMap, <optional: default: 1>subtype)
  26. doPlayerAddItem(uid, itemid, <optional: default: 1> count/subtype)
  27. doPlayerRemoveItem(cid, itemid, count, <optional> subtype, <optional> ignoreEquipped)
  28. doPlayerSetOfflineTrainingSkill(cid, skill)
  29. doRelocate(pos, posTo)
  30. doRemoveCondition(cid, type[, subId])
  31. doSetCreatureLight(cid, lightLevel, lightColor, time)
  32. doSetCreatureOutfit(cid, outfit, time)
  33. doSetItemOutfit(cid, item, time)
  34. doSetMonsterOutfit(cid, name, time)
  35. doSummonCreature(name, pos)
  36. doTargetCombatCondition(cid, target, condition, effect)
  37. doTargetCombatDispel(cid, target, type, effect)
  38. doTargetCombatHealth(cid, target, type, min, max, effect)
  39. doTargetCombatMana(cid, target, min, max, effect)
  40. doTileAddItemEx(pos, uid)
  41. getCreatureCondition(cid, condition[, subId])
  42. getDepotId(uid)
  43. getHouseByPlayerGUID(playerGUID)
  44. getInstantSpellInfoByName(cid, name)
  45. getInstantSpellWords(name)
  46. getPlayerFlagValue(cid, flag)
  47. getPlayerInstantSpellCount(cid)
  48. getPlayerInstantSpellInfo(cid, index)
  49. getSpectators(centerPos, rangex, rangey, multifloor, onlyPlayers)
  50. getThingfromPos(pos)
  51. getThingPos(uid)
  52. getTileHouseInfo(pos)
  53. getWaypointPosition(name)
  54. getWorldLight()
  55. getWorldTime()
  56. getWorldUpTime()
  57. hasProperty(uid, prop)
  58. isDepot(uid)
  59. isInArray(array, value)
  60. isInWar(cid, target)
  61. isMovable(uid)
  62. isValidUID(uid)
  63. mayNotMove(cid, value)
  64. numberToVariant(number)
  65. positionToVariant(pos)
  66. registerClass(className, baseClass, newFunction)
  67. registerEnum(value)
  68. registerEnumIn(tableName, value)
  69. registerGlobalMethod(functionName, function)
  70. registerGlobalVariable(name, value)
  71. registerMetaMethod(className, functionName, function)
  72. registerMethod(className, functionName, function)
  73. registerTable(tableName)
  74. registerVariable(tableName, name, value)
  75. saveServer()
  76. sendChannelMessage(channelId, type, message)
  77. sendGuildChannelMessage(guildId, type, message)
  78. setCombatArea(combat, area)
  79. setCombatCallBack(combat, key, function_name)
  80. setCombatCondition(combat, condition)
  81. setCombatFormula(combat, type, mina, minb, maxa, maxb)
  82. setCombatParam(combat, key, value)
  83. setConditionFormula(combat, mina, minb, maxa, maxb)
  84. setConditionParam(condition, key, value)
  85. stopEvent(eventid)
  86. stringToVariant(string)
  87. targetPositionToVariant(pos)
  88. variantToNumber(var)
  89. variantToPosition(var)
  90. variantToString(var)
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