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  1. [18:06:30] [Netty Server IO #2/TRACE] [FML/]: Handshake channel activating
  2. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START
  3. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: HELLO
  4. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO
  5. [18:06:30] [Netty Server IO #2/INFO] [FML/]: Client protocol version 2
  6. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: HELLO
  7. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $ModList:86 mods->FMLHandshakeServerState$2:HELLO
  8. [18:06:30] [Netty Server IO #2/INFO] [FML/]: Client attempting to join with 86 mods : [email protected],[email protected],[email protected],[email protected],[email protected]+26,[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],CoreXU2@1,notenoughkeys@@MOD_VERSION@,[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Psi@beta-23,[email protected],[email protected],BuildCraft|[email protected],[email protected]+3,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],chisel@@VERSION@,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected]
  9. [18:06:30] [Netty Server IO #2/INFO] [journeymap/]: CLIENT
  10. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: WAITINGCACK
  11. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
  12. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: COMPLETE
  13. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
  14. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE
  15. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
  16. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE
  17. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
  18. [18:06:30] [Netty Server IO #2/DEBUG] [FML/]: Next: DONE
  19. [18:06:30] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
  20. [18:06:30] [Server thread/DEBUG] [ExtraUtils2/]: OTL: Check Packet SERVER
  21. [18:06:30] [Server thread/DEBUG] [ExtraUtils2/]: OTL: Encode Packet: com.rwtema.extrautils2.items.ItemLawSword$PacketLawSwordNotifier
  22. [18:06:30] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['MisterSlug'/2942, l='world', x=-241.50, y=69.00, z=239.50] connected. Sending ping
  23. [18:07:00] [Netty Server IO #2/ERROR] [FML/]: NetworkDispatcher exception
  24. io.netty.handler.timeout.ReadTimeoutException
  25. [18:07:13] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
  26. [18:07:58] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
  27. [18:08:42] [Netty Server IO #4/TRACE] [FML/]: Handshake channel activating
  28. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: null->FMLHandshakeServerState$1:START
  29. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: HELLO
  30. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $ClientHello->FMLHandshakeServerState$2:HELLO
  31. [18:08:42] [Netty Server IO #4/INFO] [FML/]: Client protocol version 2
  32. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: HELLO
  33. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $ModList:86 mods->FMLHandshakeServerState$2:HELLO
  34. [18:08:42] [Netty Server IO #4/INFO] [FML/]: Client attempting to join with 86 mods : [email protected],[email protected],[email protected],[email protected],[email protected]+26,[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],CoreXU2@1,notenoughkeys@@MOD_VERSION@,[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],Psi@beta-23,[email protected],[email protected],BuildCraft|[email protected],[email protected]+3,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected],chisel@@VERSION@,[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],[email protected],BuildCraft|[email protected],[email protected],[email protected]
  35. [18:08:42] [Netty Server IO #4/INFO] [journeymap/]: CLIENT
  36. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: WAITINGCACK
  37. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{2}->FMLHandshakeServerState$3:WAITINGCACK
  38. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: COMPLETE
  39. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{3}->FMLHandshakeServerState$4:COMPLETE
  40. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: DONE
  41. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{4}->FMLHandshakeServerState$5:DONE
  42. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: DONE
  43. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: FMLHandshakeServerState: $HandshakeAck:{5}->FMLHandshakeServerState$5:DONE
  44. [18:08:42] [Netty Server IO #4/DEBUG] [FML/]: Next: DONE
  45. [18:08:42] [Server thread/INFO] [FML/]: [Server thread] Server side modded connection established
  46. [18:08:42] [Server thread/INFO] [Waila/]: Player EntityPlayerMP['MisterSlug'/4461, l='world', x=-241.50, y=69.00, z=239.50] connected. Sending ping
  47. [18:08:43] [Server thread/DEBUG] [FML/]: Gathering id map for writing to world save world
  48. [18:09:12] [Netty Server IO #4/ERROR] [FML/]: NetworkDispatcher exception
  49. io.netty.handler.timeout.ReadTimeoutException
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