Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {$CLEO .CS}
- 0000: NOP
- :NONAME_2
- wait 0
- if
- Player.Defined($PLAYER_CHAR)
- jf @NONAME_2
- :non_3
- wait 0
- if and
- 03C0: 0@ = actor $PLAYER_ACTOR car
- 056E: car 0@ defined
- 00DB: actor $PLAYER_ACTOR in_car 0@
- jf @non_3
- //02AC: set_car 0@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
- Car.SetImmunities(0@, 1, 1, 1, 1, 1)
- 01EC: make_car 0@ very_heavy 1
- jump @non_4
- :non_4
- wait 0
- if
- 0202: actor $PLAYER_ACTOR near_car 0@ radius 200.0 200.0 sphere 0
- jf @destr
- if
- 0112: wasted_or_busted // mission only
- jf @non_4
- jump @destr
- :destr
- wait 0
- 01C3: remove_references_to_car 0@
- jump @NONAME_2
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement