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klm88

дорожный долбач

Aug 28th, 2016
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  1. {$CLEO .CS}
  2.  
  3. 0000: NOP
  4.  
  5. :NONAME_2
  6. wait 0
  7. if
  8. Player.Defined($PLAYER_CHAR)
  9. jf @NONAME_2
  10.  
  11. :non_3
  12. wait 0
  13. if and
  14. 03C0: 0@ = actor $PLAYER_ACTOR car
  15. 056E: car 0@ defined
  16. 00DB: actor $PLAYER_ACTOR in_car 0@
  17. jf @non_3
  18. //02AC: set_car 0@ immunities BP 1 FP 1 EP 1 CP 1 MP 1
  19. Car.SetImmunities(0@, 1, 1, 1, 1, 1)
  20. 01EC: make_car 0@ very_heavy 1
  21. jump @non_4
  22.  
  23. :non_4
  24. wait 0
  25. if
  26. 0202: actor $PLAYER_ACTOR near_car 0@ radius 200.0 200.0 sphere 0
  27. jf @destr
  28. if
  29. 0112: wasted_or_busted // mission only
  30. jf @non_4
  31. jump @destr
  32.  
  33. :destr
  34. wait 0
  35. 01C3: remove_references_to_car 0@
  36. jump @NONAME_2
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