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hot tin roof log

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Feb 1st, 2016
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  1. Initialize engine version: 4.6.6f2 (ab0b38d96363)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
  5. Renderer: AMD Radeon R9 200 Series
  6. Vendor: ATI
  7. VRAM: 3072 MB (via DXGI)
  8. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
  9. Begin MonoManager ReloadAssembly
  10. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.dll (this message is harmless)
  11. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.dll into Unity Child Domain
  12. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
  13. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  14. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp.dll (this message is harmless)
  15. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  16. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
  17. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
  18. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.UI.dll (this message is harmless)
  19. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  20. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\SixBySeven.dll (this message is harmless)
  21. Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\SixBySeven.dll into Unity Child Domain
  22. - Completed reload, in 0.066 seconds
  23. <RI> Initializing input.
  24.  
  25. <RI> Input initialized.
  26.  
  27. desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
  28. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.Core.dll (this message is harmless)
  29. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.dll (this message is harmless)
  30. Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.Xml.dll (this message is harmless)
  31. UnloadTime: 0.734160 ms
  32. Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  33.  
  34. Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12899.
  35. Total: 6.710861 ms (FindLiveObjects: 0.425102 ms CreateObjectMapping: 0.136964 ms MarkObjects: 5.771845 ms DeleteObjects: 0.033155 ms)
  36.  
  37. Joystick connected ("Controller (Xbox 360 Wireless Receiver for Windows)").
  38.  
  39. (Filename: Line: 1352)
  40.  
  41. The referenced script on this Behaviour is missing!
  42.  
  43. (Filename: Line: 1610)
  44.  
  45. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  46. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  47.  
  48. (Filename: Line: 1170)
  49.  
  50. The referenced script on this Behaviour is missing!
  51.  
  52. (Filename: Line: 1610)
  53.  
  54. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  55. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  56.  
  57. (Filename: Line: 1170)
  58.  
  59. The referenced script on this Behaviour is missing!
  60.  
  61. (Filename: Line: 1610)
  62.  
  63. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  64. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  65.  
  66. (Filename: Line: 1170)
  67.  
  68. The referenced script on this Behaviour is missing!
  69.  
  70. (Filename: Line: 1610)
  71.  
  72. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  73. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  74.  
  75. (Filename: Line: 1170)
  76.  
  77. The referenced script on this Behaviour is missing!
  78.  
  79. (Filename: Line: 1610)
  80.  
  81. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  82. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  83.  
  84. (Filename: Line: 1170)
  85.  
  86. The referenced script on this Behaviour is missing!
  87.  
  88. (Filename: Line: 1610)
  89.  
  90. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  91. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  92.  
  93. (Filename: Line: 1170)
  94.  
  95. The referenced script on this Behaviour is missing!
  96.  
  97. (Filename: Line: 1610)
  98.  
  99. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  100. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  101.  
  102. (Filename: Line: 1170)
  103.  
  104. The referenced script on this Behaviour is missing!
  105.  
  106. (Filename: Line: 1610)
  107.  
  108. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  109. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  110.  
  111. (Filename: Line: 1170)
  112.  
  113. The referenced script on this Behaviour is missing!
  114.  
  115. (Filename: Line: 1610)
  116.  
  117. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  118. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  119.  
  120. (Filename: Line: 1170)
  121.  
  122. The referenced script on this Behaviour is missing!
  123.  
  124. (Filename: Line: 1610)
  125.  
  126. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  127. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  128.  
  129. (Filename: Line: 1170)
  130.  
  131. The referenced script on this Behaviour is missing!
  132.  
  133. (Filename: Line: 1610)
  134.  
  135. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  136. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  137.  
  138. (Filename: Line: 1170)
  139.  
  140. The referenced script on this Behaviour is missing!
  141.  
  142. (Filename: Line: 1610)
  143.  
  144. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  145. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  146.  
  147. (Filename: Line: 1170)
  148.  
  149. The referenced script on this Behaviour is missing!
  150.  
  151. (Filename: Line: 1610)
  152.  
  153. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  154. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  155.  
  156. (Filename: Line: 1170)
  157.  
  158. The referenced script on this Behaviour is missing!
  159.  
  160. (Filename: Line: 1610)
  161.  
  162. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  163. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  164.  
  165. (Filename: Line: 1170)
  166.  
  167. The referenced script on this Behaviour is missing!
  168.  
  169. (Filename: Line: 1610)
  170.  
  171. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  172. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  173.  
  174. (Filename: Line: 1170)
  175.  
  176. The referenced script on this Behaviour is missing!
  177.  
  178. (Filename: Line: 1610)
  179.  
  180. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  181. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  182.  
  183. (Filename: Line: 1170)
  184.  
  185. The referenced script on this Behaviour is missing!
  186.  
  187. (Filename: Line: 1610)
  188.  
  189. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  190. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  191.  
  192. (Filename: Line: 1170)
  193.  
  194. The referenced script on this Behaviour is missing!
  195.  
  196. (Filename: Line: 1610)
  197.  
  198. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  199. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  200.  
  201. (Filename: Line: 1170)
  202.  
  203. The referenced script on this Behaviour is missing!
  204.  
  205. (Filename: Line: 1610)
  206.  
  207. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  208. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  209.  
  210. (Filename: Line: 1170)
  211.  
  212. The referenced script on this Behaviour is missing!
  213.  
  214. (Filename: Line: 1610)
  215.  
  216. A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
  217. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  218.  
  219. (Filename: Line: 1170)
  220.  
  221. UnloadTime: 13.347121 ms
  222. Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
  223.  
  224. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 17524.
  225. Total: 6.932688 ms (FindLiveObjects: 0.638640 ms CreateObjectMapping: 0.151568 ms MarkObjects: 5.683035 ms DeleteObjects: 0.093546 ms)
  226.  
  227. MissingReferenceException: Make sure you didn't delete a despawned instance directly.
  228. at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
  229.  
  230. at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
  231.  
  232. at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab) [0x00000] in <filename unknown>:0
  233.  
  234. at ShortLivedManager.SpawnBit () [0x00000] in <filename unknown>:0
  235.  
  236. at SpawnRewardsWhenDespawnedOrDestroyed.DespawnedOrDestroyed () [0x00000] in <filename unknown>:0
  237.  
  238. at WhenDespawnedOrDestroyed.OnDestroy () [0x00000] in <filename unknown>:0
  239.  
  240. (Filename: Line: -1)
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