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- Initialize engine version: 4.6.6f2 (ab0b38d96363)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1429]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\SixBySeven.dll (this message is harmless)
- Loading H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\SixBySeven.dll into Unity Child Domain
- - Completed reload, in 0.066 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 3600x1080 at -1680,0
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.dll (this message is harmless)
- Platform assembly: H:\Program Files (x86)\Steam\steamapps\common\Hot Tin Roof\HotTinRoof_Data\Managed\System.Xml.dll (this message is harmless)
- UnloadTime: 0.734160 ms
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12899.
- Total: 6.710861 ms (FindLiveObjects: 0.425102 ms CreateObjectMapping: 0.136964 ms MarkObjects: 5.771845 ms DeleteObjects: 0.033155 ms)
- Joystick connected ("Controller (Xbox 360 Wireless Receiver for Windows)").
- (Filename: Line: 1352)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- The referenced script on this Behaviour is missing!
- (Filename: Line: 1610)
- A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 56 bytes)
- Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
- (Filename: Line: 1170)
- UnloadTime: 13.347121 ms
- Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
- Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 17524.
- Total: 6.932688 ms (FindLiveObjects: 0.638640 ms CreateObjectMapping: 0.151568 ms MarkObjects: 5.683035 ms DeleteObjects: 0.093546 ms)
- MissingReferenceException: Make sure you didn't delete a despawned instance directly.
- at PathologicalGames.PrefabPool.SpawnInstance (Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
- at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab, Vector3 pos, Quaternion rot) [0x00000] in <filename unknown>:0
- at PathologicalGames.SpawnPool.Spawn (UnityEngine.Transform prefab) [0x00000] in <filename unknown>:0
- at ShortLivedManager.SpawnBit () [0x00000] in <filename unknown>:0
- at SpawnRewardsWhenDespawnedOrDestroyed.DespawnedOrDestroyed () [0x00000] in <filename unknown>:0
- at WhenDespawnedOrDestroyed.OnDestroy () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
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