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tut

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Sep 21st, 2014
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Lua 5.11 KB | None | 0 0
  1. -- This is a comment. It's for humans only. All
  2. -- the green text is not run by the program
  3.  
  4. mouseWidth = 0
  5. mouseHeight = 0
  6. -- this creates two variables called mouseWidth
  7. -- and mouseHeight and sets them to 0. We will
  8. -- use them later
  9.  
  10. monitor = peripheral.wrap("top")
  11. -- you need this line! It tells the computer
  12. -- the monitor is on top. Change it if you want
  13. -- the monitor on a different side of the computer
  14.  
  15. monitor.clear()
  16. -- this clears the monitor screen
  17.  
  18. monitor.setCursorPos(1,1)
  19. -- this sets the cursor position to the top left
  20. -- corner of the monitor
  21.  
  22. w,h=monitor.getSize()
  23. -- gets the width and the height of the monitor
  24. -- and stores the numbers as w and h.
  25. -- w and h are variables
  26.  
  27. print(w)
  28. print(h)
  29. -- prints the w and h to the computer screen.
  30. -- You can see the monitor width is 7, height is 5
  31. -- It starts in the top left corner like a book.  
  32.  
  33.  
  34. -- Now to draw the two buttons
  35. -- Im english so I write colour but you can change
  36. -- it to color. It works the same.
  37.  
  38.  
  39. monitor.setBackgroundColour((colours.lime))
  40. -- this changes the background colour of the text
  41. -- to lime green.
  42.  
  43. monitor.setCursorPos(2,2)
  44. -- this sets the start position for writing the 1st
  45. -- button on the monitor. It puts it 2 in from the
  46. -- left and 2 down from the top.
  47.  
  48. monitor.write(" ON  ")
  49. -- this writes the word ON on the monitor. See the
  50. -- blank spaces before and after. These will be
  51. -- green. Our button is 5 letters long
  52.  
  53. monitor.setCursorPos(2,4)
  54. -- this sets the next writing postition to 2 from
  55. -- the left and 4 down from the top. Just under
  56. -- the 1st button
  57.  
  58. monitor.write(" OFF ")
  59. -- this writes OFF but again its 5 long in total
  60. -- with the spaces
  61.  
  62. monitor.setBackgroundColour((colours.black))
  63. -- now we have drawn our buttons we should set
  64. -- the text background colour back to black
  65.  
  66.  
  67. -- Now we need to check if the button is clicked
  68.  
  69. -- First we are going to create a function called
  70. -- checkClickPosition(). A function will not run
  71. -- until you ask for it.
  72.  
  73. -- We know the first button starts at 2 from the
  74. -- top and 2 from the left. We also know it is 5
  75. -- spaces long. This means the button ends
  76. -- at width 7
  77.  
  78. -- We will be told which width and
  79. -- height the click happened at.
  80. -- If the width position is greater than 1 AND
  81. -- less than 8 we have clicked somewhere between
  82. -- 2 and 7.
  83.  
  84. -- If this is true we can then check the height
  85. -- position. Button one is at height 2 and button
  86. -- two is at height 4.
  87.  
  88. -- This means that if the width is greater than 1
  89. -- AND the width is less than 8 AND the height
  90. -- equals 2 we have clicked button 1
  91.  
  92. -- If the the width is greater than 1 AND the width
  93. -- is less than 8 AND the height equals 4 we have
  94. -- clicked button 2
  95.  
  96. -- now to write this as a function
  97. -- Functions are written like this
  98.  
  99. --     function exampleFunction()
  100. --       print("Hello")
  101. --       sleep(10)
  102. --       print("Goodbye")
  103. --     end
  104.  
  105. -- Now when you write exampleFunction() the program
  106. -- will print hello, sleep for 10 ticks and then
  107. -- print Goodbye.
  108. -- This is useful for making your programs easier
  109. -- to understand
  110.  
  111. function checkClickPosition()
  112.   if mouseWidth > 1 and mouseWidth < 8 and mouseHeight == 2 then
  113.     -- button one clicked
  114.     rs.setOutput("right",true)
  115.     -- turns redstone connected to the right on
  116.   elseif mouseWidth > 1 and mouseWidth < 8 and mouseHeight == 4 then
  117.     -- button two clicked
  118.     rs.setOutput("right",false)
  119.     -- turns redstone connected to the left off
  120.   end -- ends the if loop
  121. end -- ends the function
  122.    
  123. -- this function does nothing until you write
  124. -- checkClickPostion(). We will be doing this below
  125. -- It then checks the click position and turns the
  126. -- lamp on if button one is clicked or turns the
  127. -- lamp off if button two is clicked  
  128.  
  129. -- OK. Now we need to check if a click happens
  130. -- we will use a repeat-until loop.
  131. -- In the loop we we use a os.pullEvent().
  132. -- an os.pullEvent() gives you different info
  133. -- depending on the event type. We will mainly
  134. -- check the "monitor_touch" event.
  135.  
  136. -- In the second line you will see
  137. -- event,p1,p2,p3 = os.pullEvent()
  138. -- if the event is a click on the monitor it
  139. -- will give us 4 bits of info:
  140. --    event will be "monitor_touch"    
  141. --    p1 will be the side the monitor is on (top)
  142. --    p2 is the width postion of the click
  143. --    p3 is the height postition of the click  
  144.  
  145.  
  146.  
  147. repeat
  148. -- repeat runs a loop of code.
  149.  
  150.   event,p1,p2,p3 = os.pullEvent()
  151.   -- this line tells the computer to wait until
  152.   -- an event happens. We are waiting for a
  153.   -- touchscreen event
  154.  
  155.    if event=="monitor_touch" then
  156.    -- this checks to see if the event was a
  157.    -- touchscreen event
  158.    
  159.      mouseWidth = p2 -- sets mouseWidth
  160.      mouseHeight = p3 -- and mouseHeight
  161.      checkClickPosition() -- this runs our function
  162.      
  163.    end
  164.    -- the end of the "if loop".
  165.    
  166.    
  167. until event=="char" and p1==("x")
  168. -- this is the end of the "repeat loop". This will
  169. -- stop the repeat loop if a "char" event happens
  170. -- A char event means you press a character on
  171. -- the keyboard. This line is looking for the x key
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