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- button = new Image(*texture here*);
- button.setWidth(*width*);
- button.setHeight(*height*);
- button.setX(*x*);
- button.setY(*y*);
- button.addListener(new InputListener(){
- public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {return true;}
- public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
- //do something
- }
- });
- addActor(button);
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