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Sep 2nd, 2015
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  1. CT PISTOL: 5 out Z, fighting mid, 1 rotated up highway, 1 rotated truck, full retake on A. we will run our A pistol strat.
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  3. FIRST ECO: armor buy, 4 smokes, holding pop flash for b, they smoked out deep a main to cut off lockers and pushed into it for map control. after smoke faded, they smoked out the a-main stairs for full a main control.
  4. after that smoke is gone, they smoke out b-main and only have 1 player there but start to rotate over. all players rotated and nothing flanked vents.
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  6. ANTI ECO: 1 a, 2 out z, 2 b. aggressively push B for info.
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  8. ANTI ECO 2: same setup start of round, nothing goes up highway fairly quickly.
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  10. FIRST GUN ROUND: 1-2-2 again, instant presmoke on b and gares plays close, fast god flash might work well for us. they boosted vents a few seconds into the round.
  11. shroud jump spotting from default, nothing floating on highway, shahzam staying in Z with awp. either a straight B hit with a god flash or the nip slip strat should work well.
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  13. SECOND GUN ROUND: 3 b at the start with shahzam awping, only holds for a few seconds, then rotates into Z. no presmoke B = probably picking it. shroud still jump spotting from default. nothing still floating highway\playing A from around e-box.
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  15. DOUBLE AWP SETUP: gares awping B, tends to go into checkers and pick through that entrance rather than the normal B pick. n0thing went aggro mid.
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  17. ****** their B setups are weak. b rotator stays in CT spawn too much leaving gares alone in site. a fast god flash and quickly smoking out CT will rape. shahzam rotates into upper 90% of the time. as long as we are aware and smoke/molly it we will be fine.
  18. Semphis does the same B push behind the smoke that I do. easy to spot and counter. if gares buys an auto, he rotates into quad leaving semphis or semphis and n0thing at b, shahzam awping Z, shroud playing around e-box at A. late round, if no pressure on mid, shahzam rotated to B and they had 3 playing it.
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  20. ANTI ECO 3: same 1-2-2, fast door or plant strat at A will work well.
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  22. AGGRO MID SETUP: semphis into vents, shahzam rotates into A. we should instantly cycle to B and throw a simple god flash and isolate gares in the site, someone must focus on vents while we hit the site.
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  24. NO PRESMOKE AT B: someone will be picking it, if no presence, semphis pushed through.
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  31. T PISTOL: 4 b with smoke flashes, shahzam mid to vents. denial pushed 4 b and raped them.
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  33. ECO STRAT 1: 5 walk b, molly out headshot and smoke ct spawn.
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  35. FIRST GUN ROUND: went for the quick pick mid, nothing worked B by smoking out main and flashing checkers and pushing towards it. shroud working door. may hide in the cubby and wait for someone to try and push him.
  36. took delayed mid control looked like an attempted A split but they died in mid.
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  38. ECO STRAT 2: 5 walk b again, this time mollied out drip and headshot.
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  40. SECOND GUN ROUND: aggressive a-main control, shroud working door, gares passively holding B. pushing B for the frag on gares would be good, and pop flashing into a main right as the smoke dissipates would be good. semphis likes to get ontop of hte boxes in a-main.
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  42. LOW BUY GUN ROUND: 3 walking B, 2 going out mid, just taking the gun fights. n0thing baited his teammates going through vents and re-flanked.
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  44. THIRD GUN ROUND: shroud throws a funny close-mid smoke, underhands a flash and scrims out mid to vent, 3 working B pretty dry again, n0thing again baited shroud and re-flanked.
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  46. PISTOL/HEADARMOR/NADE ROUND: throws over mid, 3 rush door, 2 a main, fast forklift smoke + molly quad + flashes infront of door and they rush out.
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  48. DEFAULT/LOW BUY: extremely passive everywhere, shroud making presence at door, they wait for all smokes etc to be gone and try to split on A from mid/main/door with sub-30 seconds left.
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  50. MOLLY B STRAT: 4 walking B with shahzam leading the pick, n0thing makes some presence around mid/a and holds all pushes, GIVEAWAY: NOTHING MOLLYS OUT THE VENT. they smoke spawn and take the fight.
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  52. ECO STRAT: 4 main 1 door, smokes on fork + quad, they flash over site and jump over + run through quad smoke to fence.
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  54. LATE A HIT: shroud again making presence door, 4 a main, smokes on fork + behind site and leave quad open. NADES + flash into site.
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  56. A STRAT: shroud smokes quad from inside door, they come out A main and sit there and fight the highway rotators.
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