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- # Nazwa: VortexRod
- # Autor: DaltonEZ
- # Wersja: 1.0
- # Zakaz usuwanie podpisu autora skriptu.
- # Zakaz podpisywania skriptu wlasnym nickiem.
- variables:
- {vortex::%player%} = true
- {fireball::%player%} = 0
- {upadek::%player%} = true
- on rightclick:
- if player's tool is blaze rod named "&bVortex" with lore "&8*ppm* Lot feniksa||&8*lpm* Ognista kula":
- if {vortex::%player%} is true:
- push the player upwards at velocity 2
- push the player horizontally forward at speed 20
- set {vortex::%player%} to false
- set {upadek::%player%} to false
- wait 10 second
- set {upadek::%player%} to true
- wait 50 second
- set {vortex::%player%} to true
- else:
- send "&c[&eVortex&c] &7Lot feniksa bedzie aktywny za 60 sec."
- on leftclick:
- if player's tool is blaze rod named "&bVortex" with lore "&8*ppm* Lot feniksa||&8*lpm* Ognista kula":
- if {fireball::%player%} is 0:
- make the player shoot an fireball at speed 1
- wait a tick
- set {fireball::%player%} to 1
- stop
- if {fireball::%player%} is 1:
- make the player shoot an fireball at speed 1
- wait a tick
- set {fireball::%player%} to 2
- wait 30 second
- set {fireball::%player%} to 0
- if {fireball::%player%} is 2:
- send "&c[&eVortex&c] &7Ognista kula bedzie aktywna za 30 sec."
- command /vortex:
- trigger:
- if player has permission "vortex.give":
- add blaze rod named "&bVortex" with lore "&8*ppm* Lot feniksa||&8*lpm* Ognista kula" to the player
- on damage:
- damage is caused by fall:
- if {upadek::%victim%} is false:
- cancel event
- on script load:
- loop all players:
- set {vortex::%loop-player%} to true
- set {fireball::%loop-player%} to 0
- set {upadek::%loop-player%} to true
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