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Jan 18th, 2017
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  1. D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 2 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD]
  2. D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets[AndUnorderedAccessViews]: Forcing PS shader resource slot 2 to NULL. [ STATE_SETTING WARNING #7: DEVICE_PSSETSHADERRESOURCES_HAZARD]
  3. D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets: Resource being set to OM RenderTarget slot 3 is still bound on input! [ STATE_SETTING WARNING #9: DEVICE_OMSETRENDERTARGETS_HAZARD]
  4. D3D11 WARNING: ID3D11DeviceContext::OMSetRenderTargets[AndUnorderedAccessViews]: Forcing PS shader resource slot 3 to NULL. [ STATE_SETTING WARNING #7: DEVICE_PSSETSHADERRESOURCES_HAZARD]
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  6. D3D11 WARNING: ID3D11DeviceContext::CSSetUnorderedAccessViews: Since NumViews is 0, the operation effectively does nothing. This is probably not intentional, nor is the most efficient way to achieve this operation. Avoid calling the routine at all. [ STATE_SETTING WARNING #2097356: DEVICE_CSSETUNORDEREDACCESSS_VIEWS_EMPTY]
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