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Joyful Seven *Work in progress*

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Jul 11th, 2016
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  1. -----------------------------------------WORK IN PROGRESS-------------------------------------------------------
  2. Joyful Seven
  3. A singleplayer survival first person action-rpg hybrid, having a setting in a distant future, on the character creation screen, the player chooses his/her race, appearance, name, specialized type of combat, then after choosing his/her desired type of combat, there will be some starting classes, based on the race the player chose, then the player will choose one of the few starting classes which will only serve as a purpose to set starting weapon, because, based on the class the player chooses there will be various advancements to these classes, in various branches, there the player will also choose two traits, these traits give benefits but some has disadvantages. Based on the class the player chose they will get some skill leveling bonus. In the game, after gaining a level in the chosen class, the player can choose one perk which will benefit the user in many ways.
  4. Race: Human
  5. Description: Humans are the most balanced race in the game, they start with average attributes, but has a small experience boost in increasing their skills.
  6. Neko
  7. Description: Cat-like humanoids that are both agile and intelligent, they start with great agility and above average intelligence and above average luck, they also have above average perception , they however has less resistance and health, due to their animal-like senses, The Neko race has a passive race ability called Feline Agility, that increases both their movement speed and jumping height.
  8. Demon
  9. Description: Mostly evil, the Demons live in Hell, they tend to be stronger than the average human and have immunity to fire and resistance to Darkness, they also have reduced spell costs to Fire-type spells , Darkness-type spells and Blood-type spells . They start with great strength, above average intelligence, but low faith. They have a racial ability called Soul Devour, which allows the demons to consume souls of Humans to reduce hunger, boost their strength and intelligence or heal themselves, they also don't get damaged while using Hell Flames or Hellish Spear.
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  14. Stats and Training
  15. Stats are trained with both spending stats points that you get from leveling, learning from people or trained doing stuff related to the stat Example: Strength increases when you lift weight or things, hit creatures, monsters or people and being trained.
  16. Training can be done in various forms, since it has a passive system as well as a skill point/stat training system, for example, for training punch speed you do combos while punching, and for magic power you can also use magic on people, Nature Magic or Shamanism can either be trained by using healing magic of their type or using damaging moves of their type.
  17. Strength: Increases unarmed and melee damage, increases maximum carrying weight, needed for heavy weapons.
  18. How to increase: It can be increased through spending stat points into that stat, when you lift weight or things, hitting creatures, monsters or people with melee weapons or unarmed. Increases when being taught.
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  20. Agility: Increases movement speed and increases attack speed, and jump height, also increases chance to dodge, increases a bit the chance of double attacks. Needed for some techniques and for faster attacks.
  21. How to increase:It can be increased through spending stat points into that stat, has small chance to increase when you run around and jumping, has a chance to increase a bit faster when sprinting, the chance is a slightly better than running around. Increases when dodging. Increases when being taught.
  22. Dexterity: Increases efficiency with ranged weapons, such as bows, crossbows, guns and ninja weapons, increases chance to hit with all kinds of weapons, improves efficiency with lockpicking and pickpocketing. Needed for usage of better bows, crossbows and ninja weapons.
  23. How to increase: It can be increased through spending stat points into that stat, also increases when using bows, crossbows, guns and ninja weapons, also increases when being taught.
  24. Endurance: Increases maximum health points , stamina and increases resistance to melee damage,also increases poison resistance. Increases a bit health and stamina regeneration. Needed for heavy armor.
  25. How to increase: It can be increased through spending stat points into that stat. Receiving damage, blocking attacks, and has a small chance to increase when inflicted with poison. Also increases when being taught.
  26. Intelligence: Increases maximum mana points and magic damage and accuracy, also improves a bit mana regeneration. Needed to learn better spells.
  27. How to increase:It can be increased through spending stat points into that stat and using magic, also increases when reading books. Increases when taught.
  28. Faith: Improves the health and stamina healing magic and spritual healing magic restores. Increases a bit resistance from magic. Along with intelligence, faith is needed to learn better healing spells.
  29. How to increase:It can be increased through spending stat points into that stat, using healing spells and spritual healing spells. Increases when taught.
  30. Willpower: Increases maximum spirit points and spiritual-type damage and accuracy from spiritual spellcasting, increases a bit regeneration of spirit points, improves resistance from magic and spiritual-type damage. Needed to learn better spiritual spells and techniques.
  31. How to increase:It can be increased through spending stat points into that stat, using spiritual techniques and spells, and receiving damage from magic and spiritual spells.
  32. Perception: Improves efficiency with energy weapon and chance to hit with guns and energy weapons, improves the senses, such as hearing, detecting enemies and traps, Needed for usage of better energy weapons.
  33. How to increase:It can be increased through spending stat points into that stat
  34. Charisma: Improves disposition from people, reduces selling prices from merchants and increases the value the items that the character can sell to the merchants. Needed for certains actions.
  35. How to increase:It can be increased through spending stat points into that stat, and increases when talking to people.
  36. Charm: Improves a bit the disposition from people , increases sucess chance of flirting and seducing.
  37. How to increase:Can only be increased with succesful flirt or seduction attempts.
  38. Luck: Increases critical chance with all kinds of weapons, increases chance to double attack, increases chance to find better loot and chance to find more loot, improves gambling success rate, also improves sucess to cast magic or spiritual spells.
  39. How to increase:It can be increased through spending stat points into that stat and has a very small chance to increase when gambling, has hidden training methods as well.
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  42. Skills
  43. Skills are trained using perk points, which are obtained leveling. The more you use a weapon, the more mastery you get,increasing the damage, chance to hit and critical chance, skills also unlock abilities and passives that benefit the weapons. The more you use magic or spiritual spell, the more mastery you get, increasing the damage and reducing the spell's magic or spirit point cost, it also improves the accuracy of the magic spell or spiritual spell. There's also abilities and passives that benefit magic, unlocked through leveling the skills and getting the perk.
  44. Fishing: Increasing this skill improves the efficiency of fishing and improves the quality of the fishs that you can caught, also allows to catch bigger fishes at high levels of the skill.
  45. How to increase: Through sucessfully catching fishes through fishing rods, fishing nets and crab pots.
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  47. Cooking: Increasing this skill decreases the chance to burn food when cooking, and improves the food quality, allows to cook complex food on high levels of the skill.
  48. How to increase: Through sucessfully cooking.
  49. Forging: Increasing this skill reduces the chance to fail at smelting ores and creating weapons or armor, also allows to create weapons and armor, allows to create stronger weapons and armour at high levels of the skill.
  50. How to increase: Smelting ores and creating weapons or armor.
  51. Jewelry:Increasing this skill reduces the chance to fail at creating accessories ,molds and lapidating jewels. Improves the quality of the lapidated jewels and accessories that the user creates. Allows to create accessories that boosts the user's stats, Allows to create stronger accessories and lapidate rare jewels at high levels of the skill.
  52. How to increase: Sucessfully creating accesories, molds and lapidating jewels.
  53. Alchemy: Increasing this skills allows the creation of stronger potions and poisons using reagents, improves the chance to create potions or poisons, also allows the creation of unique potions and poisons using reagents at a high skill level.
  54. How to increase: Sucessfully creating potions or poisons.
  55. Enchanting: Increasing this skill allows the user to enchant the weapons and armor that the user haves, but the user needs to dismantle the enchanted effect to learn how to enchant that effect.
  56. How to increase: Enchanting weapons and armor.
  57. Blade: Improves the efficiency of swords and daggers, increasing its damage, accuracy and critical hit chance.
  58. How to increase: Attacking with swords and daggers.
  59. Blunt: Improves the efficiency of maces, clubs, hammers , increasing its damage, accuracy and critical hit chance.
  60. How to increase: Attacking with maces, clubs and hammers.
  61. Martial Blade: Improves the efficiency of axes, increasing its damage, accuracy and critical hit chance.
  62. How to increase: Attacking with axes.
  63. Curved Sword: Improves the efficiency of curved swords, increasing its damage, accuracy and critical hit chancce.
  64. How to increase: Attacking with curved swords.
  65. Heavy Sword: Improves the efficiency of heavy swords, like Greatswords, increasing its damage, accuracy and critical hit chance.
  66. How to increase: Attacking with heavy swords.
  67. Guns: Improves the efficiency of pistols, rifles, carbines, shotguns and SMGs, increasing their damage and accuracy and critical hit chance
  68. How to increase: Attacking with guns
  69. Energy Weapons: Improves the efficiency of weapons that use energy, like Laser and Plasma guns, increasing their damage and accuracy and critical hit chance
  70. How to increase: Attacking with energy weapons.
  71. Explosives: Improves the efficency of grenades, dynamites, mines and other explosives, increasing their damage.
  72. How to increase: Attacking with explosives.
  73. Archery: Improves the efficiency of bows, like shortbows and longbows, crossbows and slingshots, increasing their damage, accuracy and critical chance.
  74. How to increase: Use bow, crossbows, and slingshots.
  75. Spear: Improves the efficiency of spears and halberds.
  76. How to increase: Attack someone with a spear/halberd.
  77. Survival: Improves the healing effects of food and drinks and their hunger and hydratation reduction, also increases amount of hides and meats gathered from animals, and amount of harvesting.
  78. How to increase: Consuming food and drinking, also increases creating items at a campire
  79. Treasure Hunting: Improves the loot that you can find and increases the chance that you can find special loot
  80. How to train: Find special loot
  81. Thievery (Pickpocketing and Lockpicking): Increases the efficiency of pickpocketing people, increasing the chance to loot from it, and also increases the lockpicking efficiency, making it easier to find sweet spots.
  82. Sneak: Improves how easy you can sneak past people undetected.
  83. How to increase: Pass under people undetected
  84. Lumberjacking: Improves the amount that you can gather firewood unpo gathering wood, and allows you to create firewood using normal wood
  85. How to increase: Gathering wood normally and transforming normal wood into firewood
  86. Farming: Improves the efficiency of farming crops, making they give more upon harvest and allowing you to farm better and harder crops.
  87. How to increase: Farming crops.
  88. Martial Arts: Improves the efficiency of Unarmed blows, Bostaffs and Nunchunks
  89. How to increase: Hit someone while unarmed, using bostaffs or nunchunks, increasing their damage, accuracy and critical hit chance, also greatly increases the bone breaking chance at latter skill levels.
  90. Chakram: Improves the efficiency of chakrams, increasing their damage, accuracy and critical hit chance, also gives chance to break bones (if enchanted might instead steal Mana or Spiritual Points)
  91. Ninja Weapons: Improves the efficiency of ninja weapons like kunais, shurikens, sais, kamas, increasing their damage, accuracy and critical hit chance, also has a chance to add bleeding effect depending on skill level.
  92. How to increase: Use ninja weapons.
  93. Elemental Magic: Increases the efficiency of elemental magic like fire magic, wind, water, lightning and earth, increasing their damage and spell casting chance.
  94. How to increase:Use elemental magic.
  95. Common Magic: Increases the efficiency of elemental barriers, defensive barriers, Non elemental magic, common healing and ressurection, magic and common energy absorption, magic detection, item summoning, spell amplyifying magic.
  96. How to increase: Use common magic.
  97. Vital Energy Magic (Blood and Bone Magic): Increases the efficiency of blood and bone magic, increasing their damage and spell casting chance.
  98. How to increase: Use blood and bone magic.
  99. Shamanism (Nature Magic): Improves the efficiency of wood and grass spiritual magic, improving their damage and spell casting chance.
  100. How to increase: Use Nature magic.
  101. Dark Magic (Darkness-type Magic): Improves the effiency of dark magic, improving the damage and spellcasting chance.
  102. How to increase: Use Dark magic.
  103. Death Magic: Improves the chance of killing an opponent using death magic (capped at 45%) and also the effiency of the techniques, lowering the drain on mana.
  104. How to increase: Use Death Magic.
  105. The Path of the Messiah (Almighty Magic): Improves the efficiency of Almigthy magic, improving the effectiveness, thus reducing the drain on mana.
  106. How to increase: Use Almighty Magic
  107. Black Magic ( Hell Flames): Increases the efficiency of Hell Flames magic, improving their damage and increasing the burn chance.
  108. How to increase: Use Hell Flames.
  109. Holy Arts (Holy Magic): Improves the effects of Holy Magic, increasing the enhanced healing effects of this magic type and the damage of Holy-type damaging spells, also reduce the drain from healing spells.
  110. How to increase: Use Holy Magic.
  111. Light Manipulation ( Light and Shadow Magic): Improves the efficiency of both Light and Shadow magic, increasing their damage and spellcasting chance.
  112. How to train: Use Light and/or Shadow Magic
  113. Star Magic: Improves the effectiveness of Star Magic, improving the damage and spellcasting chance.
  114. How to increase: Use Star magic.
  115. Gravity Manipulation ( Dust and Gravity Magic): Improves the efficiency of both dust and gravity magic,
  116. How to increase: Use Gravity Magic.
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  122. Close-ranged combat/ Melee Classes
  123. Martial Artist: Can advance to Monk or advance to the Master ranking of his or her desired fighting style, after winning various tournaments against other opponents, which will also give him or her a Title, based on his combat style.
  124. Starting fighting styles (You must choose only one, there will be branches that can be unlocked, but only one branch of a fighting style can be chosen. To unlock these branches of the starting styles, the player must complete side quests for the teacher of the branch. Note that there are special fighting styles that are unlocked after doing certain things in the game.)
  125. Boxing: A fighting style that focuses in strong punches and can easily do combos, however they cannot kick, they are strong and resistant to melee damage focused in upper body parts. Those who choose boxing has a great experience boost when training Punching Mastery. To advance in ranks of this style, the player must fight other opponents at gyms, and win.
  126. Moves and Abilities
  127. Jab, Weak punch but very fast speed, very low chance to stun.
  128. Hook: Strong punch with fast speed, medium chance to stun, has bonus damage if done after a Jab.
  129. Uppercut: Very strong punch, medium speed, high chance to stun, has bonus damage if did with a combination of Jabs and Hooks.
  130. Cross: Medium strength punch, medium speed, used mainly to stun
  131. -----------------------------------------WORK IN PROGRESS-------------------------------------------------------
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