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  1. 1.12b unofficial
  2. - Fix minister strength not being random.
  3. - Fix some event crashes from old events that still referenced old ministers.
  4.  
  5. 1.12 unofficial
  6. - Fix repeating French political party names.
  7. - Fix a few wayward Hungarian decisions.
  8. - Remove undesirables changed to a sustained policy that can be turned on or off at will. It now greatly increases emigration of non-accepted pops, adds a small amount of assimilation, and if slavery is allowed enables enslavement of unaccepted pops.
  9. - Pops are more likely to become reactionary over time if slaves are present in the same province.
  10. - Removed arbitrary penalty to promotion/demotion by having slavery allowed
  11. - Sikh mobilizing bonus nerfed yet again.
  12. - Aden Protectorate decision now has an event chain to cede Sana to the Ottomans if they still hold power in the region.
  13. - Individual region RGO spread events from inventions rolled into the inventions themselves, to reduce event spam.
  14. - Idaho now starts as a colony.
  15. - Stop colonial emigration on low-pop provinces to prevent depopulation.
  16. - Organize Indonesia now properly gives cores on all of Java.
  17. - Staggered the apply for statehood decision for Canadian substates, since if multiple triggered on the same day the USA would not receive the events for all of them.
  18. - Remove clerks from Cairo.
  19. - Lowered prestige gain from converting colonies into states.
  20. - NGF can now form if Austria has cores on Silesia.
  21. - Normalized base promotion/demotion rates. No actual changes to the end result of pop promotion or demotion, but makes the math more clearly presented in the pop screen.
  22. - AI less spammy on forts and ports.
  23. - Retooled minister system to give selectable bonuses for 10 years.
  24.  
  25. 1.11b unofficial
  26. - After strict testing showed that a majority of modifiers to control internal immigration were non-functional (including vanilla modifiers), base internal immigration has been reverted back to vanilla (i.e. non-existant) to prevent stupid shit.
  27. - Birth of a nation event now occurs for all nations.
  28. - Forming SGF no longer requires A-L provinces if NGF has been formed.
  29.  
  30. 1.11 unofficial
  31. - North America and South America merged into American continent. This was primarily done to give the US an incentive to focus more on South America rather than Asia/Africa.
  32. - Removed redundant generic unification decisions for nations who had unique unification decisions.
  33. - GPs now receive an influence penalty in the CSA when the Civil War starts.
  34. - Reduced wool consumption of unciv units, since generally bigger armies was causing a shortage.
  35. - France will continue getting CBs on Algeria for a longer time, in order to prevent the little Algerian dick in Oran from staying around for decades.
  36. - Some CB justification times scaled up. Change to detect justifying CBs returned to vanilla.
  37. - Some restrictions on NV changes removed to allow more variety and to not lockout smaller nations.
  38. - Migration changed to more heavily prefer larger areas, areas with the same culture as the arriving pop, and not rough terrain.
  39. - Wait time on diplomatic actions removed.
  40. - Raise relations changed back to require 2 diplo points, now for 40 relations.
  41. - Base sphere rate down a bit. Increase in sphere rate according to relations made stronger.
  42. - Balkan nations will remove kebab if independant and either at war with Ottomans or have poor relations with Ottomans.
  43. - Badboy added to remove kebab/undesirables.
  44. - Color changes for Germany and Austria-Hungary.
  45. - Removed craftsmen from uncivilized Egypt.
  46. - Unciv conquest reduced to a max of two states.
  47.  
  48. 1.10b unofficial
  49. - Rename Ranjit Singh to Maharaja Ranjit Singh, since it could interfere with the events connected to his death if a leader randomy spawned with the same name.
  50. - Re-jigger a bunch of AI tech priorities. AI now more likely to take research tech when it is behind-time. Tech schools slightly more balanced now.
  51. - Lowered attrition from not being able to supply fleet, and increased the minimum strength fleets would attrition to.
  52. - Incrased naval supply up to vanilla levels.
  53. - Lowered clipper supply consumption to make them more affordable to minors
  54. - Eased up on ideology-based limits to budget screen, since testing showed they had adverse effect on certain AI nations.
  55. - Rewrote rules for make puppet CB. GPs can puppet SPs. SPs can puppet below-SPs (max 5M pop). Below-SPs can puppet below-SPs (max 500k pop).
  56. - Multi-state conquest re-enabled for uncivs vs. uncivs.
  57. - National unification decisions now doesn't require AI to un-puppet nations, since the AI couldn't understand the requirement.
  58. - Great Qing renamed Qing Empire. Greater Japanese Empire renamed Empire of Japan
  59.  
  60. 1.10 unofficial
  61. - Cut out a number of useless nations. Mostly African.
  62. - African unciv civilization pushed back by giving them uncivilized National Values, which penalize Research and must be reformed.
  63. - Greatly lowered the barrier to turning colonies into states. Should lower incidences of AI getting stuck with colonies that get endless immigration from the homeland.
  64. - CSA is now released prior to the war. War will start with the Fort Sumter event a few months later.
  65. - 1861 bookmark modified so that CSA generals don't die of old age within months.
  66. - CSA mobilization bonus balanced to be more useful.
  67. - Get even more leadership on game start if playing a secondary power or greater power. Also gain some basic resources.
  68. - Sikh mobilization bonus lowered, but supply consumption bonus granted to allow them to actually supply their units.
  69. - France no longer gets CBs on Algeria while a truce exists.
  70. - Leader attack/defence bonuses normalized a bit, to reduce RNG bias.
  71. - Removed military score block on decision to abandon neutrality for Switzerland. AI will still not do so unless it is a GP.
  72. - Netherlands OOB slightly adjusted so their units don't start in Belgium
  73. - Deus Ex decision can now only be fired if both the originating country and the USA are fascist.
  74. - Build times for most units and buildings decreased.
  75.  
  76. 1.09c unofficial
  77. - Increase internal pop migration by unemployment. China's chronic unemployment problems that cause an infinite loop of emigration should be much lower.
  78. - More tweaks to the Taiping rebellion. Heavenly Kingdom is now released 2 months ahead of the war, to allow both sides to gather their forces. HK also slightly smaller on average.
  79.  
  80. 1.09b unofficial
  81. - Toned back some changes in defines.lua to more sane levels. Mainly rebels and CB justifing/detection.
  82. - Many uncivs who previously received a substantial mobilization bonus now get much less, to counter the non-negative base mobilization pool.
  83. - Ottomans penalty to mobilization from Christain Oppression modifier removed. They already can't mobilize the Christains anyway since they are unaccepted.
  84. - Heavenly Kingdom's starting reforms nerfed so that they don't westernize instantly if they win the civil war.
  85. - Fix vanilla bug where Ottomans started with a Tripoli unit in their army, causing horrible, horrible things to happen. Since I'm generous I've also reorganized the Tripolian OOB and gave them the starting 60 leadership. Maybe if you roll a really, really good leader you can survive.
  86. - Fix bug with Japan that could lead to it getting isolationist/uncivilized penalties after civilizing.
  87. - Fix Annex Fiji decision.
  88. - Fix Reclaim Bosnia decision.
  89. - Rebalanced Social Issues. Note that the Administrative costs of different issues are now priced differently. Health Care now costs 2 to 3 times as many bureaucrats per level to maintain compared to normal reforms, while less meaningful reforms like unemployment subsidies and pensions only cost 1/2 as much bureaucrats.
  90. - Amplified CB acquisition speed bonuses from restricted voting reform levels. No Voting now gives a very large bonus, as a tradeoff to how hard it is to maintain an absolutist governments.
  91. - Unciv reforms rebalanced. Rule of thumb is: 6.5k per 10% for economic reforms, 8k per 10% for military reforms (that don't give RP on conquest), 10k per 10% for military reforms (that do give RP on conquest).
  92. - Increased overall Mobilization Impact from War Policies. Jingoism now gives more bonuses (as vanilla) to military power at the cost of more supply consumption, while pacifism does the opposite.
  93. - Decreased event spam for USA through greater MTTH or converting province events to country events. The wickedness has been stamped out.
  94. - Reduced combat width reduction from tech to prevent stalemate battles lategame. Slightly reduced combat width reduction in mountains.
  95. - Mediate Belgian Independence (Treaty of London) restricted to not happen before 1839.
  96.  
  97. 1.9 unofficial
  98. - Fix bug in Defines.lua that has existed since at least 1.06 and caused the vanilla Defines.lua to be loaded instead.
  99. - # of soldiers pops to create regiment changed from 1k->950. Fixes nations losing half of their initial force limit by 1837 because all of their 1k soldier pops decayed to 999. Successive regimets still require 3k pops each.
  100. - Occupation of states now goes faster with only 1 or 2 regiments.
  101. - AI is much smarter about using NFs. Will prioritize Clergy and Soldiers when low. Sadly unable to force AI to prioritize Bureacrats since it will be dumb and encourage bureaucrats in non-accepted pops.
  102. - Improve Monetary systems to 7.5% Administrative efficiency gain per level.
  103. - AI uses smarter troop compositions and is willing to spend a greater proportion of its budget on its army.
  104. - Uncivs can now mobilize a small number of troops.
  105. - Base pop slightly increased to help uncivs survive epidemics.
  106. - Soldier loss effect on pops slightly decreased.
  107. - AI more likely to peace out if losing a war or dying of WE, rather than fighting to the death.
  108. - Fix a few events/decisions that could be repeated endlessly.
  109. - Fix typo that prevented Chinese Warlord event chain from starting. Made warlord chain more likely to happen.
  110. - Slowed Qing civilization a bit.
  111. - Changes to colonial migration to encourage pops of the same culture to congregate, except for bureaucrats who will spread across all colonies. Also should be slightly faster.
  112. - Scramble for Africa now gives CB only to non-sphered nations, to help avoid colonial wars.
  113. - Relations made more important for sphereing. Relations also quicker to raise/lower.
  114. - Danubian Federation made more likely to be useful rather than almost always screwing Austria-Hungary over.
  115.  
  116. 1.08b unofficial
  117. - Fix migration so that unaccepted pops are less likely to migrate to colonies rather than more. Oops.
  118.  
  119. 1.08 unofficial
  120. - Fix problem in technology changes that caused Clothing factories to be unbuildable.
  121. - Fix error in Gas Defense invention requirements
  122. - Most inventions now 2x as likely, to make them less RNG-dependant.
  123. - Some further NV changes, tooltips now updated to reflect all NV effects.
  124. - Internal country migration heavily overhauled. Previously the only way to have internal migration and colonial migration was to have unemployment. This was undesirable since it also increased emigration to other countries. Now all countries will have a small amount of internal and colonial migration at all times, enabling things like Gold Rush events and player-placed immigration NFs to attract pops from other parts of the country. Colonial migration starts out slow but is boosted much more by Social Thought now.
  125. - All vanilla election events that only affected the political leaning of a single state were removed to prevent event spam. Country-wide election events have been slightly increased in frequency to compensate.
  126. - Buildings build time reduced to allow the AI and lassiez faire to react more quickly to market changes.
  127.  
  128. v1.07b unofficial
  129. - Add some things that were mistakenly left out of v1.7
  130. - Some changes to liberal revolution events to prevent deathspirals, especially for the AI, when bad luck cause certain very bad events to happen multiple times.
  131.  
  132. v1.07 unofficial
  133. Units:
  134. - Guard improved to be a slightly better version of Infantry. Was mostly useless as of HoD, since they were almost the same as infantry (slightly higher attack vs. slightly lower defense) while costing more in supply and with the restriction of only coming from accepted pops. Now the standing professional army can enjoy an advantage over colonials and mobilized civilians.
  135. - Tanks greatly improved. Before they were nearly the same deal as Guards except that they cost 10x as much as regular infantry. Now they will be slightly stronger than both infantry and Guards on Defense and much stronger than any other front-line unit on offense.
  136. - Planes initial invention moved to 1900, so that both Planes and Tanks can be used in the first Great War even if it starts a bit early. First round of Plane inventions moved to be available at 1900 but will only have a chance to be unlocked before 1914 tech if the nation is involved in a Great War. Planes rebalanced to be support units that are equally effective on both offense and defense, but are weaker than Artillery as a support unit until the Great War inventions are unlocked.
  137.  
  138. Technology changes (Army):
  139. - Military Statistics gives +2.5% mobilization size, while Military Logistics only gives +2.5% instead of +5%.
  140. - Chance to learn gas defense without being at war if someone else already knows it.
  141. - Improve chance of AI picking Army tech at all times, with an even higher chance when at War.
  142.  
  143. Technology changes (Navy):
  144. - Naval Engineering inventions now 2x as strong. May be a little OP, but it's still no where near the exponential growth scale that Army techs give.
  145. - Naval Science now gives -10% supply consumption per level
  146. - Slightly lower chance of AI picking Naval Doctrine or Ship Construction just because it has a lots of ports.
  147. - Greatly lower chance of AI picking Naval Engineering, Naval Science, or Naval Leadership.
  148. - Sea power tech school (UK) AI chance to pick naval techs improved to partially compensate.
  149.  
  150. Technology changes (Commerce):
  151. - Improve Economic Thought and Critique from -1% input to -3% input.
  152. - Market Functionality bonuses to mining and farming output extended to later tech levels.
  153. - Improve chance of AI picking Financial Institutions if low on cash, or Monetary Systems if low on Bureaucrats
  154.  
  155. Technology changes (Culture):
  156. - Aesthetics buffed from 5% to 7.5% prestige gain, so that it is more worthwhile to pick up even if you aren't the first to get the prestige inventions.
  157. - Psychology buffed to +10% reinforcements and +7.5% experience per level.
  158. - Greatly improve chance of AI picking Philosophy and Political Thought.
  159. - Greatly improve chance of AI picking Social Thought if Literacy level is not already high.
  160.  
  161. Technology changes (Industry):
  162. - Chemistry changed to add more to supply limits but inventions no longer give -% army attrition. Ultimately the number of troops that can be in a province is nearly unchanged, but 3k troops will now take up 3 supply limit rather than ~2.2.
  163. - Greatly improve chance of AI picking Chemistry line.
  164.  
  165. Defines.lua:
  166. - Various AI tweaks.
  167. - Jingoism requirement to add wargoal 7%->5%. Because waiting around with a country occupied to add a wargoal is dumb.
  168.  
  169. Events:
  170. - Initial Birth of a Nation event modified to give 60 leadership, allowing all nations to start off with 3 generals. Hopefully early wars won't see armies saddled with the horrible leaderless general penalty.
  171. - Blood and Roses (increase jingoism while at war if WE is low and not losing ground) can now fire for countries with all NV types rather than only order/might types, but the MTTH for them will be doubled.
  172.  
  173. Decisions:
  174. - NV changes can now occur as soon as State and Government is researched (1840) rather than requiring Revolution and Counter Revolution (1870). In exchange, the National Confusion penalty was made much more hardcore.
  175.  
  176. National Values:
  177. - Equality buffed from 2% mobilization to 4% mobilization (was 6% in vanilla). Advanced forms of Equality raised to 4% if they were lower than 4%.
  178. - Freedom line of NVs that had no mobilization buffed to 2% mobilization.
  179.  
  180. v1.06b unofficial
  181. fix for Italian Law of Guarantees decision
  182. correct check for poptype in Golden Circle decisions
  183. fix French Language Schooling, move check from potential to allow.
  184. fix France re-taking Haiti to not cause 74% of all pops in France to spontaneously die off
  185. fix Remove Undesireables also affecting colonies.
  186.  
  187. /gsg/VickyMod 1.06
  188. By Hisuibro with credit to Finnbro and Rylok
  189.  
  190. DO NOT USE THIS WITH NNM
  191.  
  192. ALSO IF YOU HAVE ANY TECHNICAL ISSUES AT ALL, CLEAR YOUR CACHE INSIDE VICKY2/MAP
  193. THEN DELETE EVERYTHING IN MYDOCOS/PARADOX/VICKY2/GSGVICKYMOD EXCEPT YOUR SETTING AND SAVES
  194.  
  195. If you want to borrow anything from this mod for your own, feel free
  196.  
  197. IMPORTANT:
  198. Installation instructions:
  199. Extract this directly into your victoria 2/mod folder.
  200. Use the launcher to select the mod
  201.  
  202. To install map mods, just copy them into the main mod folder and delete the current GSGVickyMod folder in mydocuments/paradox/vicky2
  203. Or just select it in the mod launcher
  204.  
  205. If you are having bugs, clear both your map caches and verify file integrity before asking for help
  206.  
  207. FEATURES:
  208. More irredentist decisions
  209. Genocide decisions
  210. New border changes, decisions and events to help model historical accuracy
  211. Pop changes to improve historical accuracy from vanilla and NNM by referencing census data and available information from the era
  212.  
  213. TO DO LIST:
  214. make event for Egypt losing Zeyla
  215. make event for asir becoming a puppet of Egypt if they still hold Jordan+Palestine after the war with Turkey and Hedjaz is still a puppet
  216. make qing westernize slower
  217. netherlands annex south africa thing?
  218. Russian's conquer outer manchuria bugged, sphered manchuria stuff?
  219. check french napoleon stuff to see if he still gets extradited and stuff
  220. find a way to make on add display correctly
  221. incorporate austrian germany
  222. Luxemburg crisis
  223. republic of ezo event tree and tag
  224. put timer on bankrupcy events
  225. let japan buy phillipines
  226. event for South American nations that puts rubber in the Amazonian basin and increases immigration and migration attraction for those provinces.
  227. bug with usa buying northern mexican states?
  228. More flavour events
  229. have US join 1837 canadian rebellion
  230. The treaty of Guadelupe Hidalgo event should really have an option to annex all of Mexico, since it was an actual thing that was proposed in congress http://en.wikipedia.org/wiki/Manifest_Destiny#All_Mexico
  231. Make sure this effects the ACW
  232. Buffs/Events for Portugal that mean Portugal usually ends up controlling Mozambique and Angola if they are in the British SOI, punishments if they colonise Zambia and Zimbabwe as well, and that they sell the Angolan coast if the interior is colonised by another power.
  233. quebec rebellions
  234. January uprising
  235. Rework communism, conservative/socialist/communist parties only for voting, make an anarchist party?
  236. Follow up events for mountains of madness event
  237. make uncivs less shit
  238. change the political leader events to give a choice between two/three leaders?
  239. Sudanese revolts
  240. (A)Culture conversion decisions/events
  241. (A)Event to abolish slavery if commies take over
  242. (A)American Slave revolt making an independant nation based on john brown's raid in the USA
  243. Mosley related events to increase chance of Fascists in UK.
  244. Redo caucasian war to move caucasian pops to turkey instead of just killing them
  245. (A)Event to abolish slavery if commies take over
  246. Emperor Norton event chain for a free California starting in 1859
  247. Event for the assassination of Queen Victoria in 1840, increasing conservative ideology and decreasing militancy, has a small chance to get her killed resulting in hanover becoming a british puppet and sphere
  248. (A)Irish Civil War
  249. New inventions for non-invention techs. (I'm going to steal these from PDM and rebalance them.)
  250. Balkan pop exchanges
  251. October revolution stuff
  252. Red Clydeside events
  253. (A)Colombian Civil war
  254. (A)Revolution of the park in Argentina
  255. (A) communist 5 year plans
  256. industry, literacy, infra(RGO modernization), technology, military, party loyalty
  257. I figure industry should be a global promotion of laborers with a negative pop growth as well as some factory throughput bonuses.
  258. Education should be a clergy promotion rate increase, clerk rate increase and a buff to education efficiency but I can't figure out a downside for this one.
  259. Infrastructure will deal with RGO efficiency and I'll see if I can make it reduce the costs of railroads, again I can't think of a specific downside for this one.
  260. Technology is pretty straight forward, an increase in tech rate, maybe with an increased pop awareness?
  261. military a blanket slight increases in bonuses as well as soldier and officer promotion chance with a militancy and consciousness growth with the negative being in military and industry tech growth, negative education efficiency and slight pop growth drop?
  262. party loyalty plan that allows events to fire that make people more communist while purging the reactionaries.
  263. Maybe it makes a state 20% more communist but kills 10% of all the reactionaries, fascists and anarcho-liberals, and increases their CON and MIL.
  264.  
  265. Flesh out the Soviet factions and parties to better simulate the in-fighting at the time. (please someone else do this I don't have the autism)
  266. Hungarian Aster Revolution of 1918.
  267. Tsar of all slavs(Slavic irredentism?)
  268. Reclaiming Crimea for ottomans
  269. Decision for great powers who have Greece in their sphere to encourage them to attack Turkey for the Coast of Anatolia.
  270.  
  271. Changes:
  272. (A) indicates additions first suggested, reported or even made by a bro as fuck anon.
  273.  
  274. /gsg/Vickymod 1.06
  275. >Some minor changes to US parties
  276. >Numerous bug fixes
  277. >Savoy has a 25% chance to join Switzerland when France is Dismantled
  278. >Made Switzerland start with Neutrality modifier
  279. >Fixed a bug in the annexation of spheres event that allowed Germany to annex Switzerland
  280. >Brought back historically accurate African nations and introduced a handful of new ones
  281. >Tahiti and Fiji start as independent nations
  282. >Changed Sri Lankan Mashriqi to Maghrebi
  283. >Added the Maldives as an independent country
  284. >Changed the culture of the Maldives to Maldivian
  285. >Bahawalpur added as a separate nation
  286. >Increased CB discovery chance slightly
  287. >Made non-military unciv reforms reduce liberal militancy
  288. >Made Papal Italy capable of inheriting Italian spherelings
  289. >Changed Papal Italy party policies
  290. >Austria/AH can't use the restore empire CB if Hungary exists and Austria/AH isn't a GP
  291. >Made uncivs techs require slightly more research
  292. >Incorporated the canal mod, canals now take a significant amount of time to produce and cost a pile of money
  293. >Added Yemeni minors with decisions to unite them as a GP and as one of them
  294. >Added a Willow Palisade modifier to Manchurian provinces that reduces the amount of immigrants the region gets and decreases pop militancy slightly
  295. >Added the Warsangali Sultanate
  296. >Zeyla starts under Egyptian control
  297.  
  298. /gsg/Vickymod 1.05b
  299. >Fixed a bug with republican flags
  300. >Changed Interventionism back due to massive demand for machine tools breaking the economy
  301. >Made Finland start as an independent puppet of Russia
  302. >Changed the collapse of Yugoslavia decision for Serbia so that it requires them to not own Bosnia
  303.  
  304. /gsg/Vickymod 1.05a
  305. >Reworked China
  306. >Fixed a bug with Jacobin rebels
  307. >Added a .mod file for the map mods folder
  308. >Fixed numerous small bugs
  309. >removed a few ahistorical tags
  310. >Added more fish provinces
  311. >Changed colonial migration slightly
  312.  
  313. /gsg/Vickymod 1.05
  314. >Added an Indonesian core to Madura when Indonesia forms
  315. >Divided Java into 3 regions
  316. >Nerfed statue of liberty modifier
  317. >Revoked Hohenzollern's puppet status
  318. >Made events around Prussia inheriting Hohenzollern less simplistic
  319. >Reduced Timimoun and Ilizi's life rating to 10
  320. >Renamed a few regions to be more historically accurate
  321. >Added Arvanites (Greek Albanians) in Greece
  322. >reduced non-accepted militancy on residency
  323. >Added slaves to Wallachia and Moldavia
  324. >Changed interventionism to allow the construction of factories, but took away the ability to expand them
  325. >Reworked pops in Kotor
  326. >Made the Meiji era event more likely to fire
  327. >Papal Italy tag
  328. >Banatan irredentism
  329. >Changed trade goods of 3 provinces in Africa to gold
  330. >Reworked 1.03 rebels and brought them back
  331. >Added an event that gives Osterreich back to Austria in exchange for Croatia in the event that they take Vienna trying to get their core in Eisenstadt
  332. >Added in Chadian Arabic pops in Kufe, Zinder and Abeche
  333. >Added colonial recruitment modifiers to Japanese decisions on renaming Hokkaido and Taiwan
  334. >Made China start with Mongol as an accepted culture, they revoke it to add nanfaren and beifaren as accepted
  335. >Nanfaren added as an accepted culture the same time Beifaren is
  336.  
  337. /gsg/Vickymod 1.04
  338. >reduced siege attrition
  339. >Added Aromanians into Greece, Albania and Macedonia
  340. >events for Moldavia becoming free or joining Romania if Russia loses its connection
  341. >Changed Clergy to Intellectuals
  342. >Change the names of New Britain and New Ireland to earlier names
  343. >reworked culture conversion and religious conversion
  344. >Event for Bulgaria and Yugoslavia to change Istanbul's name
  345. >Changed rebel mechanics to NNM base
  346. >Moved Montenegro into friendly status with Russia and changed their monarchy flag
  347. >Made Serbia a vassal state of the Ottoman Empire at the start of the game
  348. >Made Hungary's Conservative party activate at the start of the game
  349. >Reworked congress of Berlin when the balkans are favoured
  350. >Quebecois Irredentism for that one guy, Canadian as well
  351. >Events to annex Cambodia if you own Cochinchina
  352. >Ability to form a united Lao nation for Lao states
  353. >Ability for SEA nations to form a Indochina tag, and for Colonial masters to use it in the same manner that Indonesia spreads
  354. >Tuned down liberal revolution by increasing time to fire for almost all events
  355. >Reduced CB fabrication time even though it took me forever
  356. >Fixed 1861
  357. >reduced the assimilation effects of education reforms slightly
  358. >Changed weighted voting to be more bias towards the rich
  359. >Geonese tag
  360. >Changed names of prussian and hms governments
  361. >Made more leading parties available to presidential dictatorships
  362.  
  363. /gsg/VickyMod 1.03
  364. >reworked Assyrian pops and other pops in that region
  365. >reworked most irredentist decisions to be usable by a fascist government if they have significant military power
  366. >Divided the Swiss along linguistic lines, made almost all Swiss parties limited citizenship
  367. >Events for the Armenian genocide
  368. >Probably more stuff I've forgotten
  369.  
  370. /gsg/VickyMod 1.02a 4/02/14
  371. >Bug fixes errywhere
  372. >Reduced Arab rebellion event spam
  373. >Events for Louis Napoleon's coup of 1836
  374. >Some minor bug fixes
  375. >Events for the Savoyard plebiscite
  376. >reworked some western russian regions to fit russian empire administration
  377. >redid pops for Wilno and change the sized of the province in the map mod folder
  378. >Changed Gladstone to produce coal
  379. >Moved Troppau to the South Silesia region
  380. >Force your people to war
  381.  
  382. /gsg/VickyMod 1.02 29/01/14
  383. >Added Musandam to Sohar for the mapmod folder
  384. >Added Cythera to Zante for the mapmod folder
  385. >Did a bit more work on policies, made several policies reduce militancy slightly
  386. >Added impassable provinces along the Alps and Carpathians
  387. >When Germans form UBD they make it north german and can inherit it at a much later date, north german is also an accepted culture of the UBD
  388. >Tried to reduce rebels somewhat
  389. >Jacobins should calm the fuck down when you have universal voting
  390. >Reworked general rebel AI somewhat, militancy now impacts their chances of rising
  391. >Danish own Accra at the start of the game and get an event to sell it later
  392. >Indirectly nerfed Chinese tech growth
  393. >Decision for Russia to get cores on Ruthenia
  394. >Event for Germany to gain cores on all of Bohemia if they own it already or own the majority german provinces
  395. >Added a decision for Vietnam to annex Cambodia if they have civilized and still own all their cores
  396. >Reduced chance of CB fabrication discovery per day from 15/1000 to 10/1000 and increased CB generation speed
  397. >Increased length of time between crises
  398. >Fixed Berlin Congress so that Northern Macedonia does not belong to the Turks if the Balkans is supported
  399. >Event if Pljevlja is cut off from the rest of the Turk holdings to secede to BOS or MON
  400.  
  401. /gsg/VickyMod 1.01 26.8 MB 11/01/14
  402. >Fixed a bug with the Farrapos war
  403. >Added events for Rio Grande
  404. >Removed Serbian cores from Macedonia but made the Greater Serbia decision easier to use and added them as part of that
  405. >Reworked African nations and cores, in particular the Congo and Ethiopia
  406. >Made irredentist decision give jingoism and reworked a bunch of them
  407. >Did more work on Balkan pops based on available census data
  408. >Made fascism less likely
  409. >Added the possibility for Charles Louis to keep control of Lucca
  410. >Fixed some bugs in Boer war events
  411. >Made Immigration national focus usable, also attracts immigrations globally now
  412. >Reworked pop migration, if it's shit I'll remove it pretty quick, America less OP!
  413. >Changed party policies around a bit, removed the effects of religious policies and made their effects immigration based
  414. >gave GPs the ability to increase tension anywhere and secondaries in nearby lands
  415. >Event for dominica to secede to the usa or spain
  416. >Made Native American culture colours stand out better against Yankee culture
  417.  
  418. /gsg/VickyMod 1.0 26.8 MB 04/01/14
  419. >Remodeled baltic germans to be more historically accurate
  420. >Changed around some pops in Austria
  421. >Stripped Occitan cores from Savoy and Lyon, changed occitan pops to french since the language is closer to french than occitan
  422. >Fixed some bugs with Hohenzollern
  423. >Added a decision for France to accept wallonians
  424. >Added a Hungarian core to Eisenstadt
  425. >Added in Lombardy-Venice as a releasable nation via decision for Austria only, not Austria-Hungary
  426. >Added a core for Fiume since it was independent for 4 years during the game's timeline
  427. >Event to conquer Montenegro for less infamy if you completely surround them
  428. >Event for Austria to gain cores on Silesia and remove Prussian cores if they control the whole region for a significant amount of time
  429. >Added Armenia, Pontus and Cicilia to the list of nations that can remove kebab
  430. >Added an extensive event tree for Austria of they release nations and aim to form Germany
  431. >Added an event to force a peace with Turkey if Tripoli annexes the coast for several years
  432. >Removed Siamese cores from Laos since most of it was only annexed into Siam in the previous 20 years
  433. >Fixed cores around Laos to model the three kingdom split
  434. >Gave Aden to Yemen at the start of the game, made a small event tree for GB buying it
  435. >Added pictures to irredentist decisions finally
  436. >Added decision for Greater Syria
  437. >Rebalanced genocide decisions
  438. >Increased amount of occitan pops in southern France
  439. >Fixed bugged pops in Ethiopia
  440. >Added Champassak
  441.  
  442. v0.27 13 MB
  443. >Split hohenzollern off as a puppet of prussia to be inherited in 1850 so prussia doesn't start with accepted south germans
  444. >Changes to pops in Persia, specifically the kurds and turkmen
  445. >Changed around Afghanistan and how it forms the Durrani Empire
  446. >Changes in African uncivs, removed the less plausible ones for starters
  447. >Added an event tree for diplomacy with Egypt about the control of Northern Egypt
  448. >Added a central andean culture to move chile back into the south andean culture
  449. >Added a greater finland decision
  450. >Added the Cham people in Vietnam+Cambodia
  451. >Galician pops
  452.  
  453.  
  454. v0.26 12.7 MB
  455. >More irredentist claims and a few modifications to current ones
  456. >Started adding pictures to everything I missed before
  457. >Some presents for Greece
  458. >A new event for Austria
  459. >Changes to Italian Irredentism
  460.  
  461. v0.25 12.7 MB
  462. >Updated to NNM 2.3 and HoD 3.03
  463. >Included parts of the greater new england mod and rebalanced them
  464. >Complete rework of the CSA minimod
  465. >Handful of new fun events
  466. >Some minor pop changes
  467. >Mod torn apart, alot of old features removed since NNM did the job better, or in a neater way
  468.  
  469. v0.24 12.7 MB
  470. >Updated to NNM 2.1 and HoD 3.02 beta
  471. >Changed Oman to not always lose their African holdings, added an event for them to change their capital
  472. >Minor bug fixes
  473. >A few new decisions and events added and touched up
  474. >Cut back on bloat
  475. >Small modifications to a few ACW events
  476. >Decision for russia to release moldovia if its not connected by land to their holdings
  477. >Changed some culture colours to stand out better
  478. >Added French and Afo-Antillean pops for Luissiana based on the best records I could find but balanced them to be minorities
  479. >Texas no longer accepts dirty mexicans
  480. >Picard areas added to belgium post great war if they have a truce with france
  481. >Put a Bohemian core on Tesin
  482. >(A)Fixed the bugged outside formation of italy decision
  483. >Removed the ability to make the baltic states german if formed by a german nation, working on a fix for them that means they aren't inherited
  484. >revoked unciv reform changes for now, need to spend more time looking at their balance in HoD
  485. >(A)Now packaging in some map mods
  486. >Changed some German pops to Dutch to simulate Frisians
  487.  
  488. v0.23 1.14 MB
  489. >Incorporated a minimod for the CSA and slave states in general, this'll give slave states themselves a bit of a buff and give the CSA quite a bit more to do
  490. >Pop changes in Belgium and Savoy
  491. >(A)Sale of caribou changed to not remove canadian cores, made the UK less likely to give it over
  492. >(A)NNM 2.0/HoD compatability
  493. >Leonese irredentism
  494. >Venician irredentism
  495. >Assyrian irredentism
  496. >Civilization levels of Punjab and Egypt to reflect history
  497. >When released before 1860 Dalmatia will now have a primary culture of Italian
  498. >Rebalanced remove kabab/remove undesirables decisions
  499. >Rebuilt caucasian war events
  500. >Russia now releases moldovia as a puppet if they have no land connection
  501. >Made France start at war with Algeria for Oran, rather than for annexation
  502. >Accept baluchis decision for punjab
  503. >Dicked around in the defines to reduce some of HoD's crazier changes
  504. >Added more Guajiro pops because there were nowhere near enough to represent reality
  505.  
  506. 0.22 never got an official release : (
  507.  
  508. v0.21 1.3 MB
  509. >More decisions for Turkey revolving around removing greek and annexing their North African puppets
  510. >Remoddled ottoman, greek, serbian pops, primarily in Europe to be more historically accurate to the start date based on Ottoman Population in Europe in the 19th century by engin deniz akarli
  511. >Bonus money at game start to fill your trade goods stockpile with and maybe have enough for a factory
  512. >(A)Hudson Bay Company together with events and decisions for them and reworked British pops in Canada and Columbia, thanks to poopan for these things that don't work and have now been REDACTED
  513. >(A)Fixed assimilation
  514. >Redid Ethopian nations, made the union more likely to form
  515. >France now starts at war with Algiers in a war of conquest suggested by poopan
  516. >Decision for the Ainu to settle the islands to their north if civilized
  517. >(A)reworked unciv techs to be a little kinder towards westernizing nations, resulting in them being less volatile
  518. >Added an event for an italian nation with italy in sphere or italy puppeted to inherit italy and then reform it
  519. >Australia decision to claim unoccupied interior if GB hasn't by the time they are freed.
  520. >prestige buff for CSA post war and a debuff for america
  521. >(a)change the usa to display as full name, same with CSA but it doesn't work so all I can say is fucking paradox
  522. >Made the United Baltic Duchies decision add a German Primary culture if formed by Germany
  523. >Added an event for a monarchist california
  524. >(A)Fixed form arabia decision
  525. >(A)The Hansa by a germanophile - good luck forming it though
  526. >(A)Redone Hungarian revolution by someone who likes hungary and wanted to be helpful
  527. >Dalmatia (now irrelevant because of NNM 1.6)
  528. >redid pops more
  529. >Reworked White Russian cores
  530. >Lots of little things
  531.  
  532.  
  533. v0.20 1.01 MB
  534. >More irredentist decisions
  535. >Pop changes across a few areas, most notably the Franco-Provencal language language speakers and increased italian pops in dalmatia
  536. >Muslim world literacy upped to reflect the fact that mudslimes love their holy book
  537. >Redone regions in spain, added portuguese pops in galicia to simulate the galician culture, extended galician cores to northern portugal
  538. >Fixed enslave albanian decision, now requires ownership of albania
  539. >Rebalanced political policies and civilized reforms as well as pop immigration and assimilation (Expect to actually see minorities in America!)
  540. >Fixed a bug in NNM's JAPflavour, resulted in 6 major notifications that are not that major being slapped on your screen at the same time
  541. >reworked greek nationalism decisions
  542. >limiters on the AI to stop them doing irredentist decisions when the infamy would put them over limit
  543. >(A)decison for netherlands if they've sphered belgium and luxemburg to annex belgium and release a walloon puppet.
  544. >Bohemia no longer accepts Slovaks
  545. >Made pops of American democracies capable of leaving
  546. >(A)Fixed japan getting its dick wet in the chinese civil war
  547. >Aragon now exists!
  548. >Bug fixes!
  549.  
  550.  
  551. v0.192 - 3/17/2013 - 988 KB
  552. >Irredentism decisions update, including more nations than NNM this time, a few more to come in the future
  553. >Region changes in Spain to better simulate both pretty borders and historical regions
  554. >Senj moved to the Dalmatia region to give Italy better borders when they go Irredentist
  555. >More minor bug fixes
  556. >Added Basque core to Logrono (because historical claims and pretty borders, I would have made it an irredentist decision but its not worth it for one province)
  557.  
  558.  
  559. v0.191 - 3/15/2013 - 980KB
  560. >Various bug fixes with culture and a few other things
  561. >Events for USA and CSA to export their niggers post Civil War
  562. >Changed pop conversion to make pops in america convert to the native cultures slower and made jews convert twice as slowly
  563. >Changed some western slavic pops around
  564.  
  565.  
  566. v0.19 - 982KB - 24 September 2012
  567. Fixed the fascist dictatorship options for the easter egg. (A)
  568. Added in the Soviet Union as a country. (A)
  569. Russia->USSR/USSR->Russia basic decisions. (A)
  570. "Translated" previous communist RUS events/decisions to SOV.
  571. Same deal as above, but for NNM.
  572. Tweaked the Enslave Capitalists decision and modifier a bit.
  573. Fixed slavery pop growth so the USA/CSA isn't 90% slaves by 1880.
  574. Stole Lucky Nations from Napoopmod, made a few changes.
  575. Added in new graphics for every MiniMod decision.
  576. Added an alternative USSR flag for those who use large flag frames. (A)
  577. Split up the localisation files into more compartmentalized versions.
  578. Made a few other minor changes that are undocumented.
  579.  
  580. v0.18 - 750KB - 5 September 2012
  581. Fixed a major issue with the MTTH modifiers.
  582. "Localized" the Caucasian War events for NNM.
  583. Compatibility with NNM 1.6/Hotfix B/whatever.
  584. Added a bit of Viking Magic.
  585.  
  586. v0.17.1 - 731KB - 8 August 2012
  587. Compatibility with NNM 1.5+Hotfix A
  588. Fixes for UPCA unification decisions.
  589. A Mystery of Some Sort.
  590. HA! HA! TIME FOR VACATION.
  591.  
  592. v0.17 - 730KB - 28 July 2012
  593. Rise of fascism event chain.
  594. Fixed the fascist/communist events - upper house and reforms. (A)
  595. Brazilian abdication, Vargas. - From the work of a brave Anon.
  596. Added fascist flags for GER, DEN, SWE, SCA, NOR, FIN, ICL, RUS, and ENG.
  597. What am I even doing with my life.
  598.  
  599. v0.16.1 - 157KB - 22 July 2012
  600. defines.lua changes for rebels and other misc things. (A)
  601. Fascistic/communistic takeover if elected parties. (A)
  602. -Added a few improvements to these by a brave Napoops.
  603. Compatibility with NNM 1.4. (A)
  604.  
  605. v0.16 - 151KB - 17 July 2012
  606. Added the possibility to unite the UPCA and Greater Arabia. (A)
  607. Added the possibility to unite the UPCA, Italy, Greater Arabia, Yugoslavia, and Romania if you have their constituencies sphered. (A)
  608. Periodic 8-10 year events to increase slave populations in countries with slavery. (A)
  609. Slavery of useless cultures as an alternative to genocide. (A)
  610. A bit of a secret.
  611. Removed the Lazy Piece of Shit event modifier from FinnBro.
  612.  
  613. v0.15.1 - 24KB - 10 July 2012
  614. Possibility to blow up the Statue of Liberty. (A)
  615. Added a decision for Communists to enslave/remove capitalists. (A)
  616. Reunification of nations - Only UPCA for now. (A)
  617. Added the Lazy Piece of Shit event modifier to FinnBro.
  618.  
  619. v0.15 - 22KB - 4 July 2012
  620. Added the Taras Shevchenko event chain for more flavour and a bit of a ruckus in the Ukraine. (A)
  621. Added genocide events for totalitarian nations.
  622. Removed possibility of being on the Paradox Forums. (FUCK YEAH)
  623. Fixed a bunch of things with the Caucasian War chains.
  624. Re-Enslavement decision for totalitarian USA. (A)
  625.  
  626. v0.14.1 - 20KB - 1 July 2012
  627. Nerfed and fixed a lot of the decisions and modifiers to accomodate for a lying wiki. (A)
  628. Made REMOVE KEBAB and ENSLAVE ALBANIANS make a bit more sense. (A)
  629.  
  630. v0.14 - 20KB - 29 June 2012
  631. Compatibility with NNM without the need for a patch! (Thanks to Rylock for help)
  632. Caucasian War flavor events for Russia (A)
  633. Event firing fixes for the Riel Rebellion events.
  634. Balancing fixes here and there.
  635.  
  636. v0.13 - 17KB - 25 June 2012
  637. Compatibility with NNM 1.3 Hotfix A (1.4)
  638. Better compartmentalization for the mod.
  639. Minimized the files that overlap with NNM. Not fully.
  640. Fleshed out REMOVE KEBAB and ENSLAVE ALBANIANS decisions.
  641. Added a new modifier to nerf the above decisions.
  642. Allowed non-TUR nations to remove the Assimilation Program in case they got released while the Program was still active.
  643. Cleaned up most decisions to make them a bit more readable.
  644. Fixed typos. Typos everywhere.
  645.  
  646. v0.12 - 16KB - 25 June 2012
  647. Compatibility (hopefully) with NNM Full 1.3 (A)
  648.  
  649. v0.11 - 14KB - 24 June 2012
  650. Riel Rebellions event chain for CAN (A)
  651. Quebec/Columbia Independence Chain for CAN
  652. Historic Norwegian Independence - Abstract (A)
  653.  
  654. v0.10 - 10KB - 24 June 2012
  655. Balkan Assimilation Decision (A)
  656. Mexican Refutation-Reclamation Chain
  657. Historic UK Independence of Australia/Canada/New Zealand
  658. Localization files thereof.
  659. Included REMOVE KEBAB and ENSLAVE ALBANIANS decisions from previous mod.
  660.  
  661.  
  662. Other things:
  663.  
  664. Want to help mod? Pick something from the backburner planned list,
  665. make events/decisions/localisation files/whatever for it, put it all into a neat little archive,
  666. and post it on the thread with the word MiniMod somewhere in your post.
  667. If your additions aren't a 'complete pile' of shit (I'll fix most bugs, if there are any),
  668. expect them in the next release! If you want attributation, just say under what name you want your changes attributed to.
  669. If you don't have a preferred name, I'll just name you [whateveryoudid]Bro.
  670.  
  671.  
  672. Credits and legal shit:
  673. FinnBro (amongst many aliases that the creator uses) created this minimod for the GSG community.
  674. The only true tripcode you will ever see FinnBro use is FinnBro!!UIw63MjXv78.
  675. If you see a different tripcode without a major announcement and transition period, it is an impostor.
  676. If he ever uses this trip regularly and outside of release posts, then put him out of his misery for the good of the world.
  677. Hisuibro is currently updating minimod now, I'll do my best!
  678. I wont use a tripcode ever if I'm lucky, you can find me posting Hisui images or space marine cups, although other people like to post the space marine cups
  679. Also, thank you anons, you guys provide ideas, localization and mountains of research help. Love you guys.
  680.  
  681. Thank you to Rylock and his fine people for making NNM so I can bust my ass making my mod compatible with it. I hope they don't get mad.
  682. Full NNM credits are found here: http://forum.paradoxplaza.com/forum/showthread.php?592320-New-Nations-Mod-(For-AHD)
  683.  
  684. A big thank you to Napoops (the guy making the Napoleon's Legacy mod for /gsg/) for the Lucky Nations decisions as well as a few other bits of errata.
  685.  
  686. Personal modifications are accepted and encouraged (it'll make you learn something about modding, which is always good),
  687. just don't redistribute your version of the mod without properly attributing me.
  688. If you go full Ubik and try to make a profit off this, I'm going to laugh in your face.
  689. I don't give a shit if you do or don't try to fork this into a major mod,
  690. just don't claim this work entirely as your own. Give credit where credit is due, bro.
  691.  
  692. If you find this mod on the Paradox Forums, inform me immediately. This mod was never meant to be on the Paradox Forums, nor will I ever put it there because finnbro said the forums are bad.
  693.  
  694. Reasonable suggestions, balancing issues, bug reports, etc are appreciated and welcomed. Just post on /gsg/ and I'll respond to you.
  695. If you don't know where /gsg/ is, don't worry yourself about it. Just know that the target audience is not you.
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