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Straevaras

Super Metroid Glitches List

May 8th, 2017
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  1. ##############################################################
  2. # MAJOR GLITCHES #
  3. ##############################################################
  4. Spazer+Plasma (st-beam, chainsaw beam)
  5. GT Code
  6. Out of Bounds (being outside the dimensions of the given room) (x-ray mem corr. ; crash block and block shuffler interaction ; transition block interaction including wrongwarps)
  7. x-mode (allows to move through slopes and allows superjumps and bluesuit)
  8. superjumps (requires x-mode ; allows for super-fast upwards movement, can be stored and transported somewhat)
  9. r-mode (allows for a force-stand for clipping)
  10. g-mode (more powerful special case of r-mode, requires r-mode, allows rev lnf and heatless ridley fight, switch from direct to indirect g-mode via door transition, can despawn gates and certain block types, can cancel heat damage)
  11.  
  12. ##############################################################
  13. # MINOR GLITCHES #
  14. ##############################################################
  15. Mockball/Speedball
  16. Green (Blue) Gate Glitch
  17. blue suit (list of methods...)
  18. flashsuit (CF methods, spike/slope spark methods)
  19. Doppler (Phantoon, etc)
  20. moving outside of the screen but in bounds (KQK, ice clip)
  21. horizontal enemy alignment abuse (single application or chained, ice zeb skip, botwoon skip)
  22. Out of Bounds (interacting with it via grapple/wave/pbs)
  23. pause abuse (prevent dying at 0 health)
  24. x-ray force stand (single application, aswell as chained application, or situational)
  25. Grapple Jump (single application or chained, seen mostly in rbo, aquaduct, draygon escape)
  26. Gravity Jump (jumping with gravity then unequipping as jump starts)
  27. Springball Jump
  28.  
  29. ##############################################################
  30. # UNDEFINED #
  31. ##############################################################
  32. Ridley Stuck (currently not reproducable)
  33. underflow (at mb, at draygon)
  34. bluesuit (messes with CFs and pbs)
  35. cf-mode (turns sound off if one simply does CF in certain rooms, allows to hold charge shots by holding Dash if x-ray is equipped, currently has no further known effects)
  36. Varia/Gravity memory corruption (changes tile data locally for the 1 room samus is in)
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