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- ///////////////////////////////////////////////////////
- ///Use the built in mission system (config file for mission system in mission folder)
- ai_mission_sysyem = True;
- ///////////////////////////////////////////////////////
- /// clears all Weapons and Magazines off body on death
- ai_clear_body = False;
- /// Clears dead bodies after given time
- ai_clean_dead = True;
- /// Time (in seconds) after which a dead body will be cleaned up
- cleanup_time = 1800;
- ///////////////////////////////////////////////////////
- /// Sets radius for AI patrols (call spawn_group)
- ai_patrol_radius = 300;
- /// Sets number of waypoints to add in patrol area (call spawn_group)
- ai_patrol_radius_wp = 10;
- /// Sets behavior of AI groups
- ai_combatmode = "RED";
- ai_behaviour = "CARELESS";
- ///////////////////////////////////////////////////////
- /// Turns on AI info sharing (Makes them very hard even on low skill settings)
- ai_ahare_info = True;
- /// Distance AI will let other enemies know of your position (currently only on kill)
- ai_share_distance = 10;
- ///////////////////////////////////////////////////////
- /// Gain humanity for killing an AI unit (True: is on. False: is off.)
- ai_humanity_gain = True;
- /// Humanity added for AI kill
- ai_add_humanity = 200;
- /// Adds bandit kill when killing an AI (True: on. False: off.)
- ai_banditkills_gain = True;
- ///////////////////////////////////////////////////////
- /// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array)
- ai_custom_skills = True;
- /// Custom skill array. Use 0 to use this with ai_custom_skills = True
- ai_custom_array1 = [
- ["aimingAccuracy",0.15],
- ["aimingShake",0.15],
- ["aimingSpeed",0.15],
- ["endurance",0.15],
- ["spotDistance",0.15],
- ["spotTime",0.15],
- ["courage",0.10],
- ["reloadSpeed",0.15],
- ["commanding",0.15],
- ["general",0.10]
- ];
- /// Custom skill array. Use 1 to use this with ai_custom_skills = True
- ai_custom_array2 = [
- ["aimingAccuracy",0.15],
- ["aimingShake",0.10],
- ["aimingSpeed",0.10],
- ["endurance",0.15],
- ["spotDistance",0.15],
- ["spotTime",0.15],
- ["courage",0.15],
- ["reloadSpeed",0.15],
- ["commanding",0.15],
- ["general",0.05]
- ];
- /// Custom skill array. Use 2 to use this with ai_custom_skills = True
- ai_custom_array3 = [
- ["aimingAccuracy",0.10],
- ["aimingShake",0.10],
- ["aimingSpeed",0.10],
- ["endurance",0.15],
- ["spotDistance",0.15],
- ["spotTime",0.15],
- ["courage",0.05],
- ["reloadSpeed",0.15],
- ["commanding",0.05],
- ["general",0.15]
- ];
- /// Arrays used in "Random" custom skill
- ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3];
- ///////////////////////////////////////////////////////
- /// Allows AI on static guns to have a loadout
- ai_static_useweapon = True;
- /// Allows you to set custom array for AI on static weapons. (True: On False: Off)
- ai_static_skills = True;
- /// Custom skill array. Use this with ai_static_skills = True;
- ai_static_array = [
- ["aimingAccuracy",0.10],
- ["aimingShake",0.10],
- ["aimingSpeed",0.10],
- ["endurance",0.10],
- ["spotDistance",0.10],
- ["spotTime",0.10],
- ["courage",0.10],
- ["reloadSpeed",0.10],
- ["commanding",0.10],
- ["general",0.10]
- ];
- ///////////////////////////////////////////////////////
- /// Gearset arrays for unit Loadouts ///
- /// 0 ///
- ai_gear0 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- /// 1 ///
- ai_gear1 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- /// 2 ///
- ai_gear2 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- /// 3 ///
- ai_gear3 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- /// 4 ///
- ai_gear4 = [
- ["ItemBandage","ItemBandage","ItemPainkiller"],
- ["ItemKnife","ItemFlashlight"]
- ];
- /// Gearsets to use if set to "Random" ///
- ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];
- ///////////////////////////////////////////////////////
- /// Weapon arrays for unit Loadouts ///
- /// Format is ["Gun","Ammo"] ///
- /// 0 ///
- ai_wep0 = [
- ["AKS_74_UN_kobra","30Rnd_545x39_AKSD"],
- ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],
- ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
- ["M16A4","30Rnd_556x45_Stanag"],
- ["m8_carbine","30Rnd_556x45_Stanag"],
- ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],
- ["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]
- ];
- /// 1 ///
- ai_wep1 = [
- ["AK_107_pso","30Rnd_545x39_AK"],
- ["M16A4_ACG","30Rnd_556x45_Stanag"],
- ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],
- ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],
- ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"],
- ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
- ["M14_EP1","20Rnd_762x51_DMR"],
- ["M8_sharpshooter","30Rnd_556x45_Stanag"]
- ];
- /// 2 ///
- ai_wep2 = [
- ["AK_107_GL_pso","30Rnd_545x39_AK"],
- ["AK_107_GL_kobra","30Rnd_545x39_AK"],
- ["M4A1_HWS_GL","30Rnd_556x45_Stanag"],
- ["M16A4_ACG_GL","30Rnd_556x45_Stanag"],
- ["M8_carbineGL","30Rnd_556x45_Stanag"],
- ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"],
- ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"],
- ["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"]
- ];
- /// 3 ///
- ai_wep3 = [
- ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"],
- ["M110_NVG_EP1","20rnd_762x51_B_SCAR"],
- ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],
- ["SVD_CAMO","10Rnd_762x54_SVD"],
- ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],
- ["DMR","20Rnd_762x51_DMR"],
- ["M40A3","5Rnd_762x51_M24"]
- ];
- /// 4 ///
- ai_wep4 = [
- ["RPK_74","75Rnd_545x39_RPK"],
- ["MK_48_DZ","100Rnd_762x51_M240"],
- ["M249_DZ","200Rnd_556x45_M249"],
- ["Pecheneg_DZ","100Rnd_762x54_PK"],
- ["M240_DZ","100Rnd_762x51_M240"]
- ];
- /// Arrays used in "Random" for weapons///
- ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4];
- ///////////////////////////////////////////////////////
- /// Backpacks used when "" for random ///
- ai_packs = [
- "DZ_Patrol_Pack_EP1",
- "DZ_Assault_Pack_EP1",
- "DZ_Czech_Vest_Puch",
- "DZ_TerminalPack_EP1",
- "DZ_ALICE_Pack_EP1",
- "DZ_TK_Assault_Pack_EP1",
- "DZ_CompactPack_EP1",
- "DZ_British_ACU",
- "DZ_GunBag_EP1",
- "DZ_CivilBackpack_EP1",
- "DZ_Backpack_EP1",
- "DZ_LargeGunBag_EP1"
- ];
- ///////////////////////////////////////////////////////
- /// Skins used when "" for random ///
- ai_skin = [
- "Bandit1_DZ",
- "BanditW1_DZ",
- "BanditW2_DZ",
- "Camo1_DZ",
- "Sniper1_DZ",
- "Soldier1_DZ",
- "Survivor2_DZ",
- "SurvivorW2_DZ",
- "GUE_Soldier_MG_DZ",
- "GUE_Soldier_Sniper_DZ",
- "GUE_Soldier_Crew_DZ",
- "GUE_Soldier_2_DZ",
- "RU_Policeman_DZ",
- "Pilot_EP1_DZ",
- "Haris_Press_EP1_DZ",
- "Ins_Soldier_GL_DZ",
- "GUE_Commander_DZ",
- "Functionary1_EP1_DZ",
- "Priest_DZ",
- "Rocker1_DZ",
- "Rocker2_DZ",
- "Rocker3_DZ",
- "Rocker4_DZ",
- "TK_INS_Warlord_EP1_DZ",
- "TK_INS_Soldier_EP1_DZ",
- "Soldier_Sniper_PMC_DZ",
- "Soldier_TL_PMC_DZ",
- "FR_OHara_DZ",
- "FR_Rodriguez_DZ",
- "CZ_Soldier_Sniper_EP1_DZ",
- "Graves_Light_DZ",
- "Bandit2_DZ",
- "SurvivorWcombat_DZ"
- ];
- //////////////////////////////////////////////////////
- WAIconfigloaded = True;
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