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May 30th, 2014
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  1. private ["_player","_hitwhere","_damage","_source","_pro"];
  2. _player = _this select 0;
  3. _hitwhere = _this select 1;
  4. _damage = _this select 2;
  5. _source = _this select 3;
  6. _pro = _this select 4;
  7. if (!isNil{player getvariable "SaOkHealed"}) exitWith {_damage = 0; _damage};
  8. if ((str _source) in ["BIS_fnc_setObjectVar_object1","<NULL-object>"] && {_damage > 0.2}) then {
  9. _damage = 0.1;
  10. [] SPAWN BIS_fnc_damagePulsing;
  11. [(3+random 10)] SPAWN BIS_fnc_bloodEffect;
  12. [player,_damage] SPAWN BIS_fnc_dirtEffect;
  13. if ((damage player + _damage) >= 0.9) then {
  14. _damage = 0;
  15. };
  16. } else {
  17. _damage = _damage * PLSTREGHT;
  18. if ((damage player + _damage) >= 0.9) then {
  19. _damage = 0;
  20. player SPAWN FPlayerDamage;
  21. if (rating player < 0) then {
  22. player addrating ((abs (rating player))+2500);
  23. (group player) selectLeader player;
  24. };
  25. };
  26. };
  27. _damage
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