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- //////////////Edit By Fenix////////////////////////////////////////////////////////
- INSTANCE PC_Hero(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 0;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 0;
- exp_next = 500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 10;
- attribute[ATR_DEXTERITY] = 10;
- attribute[ATR_MANA_MAX] = 10;
- attribute[ATR_MANA] = 10;
- attribute[ATR_HITPOINTS_MAX]= 50;
- attribute[ATR_HITPOINTS] = 50;
- hero.attribute[ATR_REGENERATEHP] = 5;
- hero.attribute[ATR_REGENERATEMANA] = 10;
- /*
- attribute[ATR_STRENGTH] = 100;
- attribute[ATR_DEXTERITY] = 100;
- attribute[ATR_MANA_MAX] = 5;
- attribute[ATR_MANA] = 5;
- attribute[ATR_HITPOINTS_MAX]= 9900;
- attribute[ATR_HITPOINTS] = 9900;*/
- //-------- visuals --------
- // animations
- Mdl_SetVisual (other,"HUMANS.MDS");
- Mdl_SetVisualBody (other,"hum_body_Naked0", 0, 1, "Hum_Head_Pony", 9, 0, -1);
- Mdl_ApplyOverlayMds (other, "HUMANS_Relaxed.MDS");
- if (MojaGildia == 2)
- {
- Mdl_SetVisualBody (other,"hum_body_Naked0", 1, 1, "Hum_Head_Bald", 100, 0, -1);
- Mdl_ApplyOverlayMds (other, "HUMANS_Relaxed.MDS");
- };
- if (MojaGildia == 1)
- {
- Mdl_SetVisualBody (other,"hum_body_Naked0", 0, 1, "Hum_Head_Bald", 35, 0, -1);
- Mdl_ApplyOverlayMds (other, "HUMANS_Relaxed.MDS");
- };
- //Mdl_ApplyOverlayMds (self, "HUMANS_1HTORCH.MDS");HUMAN_ZOMBIE.MDS
- //Mdl_ApplyOverlayMds (self, "HUMANS_DRUNKEN.MDS");
- //Mdl_ApplyOverlayMds (self, "HUMAN_ZOMBIE.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- ////////Edit By Fenix////////////
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,0);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,90);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 0);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,90);
- // Npc_SetTalentSkill (self,NPC_TALENT_1H,FS_Master);
- // Npc_SetTalentSkill (self,NPC_TALENT_2H,FS_Stronger);
- // Npc_SetTalentSkill (self,NPC_TALENT_BOW,2);
- // Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,2);
- // Npc_SetTalentSkill ( self, NPC_TALENT_MAGE,6);
- // Npc_SetTalentSkill ( self, NPC_TALENT_1H, 0);Npc_SetTalentValue(self,NPC_TALENT_1H,FS_Strong0);
- // Npc_SetTalentSkill ( self, NPC_TALENT_2H, 0);Npc_SetTalentValue(self,NPC_TALENT_2H,15);
- // Npc_SetTalentSkill ( self, NPC_TALENT_BOW, 0);Npc_SetTalentValue(self,NPC_TALENT_BOW,20);
- // Npc_SetTalentSkill ( self, NPC_TALENT_CROSSBOW, 0);Npc_SetTalentValue(self,NPC_TALENT_CROSSBOW,25);
- // Npc_SetTalentSkill ( self, NPC_TALENT_SNEAK, 1);Npc_SetTalentValue(self,NPC_TALENT_SNEAK,40);
- // Npc_SetTalentSkill ( self, NPC_TALENT_REGENERATE, 1);Npc_SetTalentValue(self,NPC_TALENT_REGENERATE,45);
- // Npc_SetTalentSkill ( self, NPC_TALENT_FIREMASTER, 1);Npc_SetTalentValue(self,NPC_TALENT_FIREMASTER,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_ACROBAT, 1);Npc_SetTalentValue(self,NPC_TALENT_ACROBAT,55);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_1H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_1H,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_2H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_2H,55);
- /////////////////////////////////
- CreateInvItem (self, ItWr_Fire_Letter_01);
- CreateInvItem (self, ListOfDefaet);
- /*CreateInvItem (self, SoulReaver);
- CreateInvItem (self, ReaverSeal);
- CreateInvItem (self, ReaverSeal_Earth);
- CreateInvItem (self, ReaverSeal_Air);
- CreateInvItem (self, ReaverSeal_Fire);
- CreateInvItem (self, ReaverSeal_Water);*/
- /*
- CreateInvItem (self, I_ARMOR_STTH_BOOTS);
- CreateInvItem (self, I_ARMOR_STTH_GRAVES);
- CreateInvItem (self, I_ARMOR_STTH_BREASTPLATE);
- CreateInvItem (self, I_ARMOR_STTH_GLOVES);
- CreateInvItem (self, I_ARMOR_STTH_GLOVES_FEN);
- CreateInvItem (self, CristalInosTears);
- CreateInvItem (self, CRISTALPUMA);
- CreateInvItem (self, CristalDestroyLife);
- CreateInvItem (self, CristalPumaTrans);
- CreateInvItem (self, CristalOrcTrans);
- CreateInvItem (self, CristalBELIARSCREAM);
- CreateInvItem (self, FIRE_CRISTAL);
- CreateInvItem (self, DarknessArmy_Cristal);
- CreateInvItem (self, UWCristal);
- CreateInvItem (self, CristalInosRage);
- CreateInvItem (self, CristalFury);
- CreateInvItem (self, BowRing1 );
- CreateInvItem (self, BowRing2 );
- CreateInvItem (self, BowAmulett);
- CreateInvItem (self, MagicRing1 );
- CreateInvItem (self, MagicRing2 );
- CreateInvItem (self, MagicAmulett);
- CreateInvItem (self, WarriorRing1 );
- CreateInvItem (self, WarriorRing2 );
- CreateInvItem (self, WarriorAmulett);
- CreateInvItem (self, INV_RING);
- CreateInvItem (self, TimeCristal);
- */
- };
- INSTANCE PC_Hero1(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 0;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 0;
- exp_next = 500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 10;
- attribute[ATR_DEXTERITY] = 10;
- attribute[ATR_MANA_MAX] = 5;
- attribute[ATR_MANA] = 5;
- attribute[ATR_HITPOINTS_MAX]= 45;
- attribute[ATR_HITPOINTS] = 45;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- Mdl_ApplyOverlayMds (self,"Humans_Militia.mds");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, -1);
- ////////Edit By Fenix////////////
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,0);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,90);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 0);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,90);
- // Npc_SetTalentSkill (self,NPC_TALENT_1H,FS_Master);
- // Npc_SetTalentSkill (self,NPC_TALENT_2H,FS_Stronger);
- // Npc_SetTalentSkill (self,NPC_TALENT_BOW,2);
- // Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,2);
- // Npc_SetTalentSkill ( self, NPC_TALENT_MAGE,6);
- // Npc_SetTalentSkill ( self, NPC_TALENT_1H, 0);Npc_SetTalentValue(self,NPC_TALENT_1H,FS_Strong0);
- // Npc_SetTalentSkill ( self, NPC_TALENT_2H, 0);Npc_SetTalentValue(self,NPC_TALENT_2H,15);
- // Npc_SetTalentSkill ( self, NPC_TALENT_BOW, 0);Npc_SetTalentValue(self,NPC_TALENT_BOW,20);
- // Npc_SetTalentSkill ( self, NPC_TALENT_CROSSBOW, 0);Npc_SetTalentValue(self,NPC_TALENT_CROSSBOW,25);
- // Npc_SetTalentSkill ( self, NPC_TALENT_SNEAK, 1);Npc_SetTalentValue(self,NPC_TALENT_SNEAK,40);
- // Npc_SetTalentSkill ( self, NPC_TALENT_REGENERATE, 1);Npc_SetTalentValue(self,NPC_TALENT_REGENERATE,45);
- // Npc_SetTalentSkill ( self, NPC_TALENT_FIREMASTER, 1);Npc_SetTalentValue(self,NPC_TALENT_FIREMASTER,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_ACROBAT, 1);Npc_SetTalentValue(self,NPC_TALENT_ACROBAT,55);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_1H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_1H,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_2H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_2H,55);
- /////////////////////////////////
- CreateInvItem (self, ItWr_Fire_Letter_01);
- CreateInvItem (self, ListOfDefaet);
- };
- INSTANCE PC_Hero2(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 0;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 0;
- exp_next = 500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 10;
- attribute[ATR_DEXTERITY] = 10;
- attribute[ATR_MANA_MAX] = 5;
- attribute[ATR_MANA] = 5;
- attribute[ATR_HITPOINTS_MAX]= 45;
- attribute[ATR_HITPOINTS] = 45;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, -1);
- ////////Edit By Fenix////////////
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,0);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,90);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 0);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,90);
- // Npc_SetTalentSkill (self,NPC_TALENT_1H,FS_Master);
- // Npc_SetTalentSkill (self,NPC_TALENT_2H,FS_Stronger);
- // Npc_SetTalentSkill (self,NPC_TALENT_BOW,2);
- // Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,2);
- // Npc_SetTalentSkill ( self, NPC_TALENT_MAGE,6);
- // Npc_SetTalentSkill ( self, NPC_TALENT_1H, 0);Npc_SetTalentValue(self,NPC_TALENT_1H,FS_Strong0);
- // Npc_SetTalentSkill ( self, NPC_TALENT_2H, 0);Npc_SetTalentValue(self,NPC_TALENT_2H,15);
- // Npc_SetTalentSkill ( self, NPC_TALENT_BOW, 0);Npc_SetTalentValue(self,NPC_TALENT_BOW,20);
- // Npc_SetTalentSkill ( self, NPC_TALENT_CROSSBOW, 0);Npc_SetTalentValue(self,NPC_TALENT_CROSSBOW,25);
- // Npc_SetTalentSkill ( self, NPC_TALENT_SNEAK, 1);Npc_SetTalentValue(self,NPC_TALENT_SNEAK,40);
- // Npc_SetTalentSkill ( self, NPC_TALENT_REGENERATE, 1);Npc_SetTalentValue(self,NPC_TALENT_REGENERATE,45);
- // Npc_SetTalentSkill ( self, NPC_TALENT_FIREMASTER, 1);Npc_SetTalentValue(self,NPC_TALENT_FIREMASTER,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_ACROBAT, 1);Npc_SetTalentValue(self,NPC_TALENT_ACROBAT,55);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_1H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_1H,50);
- // Npc_SetTalentSkill ( self, NPC_TALENT_F_2H, 1);//Npc_SetTalentValue(self,NPC_TALENT_F_2H,55);
- /////////////////////////////////
- CreateInvItem (self, ItWr_Fire_Letter_01);
- CreateInvItem (self, ListOfDefaet);
- };
- instance hero_test (Npc_Default)
- {
- //-------- primary data --------
- name = "Bezio tester";
- npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 100;
- voice = 15;
- id = 0;
- flags = NPC_FLAG_IMMORTAL;
- //-------- abilities --------
- attribute[ATR_STRENGTH] = 250;
- attribute[ATR_DEXTERITY] = 250;
- attribute[ATR_MANA_MAX] = 100;
- attribute[ATR_MANA] = 100;
- attribute[ATR_HITPOINTS_MAX]= 1280;
- attribute[ATR_HITPOINTS] = 1280;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds");
- // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung
- Mdl_SetVisualBody (self,"hum_body_Naked0", 1, 0,"Hum_Head_Bald", 120, 0, AncientArmor);
- B_Scale (self);
- Mdl_SetModelFatness(self,0);
- self.aivar[AIV_IMPORTANT] = TRUE;
- fight_tactic = FAI_HUMAN_MASTER;
- //-------- Talente --------
- Npc_SetTalentSkill (self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
- Npc_SetTalentSkill (self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- Npc_SetTalentSkill (self,NPC_TALENT_1H,FS_Master);
- Npc_SetTalentSkill (self,NPC_TALENT_2H,FS_Stronger);
- Npc_SetTalentSkill (self,NPC_TALENT_CROSSBOW,2);
- Npc_SetTalentSkill (self,NPC_TALENT_BOW,2);
- Npc_SetTalentSkill ( self, NPC_TALENT_MAGE, 6);
- Npc_SetTalentValue(self, NPC_TALENT_SNEAK, Npc_GetTalentValue(self, NPC_TALENT_SNEAK)+100);
- Npc_SetTalentValue(self, NPC_TALENT_REGENERATE, Npc_GetTalentValue(self, NPC_TALENT_REGENERATE)+100);
- Npc_SetTalentValue(self, NPC_TALENT_ACROBAT, Npc_GetTalentValue(self, NPC_TALENT_ACROBAT)+100);
- Npc_SetTalentValue(self, NPC_TALENT_FIREMASTER, Npc_GetTalentValue(self, NPC_TALENT_FIREMASTER)+100);
- //-------- inventory --------
- EquipItem (self, SheerGhar);
- CreateInvItems (self, ItKeLockpick,6);
- CreateInvItem (self, InosDestiny);
- CreateInvItem (self, ItWr_Fire_Letter_01);
- CreateInvItem (self, ListOfDefaet);
- CreateInvItems (self, HealCristal,1);
- CreateInvItems (self, HealCristal,1);
- CreateInvItems (self, ItAt_Wolf_01,50);
- CreateInvItems (self, ItFoBooze,50);
- CreateInvItems (self, ItMiSwordraw,50);
- CreateInvItems (self, ItFoMuttonRaw,50);
- CreateInvItems (self, ItFoBeer,5);
- CreateInvItems (self, SpeedCristal, 1);
- CreateInvItems (self, ItMiNugget,2500);
- CreateInvItems (self, ItFo_Potion_Health_03,6);
- CreateInvItems (self,ItMi_Stuff_OldCoin_02, 1500);
- };
- // ***************************************************************************
- // PlayerInstanz ANFANG LEVEL2!!! Mit Buddlerrüstung +10, Waffe +13, Waffe +20
- // ***************************************************************************
- INSTANCE PC_Hero_L2(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 2;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 1500;
- exp_next = 3000;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 13;
- attribute[ATR_DEXTERITY] = 10;
- attribute[ATR_MANA_MAX] = 5;
- attribute[ATR_MANA] = 5;
- attribute[ATR_HITPOINTS_MAX]= 64;
- attribute[ATR_HITPOINTS] = 64;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, VLK_ARMOR_L);
- //-------- talents --------
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- //Npc_SetTalentSkill ( self, NPC_TALENT_SNEAK, 1);
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
- //Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,1);
- //-------- inventory --------
- EquipItem (self, HeroSword20);
- CreateInvItems (self, ItAmArrow, 50);
- EquipItem (self, HeroSword13);
- EquipItem (self, HeroBow13);
- };
- // ***************************************************************************
- // PlayerInstanz ANFANG LEVEL 5 (Ende Kap 1)
- // ***************************************************************************
- INSTANCE PC_Hero_L5(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE; //
- level = 5;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 7500;
- exp_next = 10500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 25;
- attribute[ATR_DEXTERITY] = 10;
- attribute[ATR_MANA_MAX] = 5;
- attribute[ATR_MANA] = 5;
- attribute[ATR_HITPOINTS_MAX]= 100;
- attribute[ATR_HITPOINTS] = 100;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, -1);
- //-------- talents --------
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- //Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
- //Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,1);
- //-------- inventory --------
- EquipItem (self, HeroSword25);
- EquipItem (self, HeroBow13);
- CreateInvItems (self, ItAmArrow, 50);
- };
- // ***************************************************************************
- // PlayerInstanz LEVEL 7 (Anfang Kapitel 2)
- // ***************************************************************************
- INSTANCE PC_Hero_L7(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_ORG; //
- level = 7;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 14000;
- exp_next = 18000;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 45;
- attribute[ATR_DEXTERITY] = 35;
- attribute[ATR_MANA_MAX] = 20;
- attribute[ATR_MANA] = 20;
- attribute[ATR_HITPOINTS_MAX]= 160;
- attribute[ATR_HITPOINTS] = 160;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, ORG_ARMOR_H);
- //-------- talents --------
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- //Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
- //Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,1);
- //-------- inventory --------
- EquipItem (self, ItMw_1H_Sword_05);
- EquipItem (self, ItRw_Bow_Small_04);
- CreateInvItems (self, ItAmArrow, 100);
- CreateInvItems (self, ItMiNugget, 50);
- CreateInvItem (self, ItWrWorldmap);
- CreateInvItems (self, ItKeLockpick, 30);
- CreateInvItems (self, ItLsTorch, 20);
- CreateInvItems (self, ItFo_Potion_Health_03, 20);
- CreateInvItems (self, ItFo_Potion_Mana_03, 20);
- };
- // ***************************************************************************
- // PlayerInstanz LEVEL 11 (Anfang Kapitel 3)
- // ***************************************************************************
- INSTANCE PC_Hero_L11(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_SLD; //
- level = 11;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 33000;
- exp_next = 39000;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 60;
- attribute[ATR_DEXTERITY] = 45;
- attribute[ATR_MANA_MAX] = 50;
- attribute[ATR_MANA] = 50;
- attribute[ATR_HITPOINTS_MAX]= 220;
- attribute[ATR_HITPOINTS] = 220;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, SLD_ARMOR_H);
- //-------- talents --------
- //Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- //Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Master);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
- //Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,1);
- //-------- inventory --------
- EquipItem (self, ItMw_1H_Sword_Long_05);
- EquipItem (self, ItRw_Bow_Long_02);
- CreateInvItems (self, ItAmArrow, 100);
- CreateInvItems (self, ItMiNugget, 400);
- CreateInvItems (self, ItKeLockpick, 30);
- CreateInvItems (self, ItLsTorch, 20);
- };
- // ***************************************************************************
- // PlayerInstanz LEVEL 13 (Mitte Kapitel 3)
- // ***************************************************************************
- INSTANCE PC_Hero_L13(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = Npctype_Main;
- guild = GIL_SLD; //
- level = 13;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 45500;
- exp_next = 52500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 65;
- attribute[ATR_DEXTERITY] = 50;
- attribute[ATR_MANA_MAX] = 50;
- attribute[ATR_MANA] = 50;
- attribute[ATR_HITPOINTS_MAX]= 250;
- attribute[ATR_HITPOINTS] = 250;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, SLD_ARMOR_H);
- //-------- talents --------
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKPOCKET,1);Npc_SetTalentValue(self,NPC_TALENT_PICKPOCKET,60);
- Npc_SetTalentSkill (self, NPC_TALENT_SNEAK, 1);
- Npc_SetTalentSkill ( self, NPC_TALENT_PICKLOCK, 1);Npc_SetTalentValue(self,NPC_TALENT_PICKLOCK,60);
- Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Master);
- //Npc_SetTalentSkill (self, NPC_TALENT_1H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- //Npc_SetTalentSkill (self, NPC_TALENT_2H,FS_Strong);
- Npc_SetTalentSkill (self, NPC_TALENT_BOW,1);
- //Npc_SetTalentSkill (self, NPC_TALENT_CROSSBOW,1);
- //-------- inventory --------
- EquipItem (self, ItMw_1H_Sword_Broad_01);
- EquipItem (self, ItRw_Bow_Long_04);
- CreateInvItems (self, ItAmArrow, 100);
- CreateInvItems (self, ItMiNugget, 400);
- CreateInvItems (self, ItKeLockpick, 50);
- CreateInvItems (self, ItLsTorch, 20);
- };
- // ***************************************************************************
- // Testwaffen
- // ***************************************************************************
- instance HeroSword13 (C_Item)
- {
- name = "worn out sword";//Rostiges Schwert
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = 27;
- damage = 13;
- damagetype = DAM_EDGE;
- range = 100;
- visual = "ItMw1hSwordold01.3DS";
- };
- INSTANCE HeroSword20 (C_Item)
- {
- name = "sword";//Schwert
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = 31;
- damage = 20;
- damagetype = DAM_EDGE;
- range = 100;
- visual = "ItMw1hSword01.3DS";
- };
- INSTANCE HeroSword25 (C_Item)
- {
- name = "sword";//Schwert
- mainflag = ITEM_KAT_NF;
- flags = ITEM_SWD;
- material = MAT_METAL;
- value = 31;
- damage = 25;
- damagetype = DAM_EDGE;
- range = 100;
- visual = "ItMw1hSword01.3DS";
- };
- INSTANCE HeroBow13 (C_Item)
- {
- name = "Longbow";//Langbogen
- mainflag = ITEM_KAT_FF;
- flags = ITEM_BOW;
- material = MAT_WOOD;
- value = 35;
- damage = 13;
- damagetype = DAM_POINT;
- munition = ItAmArrow;
- visual = "ItRwLongbow.mms";
- };
- // *********** NBezimiennyT LÖSCHEN - SONST STERBEN **************
- INSTANCE XP_Map(C_Item)
- {
- name = "Dziwna mapa";
- mainflag = ITEM_KAT_DOCS;
- flags = 0;
- value = 1000;
- visual = "ItWr_Map_01.3ds";
- material = MAT_LEATHER;
- scemeName = "MAP";
- on_state[0] = Use_XP_Map;
- };
- FUNC VOID Use_XP_Map()
- {
- CreateInvItems(self,ItMiNugget,1000);
- hero.lp = hero.lp + 20;
- PrintScreen ("+1000 bryłek rudy!", -1,40,"font_10_book.tga",10);
- };
- INSTANCE PC_All(NPC_DEFAULT)
- {
- //-------- primary data --------
- name = "Bezimienny";
- Npctype = NPCTYPE_MAIN;
- guild = GIL_NONE;
- level = 0;
- voice = 15;
- id = 0;
- //------------------------------
- exp = 0;
- exp_next = 500;
- lp = 0;
- //------------------------------
- //--------- abilities --------
- attribute[ATR_STRENGTH] = 10000;
- attribute[ATR_DEXTERITY] = 10000;
- attribute[ATR_MANA_MAX] = 50000;
- attribute[ATR_MANA] = 50000;
- attribute[ATR_HITPOINTS_MAX]= 45000;
- attribute[ATR_HITPOINTS] = 45000;
- //-------- visuals --------
- // animations
- Mdl_SetVisual (self,"HUMANS.MDS");
- //Mdl_ApplyOverlayMds (self, "HUMANS_1HTORCH.MDS");HUMAN_ZOMBIE.MDS
- //Mdl_ApplyOverlayMds (self, "HUMANS_DRUNKEN.MDS");
- //Mdl_ApplyOverlayMds (self, "HUMAN_ZOMBIE.MDS");
- // Body-Mesh Body-Tex Skin-Color Head-MMS Head-Tex Teeth-Tex Armor-Tex
- Mdl_SetVisualBody (self,"hum_body_Naked0", 4, 1, "Hum_Head_Pony", 9, 0, -1);
- };
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