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Mar 16th, 2014
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  1. #ifndef _FIREFLY3D
  2. #define _FIREFLY3D
  3.  
  4. #include "fixed.h"
  5. #include "MonochromeLib.h"
  6.  
  7. /** DEFINES **/
  8.  
  9. #define FIREFLY3D_SCREEN_WIDTH  128
  10. #define FIREFLY3D_SCREEN_HEIGHT 64
  11.  
  12.  
  13. /** STUCTRURES **/
  14.  
  15. typedef struct
  16. {
  17.     int x, y, z;
  18.     char color;
  19. } Point_3D;
  20.  
  21. typedef struct
  22. {
  23.     Point_3D* points[2];
  24.     char color;
  25. } Line_3D;
  26.  
  27. typedef struct
  28. {
  29.     Line_3D* lines[3];
  30.     char color;
  31. } Face_3D;
  32.  
  33. typedef struct
  34. {
  35.     int nbFaces;
  36.     Face_3D** faces;
  37. } Object_3D;
  38.  
  39. typedef struct
  40. {
  41.     int x, y, z;
  42. } Translation_vector;
  43.  
  44. typedef struct
  45. {
  46.     fix x, y, z;
  47. } Rotation_vector;
  48.  
  49. typedef struct
  50. {
  51.     int focal_length;
  52.     Point_3D position;
  53.     Rotation_vector orientation;
  54. } Camera_3D;
  55.    
  56.  
  57. /** FUNCTIONS **/
  58.  
  59. void FF_translate_point(Point_3D* point, Translation_vector translation);
  60. void FF_rotation_point(Point_3D* point, Point_3D rotation_center, Rotation_vector rotation);
  61.  
  62. void FF_place_point_3D(Point_3D* point, int x, int y, int z, int color);
  63. Point_3D* FF_new_point_3D(int x, int y, int z, int color);
  64.  
  65. void FF_alloc_line_3D(Line_3D* line, Point_3D* point_0, Point_3D* point_1, int color);
  66.  
  67. void FF_alloc_face_3D(Face_3D* face, Line_3D* line_0, Line_3D* line_1, Line_3D* line_2, int color);
  68.  
  69. void FF_draw_point_fixed_camera(Point_3D point, int focale);
  70. void FF_draw_line_fixed_camera(Line_3D line, int focale);
  71. void FF_draw_face_fixed_camera(Face_3D face, int focale);
  72.  
  73. #endif
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