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Cavitt

Untitled

Mar 6th, 2012
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  1. --[[
  2.     StartHunting:
  3.         walk
  4.         through
  5.         cave
  6.         nodes
  7.     CheckCap:
  8.     GotoDepot:
  9.         walk
  10.         to
  11.         depot
  12.         nodes
  13.     DepositItems:
  14.         stand backwards one tile to clear windows
  15.     WithdrawItems:
  16.     GotoHunt:
  17.         walk
  18.         back
  19.         to
  20.         hunt
  21. ]]
  22.  
  23. registerEventListener(WALKER_SELECTLABEL, "onWalkerSelectLabel")
  24. function onWalkerSelectLabel(labelName)
  25.     if (labelName == 'CheckCap') then
  26.         if (Self.Cap() < 720) then
  27.                 gotoLabel("GotoDepot")
  28.             else
  29.                 gotoLabel("StartHunting")
  30.         end
  31.     elseif (labelName == 'DepositItems') then
  32.         -- itemid or {itemid, depot backpack}
  33.         Self.DepositItems(3031, {3035, 0})
  34.     elseif (labelName == 'WithdrawItems') then
  35.         -- slot, item1, item2, etc. (item can be a table like {itemid, backpack slot, count} or just itemid)
  36.         Self.WithdrawItems(0, 3507, {3350, 1, 4})
  37.         gotoLabel("StartHunting")
  38.     end
  39. end
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